# Objective
- Contributes to #15460
## Solution
- Added the following features:
- `std` (default)
- `portable-atomic`
- `critical-section`
## Testing
- CI
## Notes
- `portable-atomic`, and `critical-section` are shortcuts to enable the
relevant features in dependencies, making the usage of this crate on
atomically challenged platforms possible and simpler.
- This PR is blocked until #17027 is merged (as it depends on fixes for
the `once!` macro). Once merged, the change-count for this PR should
reduce.
# Objective
- Fixes#15106
## Solution
- Trivial refactor to rename the method. The duplicate method `push` was
removed as well. This will simpify the API and make the semantics more
clear. `Add` implies that the action happens immediately, whereas in
reality, the command is queued to be run eventually.
- `ChildBuilder::add_command` has similarly been renamed to
`queue_command`.
## Testing
Unit tests should suffice for this simple refactor.
---
## Migration Guide
- `Commands::add` and `Commands::push` have been replaced with
`Commnads::queue`.
- `ChildBuilder::add_command` has been renamed to
`ChildBuilder::queue_command`.
# Objective
- Improve the ergonomics of managing states.
## Solution
- Add `set_state` extension method to `Commands` so you don't need to
type out `ResMut<NextState<S>>` to update a state. It also reduces
system parameter list size when you already have `Commands`.
- I only updated a couple examples to showcase how it can be used. There
*is* a potential perf cost to introducing `Commands` so this method
shouldn't necessarily be used everywhere.
## Testing
- Tested the updated examples: `game_menu` and `alien_cake_addict`.
---
## Showcase
Add `Commands::set_state` method for easily updating states.
Set directly:
```rust
fn go_to_game(mut game_state: ResMut<NextState<GameState>>) {
game_state.set(GameState::Play);
}
```
Set with commands (**NEW**):
```rust
fn go_to_game(mut commands: Commands) {
commands.set_state(GameState::Play);
}
```