0f153ffb44
14 Commits
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ee9bea1ba9
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Use variadics_please to implement StableInterpolate on tuples. (#16931)
# Objective Now that `variadics_please` has a 1.1 release, we can re-implement the original solution. ## Solution Copy-paste the code from the [original PR](https://github.com/bevyengine/bevy/pull/15931) branch :) |
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c60dcea231
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Derivative access patterns for curves (#16503)
# Objective - For curves that also include derivatives, make accessing derivative information via the `Curve` API ergonomic: that is, provide access to a curve that also samples derivative information. - Implement this functionality for cubic spline curves provided by `bevy_math`. Ultimately, this is to serve the purpose of doing more geometric operations on curves, like reparametrization by arclength and the construction of moving frames. ## Solution This has several parts, some of which may seem redundant. However, care has been put into this to satisfy the following constraints: - Accessing a `Curve` that samples derivative information should be not just possible but easy and non-error-prone. For example, given a differentiable `Curve<Vec2>`, one should be able to access something like a `Curve<(Vec2, Vec2)>` ergonomically, and not just sample the derivatives piecemeal from point to point. - Derivative access should not step on the toes of ordinary curve usage. In particular, in the above scenario, we want to avoid simply making the same curve both a `Curve<Vec2>` and a `Curve<(Vec2, Vec2)>` because this requires manual disambiguation when the API is used. - Derivative access must work gracefully in both owned and borrowed contexts. ### `HasTangent` We introduce a trait `HasTangent` that provides an associated `Tangent` type for types that have tangent spaces: ```rust pub trait HasTangent { /// The tangent type. type Tangent: VectorSpace; } ``` (Mathematically speaking, it would be more precise to say that these are types that represent spaces which are canonically [parallelized](https://en.wikipedia.org/wiki/Parallelizable_manifold). ) The idea here is that a point moving through a `HasTangent` type may have a derivative valued in the associated `Tangent` type at each time in its journey. We reify this with a `WithDerivative<T>` type that uses `HasTangent` to include derivative information: ```rust pub struct WithDerivative<T> where T: HasTangent, { /// The underlying value. pub value: T, /// The derivative at `value`. pub derivative: T::Tangent, } ``` And we can play the same game with second derivatives as well, since every `VectorSpace` type is `HasTangent` where `Tangent` is itself (we may want to be more restrictive with this in practice, but this holds mathematically). ```rust pub struct WithTwoDerivatives<T> where T: HasTangent, { /// The underlying value. pub value: T, /// The derivative at `value`. pub derivative: T::Tangent, /// The second derivative at `value`. pub second_derivative: <T::Tangent as HasTangent>::Tangent, } ``` In this PR, `HasTangent` is only implemented for `VectorSpace` types, but it would be valuable to have this implementation for types like `Rot2` and `Quat` as well. We could also do it for the isometry types and, potentially, transforms as well. (This is in decreasing order of value in my opinion.) ### `CurveWithDerivative` This is a trait for a `Curve<T>` which allows the construction of a `Curve<WithDerivative<T>>` when derivative information is known intrinsically. It looks like this: ```rust /// Trait for curves that have a well-defined notion of derivative, allowing for /// derivatives to be extracted along with values. pub trait CurveWithDerivative<T> where T: HasTangent, { /// This curve, but with its first derivative included in sampling. fn with_derivative(self) -> impl Curve<WithDerivative<T>>; } ``` The idea here is to provide patterns like this: ```rust let value_and_derivative = my_curve.with_derivative().sample_clamped(t); ``` One of the main points here is that `Curve<WithDerivative<T>>` is useful as an output because it can be used durably. For example, in a dynamic context, something that needs curves with derivatives can store something like a `Box<dyn Curve<WithDerivative<T>>>`. Note that `CurveWithDerivative` is not dyn-compatible. ### `SampleDerivative` Many curves "know" how to sample their derivatives instrinsically, but implementing `CurveWithDerivative` as given would be onerous or require an annoying amount of boilerplate. There are also hurdles to overcome that involve references to curves: for the `Curve` API, the expectation is that curve transformations like `with_derivative` take things by value, with the contract that they can still be used by reference through deref-magic by including `by_ref` in a method chain. These problems are solved simultaneously by a trait `SampleDerivative` which, when implemented, automatically derives `CurveWithDerivative` for a type and all types that dereference to it. It just looks like this: ```rust pub trait SampleDerivative<T>: Curve<T> where T: HasTangent, { fn sample_with_derivative_unchecked(&self, t: f32) -> WithDerivative<T>; // ... other sampling variants as default methods } ``` The point is that the output of `with_derivative` is a `Curve<WithDerivative<T>>` that uses the `SampleDerivative` implementation. On a `SampleDerivative` type, you can also just call `my_curve.sample_with_derivative(t)` instead of something like `my_curve.by_ref().with_derivative().sample(t)`, which is more verbose and less accessible. In practice, `CurveWithDerivative<T>` is actually a "sealed" extension trait of `SampleDerivative<T>`. ## Adaptors `SampleDerivative` has automatic implementations on all curve adaptors except for `FunctionCurve`, `MapCurve`, and `ReparamCurve` (because we do not have a notion of differentiable Rust functions). For example, `CurveReparamCurve` (the reparametrization of a curve by another curve) can compute derivatives using the chain rule in the case both its constituents have them. ## Testing Tests for derivatives on the curve adaptors are included. --- ## Showcase This development allows derivative information to be included with and extracted from curves using the `Curve` API. ```rust let points = [ vec2(-1.0, -20.0), vec2(3.0, 2.0), vec2(5.0, 3.0), vec2(9.0, 8.0), ]; // A cubic spline curve that goes through `points`. let curve = CubicCardinalSpline::new(0.3, points).to_curve().unwrap(); // Calling `with_derivative` causes derivative output to be included in the output of the curve API. let curve_with_derivative = curve.with_derivative(); // A `Curve<f32>` that outputs the speed of the original. let speed_curve = curve_with_derivative.map(|x| x.derivative.norm()); ``` --- ## Questions - ~~Maybe we should seal `WithDerivative` or make it require `SampleDerivative` (i.e. make it unimplementable except through `SampleDerivative`).~~ I decided this is a good idea. - ~~Unclear whether `VectorSpace: HasTangent` blanket implementation is really appropriate. For colors, for example, I'm not sure that the derivative values can really be interpreted as a color. In any case, it should still remain the case that `VectorSpace` types are `HasTangent` and that `HasTangent::Tangent: HasTangent`.~~ I think this is fine. - Infinity bikeshed on names of traits and things. ## Future - Faster implementations of `SampleDerivative` for cubic spline curves. - Improve ergonomics for accessing only derivatives (and other kinds of transformations on derivative curves). - Implement `HasTangent` for: - `Rot2`/`Quat` - `Isometry` types - `Transform`, maybe - Implement derivatives for easing curves. - Marker traits for continuous/differentiable curves. (It's actually unclear to me how much value this has in practice, but we have discussed it in the past.) --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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a8b9c945c7
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Add no_std Support to bevy_math (#15810)
# Objective - Contributes to #15460 ## Solution - Added two new features, `std` (default) and `alloc`, gating `std` and `alloc` behind them respectively. - Added missing `f32` functions to `std_ops` as required. These `f32` methods have been added to the `clippy.toml` deny list to aid in `no_std` development. ## Testing - CI - `cargo clippy -p bevy_math --no-default-features --features libm --target "x86_64-unknown-none"` - `cargo test -p bevy_math --no-default-features --features libm` - `cargo test -p bevy_math --no-default-features --features "libm, alloc"` - `cargo test -p bevy_math --no-default-features --features "libm, alloc, std"` - `cargo test -p bevy_math --no-default-features --features "std"` ## Notes The following items require the `alloc` feature to be enabled: - `CubicBSpline` - `CubicBezier` - `CubicCardinalSpline` - `CubicCurve` - `CubicGenerator` - `CubicHermite` - `CubicNurbs` - `CyclicCubicGenerator` - `RationalCurve` - `RationalGenerator` - `BoxedPolygon` - `BoxedPolyline2d` - `BoxedPolyline3d` - `SampleCurve` - `SampleAutoCurve` - `UnevenSampleCurve` - `UnevenSampleAutoCurve` - `EvenCore` - `UnevenCore` - `ChunkedUnevenCore` This requirement could be relaxed in certain cases, but I had erred on the side of gating rather than modifying. Since `no_std` is a new set of platforms we are adding support to, and the `alloc` feature is enabled by default, this is not a breaking change. --------- Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com> Co-authored-by: Matty <2975848+mweatherley@users.noreply.github.com> Co-authored-by: Joona Aalto <jondolf.dev@gmail.com> |
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a44b668b90
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Bump crate-ci/typos from 1.26.8 to 1.27.0 (#16236)
# Objective - Closes #16224 ## Solution - Bumps `crate-ci/typos@v1.26.8` to `crate-ci/typos@v1.27.0`. ## Testing - CI checks should pass. --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> |
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ed351294ec
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Use #[doc(fake_variadic)] on StableInterpolate (#15933)
This is a follow-up to #15931 that adds `#[doc(fake_variadic)]` for improved docs output :) |
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a09104b62c
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Infer StableInterpolate on tuples (#15931)
# Objective Make `StableInterpolate` "just work" on tuples whose parts are each `StableInterpolate` types. These types arise notably through `Curve::zip` (or just through explicit mapping of a similar form). It would otherwise be kind of frustrating to stumble upon such a thing and then realize that, e.g., automatic resampling just doesn't work, even though there is a very "obvious" way to do it. ## Solution Infer `StableInterpolate` on tuples of up to size 11. I can make that number bigger, if desired. Unfortunately, I don't think that our standard "fake variadics" tools actually work for this; the anonymous field accessors of tuples are `:tt` for purposes of macro expansion, which means that you can't simplify away the identifiers by doing something clever like using recursion (which would work if they were `:expr`). Maybe someone who knows some incredibly dark magic could chime in with a better solution. The expanded impls look like this: ```rust impl< T0: StableInterpolate, T1: StableInterpolate, T2: StableInterpolate, T3: StableInterpolate, T4: StableInterpolate, > StableInterpolate for (T0, T1, T2, T3, T4) { fn interpolate_stable(&self, other: &Self, t: f32) -> Self { ( <T0 as StableInterpolate>::interpolate_stable(&self.0, &other.0, t), <T1 as StableInterpolate>::interpolate_stable(&self.1, &other.1, t), <T2 as StableInterpolate>::interpolate_stable(&self.2, &other.2, t), <T3 as StableInterpolate>::interpolate_stable(&self.3, &other.3, t), <T4 as StableInterpolate>::interpolate_stable(&self.4, &other.4, t), ) } } ``` ## Testing Expanded macros; it compiles. ## Future Make a version of the fake variadics workflow that supports this kind of thing. |
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e563f86a1d
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Simplified easing curves (#15711)
# Objective Simplify the API surrounding easing curves. Broaden the base of types that support easing. ## Solution There is now a single library function, `easing_curve`, which constructs a unit-parametrized easing curve between two values based on an `EaseFunction`: ```rust /// Given a `start` and `end` value, create a curve parametrized over [the unit interval] /// that connects them, using the given [ease function] to determine the form of the /// curve in between. /// /// [the unit interval]: Interval::UNIT /// [ease function]: EaseFunction pub fn easing_curve<T: Ease>(start: T, end: T, ease_fn: EaseFunction) -> EasingCurve<T> { //... } ``` As this shows, the type of the output curve is generic only in `T`. In particular, as long as `T` is `Reflect` (and `FromReflect` etc. — i.e., a standard "well-behaved" reflectable type), `EasingCurve<T>` is also `Reflect`, and there is no special field handling nonsense. Therefore, `EasingCurve` is the kind of thing that would be able to be easily changed in an editor. This is made possible by storing the actual `EaseFunction` on `EasingCurve<T>` instead of indirecting through some kind of function type (which generally leads to issues with reflection). The types that can be eased are those that implement a trait `Ease`: ```rust /// A type whose values can be eased between. /// /// This requires the construction of an interpolation curve that actually extends /// beyond the curve segment that connects two values, because an easing curve may /// extrapolate before the starting value and after the ending value. This is /// especially common in easing functions that mimic elastic or springlike behavior. pub trait Ease: Sized { /// Given `start` and `end` values, produce a curve with [unlimited domain] /// that: /// - takes a value equivalent to `start` at `t = 0` /// - takes a value equivalent to `end` at `t = 1` /// - has constant speed everywhere, including outside of `[0, 1]` /// /// [unlimited domain]: Interval::EVERYWHERE fn interpolating_curve_unbounded(start: &Self, end: &Self) -> impl Curve<Self>; } ``` (I know, I know, yet *another* interpolation trait. See 'Future direction'.) The other existing easing functions from the previous version of this module have also become new members of `EaseFunction`: `Linear`, `Steps`, and `Elastic` (which maybe needs a different name). The latter two are parametrized. ## Testing Tested using the `easing_functions` example. I also axed the `cubic_curve` example which was of questionable value and replaced it with `eased_motion`, which uses this API in the context of animation: https://github.com/user-attachments/assets/3c802992-6b9b-4b56-aeb1-a47501c29ce2 --- ## Future direction Morally speaking, `Ease` is incredibly similar to `StableInterpolate`. Probably, we should just merge `StableInterpolate` into `Ease`, and then make `SmoothNudge` an automatic extension trait of `Ease`. The reason I didn't do that is that `StableInterpolate` is not implemented for `VectorSpace` because of concerns about the `Color` types, and I wanted to avoid controversy. I think that may be a good idea though. As Alice mentioned before, we should also probably get rid of the `interpolation` dependency. The parametrized `Elastic` variant probably also needs some additional work (e.g. renaming, in/out/in-out variants, etc.) if we want to keep it. |
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d70595b667
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Add core and alloc over std Lints (#15281)
# Objective - Fixes #6370 - Closes #6581 ## Solution - Added the following lints to the workspace: - `std_instead_of_core` - `std_instead_of_alloc` - `alloc_instead_of_core` - Used `cargo +nightly fmt` with [item level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A) to split all `use` statements into single items. - Used `cargo clippy --workspace --all-targets --all-features --fix --allow-dirty` to _attempt_ to resolve the new linting issues, and intervened where the lint was unable to resolve the issue automatically (usually due to needing an `extern crate alloc;` statement in a crate root). - Manually removed certain uses of `std` where negative feature gating prevented `--all-features` from finding the offending uses. - Used `cargo +nightly fmt` with [crate level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A) to re-merge all `use` statements matching Bevy's previous styling. - Manually fixed cases where the `fmt` tool could not re-merge `use` statements due to conditional compilation attributes. ## Testing - Ran CI locally ## Migration Guide The MSRV is now 1.81. Please update to this version or higher. ## Notes - This is a _massive_ change to try and push through, which is why I've outlined the semi-automatic steps I used to create this PR, in case this fails and someone else tries again in the future. - Making this change has no impact on user code, but does mean Bevy contributors will be warned to use `core` and `alloc` instead of `std` where possible. - This lint is a critical first step towards investigating `no_std` options for Bevy. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com> |
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efda7f3f9c
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Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
Takes the first two commits from #15375 and adds suggestions from this comment: https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300 See #15375 for more reasoning/motivation. ## Rebasing (rerunning) ```rust git switch simpler-lint-fixes git reset --hard main cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "rustfmt" cargo clippy --workspace --all-targets --all-features --fix cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "clippy" git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887 ``` |
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61a1530c56
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Make bevy_math's libm feature use libm for all f32 methods with unspecified precision (#14693)
# Objective Closes #14474 Previously, the `libm` feature of bevy_math would just pass the same feature flag down to glam. However, bevy_math itself had many uses of floating-point arithmetic with unspecified precision. For example, `f32::sin_cos` and `f32::powi` have unspecified precision, which means that the exact details of their output are not guaranteed to be stable across different systems and/or versions of Rust. This means that users of bevy_math could observe slightly different behavior on different systems if these methods were used. The goal of this PR is to make it so that the `libm` feature flag actually guarantees some degree of determinacy within bevy_math itself by switching to the libm versions of these functions when the `libm` feature is enabled. ## Solution bevy_math now has an internal module `bevy_math::ops`, which re-exports either the standard versions of the operations or the libm versions depending on whether the `libm` feature is enabled. For example, `ops::sin` compiles to `f32::sin` without the `libm` feature and to `libm::sinf` with it. This approach has a small shortfall, which is that `f32::powi` (integer powers of floating point numbers) does not have an equivalent in `libm`. On the other hand, this method is only used for squaring and cubing numbers in bevy_math. Accordingly, this deficit is covered by the introduction of a trait `ops::FloatPow`: ```rust pub(crate) trait FloatPow { fn squared(self) -> Self; fn cubed(self) -> Self; } ``` Next, each current usage of the unspecified-precision methods has been replaced by its equivalent in `ops`, so that when `libm` is enabled, the libm version is used instead. The exception, of course, is that `.powi(2)`/`.powi(3)` have been replaced with `.squared()`/`.cubed()`. Finally, the usage of the plain `f32` methods with unspecified precision is now linted out of bevy_math (and hence disallowed in CI). For example, using `f32::sin` within bevy_math produces a warning that tells the user to use the `ops::sin` version instead. ## Testing Ran existing tests. It would be nice to check some benchmarks on NURBS things once #14677 merges. I'm happy to wait until then if the rest of this PR is fine. --- ## Discussion In the future, it might make sense to actually expose `bevy_math::ops` as public if any downstream Bevy crates want to provide similar determinacy guarantees. For now, it's all just `pub(crate)`. This PR also only covers `f32`. If we find ourselves using `f64` internally in parts of bevy_math for better robustness, we could extend the module and lints to cover the `f64` versions easily enough. I don't know how feasible it is, but it would also be nice if we could standardize the bevy_math tests with the `libm` feature in CI, since their success is currently platform-dependent (e.g. 8 of them fail on my machine when run locally). --------- Co-authored-by: IQuick 143 <IQuick143cz@gmail.com> |
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9af2ef740b
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Make bevy_math::common_traits public (#14245)
# Objective Fixes #14243 ## Solution `bevy_math::common_traits` is now a public module. |
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a569b35c18
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Stable interpolation and smooth following (#13741)
# Objective Partially address #13408 Rework of #13613 Unify the very nice forms of interpolation specifically present in `bevy_math` under a shared trait upon which further behavior can be based. The ideas in this PR were prompted by [Lerp smoothing is broken by Freya Holmer](https://www.youtube.com/watch?v=LSNQuFEDOyQ). ## Solution There is a new trait `StableInterpolate` in `bevy_math::common_traits` which enshrines a quite-specific notion of interpolation with a lot of guarantees: ```rust /// A type with a natural interpolation that provides strong subdivision guarantees. /// /// Although the only required method is `interpolate_stable`, many things are expected of it: /// /// 1. The notion of interpolation should follow naturally from the semantics of the type, so /// that inferring the interpolation mode from the type alone is sensible. /// /// 2. The interpolation recovers something equivalent to the starting value at `t = 0.0` /// and likewise with the ending value at `t = 1.0`. /// /// 3. Importantly, the interpolation must be *subdivision-stable*: for any interpolation curve /// between two (unnamed) values and any parameter-value pairs `(t0, p)` and `(t1, q)`, the /// interpolation curve between `p` and `q` must be the *linear* reparametrization of the original /// interpolation curve restricted to the interval `[t0, t1]`. /// /// The last of these conditions is very strong and indicates something like constant speed. It /// is called "subdivision stability" because it guarantees that breaking up the interpolation /// into segments and joining them back together has no effect. /// /// Here is a diagram depicting it: /// ```text /// top curve = u.interpolate_stable(v, t) /// /// t0 => p t1 => q /// |-------------|---------|-------------| /// 0 => u / \ 1 => v /// / \ /// / \ /// / linear \ /// / reparametrization \ /// / t = t0 * (1 - s) + t1 * s \ /// / \ /// |-------------------------------------| /// 0 => p 1 => q /// /// bottom curve = p.interpolate_stable(q, s) /// ``` /// /// Note that some common forms of interpolation do not satisfy this criterion. For example, /// [`Quat::lerp`] and [`Rot2::nlerp`] are not subdivision-stable. /// /// Furthermore, this is not to be used as a general trait for abstract interpolation. /// Consumers rely on the strong guarantees in order for behavior based on this trait to be /// well-behaved. /// /// [`Quat::lerp`]: crate::Quat::lerp /// [`Rot2::nlerp`]: crate::Rot2::nlerp pub trait StableInterpolate: Clone { /// Interpolate between this value and the `other` given value using the parameter `t`. /// Note that the parameter `t` is not necessarily clamped to lie between `0` and `1`. /// When `t = 0.0`, `self` is recovered, while `other` is recovered at `t = 1.0`, /// with intermediate values lying between the two. fn interpolate_stable(&self, other: &Self, t: f32) -> Self; } ``` This trait has a blanket implementation over `NormedVectorSpace`, where `lerp` is used, along with implementations for `Rot2`, `Quat`, and the direction types using variants of `slerp`. Other areas may choose to implement this trait in order to hook into its functionality, but the stringent requirements must actually be met. This trait bears no direct relationship with `bevy_animation`'s `Animatable` trait, although they may choose to use `interpolate_stable` in their trait implementations if they wish, as both traits involve type-inferred interpolations of the same kind. `StableInterpolate` is not a supertrait of `Animatable` for a couple reasons: 1. Notions of interpolation in animation are generally going to be much more general than those allowed under these constraints. 2. Laying out these generalized interpolation notions is the domain of `bevy_animation` rather than of `bevy_math`. (Consider also that inferring interpolation from types is not universally desirable.) Similarly, this is not implemented on `bevy_color`'s color types, although their current mixing behavior does meet the conditions of the trait. As an aside, the subdivision-stability condition is of interest specifically for the [Curve RFC](https://github.com/bevyengine/rfcs/pull/80), where it also ensures a kind of stability for subsampling. Importantly, this trait ensures that the "smooth following" behavior defined in this PR behaves predictably: ```rust /// Smoothly nudge this value towards the `target` at a given decay rate. The `decay_rate` /// parameter controls how fast the distance between `self` and `target` decays relative to /// the units of `delta`; the intended usage is for `decay_rate` to generally remain fixed, /// while `delta` is something like `delta_time` from an updating system. This produces a /// smooth following of the target that is independent of framerate. /// /// More specifically, when this is called repeatedly, the result is that the distance between /// `self` and a fixed `target` attenuates exponentially, with the rate of this exponential /// decay given by `decay_rate`. /// /// For example, at `decay_rate = 0.0`, this has no effect. /// At `decay_rate = f32::INFINITY`, `self` immediately snaps to `target`. /// In general, higher rates mean that `self` moves more quickly towards `target`. /// /// # Example /// ``` /// # use bevy_math::{Vec3, StableInterpolate}; /// # let delta_time: f32 = 1.0 / 60.0; /// let mut object_position: Vec3 = Vec3::ZERO; /// let target_position: Vec3 = Vec3::new(2.0, 3.0, 5.0); /// // Decay rate of ln(10) => after 1 second, remaining distance is 1/10th /// let decay_rate = f32::ln(10.0); /// // Calling this repeatedly will move `object_position` towards `target_position`: /// object_position.smooth_nudge(&target_position, decay_rate, delta_time); /// ``` fn smooth_nudge(&mut self, target: &Self, decay_rate: f32, delta: f32) { self.interpolate_stable_assign(target, 1.0 - f32::exp(-decay_rate * delta)); } ``` As the documentation indicates, the intention is for this to be called in game update systems, and `delta` would be something like `Time::delta_seconds` in Bevy, allowing positions, orientations, and so on to smoothly follow a target. A new example, `smooth_follow`, demonstrates a basic implementation of this, with a sphere smoothly following a sharply moving target: https://github.com/bevyengine/bevy/assets/2975848/7124b28b-6361-47e3-acf7-d1578ebd0347 ## Testing Tested by running the example with various parameters. |
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97f0555cb0
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Remove VectorSpace impl on Quat (#12796)
- Fixes #[12762](https://github.com/bevyengine/bevy/issues/12762). ## Migration Guide - `Quat` no longer implements `VectorSpace` as unit quaternions don't actually form proper vector spaces. If you're absolutely certain that what you're doing is correct, convert the `Quat` into a `Vec4` and perform the operations before converting back. |
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f924b4d9ef
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Move Point out of cubic splines module and expand it (#12747)
# Objective Previously, the `Point` trait, which abstracts all of the operations of a real vector space, was sitting in the submodule of `bevy_math` for cubic splines. However, the trait has broader applications than merely cubic splines, and we should use it when possible to avoid code duplication when performing vector operations. ## Solution `Point` has been moved into a new submodule in `bevy_math` named `common_traits`. Furthermore, it has been renamed to `VectorSpace`, which is more descriptive, and an additional trait `NormedVectorSpace` has been introduced to expand the API to cover situations involving geometry in addition to algebra. Additionally, `VectorSpace` itself now requires a `ZERO` constant and `Neg`. It also supports a `lerp` function as an automatic trait method. Here is what that looks like: ```rust /// A type that supports the mathematical operations of a real vector space, irrespective of dimension. /// In particular, this means that the implementing type supports: /// - Scalar multiplication and division on the right by elements of `f32` /// - Negation /// - Addition and subtraction /// - Zero /// /// Within the limitations of floating point arithmetic, all the following are required to hold: /// - (Associativity of addition) For all `u, v, w: Self`, `(u + v) + w == u + (v + w)`. /// - (Commutativity of addition) For all `u, v: Self`, `u + v == v + u`. /// - (Additive identity) For all `v: Self`, `v + Self::ZERO == v`. /// - (Additive inverse) For all `v: Self`, `v - v == v + (-v) == Self::ZERO`. /// - (Compatibility of multiplication) For all `a, b: f32`, `v: Self`, `v * (a * b) == (v * a) * b`. /// - (Multiplicative identity) For all `v: Self`, `v * 1.0 == v`. /// - (Distributivity for vector addition) For all `a: f32`, `u, v: Self`, `(u + v) * a == u * a + v * a`. /// - (Distributivity for scalar addition) For all `a, b: f32`, `v: Self`, `v * (a + b) == v * a + v * b`. /// /// Note that, because implementing types use floating point arithmetic, they are not required to actually /// implement `PartialEq` or `Eq`. pub trait VectorSpace: Mul<f32, Output = Self> + Div<f32, Output = Self> + Add<Self, Output = Self> + Sub<Self, Output = Self> + Neg + Default + Debug + Clone + Copy { /// The zero vector, which is the identity of addition for the vector space type. const ZERO: Self; /// Perform vector space linear interpolation between this element and another, based /// on the parameter `t`. When `t` is `0`, `self` is recovered. When `t` is `1`, `rhs` /// is recovered. /// /// Note that the value of `t` is not clamped by this function, so interpolating outside /// of the interval `[0,1]` is allowed. #[inline] fn lerp(&self, rhs: Self, t: f32) -> Self { *self * (1. - t) + rhs * t } } ``` ```rust /// A type that supports the operations of a normed vector space; i.e. a norm operation in addition /// to those of [`VectorSpace`]. Specifically, the implementor must guarantee that the following /// relationships hold, within the limitations of floating point arithmetic: /// - (Nonnegativity) For all `v: Self`, `v.norm() >= 0.0`. /// - (Positive definiteness) For all `v: Self`, `v.norm() == 0.0` implies `v == Self::ZERO`. /// - (Absolute homogeneity) For all `c: f32`, `v: Self`, `(v * c).norm() == v.norm() * c.abs()`. /// - (Triangle inequality) For all `v, w: Self`, `(v + w).norm() <= v.norm() + w.norm()`. /// /// Note that, because implementing types use floating point arithmetic, they are not required to actually /// implement `PartialEq` or `Eq`. pub trait NormedVectorSpace: VectorSpace { /// The size of this element. The return value should always be nonnegative. fn norm(self) -> f32; /// The squared norm of this element. Computing this is often faster than computing /// [`NormedVectorSpace::norm`]. #[inline] fn norm_squared(self) -> f32 { self.norm() * self.norm() } /// The distance between this element and another, as determined by the norm. #[inline] fn distance(self, rhs: Self) -> f32 { (rhs - self).norm() } /// The squared distance between this element and another, as determined by the norm. Note that /// this is often faster to compute in practice than [`NormedVectorSpace::distance`]. #[inline] fn distance_squared(self, rhs: Self) -> f32 { (rhs - self).norm_squared() } } ``` Furthermore, this PR also demonstrates the use of the `NormedVectorSpace` combined API to implement `ShapeSample` for `Triangle2d` and `Triangle3d` simultaneously. Such deduplication is one of the drivers for developing these APIs. --- ## Changelog - `Point` from `cubic_splines` becomes `VectorSpace`, exported as `bevy::math::VectorSpace`. - `VectorSpace` requires `Neg` and `VectorSpace::ZERO` in addition to its existing prerequisites. - Introduced public traits `bevy::math::NormedVectorSpace` for generic geometry tasks involving vectors. - Implemented `ShapeSample` for `Triangle2d` and `Triangle3d`. ## Migration Guide Since `Point` no longer exists, any projects using it must switch to `bevy::math::VectorSpace`. Additionally, third-party implementations of this trait now require the `Neg` trait; the constant `VectorSpace::ZERO` must be provided as well. --- ## Discussion ### Design considerations Originally, the `NormedVectorSpace::norm` method was part of a separate trait `Normed`. However, I think that was probably too broad and, more importantly, the semantics of having it in `NormedVectorSpace` are much clearer. As it currently stands, the API exposed here is pretty minimal, and there is definitely a lot more that we could do, but there are more questions to answer along the way. As a silly example, we could implement `NormedVectorSpace::length` as an alias for `NormedVectorSpace::norm`, but this overlaps with methods in all of the glam types, so we would want to make sure that the implementations are effectively identical (for what it's worth, I think they are already). ### Future directions One example of something that could belong in the `NormedVectorSpace` API is normalization. Actually, such a thing previously existed on this branch before I decided to shelve it because of concerns with namespace collision. It looked like this: ```rust /// This element, but normalized to norm 1 if possible. Returns an error when the reciprocal of /// the element's norm is not finite. #[inline] #[must_use] fn normalize(&self) -> Result<Self, NonNormalizableError> { let reciprocal = 1.0 / self.norm(); if reciprocal.is_finite() { Ok(*self * reciprocal) } else { Err(NonNormalizableError { reciprocal }) } } /// An error indicating that an element of a [`NormedVectorSpace`] was non-normalizable due to having /// non-finite norm-reciprocal. #[derive(Debug, Error)] #[error("Element with norm reciprocal {reciprocal} cannot be normalized")] pub struct NonNormalizableError { reciprocal: f32 } ``` With this kind of thing in hand, it might be worth considering eventually making the passage from vectors to directions fully generic by employing a wrapper type. (Of course, for our concrete types, we would leave the existing names in place as aliases.) That is, something like: ```rust pub struct NormOne<T> where T: NormedVectorSpace { //... } ``` Utterly separately, the reason that I implemented `ShapeSample` for `Triangle2d`/`Triangle3d` was to prototype uniform sampling of abstract meshes, so that's also a future direction. --------- Co-authored-by: Zachary Harrold <zac@harrold.com.au> |