Zicklag
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b6485ccf29
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Process Asset File Extensions With Multiple Dots (#1277)
Process Asset File Extensions With Multiple Dots
Fixes #1276
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2021-01-25 12:37:23 -08:00 |
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Will Crichton
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3d0c4e380c
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Don't panic on error when loading assets (#1286)
* Don't panic on IO errors
* Better formatting for asset server errors
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2021-01-23 13:23:16 -08:00 |
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Nathan Jeffords
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596bed8ce2
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add ability to provide custom a AssetIo implementation (#1037)
make it easier to override the default asset IO instance
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2020-12-18 13:34:44 -06:00 |
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Joshua J. Bouw
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9f4c8b1b9a
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Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
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2020-12-02 11:31:16 -08:00 |
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Carter Anderson
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72b2fc9843
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Bevy Reflection (#926)
Bevy Reflection
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2020-11-27 16:39:59 -08:00 |
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bg
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01ba7c4425
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avoid exclusive lock during update_asset_storage (#909)
avoid exclusive lock during `update_asset_storage`
Co-authored-by: Jay <jay@heinousjay.com>
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2020-11-22 12:29:26 -08:00 |
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Carter Anderson
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f88cfabdde
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asset: WasmAssetIo (#703)
asset: WasmAssetIo
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2020-10-19 17:29:31 -07:00 |
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Carter Anderson
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c32e637384
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
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François
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52a4d49bbf
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set asset path relative to root when loading sync (#643)
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2020-10-07 11:09:17 -07:00 |
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Mariusz Kryński
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a3012d94bb
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WASM asset loading (#559)
wasm assets
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2020-09-25 15:26:23 -07:00 |
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Carter Anderson
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028a22b129
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asset: use bevy_tasks in AssetServer (#550)
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2020-09-21 20:23:09 -07:00 |
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Ilja Kartašov
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b3e339e58a
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Fix missing asset info path for synchronous loading (#486)
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2020-09-14 14:14:54 -07:00 |
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Logan Magee
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e7d254517e
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Load assets from root path when loading directly (#478)
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2020-09-11 16:22:42 -07:00 |
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Daniel McNab
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61b5fe9cfc
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Fix hot asset reloading on Windows (#394)
Fixes #348
Changes to uses fully qualified names to work around
https://github.com/rust-analyzer/rust-analyzer/issues/1165
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2020-08-30 11:22:40 -07:00 |
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Mariusz Kryński
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8101622f37
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Fix deadlock in hot asset reloading (#375) (#376)
|
2020-08-29 17:16:46 -07:00 |
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Robbie Davenport
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4aabe983ec
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Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
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2020-08-28 17:08:51 -07:00 |
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Lachlan Sneff
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1eca55e571
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Replace std synchronization primitives with parking_lot (#210)
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
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2020-08-21 14:55:16 -07:00 |
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Victor "multun" Collod
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c38420f1e9
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enforce clippy for all target and features
|
2020-08-16 07:20:06 -07:00 |
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Carter Anderson
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3d09459813
|
add more doc comments and clean up some public exports
|
2020-08-09 16:13:04 -07:00 |
|
Carter Anderson
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c81ab99dac
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cargo fmt
|
2020-07-10 01:37:06 -07:00 |
|
Carter Anderson
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950e50bbb1
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Bevy ECS migration
|
2020-07-10 01:06:21 -07:00 |
|
Carter Anderson
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c1dcc74e0f
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asset: make asset folder loading permissive of non-assets
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2020-06-07 11:45:18 -07:00 |
|
Carter Anderson
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9a51b3e0fd
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asset: AssetServer versioning and load group status
|
2020-06-05 17:32:32 -07:00 |
|
Carter Anderson
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065a94aca8
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scene: hot scene reloading. update load_scene example
|
2020-05-29 12:56:32 -07:00 |
|
Carter Anderson
|
e093a3243b
|
phrasing tweaks
|
2020-05-17 10:30:52 -07:00 |
|
Carter Anderson
|
870f715df3
|
Hot asset reloading
|
2020-05-16 20:18:30 -07:00 |
|
Carter Anderson
|
b1f07e3749
|
cargo fmt
|
2020-05-16 00:27:30 -07:00 |
|
Carter Anderson
|
fcc0a6303b
|
update mesh on gpu when it changes
|
2020-05-16 00:21:04 -07:00 |
|
Carter Anderson
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4e1abea161
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AssetServer: multithreaded sync/async asset loading
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2020-05-15 16:55:44 -07:00 |
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