Jakob Hellermann
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0a51a26aba
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bevy_render: load .spv assets (#1104)
bevy_render: ShaderLoader can now load spv files
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2020-12-23 19:41:34 -06:00 |
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Carter Anderson
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7ab0eeece0
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Break out Visible component from Draw (#1034)
Break out Visible component from Draw
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2020-12-09 13:38:48 -08:00 |
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Al M
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2c9b7956d1
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Live reloading of shaders (#937)
* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure
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2020-12-07 12:32:13 -08:00 |
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Carter Anderson
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704a116778
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fix scene loading (#988)
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2020-12-03 13:57:36 -08:00 |
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Carter Anderson
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7699f8b6db
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optimize asset gpu data transfer (#987)
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2020-12-03 12:39:29 -08:00 |
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Joshua J. Bouw
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9f4c8b1b9a
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Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
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2020-12-02 11:31:16 -08:00 |
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Mariusz Kryński
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dbf226be49
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store PipelineSpecialization.dynamic_bindings in HashSet (#936)
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2020-11-28 13:10:18 -08:00 |
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Carter Anderson
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72b2fc9843
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Bevy Reflection (#926)
Bevy Reflection
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2020-11-27 16:39:59 -08:00 |
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Julian Heinken
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fcf9d525e1
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Removed vertex fallback buffer (#870)
removed fallback buffer
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2020-11-16 16:36:57 -08:00 |
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Mariusz Kryński
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515d750004
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wasm32: non-spirv shader specialization (#843)
wasm32: non-spirv shader specialization
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2020-11-15 12:07:17 -08:00 |
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Mariusz Kryński
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60fa2d5f93
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delegate layout reflection to RenderResourceContext (#691)
* delegate layout reflection to RenderResourceContext
Also:
* auto-reflect DynamicBindings
* use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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2020-11-10 13:20:05 -08:00 |
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Carter Anderson
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44b3e24e32
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fix mesh allocation bug and public mesh api improvements (#768)
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2020-11-02 13:15:07 -08:00 |
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Julian Heinken
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4645da30c8
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Mesh overhaul with custom vertex attributes #592 (#599)
Mesh overhaul with custom vertex attributes
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2020-10-30 19:21:53 -07:00 |
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Carter Anderson
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1d4a95db62
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ecs: ergonomic query.iter(), remove locks, add QuerySets (#741)
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2020-10-29 23:39:55 -07:00 |
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Carter Anderson
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c32e637384
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
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David Ackerman
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7ba45849f3
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Add default for texture format (#675)
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2020-10-16 11:44:31 -07:00 |
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Grayson Burton
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354d71cc1f
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The Great Debuggening (#632)
The Great Debuggening
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2020-10-08 11:43:01 -07:00 |
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Gray Olson
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afc656701d
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switch to u32 indices by default (#572)
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2020-09-25 14:29:30 -07:00 |
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Gray Olson
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f7c8882c04
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Index buffer specialization (#568)
index buffer specialization
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2020-09-25 12:13:01 -07:00 |
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Carter Anderson
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a768bae33b
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properly update bind group ids when setting dynamic bindings. (#560)
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2020-09-23 13:20:14 -07:00 |
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Hugo Lindsay
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00be5d083e
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UI component bundles derive clone (#390)
make Draw, TextStyle, and the rest of the ui components derive clone
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2020-08-29 16:49:39 -07:00 |
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Robbie Davenport
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4aabe983ec
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Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
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2020-08-28 17:08:51 -07:00 |
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multun
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022a31fd8f
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fix formatting / clippy warnings (#295)
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2020-08-22 18:35:40 -07:00 |
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Carter Anderson
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7c3b49cb6f
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upgrade to latest wgpu
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2020-08-21 18:36:32 -07:00 |
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Carter Anderson
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1ebb7e44ff
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Merge pull request #189 from StarArawn/bind-group-reflect-fix
Reflect shader stage for bind groups.
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2020-08-20 12:57:38 -07:00 |
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Carter Anderson
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e31f576484
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Merge pull request #206 from multun/clippy
Add clippy support and fix all warnings / errors
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2020-08-19 21:33:28 -07:00 |
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John Mitchell
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f1b0d04e53
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Fixed formatting.
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2020-08-19 10:00:45 -04:00 |
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John Mitchell
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131a5e9167
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Merge branch 'master' into bind-group-reflect-fix
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2020-08-19 09:24:22 -04:00 |
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Carter Anderson
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6ffe0696db
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Merge pull request #203 from lachlansneff/ironing-out-uniforms
Replace vector of UniformProperty with a single UniformProperty
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2020-08-18 13:44:10 -07:00 |
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Victor "multun" Collod
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dfbdeeb27f
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render: fix bind group PartialEq impl
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2020-08-16 07:20:06 -07:00 |
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Victor "multun" Collod
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c38420f1e9
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enforce clippy for all target and features
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2020-08-16 07:20:06 -07:00 |
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Victor "multun" Collod
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d138647818
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enforce cargo fmt --check
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2020-08-16 05:02:06 -07:00 |
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Lachlan Sneff
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9883cd15cd
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Replace vector of UniformProperty with a single property
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2020-08-16 01:16:00 -04:00 |
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ifletsomeclaire
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c0d4877486
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added draw.is_visible checks
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2020-08-15 14:38:55 -05:00 |
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John Mitchell
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eac53c1ab7
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Fixed! 🎉
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2020-08-14 23:21:38 -04:00 |
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John Mitchell
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76564a486e
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Removed old comment.
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2020-08-14 16:59:18 -04:00 |
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John Mitchell
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f3ef23bda7
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Working on correctly reflecting shader stage for bind groups.
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2020-08-14 14:02:56 -04:00 |
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John Mitchell
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3f5aae877e
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Removed some whitespace.
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2020-08-13 13:00:27 -04:00 |
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John Mitchell
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02b1907738
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Use BindingShaderStage to pass which program the binding is attached to.
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2020-08-13 12:44:21 -04:00 |
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Carter Anderson
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07858aa348
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scene: fix dynamically loading RenderPipelines scenes
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2020-08-02 19:33:27 -07:00 |
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Carter Anderson
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44c08f90aa
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render: remove Drawable implementation from RenderPipelines because it doesnt add any value
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2020-07-29 18:28:32 -07:00 |
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Carter Anderson
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ca87359c6e
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render: add MSAA support
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2020-07-29 18:15:15 -07:00 |
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Carter Anderson
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0c2e26ddde
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Revert "ecs: remove &mut requirement on query iterators"
This reverts commit 6dc1d07cbc .
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2020-07-21 20:12:15 -07:00 |
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Carter Anderson
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6dc1d07cbc
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ecs: remove &mut requirement on query iterators
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2020-07-20 13:59:51 -07:00 |
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Carter Anderson
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b5d3f7e794
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use right handed coordinate system in 3d
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2020-07-20 01:33:30 -07:00 |
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Carter Anderson
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b12c4d0a48
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render: simplify imports and cleanup prelude
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2020-07-16 18:26:21 -07:00 |
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Carter Anderson
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1110f9b877
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create bevy_math crate and move math types there
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2020-07-16 17:11:52 -07:00 |
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Carter Anderson
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2ca6de2b81
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upgrade wgpu
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2020-07-10 13:47:31 -07:00 |
|
Carter Anderson
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c81ab99dac
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cargo fmt
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2020-07-10 01:37:06 -07:00 |
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Carter Anderson
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950e50bbb1
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Bevy ECS migration
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2020-07-10 01:06:21 -07:00 |
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