Commit Graph

77 Commits

Author SHA1 Message Date
charlotte 🌸
92e65d5eb1
Upgrade to Rust 1.88 (#19825) 2025-06-26 19:38:19 +00:00
Austreelis
6db71367d4
allow access to the source error of AssetLoaderError and downcasting (#19471)
# Objective

I have a custom asset loader, and need access to the error it reports
when failing to load (e.g. through `AssetLoadFailedEvent { error:
AssetLoadError::AssetLoaderError(loader_error), .. }`). However
`AssetLoaderError` doesn't expose its `<core::error::Error>::source()`
(i.e. its `error` field. It only formats it when `Display`ed.

*I haven't searched for issues about it.*

## Solution

- Annotate `AssetLoaderError`'s `error` field with `#[source]`.
- Don't include the error when `AssetLoaderError` is `Display`ed (when
one prints an error's source stack like a backtrace, it would now be
dupplicated).
- (optional, included as a separated commit) Add a getter for the `&dyn
Error` stored in the `error` field (whithin an `Arc`). This is more
ergonomic than using `Error::source()` because it casts an `&Arc<dyn
Error>` into an `&dyn Error`, meaning one has to downcast it twice to
get the original error from the loader, including once where you have to
specify the correct type of the *private* `error` field. So downcasting
from `Error::source()` effectively rely on the internal implementation
of `AssetLoaderError`. The getter instead return the trait object
directly, which mean it will directly downcast to the expected loader
error type.

I didn't included a test that checks that double-downcasting
`<AssetLoaderError as Error>::source()` doesn't break user code that
would rely on the private field's type.

## Testing

- Downcasting the trait objects for both `source()` and the `error()`
getter work as described above.
- `cargo test -p bevy_asset --all-features` pass without errors.

---------

Co-authored-by: austreelis <git@swhaele.net>
2025-06-16 21:24:01 +00:00
SpecificProtagonist
5561b40bdf
Use BevyError for AssetLoader::Error (#19478)
# Objective

Allow using `BevyResult` in `AssetLoader`s for consistency. Currently,
it converts errors into `Box<dyn core::error::Error + Send + Sync +
'static>`, which is essentially a `BevyError` without the optional
backtrace functionality.

## Solution

I don't think needs a migration guide as any type that satisfies
`Into<Box<dyn core::error::Error + Send + Sync + 'static>>` also
satisfies `Into<BevyError>`.
2025-06-03 23:58:44 +00:00
Carter Anderson
e9a0ef49f9
Rename bevy_platform_support to bevy_platform (#18813)
# Objective

The goal of `bevy_platform_support` is to provide a set of platform
agnostic APIs, alongside platform-specific functionality. This is a high
traffic crate (providing things like HashMap and Instant). Especially in
light of https://github.com/bevyengine/bevy/discussions/18799, it
deserves a friendlier / shorter name.

Given that it hasn't had a full release yet, getting this change in
before Bevy 0.16 makes sense.

## Solution

- Rename `bevy_platform_support` to `bevy_platform`.
2025-04-11 23:13:28 +00:00
andriyDev
a08760b19b
Revert PR #15481 to resolve a regression. (#18567)
# Objective

- Fixes #18010.

## Solution

- Revert the offending PRs! These are #15481 and #18013. We now no
longer get an error if there are duplicate subassets.
- In theory we could untangle #18013 from #15481, but that may be
tricky, and may still introduce regressions. To avoid this worry (since
we're already in RC mode), I am just reverting both.

## Testing

- This is just a revert.

---

## Migration Guide

<Remove the migration guides for #15481 and #18013>

I will make a PR to the bevy_website repo after this is merged.
2025-03-27 21:32:01 +00:00
Joshua Maleszewski
751263ddaf
AssetServer out of bounds protection (#18088)
Addresses Issue #18073

---------

Co-authored-by: Threadzless <threadzless@gmail.com>
Co-authored-by: Kristoffer Søholm <k.soeholm@gmail.com>
2025-03-25 04:02:22 +00:00
andriyDev
d8f3eb3e8b
Stop automatically generating meta files for assets while using asset processing. (#17216)
# Objective

- Today, enabling asset processing can generate many meta files. This
makes it a painful transition for users as they get a "mega commit"
containing tons of meta files.

## Solution

- Stop automatically generating meta files! Users can just leave the
meta files defaulted.
- Add a function `AssetServer::write_default_meta_file_for_path`

## Testing

- Tested this manually on the asset_processing example (by removing the
meta files for the assets that had default meta files).
- I did not add a unit test for the `write_default_meta_file_for_path`
since we don't have an in-memory asset writer. Writing one could be
useful in the future.

---

## Showcase

Asset processing no longer automatically generates meta files! This
makes it much easier to transition to using asset processing since you
don't suddenly get many meta files when turning it on.

You can still manually generate meta files using the new
`AssetServer::write_default_meta_file_for_path` function.
2025-03-06 20:25:40 +00:00
Zachary Harrold
5241e09671
Upgrade to Rust Edition 2024 (#17967)
# Objective

- Fixes #17960

## Solution

- Followed the [edition upgrade
guide](https://doc.rust-lang.org/edition-guide/editions/transitioning-an-existing-project-to-a-new-edition.html)

## Testing

- CI

---

## Summary of Changes

### Documentation Indentation

When using lists in documentation, proper indentation is now linted for.
This means subsequent lines within the same list item must start at the
same indentation level as the item.

```rust
/* Valid */
/// - Item 1
///   Run-on sentence.
/// - Item 2
struct Foo;

/* Invalid */
/// - Item 1
///     Run-on sentence.
/// - Item 2
struct Foo;
```

### Implicit `!` to `()` Conversion

`!` (the never return type, returned by `panic!`, etc.) no longer
implicitly converts to `()`. This is particularly painful for systems
with `todo!` or `panic!` statements, as they will no longer be functions
returning `()` (or `Result<()>`), making them invalid systems for
functions like `add_systems`. The ideal fix would be to accept functions
returning `!` (or rather, _not_ returning), but this is blocked on the
[stabilisation of the `!` type
itself](https://doc.rust-lang.org/std/primitive.never.html), which is
not done.

The "simple" fix would be to add an explicit `-> ()` to system
signatures (e.g., `|| { todo!() }` becomes `|| -> () { todo!() }`).
However, this is _also_ banned, as there is an existing lint which (IMO,
incorrectly) marks this as an unnecessary annotation.

So, the "fix" (read: workaround) is to put these kinds of `|| -> ! { ...
}` closuers into variables and give the variable an explicit type (e.g.,
`fn()`).

```rust
// Valid
let system: fn() = || todo!("Not implemented yet!");
app.add_systems(..., system);

// Invalid
app.add_systems(..., || todo!("Not implemented yet!"));
```

### Temporary Variable Lifetimes

The order in which temporary variables are dropped has changed. The
simple fix here is _usually_ to just assign temporaries to a named
variable before use.

### `gen` is a keyword

We can no longer use the name `gen` as it is reserved for a future
generator syntax. This involved replacing uses of the name `gen` with
`r#gen` (the raw-identifier syntax).

### Formatting has changed

Use statements have had the order of imports changed, causing a
substantial +/-3,000 diff when applied. For now, I have opted-out of
this change by amending `rustfmt.toml`

```toml
style_edition = "2021"
```

This preserves the original formatting for now, reducing the size of
this PR. It would be a simple followup to update this to 2024 and run
`cargo fmt`.

### New `use<>` Opt-Out Syntax

Lifetimes are now implicitly included in RPIT types. There was a handful
of instances where it needed to be added to satisfy the borrow checker,
but there may be more cases where it _should_ be added to avoid
breakages in user code.

### `MyUnitStruct { .. }` is an invalid pattern

Previously, you could match against unit structs (and unit enum
variants) with a `{ .. }` destructuring. This is no longer valid.

### Pretty much every use of `ref` and `mut` are gone

Pattern binding has changed to the point where these terms are largely
unused now. They still serve a purpose, but it is far more niche now.

### `iter::repeat(...).take(...)` is bad

New lint recommends using the more explicit `iter::repeat_n(..., ...)`
instead.

## Migration Guide

The lifetimes of functions using return-position impl-trait (RPIT) are
likely _more_ conservative than they had been previously. If you
encounter lifetime issues with such a function, please create an issue
to investigate the addition of `+ use<...>`.

## Notes

- Check the individual commits for a clearer breakdown for what
_actually_ changed.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2025-02-24 03:54:47 +00:00
Alice Cecile
0f1c75796b
Fill out some missing docs for bevy_assets (#17829)
# Objective

`bevy_assets` has long been unapproachable for contributors and users.
More and better documentation would help that.

We're gradually moving towards globally denying missing docs (#3492)! 
However, writing all of the hundreds of missing doc strings in a single
go will be miserable to review.

## Solution

Remove the allow for missing docs temporarily, and then pick some easy
missing doc warnings largely at random to tackle.

Stop when the change set is starting to feel intimidating.
2025-02-13 21:08:09 +00:00
andriyDev
f17644879d
Remove labeled_assets from LoadedAsset and ErasedLoadedAsset (#15481)
# Objective

Fixes #15417.

## Solution

- Remove the `labeled_assets` fields from `LoadedAsset` and
`ErasedLoadedAsset`.
- Created new structs `CompleteLoadedAsset` and
`CompleteErasedLoadedAsset` to hold the `labeled_subassets`.
- When a subasset is `LoadContext::finish`ed, it produces a
`CompleteLoadedAsset`.
- When a `CompleteLoadedAsset` is added to a `LoadContext` (as a
subasset), their `labeled_assets` are merged, reporting any overlaps.

One important detail to note: nested subassets with overlapping names
could in theory have been used in the past for the purposes of asset
preprocessing. Even though there was no way to access these "shadowed"
nested subassets, asset preprocessing does get access to these nested
subassets. This does not seem like a case we should support though. It
is confusing at best.

## Testing

- This is just a refactor.

---

## Migration Guide

- Most uses of `LoadedAsset` and `ErasedLoadedAsset` should be replaced
with `CompleteLoadedAsset` and `CompleteErasedLoadedAsset` respectively.
2025-02-10 21:06:37 +00:00
Zachary Harrold
9bc0ae33c3
Move hashbrown and foldhash out of bevy_utils (#17460)
# Objective

- Contributes to #16877

## Solution

- Moved `hashbrown`, `foldhash`, and related types out of `bevy_utils`
and into `bevy_platform_support`
- Refactored the above to match the layout of these types in `std`.
- Updated crates as required.

## Testing

- CI

---

## Migration Guide

- The following items were moved out of `bevy_utils` and into
`bevy_platform_support::hash`:
  - `FixedState`
  - `DefaultHasher`
  - `RandomState`
  - `FixedHasher`
  - `Hashed`
  - `PassHash`
  - `PassHasher`
  - `NoOpHash`
- The following items were moved out of `bevy_utils` and into
`bevy_platform_support::collections`:
  - `HashMap`
  - `HashSet`
- `bevy_utils::hashbrown` has been removed. Instead, import from
`bevy_platform_support::collections` _or_ take a dependency on
`hashbrown` directly.
- `bevy_utils::Entry` has been removed. Instead, import from
`bevy_platform_support::collections::hash_map` or
`bevy_platform_support::collections::hash_set` as appropriate.
- All of the above equally apply to `bevy::utils` and
`bevy::platform_support`.

## Notes

- I left `PreHashMap`, `PreHashMapExt`, and `TypeIdMap` in `bevy_utils`
as they might be candidates for micro-crating. They can always be moved
into `bevy_platform_support` at a later date if desired.
2025-01-23 16:46:08 +00:00
Alice Cecile
44ad3bf62b
Move Resource trait to its own file (#17469)
# Objective

`bevy_ecs`'s `system` module is something of a grab bag, and *very*
large. This is particularly true for the `system_param` module, which is
more than 2k lines long!

While it could be defensible to put `Res` and `ResMut` there (lol no
they're in change_detection.rs, obviously), it doesn't make any sense to
put the `Resource` trait there. This is confusing to navigate (and
painful to work on and review).

## Solution

- Create a root level `bevy_ecs/resource.rs` module to mirror
`bevy_ecs/component.rs`
- move the `Resource` trait to that module
- move the `Resource` derive macro to that module as well (Rust really
likes when you pun on the names of the derive macro and trait and put
them in the same path)
- fix all of the imports

## Notes to reviewers

- We could probably move more stuff into here, but I wanted to keep this
PR as small as possible given the absurd level of import changes.
- This PR is ground work for my upcoming attempts to store resource data
on components (resources-as-entities). Splitting this code out will make
the work and review a bit easier, and is the sort of overdue refactor
that's good to do as part of more meaningful work.

## Testing

cargo build works!

## Migration Guide

`bevy_ecs::system::Resource` has been moved to
`bevy_ecs::resource::Resource`.
2025-01-21 19:47:08 +00:00
Zachary Harrold
8f32c799ee
Switch bevy_asset to core::prelude (#17442)
Makes use of `std` explicit, simplifying a possible `no_std` port.

# Objective

- Contributes to #15460
- Simplify future `no_std` work on `bevy_asset`

## Solution

- Add `#![no_std]` to switch to `core::prelude` instead of
`std::prelude`

## Testing

- CI

---

## Notes

This is entirely a change around the names of imports and has no impact
on functionality. This just reduces the quantity of changes involved in
the (likely more controversial) `no_std`-ification of `bevy_asset`.
2025-01-20 04:14:48 +00:00
Zachary Harrold
a371ee3019
Remove tracing re-export from bevy_utils (#17161)
# Objective

- Contributes to #11478

## Solution

- Made `bevy_utils::tracing` `doc(hidden)`
- Re-exported `tracing` from `bevy_log` for end-users
- Added `tracing` directly to crates that need it.

## Testing

- CI

---

## Migration Guide

If you were importing `tracing` via `bevy::utils::tracing`, instead use
`bevy::log::tracing`. Note that many items within `tracing` are also
directly re-exported from `bevy::log` as well, so you may only need
`bevy::log` for the most common items (e.g., `warn!`, `trace!`, etc.).
This also applies to the `log_once!` family of macros.

## Notes

- While this doesn't reduce the line-count in `bevy_utils`, it further
decouples the internal crates from `bevy_utils`, making its eventual
removal more feasible in the future.
- I have just imported `tracing` as we do for all dependencies. However,
a workspace dependency may be more appropriate for version management.
2025-01-05 23:06:34 +00:00
Benjamin Brienen
64efd08e13
Prefer Display over Debug (#16112)
# Objective

Fixes #16104

## Solution

I removed all instances of `:?` and put them back one by one where it
caused an error.

I removed some bevy_utils helper functions that were only used in 2
places and don't add value. See: #11478

## Testing

CI should catch the mistakes

## Migration Guide

`bevy::utils::{dbg,info,warn,error}` were removed. Use
`bevy::utils::tracing::{debug,info,warn,error}` instead.

---------

Co-authored-by: SpecificProtagonist <vincentjunge@posteo.net>
2024-12-27 00:40:06 +00:00
andriyDev
4ba47ed8bf
Remove the meta field from LoadedAsset and ErasedLoadedAsset. (#15487)
# Objective

Fixes #15485.

## Solution

Deletes the field! The `meta` field had no way to access or mutate it.

## Testing

- It builds!

---

## Migration Guide

- `ErasedAssetLoader` now takes a borrow to `AssetMetaDyn` instead of a
`Box`.
- `LoadedAsset::new_with_dependencies` no longer requires a `meta`
argument.
- `LoadContext::finish` no longer requires a `meta` argument.
2024-12-13 20:40:02 +00:00
Clar Fon
711246aa34
Update hashbrown to 0.15 (#15801)
Updating dependencies; adopted version of #15696. (Supercedes #15696.)

Long answer: hashbrown is no longer using ahash by default, meaning that
we can't use the default-hasher methods with ahasher. So, we have to use
the longer-winded versions instead. This takes the opportunity to also
switch our default hasher as well, but without actually enabling the
default-hasher feature for hashbrown, meaning that we'll be able to
change our hasher more easily at the cost of all of these method calls
being obnoxious forever.

One large change from 0.15 is that `insert_unique_unchecked` is now
`unsafe`, and for cases where unsafe code was denied at the crate level,
I replaced it with `insert`.

## Migration Guide

`bevy_utils` has updated its version of `hashbrown` to 0.15 and now
defaults to `foldhash` instead of `ahash`. This means that if you've
hard-coded your hasher to `bevy_utils::AHasher` or separately used the
`ahash` crate in your code, you may need to switch to `foldhash` to
ensure that everything works like it does in Bevy.
2024-12-10 19:45:50 +00:00
homersimpsons
0707c0717b
✏️ Fix typos across bevy (#16702)
# Objective

Fixes typos in bevy project, following suggestion in
https://github.com/bevyengine/bevy-website/pull/1912#pullrequestreview-2483499337

## Solution

I used https://github.com/crate-ci/typos to find them.

I included only the ones that feel undebatable too me, but I am not in
game engine so maybe some terms are expected.

I left out the following typos:
- `reparametrize` => `reparameterize`: There are a lot of occurences, I
believe this was expected
- `semicircles` => `hemicircles`: 2 occurences, may mean something
specific in geometry
- `invertation` => `inversion`: may mean something specific
- `unparented` => `parentless`: may mean something specific
- `metalness` => `metallicity`: may mean something specific

## Testing

- Did you test these changes? If so, how? I did not test the changes,
most changes are related to raw text. I expect the others to be tested
by the CI.
- Are there any parts that need more testing? I do not think
- How can other people (reviewers) test your changes? Is there anything
specific they need to know? To me there is nothing to test
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?

---

## Migration Guide

> This section is optional. If there are no breaking changes, you can
delete this section.

(kept in case I include the `reparameterize` change here)

- If this PR is a breaking change (relative to the last release of
Bevy), describe how a user might need to migrate their code to support
these changes
- Simply adding new functionality is not a breaking change.
- Fixing behavior that was definitely a bug, rather than a questionable
design choice is not a breaking change.

## Questions

- [x] Should I include the above typos? No
(https://github.com/bevyengine/bevy/pull/16702#issuecomment-2525271152)
- [ ] Should I add `typos` to the CI? (I will check how to configure it
properly)

This project looks awesome, I really enjoy reading the progress made,
thanks to everyone involved.
2024-12-08 01:18:39 +00:00
Zachary Harrold
a6adced9ed
Deny derive_more error feature and replace it with thiserror (#16684)
# Objective

- Remove `derive_more`'s error derivation and replace it with
`thiserror`

## Solution

- Added `derive_more`'s `error` feature to `deny.toml` to prevent it
sneaking back in.
- Reverted to `thiserror` error derivation

## Notes

Merge conflicts were too numerous to revert the individual changes, so
this reversion was done manually. Please scrutinise carefully during
review.
2024-12-06 17:03:55 +00:00
Rob Parrett
30d84519a2
Use en-us locale for typos (#16037)
# Objective

Bevy seems to want to standardize on "American English" spellings. Not
sure if this is laid out anywhere in writing, but see also #15947.

While perusing the docs for `typos`, I noticed that it has a `locale`
config option and tried it out.

## Solution

Switch to `en-us` locale in the `typos` config and run `typos -w`

## Migration Guide

The following methods or fields have been renamed from `*dependants*` to
`*dependents*`.

- `ProcessorAssetInfo::dependants`
- `ProcessorAssetInfos::add_dependant`
- `ProcessorAssetInfos::non_existent_dependants`
- `AssetInfo::dependants_waiting_on_load`
- `AssetInfo::dependants_waiting_on_recursive_dep_load`
- `AssetInfos::loader_dependants`
- `AssetInfos::remove_dependants_and_labels`
2024-10-20 18:55:17 +00:00
Zachary Harrold
c1bb4b255d
[Adopted] Add a method for asynchronously waiting for an asset to load (#15913)
# Objective

Currently, is is very painful to wait for an asset to load from the
context of an `async` task. While bevy's `AssetServer` is asynchronous
at its core, the public API is mainly focused on being used from
synchronous contexts such as bevy systems. Currently, the best way of
waiting for an asset handle to finish loading is to have a system that
runs every frame, and either listens for `AssetEvents` or manually polls
the asset server. While this is an acceptable interface for bevy
systems, it is extremely awkward to do this in a way that integrates
well with the `async` task system. At my work we had to create our own
(inefficient) abstraction that encapsulated the boilerplate of checking
an asset's load status and waking up a task when it's done.

## Solution

Add the method `AssetServer::wait_for_asset`, which returns a future
that suspends until the asset associated with a given `Handle` either
finishes loading or fails to load.

## Testing

- CI

## Notes

This is an adoption of #14431, the above description is directly from
that original PR.

---------

Co-authored-by: Joseph <21144246+JoJoJet@users.noreply.github.com>
Co-authored-by: andriyDev <andriydzikh@gmail.com>
2024-10-15 02:50:33 +00:00
Benjamin Brienen
93fc2d12cf
Remove incorrect equality comparisons for asset load error types (#15890)
# Objective

The type `AssetLoadError` has `PartialEq` and `Eq` impls, which is
problematic due to the fact that the `AssetLoaderError` and
`AddAsyncError` variants lie in their impls: they will return `true` for
any `Box<dyn Error>` with the same `TypeId`, even if the actual value is
different. This can lead to subtle bugs if a user relies on the equality
comparison to ensure that two values are equal.

The same is true for `DependencyLoadState`,
`RecursiveDependencyLoadState`.

More generally, it is an anti-pattern for large error types involving
dynamic dispatch, such as `AssetLoadError`, to have equality
comparisons. Directly comparing two errors for equality is usually not
desired -- if some logic needs to branch based on the value of an error,
it is usually more correct to check for specific variants and inspect
their fields.

As far as I can tell, the only reason these errors have equality
comparisons is because the `LoadState` enum wraps `AssetLoadError` for
its `Failed` variant. This equality comparison is only used to check for
`== LoadState::Loaded`, which we can easily replace with an `is_loaded`
method.

## Solution

Remove the `{Partial}Eq` impls from `LoadState`, which also allows us to
remove it from the error types.

## Migration Guide

The types `bevy_asset::AssetLoadError` and `bevy_asset::LoadState` no
longer support equality comparisons. If you need to check for an asset's
load state, consider checking for a specific variant using
`LoadState::is_loaded` or the `matches!` macro. Similarly, consider
using the `matches!` macro to check for specific variants of the
`AssetLoadError` type if you need to inspect the value of an asset load
error in your code.

`DependencyLoadState` and `RecursiveDependencyLoadState` are not
released yet, so no migration needed,

---------

Co-authored-by: Joseph <21144246+JoJoJet@users.noreply.github.com>
2024-10-14 01:00:45 +00:00
andriyDev
60a9a81602
Fix potential deadlock in AssetServer on single-threaded modes. (#15808)
# Objective

Fixes #15807 

## Solution

We move the guard into this function.

## Testing

N/A, This is just reverting to the old behavior before #15509.
2024-10-11 16:42:07 +00:00
Zachary Harrold
35edb256ab
Remove thiserror from bevy_asset (#15778)
# Objective

- Contributes to #15460

## Solution

- Removed `thiserror` from `bevy_asset`
2024-10-09 14:30:46 +00:00
robtfm
e72b9625d7
drop info locks in single threaded (#15522)
# Objective

addresses half of issue #15508
avoid asset server deadlock when `multi_threaded` feature is not
enabled.

## Solution

drop the locks in the single-threaded case.

the lock is still held with the `multi-threaded` feature enabled to
avoid re-locking to insert the load task. i guess this might possibly
cause issues on single-core machines ... is that something we should
worry about?

---------

Co-authored-by: Christian Hughes <9044780+ItsDoot@users.noreply.github.com>
Co-authored-by: james7132 <contact@jamessliu.com>
Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com>
Co-authored-by: Emerson Coskey <56370779+ecoskey@users.noreply.github.com>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Tim <JustTheCoolDude@gmail.com>
Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
Co-authored-by: s-puig <39652109+s-puig@users.noreply.github.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Co-authored-by: Liam Gallagher <liam@liamgallagher.dev>
Co-authored-by: Matty <weatherleymatthew@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com>
Co-authored-by: charlotte <charlotte.c.mcelwain@gmail.com>
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2024-10-04 12:28:57 +00:00
aecsocket
1df8238e8d
bevy_asset: Improve NestedLoader API (#15509)
# Objective

The `NestedLoader` API as it stands right now is somewhat lacking:

- It consists of several types `NestedLoader`, `UntypedNestedLoader`,
`DirectNestedLoader`, and `UntypedDirectNestedLoader`, where a typestate
pattern on `NestedLoader` would be make it more obvious what it does,
and allow centralising the documentation
- The term "untyped" in the asset loader code is overloaded. It can mean
either:
- we have literally no idea what the type of this asset will be when we
load it (I dub this "unknown type")
- we know what type of asset it will be, but we don't know it statically
- we only have a TypeId (I dub this "dynamic type" / "erased")
- There is no way to get an `UntypedHandle` (erased) given a `TypeId`

## Solution

Changes `NestedLoader` into a type-state pattern, adding two type
params:
- `T` determines the typing
- `StaticTyped`, the default, where you pass in `A` statically into `fn
load<A>() -> ..`
- `DynamicTyped`, where you give a `TypeId`, giving you a
`UntypedHandle`
- `UnknownTyped`, where you have literally no idea what type of asset
you're loading, giving you a `Handle<LoadedUntypedAsset>`
- `M` determines the "mode" (bikeshedding TBD, I couldn't come up with a
better name)
- `Deferred`, the default, won't load the asset when you call `load`,
but it does give you a `Handle` to it (this is nice since it can be a
sync fn)
- `Immediate` will load the asset as soon as you call it, and give you
access to it, but you must be in an async context to call it

Changes some naming of internals in `AssetServer` to fit the new
definitions of "dynamic type" and "unknown type". Note that I didn't do
a full pass over this code to keep the diff small. That can probably be
done in a new PR - I think the definiton I laid out of unknown type vs.
erased makes it pretty clear where each one applies.

<details>
<summary>Old issue</summary>

The only real problem I have with this PR is the requirement to pass in
`type_name` (from `core::any::type_name`) into Erased. Users might not
have that type name, only the ID, and it just seems sort of weird to
*have* to give an asset type name. However, the reason we need it is
because of this:
```rs
    pub(crate) fn get_or_create_path_handle_erased(
        &mut self,
        path: AssetPath<'static>,
        type_id: TypeId,
        type_name: &str,
        loading_mode: HandleLoadingMode,
        meta_transform: Option<MetaTransform>,
    ) -> (UntypedHandle, bool) {
        let result = self.get_or_create_path_handle_internal(
            path,
            Some(type_id),
            loading_mode,
            meta_transform,
        );
        // it is ok to unwrap because TypeId was specified above
        unwrap_with_context(result, type_name).unwrap()
    }

pub(crate) fn unwrap_with_context<T>(
    result: Result<T, GetOrCreateHandleInternalError>,
    type_name: &str,
) -> Option<T> {
    match result {
        Ok(value) => Some(value),
        Err(GetOrCreateHandleInternalError::HandleMissingButTypeIdNotSpecified) => None,
        Err(GetOrCreateHandleInternalError::MissingHandleProviderError(_)) => {
            panic!("Cannot allocate an Asset Handle of type '{type_name}' because the asset type has not been initialized. \
                    Make sure you have called app.init_asset::<{type_name}>()")
        }
    }
}
```
This `unwrap_with_context` is literally the only reason we need the
`type_name`. Potentially, this can be turned into an `impl
Into<Option<&str>>`, and output a different error message if the type
name is missing. Since if we are loading an asset where we only know the
type ID, by definition we can't output that error message, since we
don't have the type name. I'm open to suggestions on this.

</details>

## Testing

Not sure how to test this, since I kept most of the actual NestedLoader
logic the same. The only new API is loading an `UntypedHandle` when in
the `DynamicTyped, Immediate` state.

## Migration Guide

Code which uses `bevy_asset`'s `LoadContext::loader` / `NestedLoader`
will see some naming changes:
- `untyped` is replaced by `with_unknown_type`
- `with_asset_type` is replaced by `with_static_type`
- `with_asset_type_id` is replaced by `with_dynamic_type`
- `direct` is replaced by `immediate` (the opposite of "immediate" is
"deferred")
2024-10-01 14:14:04 +00:00
Kristoffer Søholm
73af2b7d29
Cleanup unneeded lifetimes in bevy_asset (#15546)
# Objective

Fixes #15541

A bunch of lifetimes were added during the Assets V2 rework, but after
moving to async traits in #12550 they can be elided. That PR mentions
that this might be the case, but apparently it wasn't followed up on at
the time.

~~I ended up grepping for `<'a` and finding a similar case in
`bevy_reflect` which I also fixed.~~ (edit: that one was needed
apparently)

Note that elided lifetimes are unstable in `impl Trait`. If that gets
stabilized then we can elide even more.

## Solution

Remove the extra lifetimes.

## Testing

Everything still compiles. If I have messed something up there is a
small risk that some user code stops compiling, but all the examples
still work at least.

---

## Migration Guide

The traits `AssetLoader`, `AssetSaver` and `Process` traits from
`bevy_asset` now use elided lifetimes. If you implement these then
remove the named lifetime.
2024-09-30 21:54:59 +00:00
ChosenName
07caf35da4
Fix AssetServer lifetimes (#15533)
# Objective

- Adds a separate lifetimes for AssetSourceId
2024-09-30 18:19:27 +00:00
Zachary Harrold
d70595b667
Add core and alloc over std Lints (#15281)
# Objective

- Fixes #6370
- Closes #6581

## Solution

- Added the following lints to the workspace:
  - `std_instead_of_core`
  - `std_instead_of_alloc`
  - `alloc_instead_of_core`
- Used `cargo +nightly fmt` with [item level use
formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A)
to split all `use` statements into single items.
- Used `cargo clippy --workspace --all-targets --all-features --fix
--allow-dirty` to _attempt_ to resolve the new linting issues, and
intervened where the lint was unable to resolve the issue automatically
(usually due to needing an `extern crate alloc;` statement in a crate
root).
- Manually removed certain uses of `std` where negative feature gating
prevented `--all-features` from finding the offending uses.
- Used `cargo +nightly fmt` with [crate level use
formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A)
to re-merge all `use` statements matching Bevy's previous styling.
- Manually fixed cases where the `fmt` tool could not re-merge `use`
statements due to conditional compilation attributes.

## Testing

- Ran CI locally

## Migration Guide

The MSRV is now 1.81. Please update to this version or higher.

## Notes

- This is a _massive_ change to try and push through, which is why I've
outlined the semi-automatic steps I used to create this PR, in case this
fails and someone else tries again in the future.
- Making this change has no impact on user code, but does mean Bevy
contributors will be warned to use `core` and `alloc` instead of `std`
where possible.
- This lint is a critical first step towards investigating `no_std`
options for Bevy.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-09-27 00:59:59 +00:00
Clar Fon
efda7f3f9c
Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
Takes the first two commits from #15375 and adds suggestions from this
comment:
https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300

See #15375 for more reasoning/motivation.

## Rebasing (rerunning)

```rust
git switch simpler-lint-fixes
git reset --hard main
cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate
cargo fmt --all
git add --update
git commit --message "rustfmt"
cargo clippy --workspace --all-targets --all-features --fix
cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate
cargo fmt --all
git add --update
git commit --message "clippy"
git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887
```
2024-09-24 11:42:59 +00:00
Patrick Walton
b5eebb3e36
Fix untyped asset loads after #14808. (#15399)
The logic in PR #14808 broke `bevy_asset_loader`, because calling
`AssetServer::load_untyped()` initiates a load of an asset of type
`LoadedUntypedAsset`, which doesn't match any asset loaders and
therefore fails. I reverted the lines that were causing the problem. The
resulting code seems to work, but I'm not sure if this was the correct
fix.
2024-09-24 11:31:36 +00:00
Shadowcat650
417e6ccaf1
Fix doc link import style to avoid unused_imports (#15337)
# Objective

- Fixes:  #15323
2024-09-21 00:04:32 +00:00
Rich Churcher
fd329c0426
Allow to expect (adopted) (#15301)
# Objective

> Rust 1.81 released the #[expect(...)] attribute, which works like
#[allow(...)] but throws a warning if the lint isn't raised. This is
preferred to #[allow(...)] because it tells us when it can be removed.

- Adopts the parts of #15118 that are complete, and updates the branch
so it can be merged.
- There were a few conflicts, let me know if I misjudged any of 'em.

Alice's
[recommendation](https://github.com/bevyengine/bevy/issues/15059#issuecomment-2349263900)
seems well-taken, let's do this crate by crate now that @BD103 has done
the lion's share of this!

(Relates to, but doesn't yet completely finish #15059.)

Crates this _doesn't_ cover:

- bevy_input
- bevy_gilrs
- bevy_window
- bevy_winit
- bevy_state
- bevy_render
- bevy_picking
- bevy_core_pipeline
- bevy_sprite
- bevy_text
- bevy_pbr
- bevy_ui
- bevy_gltf
- bevy_gizmos
- bevy_dev_tools
- bevy_internal
- bevy_dylib

---------

Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
Co-authored-by: Ben Frankel <ben.frankel7@gmail.com>
Co-authored-by: Antony <antony.m.3012@gmail.com>
2024-09-20 19:16:42 +00:00
Cole Varner
612897becd
AssetServer LoadState API consistency (#15237)
# Objective

- implements consistently named AssertServer methods for asset,
dependency, and recursive dependency load states
- returns relevant LoadState when required, including error information
for failed loads
- resolves #15098

## Solution

- implement consistently named LoadState accessor methods:
- load_state, dependency_load_state, recursive_dependency_load_state
(return unwrapped load states)
- get_load_state, get_dependency_load_state,
get_recursive_dependency_load_state (return Option)
- is_loaded, is_loaded_with_dependencies,
is_loaded_with_recursive_dependencies (return bool)
- adds AssetLoadError to DependencyLoadState::Failed and
RecursiveDependencyLoadState::Failed

## Testing

- Added coverage to existing unit tests
2024-09-19 19:18:31 +00:00
Alice Cecile
23aca13609
Add module and supporting documentation to bevy_assets (#15056)
# Objective

Bevy's asset system is powerful and generally well-designed but very
opaque.

Beginners struggle to discover how to do simple tasks and grok the
fundamental data models, while more advanced users trip over the
assorted traits and their relation to each other.

Reverts #15054 ;)

## Solution

This PR adds module documentation to `bevy_assets`, tweaking the
associated documentation on the items as needed to provide further
details and bread crumbs.

If you have ideas for other important, hard-to-discover patterns or
functionality in this crate, please let me know.

That said, I've left out a section on asset preprocessing which *should*
eventually go here. That is substantially more uncertain, and requires
both more time to investigate and more expertise to review.

---------

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
Co-authored-by: TrialDragon <31419708+TrialDragon@users.noreply.github.com>
Co-authored-by: NotAFile <notafile@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com>
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
2024-09-17 22:07:37 +00:00
Alice Cecile
5589f0da40
Revert accidentally added asset docs (#15054)
Our branch protection rules were misconfigured, allowing me to push
directly to `origin/main` 😱 This is now resolved:


![image](https://github.com/user-attachments/assets/bb0ac59a-6998-42f7-80d6-8b3a865c6f53)

This PR reverts those accidental changes, which will get their own PR
momentarily...
2024-09-05 14:24:24 +00:00
Alice Cecile
480c2bcb56 Add note on AssetServer::load not being wasteful 2024-09-05 09:55:06 -04:00
akimakinai
147768adf6
Use CowArc::Static (#14981)
# Objective

- There's one occurence of `CowArc::Borrow` that wraps '&'static str`

## Solution

- Replaces it with `CowArc::Static`. I don't think this change is
important but I can't unsee it:)

## Testing

- `cargo check` compiles fine
2024-08-30 01:22:11 +00:00
Chris Juchem
e08497dc8f
Replace bevy_utils::CowArc with atomicow (#14977)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/14975

## Solution

- Replace usages of `bevy_utils::CowArc` with `atomicow::CowArc`
- Remove bevy_utils::CowArc

## Testing

- `bevy_asset` test suite continues to pass.

---

## Migration Guide

`bevy_utils::CowArc` has moved to a new crate called
[atomicow](https://crates.io/crates/atomicow).
2024-08-30 00:43:07 +00:00
robtfm
f06cd448db
drop pending asset loads (#14808)
# Objective

when handles for loading assets are dropped, we currently wait until
load is completed before dropping the handle. drop asset-load tasks
immediately

## Solution

- track tasks for loading assets and drop them immediately when all
handles are dropped.
~~- use `join_all` in `gltf_loader.rs` to allow it to yield and be
dropped.~~

doesn't cover all the load apis - for those it doesn't cover the task
will still be detached and will still complete before the result is
discarded.

separated out from #13170
2024-08-27 00:16:44 +00:00
EdJoPaTo
938d810766
Apply unused_qualifications lint (#14828)
# Objective

Fixes #14782

## Solution

Enable the lint and fix all upcoming hints (`--fix`). Also tried to
figure out the false-positive (see review comment). Maybe split this PR
up into multiple parts where only the last one enables the lint, so some
can already be merged resulting in less many files touched / less
potential for merge conflicts?

Currently, there are some cases where it might be easier to read the
code with the qualifier, so perhaps remove the import of it and adapt
its cases? In the current stage it's just a plain adoption of the
suggestions in order to have a base to discuss.

## Testing

`cargo clippy` and `cargo run -p ci` are happy.
2024-08-21 12:29:33 +00:00
robtfm
75738ed80f
catch asset loader panics (#14809)
# Objective

currently if an asset loader panics, the asset is left in a perpetual
`Loading` state. this can occur with external crates (eg the image crate
panics on bad data). catch this panic and resolve the asset to `Failed`

## Solution

`AssertUnwindSafe(loader.load).catch_unwind()` and map the panic to an
`AssetLoadError`

separated out from #13170
2024-08-19 21:50:39 +00:00
BD103
399219a2c7
Fix rust beta lints (#14537)
# Objective

- Fixes #14517.

## Solution

- Replace two instances of `map()` with `inspect()`.
- `#[allow(dead_code)]` on `Bundle` derive macro tests.

## Testing

You need to install the beta toolchain, since these lints are not stable
yet.

```bash
cargo +beta clippy --workspace
cargo +beta test --workspace
```
2024-07-31 01:27:26 +00:00
Joseph
5876352206
Optimize common usages of AssetReader (#14082)
# Objective

The `AssetReader` trait allows customizing the behavior of fetching
bytes for an `AssetPath`, and expects implementors to return `dyn
AsyncRead + AsyncSeek`. This gives implementors of `AssetLoader` great
flexibility to tightly integrate their asset loading behavior with the
asynchronous task system.

However, almost all implementors of `AssetLoader` don't use the async
functionality at all, and just call `AsyncReadExt::read_to_end(&mut
Vec<u8>)`. This is incredibly inefficient, as this method repeatedly
calls `poll_read` on the trait object, filling the vector 32 bytes at a
time. At my work we have assets that are hundreds of megabytes which
makes this a meaningful overhead.

## Solution

Turn the `Reader` type alias into an actual trait, with a provided
method `read_to_end`. This provided method should be more efficient than
the existing extension method, as the compiler will know the underlying
type of `Reader` when generating this function, which removes the
repeated dynamic dispatches and allows the compiler to make further
optimizations after inlining. Individual implementors are able to
override the provided implementation -- for simple asset readers that
just copy bytes from one buffer to another, this allows removing a large
amount of overhead from the provided implementation.

Now that `Reader` is an actual trait, I also improved the ergonomics for
implementing `AssetReader`. Currently, implementors are expected to box
their reader and return it as a trait object, which adds unnecessary
boilerplate to implementations. This PR changes that trait method to
return a pseudo trait alias, which allows implementors to return `impl
Reader` instead of `Box<dyn Reader>`. Now, the boilerplate for boxing
occurs in `ErasedAssetReader`.

## Testing

I made identical changes to my company's fork of bevy. Our app, which
makes heavy use of `read_to_end` for asset loading, still worked
properly after this. I am not aware if we have a more systematic way of
testing asset loading for correctness.

---

## Migration Guide

The trait method `bevy_asset::io::AssetReader::read` (and `read_meta`)
now return an opaque type instead of a boxed trait object. Implementors
of these methods should change the type signatures appropriately

```rust
impl AssetReader for MyReader {
    // Before
    async fn read<'a>(&'a self, path: &'a Path) -> Result<Box<Reader<'a>>, AssetReaderError> {
        let reader = // construct a reader
        Box::new(reader) as Box<Reader<'a>>
    }

    // After
    async fn read<'a>(&'a self, path: &'a Path) -> Result<impl Reader + 'a, AssetReaderError> {
        // create a reader
    }
}
```

`bevy::asset::io::Reader` is now a trait, rather than a type alias for a
trait object. Implementors of `AssetLoader::load` will need to adjust
the method signature accordingly

```rust
impl AssetLoader for MyLoader {
    async fn load<'a>(
        &'a self,
        // Before:
        reader: &'a mut bevy::asset::io::Reader,
        // After:
        reader: &'a mut dyn bevy::asset::io::Reader,
        _: &'a Self::Settings,
        load_context: &'a mut LoadContext<'_>,
    ) -> Result<Self::Asset, Self::Error> {
}
```

Additionally, implementors of `AssetReader` that return a type
implementing `futures_io::AsyncRead` and `AsyncSeek` might need to
explicitly implement `bevy::asset::io::Reader` for that type.

```rust
impl bevy::asset::io::Reader for MyAsyncReadAndSeek {}
```
2024-07-01 19:59:42 +00:00
Lura
856b39d821
Apply Clippy lints regarding lazy evaluation and closures (#14015)
# Objective

- Lazily evaluate
[default](https://rust-lang.github.io/rust-clippy/master/index.html#/unwrap_or_default)~~/[or](https://rust-lang.github.io/rust-clippy/master/index.html#/or_fun_call)~~
values where it makes sense
  - ~~`unwrap_or(foo())` -> `unwrap_or_else(|| foo())`~~
  - `unwrap_or(Default::default())` -> `unwrap_or_default()`
  - etc.
- Avoid creating [redundant
closures](https://rust-lang.github.io/rust-clippy/master/index.html#/redundant_closure),
even for [method
calls](https://rust-lang.github.io/rust-clippy/master/index.html#/redundant_closure_for_method_calls)
  - `map(|something| something.into())` -> `map(Into:into)`

## Solution

- Apply Clippy lints:
-
~~[or_fun_call](https://rust-lang.github.io/rust-clippy/master/index.html#/or_fun_call)~~
-
[unwrap_or_default](https://rust-lang.github.io/rust-clippy/master/index.html#/unwrap_or_default)
-
[redundant_closure_for_method_calls](https://rust-lang.github.io/rust-clippy/master/index.html#/redundant_closure_for_method_calls)
([redundant
closures](https://rust-lang.github.io/rust-clippy/master/index.html#/redundant_closure)
is already enabled)

## Testing

- Tested on Windows 11 (`stable-x86_64-pc-windows-gnu`, 1.79.0)
- Bevy compiles without errors or warnings and examples seem to work as
intended
  - `cargo clippy` 
  - `cargo run -p ci -- compile` 

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-07-01 15:54:40 +00:00
Jan Hohenheim
6273227e09
Fix lints introduced in Rust beta 1.80 (#13899)
Resolves #13895

Mostly just involves being more explicit about which parts of the docs
belong to a list and which begin a new paragraph.
- found a few docs that were malformed because of exactly this, so I
fixed that by introducing a paragraph
- added indentation to nearly all multiline lists
- fixed a few minor typos
- added `#[allow(dead_code)]` to types that are needed to test
annotations but are never constructed
([here](https://github.com/bevyengine/bevy/pull/13899/files#diff-b02b63604e569c8577c491e7a2030d456886d8f6716eeccd46b11df8aac75dafR1514)
and
[here](https://github.com/bevyengine/bevy/pull/13899/files#diff-b02b63604e569c8577c491e7a2030d456886d8f6716eeccd46b11df8aac75dafR1523))
- verified that  `cargo +beta run -p ci -- lints` passes
- verified that `cargo +beta run -p ci -- test` passes
2024-06-17 17:22:01 +00:00
Joseph
0dfdd87248
Improve error handling for AssetServer::add_async (#13745)
# Objective

The method `AssetServer::add_async` (added in
https://github.com/bevyengine/bevy/pull/13700) requires a future that
returns an `AssetLoadError` error, which was a bit of an oversight on my
part, as that type of error only really makes sense in the context of
bevy's own asset loader -- returning it from user-defined futures isn't
very useful.

## Solution

Allow passing custom error types to `add_async`, which get cast into a
trait object matching the form of `AssetLoader::load`. If merged before
the next release this will not be a breaking change
2024-06-10 12:56:21 +00:00
Joseph
9389de5c71
Allow loading assets with custom async behavior (#13700)
# Objective

Currently, bevy supports custom asset loading via `AssetServer:;add`,
which allows you to add arbitrary assets to the asset system and returns
a handle to it. However this only works for assets that have already
been fully loaded. If your loading logic involves any async, you need to
wait until the asset is done loading before adding it to the server.
This is problematic, as the `Handle` does not get allocated until the
very end, which makes it very difficult to use and defeats the value of
having handles for asynchronously-loaded assets.

## Solution

Add the method `AssetServer::add_async`. This has the same behavior as
`AssetServer::add`, only it accepts a future instead of a fully loaded
asset.

## Testing

I added an identical method to my company's fork of bevy, which works in
our app. I'm not quite sure how to go about adding an actual unit test
for asset loading behvior, but I will note that `AssetServer::add` also
does not appear to have any tests.

---

## Changelog

+ Added `AssetServer::add_async`, which allows adding assets with custom
asynchronous loading behavior to the `AssetServer`
2024-06-06 00:21:59 +00:00
Vitaliy Sapronenko
44c8cc66c4
Improvement of AssetServer::load documentation to help find a way to load from file with hash in filename (#13272)
# Objective

- Fixes #13192 .
- It is not possible to specify the path of the file and the subasset in
it in one string slice, if there is a hash in the file name, because
hash is separator between filename and subasset, so they must be
separated explicitly

## Solution

- Improved documentation for AssetServer::load.

---------

Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-06-03 12:54:29 +00:00
Mincong Lu
1d950e6195
Allow AssetServer::load to acquire a guard item. (#13051)
# Objective

Supercedes #12881 . Added a simple implementation that allows the user
to react to multiple asset loads both synchronously and asynchronously.

## Solution

Added `load_acquire`, that holds an item and drops it when loading is
finished or failed.

When used synchronously 

Hold an `Arc<()>`, check for `Arc::strong_count() == 1` when all loading
completed.

When used asynchronously 

Hold a `SemaphoreGuard`, await on `acquire_all` for completion.

This implementation has more freedom than the original in my opinion.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2024-05-23 13:28:29 +00:00