Commit Graph

8555 Commits

Author SHA1 Message Date
robtfm
27fe954623 Gltf handle missing bindposes (#18419)
# Objective

correctly load gltfs without explicit bindposes

## Solution

use identity matrices if bindposes are not found.

note: currently does nothing, as gltfs without explicit bindposes fail
to load, see <https://github.com/gltf-rs/gltf/pull/449>

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2025-03-24 00:09:29 +01:00
Brezak
7cd729cf1a Add methods to bulk replace relationships on a entity (#18058)
# Objective

Add a way to efficiently replace a set of specifically related entities
with a new set.
Closes #18041 

## Solution

Add new `replace_(related/children)` to `EntityWorldMut` and friends.

## Testing

Added a new test to `hierarchy.rs` that specifically check if
`replace_children` actually correctly replaces the children on a entity
while keeping the original one.

---

## Showcase

`EntityWorldMut` and `EntityCommands` can now be used to efficiently
replace the entities a entity is related to.

```rust
/// `parent` has 2 children. `entity_a` and `entity_b`.
assert_eq!([entity_a, entity_b], world.entity(parent).get::<Children>());

/// Replace `parent`s children with `entity_a` and `entity_c`
world.entity_mut(parent).replace_related(&[entity_a, entity_c]);

/// `parent` now has 2 children. `entity_a` and `entity_c`.
///
/// `replace_children` has saved time by not removing and reading
/// the relationship between `entity_a` and `parent`
assert_eq!([entity_a, entity_c], world.entity(parent).get::<Children>());

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-03-19 21:36:18 +01:00
Greeble
bbb79edbe4 Fix bevy_ecs doc tests with --all-features (#18424)
## Objective

Fix `bevy_ecs` doc tests failing when used with `--all-features`.

```
---- crates\bevy_ecs\src\error\handler.rs - error::handler::GLOBAL_ERROR_HANDLER (line 87) stdout ----
error[E0425]: cannot find function `default_error_handler` in this scope
 --> crates\bevy_ecs\src\error\handler.rs:92:24
  |
8 |    let error_handler = default_error_handler();
  |                        ^^^^^^^^^^^^^^^^^^^^^ not found in this scope
```

I happened to come across this while testing #12207. I'm not sure it
actually needs fixing but seemed worth a go

## Testing

```
cargo test --doc -p bevy_ecs --all-features
```

## Side Notes

The CI misses this error as it doesn't use `--all-features`. Perhaps it
should?

I tried adding `--all-features` to `ci/src/commands/doc_tests.rs` but
this triggered a linker error:

```
Compiling bevy_dylib v0.16.0-dev (C:\Projects\bevy\crates\bevy_dylib)
error: linking with `link.exe` failed: exit code: 1189
= note: LINK : fatal error LNK1189: library limit of 65535 objects exceeded␍
```
2025-03-19 21:36:18 +01:00
Asier Illarramendi
7e18356da6 Split example file docblock and code when generating web examples markdown (#18191)
# Objective

Separate example explanation (file docblock) and the code so they can be
layout differently in the website and we can give a higher importance to
the explanation on the [website search
tool](https://github.com/bevyengine/bevy-website/pull/1935). This would
also allow us to improve the examples so they become even more like a
cookbook.

## Solution

Update the `example-showcase` tool to extract the example file docblock
and write it as the example markdown content. This allows us to access
the explanation via `page.content` in Zola.

## Testing

I've checked that the output is correct after running the tool and it
doesn't throw any error. I've also validated that the approach will work
on the website.

## Showcase

This is a quick and dirty example of what we could do in the web
examples after the change. When we implement the real thing we can put
the explanation on a sidebar or explore other layout options.

<img width="1362" alt="image"
src="https://github.com/user-attachments/assets/6738542e-31c3-41cd-972a-7fa2e942e85d"
/>
2025-03-19 21:36:18 +01:00
JMS55
62f7f2d159 Fix specialize_shadows system ordering (#18412)
# Objective
- Fixes https://github.com/bevyengine/bevy/issues/18332

## Solution

- Move specialize_shadows to ManageViews so that it can run after
prepare_lights, so that shadow views exist for specialization.
- Unfortunately this means that specialize_shadows is no longer in
PrepareMeshes like the rest of the specialization systems.

## Testing
- Ran anti_aliasing example, switched between the different AA options,
observed no glitches.
2025-03-19 21:36:18 +01:00
charlotte
48fc396f04 Fix unecessary specialization checks for apps with many materials (#18410)
# Objective

For materials that aren't being used or a visible entity doesn't have an
instance of, we were unnecessarily constantly checking whether they
needed specialization, saying yes (because the material had never been
specialized for that entity), and failing to look up the material
instance.

## Solution

If an entity doesn't have an instance of the material, it can't possibly
need specialization, so exit early before spending time doing the check.

Fixes #18388.
2025-03-19 21:36:18 +01:00
François Mockers
42b74874e4 enable std when building bevy_dylib (#18405)
- bevy_dylib fails to build:
```
   Compiling bevy_dylib v0.16.0-rc.1 (/bevy/crates/bevy_dylib)
error: linking with `cc` failed: exit status: 1
  |
  = note: some arguments are omitted. use `--verbose` to show all linker arguments
  = note: Undefined symbols for architecture arm64:
            "__critical_section_1_0_acquire", referenced from:
                critical_section::with::h00cfbe529dea9dc9 in libbevy_tasks-53c9db6a3865f250.rlib[58](bevy_tasks-53c9db6a3865f250.evom2xwveqp508omiiqb25xig.rcgu.o)
            "__critical_section_1_0_release", referenced from:
                core::ptr::drop_in_place$LT$critical_section..with..Guard$GT$::hfa034e0208e1a49d in libbevy_tasks-53c9db6a3865f250.rlib[48](bevy_tasks-53c9db6a3865f250.d9dwgpd0156zfn2h5z5ff94zn.rcgu.o)
          ld: symbol(s) not found for architecture arm64
          clang: error: linker command failed with exit code 1 (use -v to see invocation)
```

- enable `std` when building bevy_dylib

---------

Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2025-03-19 08:03:12 +01:00
François Mockers
f3cbe4267a gate import on bevy_animation in bevy_gltf (#18403)
# Objective

- `collect_path` is only declared when feature `bevy_animation` is
enabled
- it is imported without checking for the feature, not compiling when
not enabled

## Solution

- Gate the import
2025-03-19 00:51:59 +01:00
François Mockers
920515adab Release 0.16.0-rc.1 2025-03-18 21:48:22 +01:00
François Mockers
29d1150ca1 prepare publish script 2025-03-18 21:48:22 +01:00
Alice Cecile
8b6f48ca35 Unified picking cleanup (#18401)
# Objective

@cart noticed some issues with my work in
https://github.com/bevyengine/bevy/pull/17348#discussion_r2001815637,
which I somehow missed before merging the PR.

## Solution

- feature gate the UiPickingPlugin correctly
- don't manually add the picking plugins

## Testing

Ran the debug_picking and sprite_picking examples (for UI and sprites
respectively): both seem to work fine.
2025-03-18 21:48:22 +01:00
Eagster
62896aaf68 Fix dynamic scene resources not being entity mapped (#18395)
# Objective

The resources were converted via `clone_reflect_value` and the cloned
value was mapped. But the value that is inserted is the source of the
clone, which was not mapped.

I ran into this issue while working on #18380. Having non consecutive
entity allocations has caught a lot of bugs.

## Solution

Use the cloned value for insertion if it exists.
2025-03-18 21:23:48 +01:00
Alice Cecile
27d02de375 Unify and simplify command and system error handling (#18351)
# Objective

- ECS error handling is a lovely flagship feature for Bevy 0.16, all in
the name of reducing panics and encouraging better error handling
(#14275).
- Currently though, command and system error handling are completely
disjoint and use different mechanisms.
- Additionally, there's a number of distinct ways to set the
default/fallback/global error handler that have limited value. As far as
I can tell, this will be cfg flagged to toggle between dev and
production builds in 99.9% of cases, with no real value in more granular
settings or helpers.
- Fixes #17272

## Solution

- Standardize error handling on the OnceLock global error mechanisms
ironed out in https://github.com/bevyengine/bevy/pull/17215
- As discussed there, there are serious performance concerns there,
especially for commands
- I also think this is a better fit for the use cases, as it's truly
global
- Move from `SystemErrorContext` to a more general purpose
`ErrorContext`, which can handle observers and commands more clearly
- Cut the superfluous setter methods on `App` and `SubApp`
- Rename the limited (and unhelpful) `fallible_systems` example to
`error_handling`, and add an example of command error handling

## Testing

Ran the `error_handling` example.

## Notes for reviewers

- Do you see a clear way to allow commands to retain &mut World access
in the per-command custom error handlers? IMO that's a key feature here
(allowing the ad-hoc creation of custom commands), but I'm not sure how
to get there without exploding complexity.
- I've removed the feature gate on the default_error_handler: contrary
to @cart's opinion in #17215 I think that virtually all apps will want
to use this. Can you think of a category of app that a) is extremely
performance sensitive b) is fine with shipping to production with the
panic error handler? If so, I can try to gather performance numbers
and/or reintroduce the feature flag. UPDATE: see benches at the end of
this message.
- ~~`OnceLock` is in `std`: @bushrat011899 what should we do here?~~
- Do you have ideas for more automated tests for this collection of
features?

## Benchmarks

I checked the impact of the feature flag introduced: benchmarks might
show regressions. This bears more investigation. I'm still skeptical
that there are users who are well-served by a fast always panicking
approach, but I'm going to re-add the feature flag here to avoid
stalling this out.


![image](https://github.com/user-attachments/assets/237f644a-b36d-4332-9b45-76fd5cbff4d0)

---------

Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2025-03-18 21:18:06 +01:00
Antony
f04406ccce Unify picking backends (#17348)
# Objective

Currently, our picking backends are inconsistent:

- Mesh picking and sprite picking both have configurable opt in/out
behavior. UI picking does not.
- Sprite picking uses `SpritePickingCamera` and `Pickable` for control,
but mesh picking uses `RayCastPickable`.
- `MeshPickingPlugin` is not a part of `DefaultPlugins`.
`SpritePickingPlugin` and `UiPickingPlugin` are.

## Solution

- Add configurable opt in/out behavior to UI picking (defaults to opt
out).
- Replace `RayCastPickable` with `MeshPickingCamera` and `Pickable`.
- Remove `SpritePickingPlugin` and `UiPickingPlugin` from
`DefaultPlugins`.

## Testing

Ran some examples.

## Migration Guide

`UiPickingPlugin` and `SpritePickingPlugin` are no longer included in
`DefaultPlugins`. They must be explicitly added.

`RayCastPickable` has been replaced in favor of the `MeshPickingCamera`
and `Pickable` components. You should add them to cameras and entities,
respectively, if you have `MeshPickingSettings::require_markers` set to
`true`.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-03-18 21:18:06 +01:00
Zachary Harrold
c9f37efeb7
Remove example causing circular dependency in bevy_platform_support (#18390)
# Objective

- Alternative to #18389

## Solution

- Remove improper example.

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2025-03-18 08:58:52 +00:00
Fabian Thorand
205ae6441f
Force serial command encoding on Linux/amdvlk (#18368)
# Objective

Fixes https://github.com/bevyengine/bevy/issues/18366 which seems to
have a similar underlying cause than the already closed (but not fixed)
https://github.com/bevyengine/bevy/issues/16185.

## Solution

For Windows with the AMD vulkan driver, there was already a hack to
force serial command encoding, which prevented these issues. The Linux
version of the AMD vulkan driver seems to have similar issues than its
Windows counterpart, so I extended the hack to also cover AMD on Linux.

I also removed the mention of `wgpu` since it was already outdated, and
doesn't seem to be relevant to the core issue (the AMD driver being
buggy).

## Testing

- Did you test these changes? If so, how?
- I ran the `3d_scene` example, which on `main` produced the flickering
shadows on Linux with the amdvlk driver, while it no longer does with
the workaround applied.
- Are there any parts that need more testing?
  - Not sure.
- How can other people (reviewers) test your changes? Is there anything
specific they need to know?
  - Requires a Linux system with an AMD card and the AMDVLK driver.
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
  - My change should only affect Linux, where I did test it.
2025-03-18 03:16:38 +00:00
François Mockers
ce392fade8
remove circular dependency between bevy_sprite and bevy_image (#18379)
# Objective

- #17219 introduced a circular dependency between bevy_image and
bevy_sprite for documentation

## Solution

- Remove the circular dependency
- Simplify the doc example
2025-03-18 01:38:49 +00:00
Carter Anderson
6d6054116a
Support skipping Relationship on_replace hooks (#18378)
# Objective

Fixes #18357

## Solution

Generalize `RelationshipInsertHookMode` to `RelationshipHookMode`, wire
it up to on_replace execution, and use it in the
`Relationship::on_replace` hook.
2025-03-18 01:24:07 +00:00
François Mockers
ac53e4c482
only handle bin examples in showcase (#18374)
# Objective

- Some examples are now build as lib to be usable in other examples
since https://github.com/bevyengine/bevy/pull/18288
- Those examples are not correctly handled in the showcase as it tries
to run them

## Solution

- Ignore lib examples in showcase when taking screenshots or building
for the website
2025-03-18 00:52:42 +00:00
François Mockers
31d2b6539c
remove circular dependency between bevy_image and bevy_core_pipeline (#18377)
# Objective

- https://github.com/bevyengine/bevy/pull/17887 introduced a circular
dependency between bevy_image and bevy_core_pipeline
- This makes it impossible to publish Bevy

## Solution

- Remove the circular dependency, reintroduce the compilation failure
- This failure shouldn't be an issue for users of Bevy, only for users
of subcrates, and can be workaround
- Proper fix should be done with
https://github.com/bevyengine/bevy/issues/17891
- Limited compilation failure is better than publish failure
2025-03-18 00:52:31 +00:00
ickshonpe
4d8bc6161b
Extract sprites into a Vec (#17619)
# Objective

Extract sprites into a `Vec` instead of a `HashMap`.

## Solution

Extract UI nodes into a `Vec` instead of an `EntityHashMap`.
Add an index into the `Vec` to `Transparent2d`.
Compare both the index and render entity in prepare so there aren't any
collisions.

## Showcase
yellow this PR, red main

```
cargo run --example many_sprites --release --features "trace_tracy"
```

`extract_sprites`
<img width="452" alt="extract_sprites"
src="https://github.com/user-attachments/assets/66c60406-7c2b-4367-907d-4a71d3630296"
/>

`queue_sprites`
<img width="463" alt="queue_sprites"
src="https://github.com/user-attachments/assets/54b903bd-4137-4772-9f87-e10e1e050d69"
/>

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-03-18 00:48:33 +00:00
Zachary Harrold
958c9bb652
Add no_std Library Example (#18333)
# Objective

- Fixes #17506
- Fixes #16258

## Solution

- Added a new folder of examples, `no_std`, similar to the `mobile`
folder.
- Added a single example, `no_std_library`, which demonstrates how to
make a `no_std` compatible Bevy library.
- Added a new CI task, `check-compiles-no-std-examples`, which checks
that `no_std` examples compile on `no_std` targets.
- Added `bevy_platform_support::prelude` to `bevy::prelude`.

## Testing

- CI

---

## Notes

- I've structured the folders here to permit further `no_std` examples
(e.g., GameBoy Games, ESP32 firmware, etc.), but I am starting with the
simplest and least controversial example.
- I've tried to be as clear as possible with the documentation for this
example, catering to an audience who may not have even heard of `no_std`
before.

---------

Co-authored-by: Greeble <166992735+greeble-dev@users.noreply.github.com>
2025-03-18 00:45:25 +00:00
Zachary Harrold
4fca331bb6
Fix Formatting of Optimisation Table (#18375)
# Objective

New markdown linter doesn't like this table.

## Solution

Fixed it.

## Testing

CI
2025-03-18 00:01:45 +00:00
krunchington
e5158ed96c
Update docs to explain default Hasher issue (#18350)
# Objective

I experienced an issue where `HashMap::new` was not returning a value
typed appropriately for a `HashMap<K,V>` declaration that omitted the
Hasher- e.g. the Default Hasher for the type is different than what the
`new` method produces.

After discussion on discord, this appears to be an issue in `hashbrown`,
and working around it would be very nontrivial, requiring a newtype on
top of the `hashbrown` implementation. Rather than doing that, it was
suggested that we add docs to make the issue more visible and provide a
clear workaround.

## Solution

Updated the docs for `bevy_platform_support::collections`. I couldn't
update Struct docs because they're re-exports, so I had to settle for
the module.

Note that the `[HashMap::new]` link wasn't generating properly- I'm not
sure why. I see the method in the docs.rs site,
https://docs.rs/hashbrown/0.15.1/hashbrown/struct.HashMap.html#method.new,
but not on the generated internal documentation. I wonder if `hashbrown`
isn't actually implementing the new or something?

## Testing

n/a although I did generate and open the docs on my Ubuntu machine.

---

## Showcase

before:

![image](https://github.com/user-attachments/assets/5c80417d-9c4e-4b57-825f-911203ed8558)

after:

![image](https://github.com/user-attachments/assets/420f6775-2f32-466f-a580-bb1344016bda)

---------

Co-authored-by: Zachary Harrold <zac@harrold.com.au>
2025-03-17 23:25:52 +00:00
charlotte
35bf9753e8
Fixes for WESL on Windows (#18373)
# Objective

WESL was broken on windows.

## Solution

- Upgrade to `wesl_rs` 1.2.
- Fix path handling on windows.
- Improve example for khronos demo this week.
2025-03-17 22:29:29 +00:00
François Mockers
4b457cc2ce
Revert "don't use bevy_pbr for base bevy_gizmos plugin" (#18327)
# Objective

- #17581 broke gizmos
- Fixes #18325

## Solution

- Revert #17581 
- Add gizmos to testbed

## Testing

- Run any example with gizmos, it renders correctly
2025-03-17 22:23:42 +00:00
ickshonpe
df1aa39ae4
Use UiRect::all to build the UiRect constants (#18372)
# Objective

Use the const `all` fn to create the UiRect consts instead of setting
the fields individually.
2025-03-17 21:51:11 +00:00
Mads Marquart
e6a6c9fb4c
Link iOS example with rustc, and avoid C trampoline (#14780)
# Objective

On iOS:
- Allow `std` to do its runtime initialization.
- Avoid requiring the user to specify linked libraries and framework in
Xcode.
- Reduce the amount of work that `#[bevy_main]` does
- In the future we may also be able to eliminate the need for it on
Android, cc @daxpedda.

## Solution

We previously:
- Exposed an `extern "C" fn main_rs` entry point.
- Ran Cargo in a separate Xcode target as an external build system.
- Imported that as a dependency of `bevy_mobile_example.app`.
- Compiled a trampoline C file with Xcode that called `main_rs`.
- Linked that via. Xcode.

All of this is unnecessary; `rustc` is well capable of creating iOS
executables, the trick is just to place it at the correct location for
Xcode to understand it, namely `$TARGET_BUILD_DIR/$EXECUTABLE_PATH`
(places it in `bevy_mobile_example.app/bevy_mobile_example`).

Note: We might want to wait with the changes to `#[bevy_main]` until the
problem is resolved on Android too, to make the migration easier.

## Testing

Open the Xcode project, and build for an iOS target.

---

## Migration Guide

**If you have been building your application for iOS:**

Previously, the `#[bevy_main]` attribute created a `main_rs` entry point
that most Xcode templates were using to run your Rust code from C. This
was found to be unnecessary, as you can simply let Rust build your
application as a binary, and run that directly.

You have two options for dealing with this:

If you've added further C code and Xcode customizations, or it makes
sense for your use-case to continue link with Xcode, you can revert to
the old behaviour by adding `#[no_mangle] extern "C" main_rs() { main()
}` to your `main.rs`. Note that the old approach of linking a static
library prevents the Rust standard library from doing runtime
initialization, so certain functionality provided by `std` might be
unavailable (stack overflow handlers, stdout/stderr flushing and other
such functionality provided by the initialization routines).

The other, preferred option is to remove your "compile" and "link" build
phases, and instead replace it with a "run script" phase that invokes
`cargo build --bin ...`, and moves the built binary to the Xcode path
`$TARGET_BUILD_DIR/$EXECUTABLE_PATH`. An example of how to do this can
be viewed at [INSERT LINK TO UPDATED EXAMPLE PROJECT].
To make the debugging experience in Xcode nicer after this, you might
also want to consider either enabling `panic = "abort"` or to set a
breakpoint on the `rust_panic` symbol.

---------

Co-authored-by: François Mockers <mockersf@gmail.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>
2025-03-17 21:14:07 +00:00
Gino Valente
49659700b9
bevy: Replace unnecessary tuple type registrations (#18369)
# Objective

As pointed out by @cart on
[Discord](https://discord.com/channels/691052431525675048/1002362493634629796/1351279139872571462),
we should be careful when using tuple shorthand to register types. Doing
so incurs some unnecessary penalties such as memory/compile/performance
cost to generate registrations for a tuple type that will never be used.

A better solution would be to create a custom lint for this, but for now
we can at least remove the existing usages of this pattern.

> [!note]
> This pattern of using tuples to register multiple types at once isn't
inherently bad. Users should feel free to use this pattern, knowing the
side effects it may have. What this problem really is about is using
this in _library_ code, where users of Bevy have no choice in whether a
tuple is unnecessarily registered in an internal plugin or not.

## Solution

Replace tuple registrations with single-type registrations.

Note that I left the tuple registrations in test code since I feel like
brevity is more important in those cases. But let me know if I should
change them or leave a comment above them!

## Testing

You can test locally by running:

```
cargo check --workspace --all-features
```
2025-03-17 20:20:17 +00:00
François Mockers
d4906ddad1
Revert "Transform Propagation Optimization: Static Subtree Marking (#18094)" (#18363)
# Objective

- Fixes #18255
- Transform propagation is broken in some cases

## Solution

- Revert #18093

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-03-17 20:01:29 +00:00
andristarr
2b21b6cc13
FilteredResource returns a Result instead of a simple Option (#18265)
# Objective
FilteredResource::get should return a Result instead of Option

Fixes #17480 

---

## Migration Guide

Users will need to handle the different return type on
FilteredResource::get, FilteredResource::get_id,
FilteredResource::get_mut as it is now a Result not an Option.
2025-03-17 18:54:13 +00:00
Vic
d229475a3f
wrap EntityIndexMap/Set slices as well (#18134)
# Objective

Continuation of #17449.

#17449 implemented the wrapper types around `IndexMap`/`Set` and co.,
however punted on the slice types.
They are needed to support creating `EntitySetIterator`s from their
slices, not just the base maps and sets.

## Solution

Add the wrappers, in the same vein as #17449 and #17589 before.

The `Index`/`IndexMut` implementations take up a lot of space, however
they cannot be merged because we'd then get overlaps.

They are simply named `Slice` to match the `indexmap` naming scheme, but
this means they cannot be differentiated properly until their modules
are made public, which is already a follow-up mentioned in #17954.
2025-03-17 18:42:18 +00:00
Gino Valente
9b32e09551
bevy_reflect: Add clone registrations project-wide (#18307)
# Objective

Now that #13432 has been merged, it's important we update our reflected
types to properly opt into this feature. If we do not, then this could
cause issues for users downstream who want to make use of
reflection-based cloning.

## Solution

This PR is broken into 4 commits:

1. Add `#[reflect(Clone)]` on all types marked `#[reflect(opaque)]` that
are also `Clone`. This is mandatory as these types would otherwise cause
the cloning operation to fail for any type that contains it at any
depth.
2. Update the reflection example to suggest adding `#[reflect(Clone)]`
on opaque types.
3. Add `#[reflect(clone)]` attributes on all fields marked
`#[reflect(ignore)]` that are also `Clone`. This prevents the ignored
field from causing the cloning operation to fail.
   
Note that some of the types that contain these fields are also `Clone`,
and thus can be marked `#[reflect(Clone)]`. This makes the
`#[reflect(clone)]` attribute redundant. However, I think it's safer to
keep it marked in the case that the `Clone` impl/derive is ever removed.
I'm open to removing them, though, if people disagree.
4. Finally, I added `#[reflect(Clone)]` on all types that are also
`Clone`. While not strictly necessary, it enables us to reduce the
generated output since we can just call `Clone::clone` directly instead
of calling `PartialReflect::reflect_clone` on each variant/field. It
also means we benefit from any optimizations or customizations made in
the `Clone` impl, including directly dereferencing `Copy` values and
increasing reference counters.

Along with that change I also took the liberty of adding any missing
registrations that I saw could be applied to the type as well, such as
`Default`, `PartialEq`, and `Hash`. There were hundreds of these to
edit, though, so it's possible I missed quite a few.

That last commit is **_massive_**. There were nearly 700 types to
update. So it's recommended to review the first three before moving onto
that last one.

Additionally, I can break the last commit off into its own PR or into
smaller PRs, but I figured this would be the easiest way of doing it
(and in a timely manner since I unfortunately don't have as much time as
I used to for code contributions).

## Testing

You can test locally with a `cargo check`:

```
cargo check --workspace --all-features
```
2025-03-17 18:32:35 +00:00
ickshonpe
e61b5a1d67
UiRect::AUTO (#18359)
# Objective

Add a `UiRect::AUTO` const which is a `UiRect` with all its edge values
set to `Val::Auto`.

IIRC `UiRect`'s default for its fields a few versions ago was
`Val::Auto` because positions were represented using a `UiRect` and they
required `Val::Auto` as a default. Then when position was split up and
the `UiRect` default was changed, we forgot add a `UiRect::AUTO` const.
2025-03-17 18:24:21 +00:00
JMS55
0be1529d15
Expose textures to ViewTarget::post_process_write() (#18348)
Extracted from my DLSS branch.

## Changelog
* Added `source_texture` and `destination_texture` to
`PostProcessWrite`, in addition to the existing texture views.
2025-03-17 18:22:06 +00:00
Wuketuke
5c3368fbcf
Fixed Reflect derive macro on empty enums (#18277) (#18298)
obtaining a reference to an empty enum is not possible in Rust, so I
just replaced any match on self with an `unreachable!()`
I checked if an enum is empty by checking if the `variant_patterns` vec
of the `EnumVariantOutputData` struct is empty
Fixes #18277

## Testing

I added one new unit test.
``` rust
#[test]
fn should_allow_empty_enums() {
    #[derive(Reflect)]
    enum Empty {}

    assert_impl_all!(Empty: Reflect);
}
```
2025-03-17 18:13:55 +00:00
Matty Weatherley
af61ec2bc1
Incorporate viewport position into clamping in camera_system (#18242)
# Objective

In its existing form, the clamping that's done in `camera_system`
doesn't work well when the `physical_position` of the associated
viewport is nonzero. In such cases, it may produce invalid viewport
rectangles (i.e. not lying inside the render target), which may result
in crashes during the render pass.

The goal of this PR is to eliminate this possibility by making the
clamping behavior always result in a valid viewport rectangle when
possible.

## Solution

Incorporate the `physical_position` information into the clamping
behavior. In particular, always cut off enough so that it's contained in
the render target rather than clamping it to the same dimensions as the
target itself. In weirder situations, still try to produce a valid
viewport rectangle to avoid crashes.

## Testing

Tested these changes on my work branch where I encountered the crash.
2025-03-17 18:10:11 +00:00
Christian Hughes
fecf2d2591
Provide a safe abstraction for split access to entities and commands (#18215)
# Objective

Currently experimenting with manually implementing
`Relationship`/`RelationshipTarget` to support associated edge data,
which means I need to replace the default hook implementations provided
by those traits. However, copying them over for editing revealed that
`UnsafeWorldCell::get_raw_command_queue` is `pub(crate)`, and I would
like to not have to clone the source collection, like the default impl.
So instead, I've taken to providing a safe abstraction for being able to
access entities and queue commands simultaneously.

## Solution

Added `World::entities_and_commands` and
`DeferredWorld::entities_and_commands`, which can be used like so:

```rust
let eid: Entity = /* ... */;
let (mut fetcher, mut commands) = world.entities_and_commands();
let emut = fetcher.get_mut(eid).unwrap();
commands.entity(eid).despawn();
```

## Testing

- Added a new test for each of the added functions.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-03-17 18:05:50 +00:00
Rob Parrett
770059c539
Fix clippy lints on Rust beta (#18361)
# Objective

Fixes #18360

## Solution

```
rustup toolchain install beta
rustup default beta
cargo run -p ci
```

Make suggested changes

## Testing

`cargo run -p ci`
2025-03-17 18:00:27 +00:00
dependabot[bot]
c821eda853
Bump crate-ci/typos from 1.30.1 to 1.30.2 (#18354)
Bumps [crate-ci/typos](https://github.com/crate-ci/typos) from 1.30.1 to
1.30.2.
<details>
<summary>Release notes</summary>
<p><em>Sourced from <a
href="https://github.com/crate-ci/typos/releases">crate-ci/typos's
releases</a>.</em></p>
<blockquote>
<h2>v1.30.2</h2>
<h2>[1.30.2] - 2025-03-10</h2>
<h3>Features</h3>
<ul>
<li>Add <code>--highlight-words</code> and
<code>--highlight-identifiers</code> for easier debugging of config</li>
</ul>
</blockquote>
</details>
<details>
<summary>Changelog</summary>
<p><em>Sourced from <a
href="https://github.com/crate-ci/typos/blob/master/CHANGELOG.md">crate-ci/typos's
changelog</a>.</em></p>
<blockquote>
<h2>[1.30.2] - 2025-03-10</h2>
<h3>Features</h3>
<ul>
<li>Add <code>--highlight-words</code> and
<code>--highlight-identifiers</code> for easier debugging of config</li>
</ul>
</blockquote>
</details>
<details>
<summary>Commits</summary>
<ul>
<li><a
href="7bc041cbb7"><code>7bc041c</code></a>
chore: Release</li>
<li><a
href="4af8a5a1fb"><code>4af8a5a</code></a>
docs: Update changelog</li>
<li><a
href="ec626a1e53"><code>ec626a1</code></a>
Merge pull request <a
href="https://redirect.github.com/crate-ci/typos/issues/1257">#1257</a>
from epage/highlight</li>
<li><a
href="d06a1dd728"><code>d06a1dd</code></a>
feat(cli): Add '--highlight-&lt;identifiers|words&gt;' flags</li>
<li>See full diff in <a
href="https://github.com/crate-ci/typos/compare/v1.30.1...v1.30.2">compare
view</a></li>
</ul>
</details>
<br />


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2025-03-17 07:04:41 +00:00
JMS55
160d79f24d
Make prepare_view_targets() caching account for CameraMainTextureUsages (#18347)
Small bugfix.
2025-03-17 04:23:29 +00:00
Matt Campbell
35526743b3
bevy_winit: Create the window initially invisible as required by AccessKit (#18346)
The initial `with_visible` call was intended to do this, but that was
undone by a later `with_visible` call.
2025-03-17 00:41:19 +00:00
Tero Laxström
79655269f5
Add process cpu/memory usage to SystemInformationDiagnosticsPlugin (#18279)
# Objective

- Adding process specific cpu/mem usages to
SystemInformationDiagnosticsPlugin
- Fixes #18135

## Solution

- Adding two new stats by using code provided in #18135

## Testing

- Tested by adding SystemInformationDiagnosticsPlugin into
enabling_disabling_diagnostics example
- Tested only on Linux (Ubuntu 24.04.2 LTS)

---

## Showcase

Example output:
> 2025-03-12T18:20:45.355206Z INFO bevy diagnostic: fps : 144.139984
(avg 143.968838)
> 2025-03-12T18:20:45.355229Z INFO bevy diagnostic: system/cpu_usage :
17.299578% (avg 16.410863%)
> 2025-03-12T18:20:45.355235Z INFO bevy diagnostic: frame_time :
6.939720ms (avg 6.953508ms)
> 2025-03-12T18:20:45.355239Z INFO bevy diagnostic: frame_count :
1271.000000
> 2025-03-12T18:20:45.355243Z INFO bevy diagnostic: process/cpu_usage:
172.151901% (avg 165.337555%)
> 2025-03-12T18:20:45.355247Z INFO bevy diagnostic: process/mem_usage:
400.472656% (avg 400.478516%)
> 2025-03-12T18:20:45.355250Z INFO bevy diagnostic: system/mem_usage :
34.244571% (avg 34.356289%)
2025-03-16 21:14:46 +00:00
Vic
b7d5254762
implement get_many_unique (#18315)
# Objective

Continuation to #16547 and #17954.

The `get_many` family are the last methods on `Query`/`QueryState` for
which we're still missing a `unique` version.

## Solution

Offer `get_many_unique`/`get_many_unique_mut` and
`get_many_unique_inner`!

Their implementation is the same as `get_many`, the difference lies in
their guaranteed-to-be unique inputs, meaning we never do any aliasing
checks.

To reduce confusion, we also rename `get_many_readonly` into
`get_many_inner` and the current `get_many_inner` into
`get_many_mut_inner` to clarify their purposes.

## Testing

Doc examples.

## Migration Guide

`get_many_inner` is now called `get_many_mut_inner`.
`get_many_readonly` is now called `get_many_inner`.
2025-03-16 21:12:26 +00:00
andriyDev
9bcaad7b43
Canonicalize the root path to match the canonicalized asset path. (#18345)
# Objective

- Fixes #18342.

## Solution

- Canonicalize the root path so that when we try to strip the prefix, it
matches the canonicalized asset path.
- This is basically just a followup to #18023.

## Testing

- Ran the hot_asset_reloading example and it no longer panics.
2025-03-16 21:03:29 +00:00
François Mockers
6b61e38011
update superlinter (#18320)
# Objective

- super-linter uses an old version in CI and wasn't updated for the last
two years

## Solution

- Update super-linter
2025-03-16 20:25:45 +00:00
Gino Valente
137451b584
bevy_render: Derive Error on ViewportConversionError (#18336)
# Objective

The `ViewportConversionError` error type does not implement `Error`,
making it incompatible with `BevyError`.

## Solution

Derive `Error` for `ViewportConversionError`.

I chose to use `thiserror` since it's already a dependency, but do let
me know if we should be preferring `derive_more`.

## Testing

You can test this by trying to compile the following:

```rust
let error: BevyError = ViewportConversionError::InvalidData.into();
```
2025-03-16 18:58:30 +00:00
urben1680
ca6630a24a
Introduce public World::register_dynamic_bundle method (#18198)
Registering dynamic bundles was not possible for the user yet.

It is alone not very useful though as there are no methods to clone,
move or remove components via a `BundleId`. This could be a follow-up
work if this PR is approved and such a third (besides `T: Bundle` and
`ComponentId`(s)) API for structural operation is desired. I certainly
would use a hypothetical `EntityClonerBuilder::allow_by_bundle_id`.

I personally still would like this register method because I have a
`Bundles`-like custom data structure and I would like to not reinvent
the wheel. Then instead of having boxed `ComponentId` slices in my
collection I could look up explicit and required components there.

For reference scroll up to the typed version right above the new one.
2025-03-16 18:58:16 +00:00
noxmore
18f543474d
Derive Clone for ImageLoaderSettings and ImageFormatSetting (#18335)
# Objective

I was setting up an asset loader that passes settings through to
`ImageLoader`, and i have to clone the settings to achieve this.

## Solution

Derive `Clone` for `ImageLoaderSettings` and `ImageFormatSetting`.

## Testing

Full CI passed.
2025-03-16 18:57:25 +00:00
François Mockers
70514229da
Build performance advice (#18339)
# Objective

- Fixes #18331 

## Solution

- Add some info on other tools that `cargo timings`
2025-03-16 11:37:41 +00:00