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								 Carter Anderson | 2f5f6e017a | render: intitial VisibleEntities component and sort system | 2020-06-22 17:55:48 -07:00 |  | 
			
				
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								 Carter Anderson | 031a0c6d58 | camera: add scale component to camera entities | 2020-06-22 13:26:49 -07:00 |  | 
			
				
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								 Carter Anderson | 06b2b06e9d | camera: update cameras when windows are created | 2020-06-22 13:21:39 -07:00 |  | 
			
				
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								 Carter Anderson | c654987ae3 | fix bug where pipelines used unspecialized shaders | 2020-06-21 18:55:22 -07:00 |  | 
			
				
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								 Carter Anderson | faacd2778d | sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout | 2020-06-21 17:43:36 -07:00 |  | 
			
				
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								 Carter Anderson | da3d6983a7 | text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet | 2020-06-19 13:45:26 -07:00 |  | 
			
				
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								 Carter Anderson | a3c1b7930e | render: fix SharedBuffers render resource context | 2020-06-19 13:44:21 -07:00 |  | 
			
				
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								 Carter Anderson | 4246d47fec | render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup | 2020-06-18 17:27:20 -07:00 |  | 
			
				
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								 Carter Anderson | 74d0055a3d | render: move dynamic_bindings to PipelineSpecialization This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings | 2020-06-17 18:10:29 -07:00 |  | 
			
				
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								 Carter Anderson | e89c693c4d | render: add SpecializedPipeline and SpecializedShader types | 2020-06-17 13:27:10 -07:00 |  | 
			
				
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								 Carter Anderson | e57fdca1bc | render: more progress on immediate mode rendering and DrawableText | 2020-06-17 13:10:33 -07:00 |  | 
			
				
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								 Carter Anderson | f4acbdddad | SharedBuffersNode | 2020-06-16 22:23:33 -07:00 |  | 
			
				
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								 Carter Anderson | e855995145 | cargo fmt | 2020-06-15 12:47:35 -07:00 |  | 
			
				
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								 Carter Anderson | 8a704a3e28 | render: add AssetRenderResourceBindings | 2020-06-15 12:45:18 -07:00 |  | 
			
				
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								 Carter Anderson | f799d3ac93 | render: add RenderPipeline and begin moving logic there | 2020-06-15 00:08:50 -07:00 |  | 
			
				
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								 Carter Anderson | 97edaa7343 | render: rename ResourceType to RenderResourceType | 2020-06-14 15:24:33 -07:00 |  | 
			
				
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								 Carter Anderson | 3786224b28 | render: replace ResourceInfo with ResourceType | 2020-06-14 15:22:31 -07:00 |  | 
			
				
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								 Carter Anderson | 574656b767 | render: remove RenderResources wrapper type | 2020-06-14 12:32:06 -07:00 |  | 
			
				
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								 Carter Anderson | 0fec350411 | render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup" | 2020-06-14 12:02:19 -07:00 |  | 
			
				
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								 Carter Anderson | 0f608fc90f | render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible | 2020-06-14 11:41:42 -07:00 |  | 
			
				
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								 Carter Anderson | 5f0363a4f5 | render: move more render code into system scheduler | 2020-06-13 18:38:25 -07:00 |  | 
			
				
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								 Carter Anderson | eed40fee9c | render: initial SharedBuffer | 2020-06-13 18:37:02 -07:00 |  | 
			
				
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								 Carter Anderson | 6362b2a516 | render: support arbitrary RenderResource byte lengths and temporarily disable RenderResource asset change events | 2020-06-13 18:34:50 -07:00 |  | 
			
				
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								 Carter Anderson | 8803bcd92e | include buffer range when hashing RenderResourceAssignments | 2020-06-11 11:12:23 -07:00 |  | 
			
				
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								 Carter Anderson | fc4160ea41 | AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState. | 2020-06-10 18:54:17 -07:00 |  | 
			
				
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								 Carter Anderson | 2e48269923 | migrate UniformNode / AssetUniformNode to query system fns | 2020-06-10 16:02:50 -07:00 |  | 
			
				
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								 Carter Anderson | 3c3449b719 | RenderResourceSet builder pattern | 2020-06-10 15:45:33 -07:00 |  | 
			
				
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								 Carter Anderson | 3d07fbdc81 | render: "Immediate Mode" draw api This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible | 2020-06-09 23:16:48 -07:00 |  | 
			
				
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								 Carter Anderson | 1426208e2f | remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api | 2020-06-08 14:35:13 -07:00 |  | 
			
				
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								 Carter Anderson | 4568f5dae3 | remove specialization. bevy now builds on stable rust! | 2020-06-07 23:36:39 -07:00 |  | 
			
				
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								 Carter Anderson | be23f119d5 | remove old uniform system | 2020-06-07 22:32:55 -07:00 |  | 
			
				
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								 Carter Anderson | 62c434274f | shader_defs: new leaner shader defs. they are now separate from uniforms | 2020-06-07 22:24:53 -07:00 |  | 
			
				
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								 Carter Anderson | fd8f87400d | add RenderResources/RenderResource traits to replace Uniforms/Uniform | 2020-06-07 19:12:41 -07:00 |  | 
			
				
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								 Carter Anderson | 5add29f8cf | rename LocalToWorld -> Transform and LocalToParent -> LocalTransform | 2020-06-07 13:39:50 -07:00 |  | 
			
				
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								 Carter Anderson | d0298a4f89 | split AsVertexBufferDescriptor out from Uniforms | 2020-06-07 13:00:58 -07:00 |  | 
			
				
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								 Carter Anderson | 70e9892e00 | remove bevy_derive from bevy crate and export derives from specific crates | 2020-06-07 12:22:16 -07:00 |  | 
			
				
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								 Carter Anderson | 4a71cd128d | render: rename RenderResource to RenderResourceId | 2020-06-07 12:10:14 -07:00 |  | 
			
				
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								 Carter Anderson | 6164ea6ecc | sprite: dynamically resize atlas during build | 2020-06-06 16:16:58 -07:00 |  | 
			
				
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								 Carter Anderson | 2705e5cbb4 | add texture atlases | 2020-06-06 00:12:38 -07:00 |  | 
			
				
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								 Carter Anderson | ffc4246a74 | remove TextureType | 2020-06-05 19:38:03 -07:00 |  | 
			
				
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								 Carter Anderson | db6a365b13 | saner orthographic projection | 2020-06-04 17:09:24 -07:00 |  | 
			
				
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								 Carter Anderson | e72b5583d1 | wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment | 2020-06-04 15:58:02 -07:00 |  | 
			
				
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								 carter | 69ac775bfb | ignore reflected gl_VertexIndex attribute | 2020-06-04 11:30:43 -07:00 |  | 
			
				
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								 Carter Anderson | ab31bf9d9e | impl Default for EventReader | 2020-06-03 23:53:00 -07:00 |  | 
			
				
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								 Carter Anderson | 6eea96366d | cargo fmt | 2020-06-03 20:08:20 -07:00 |  | 
			
				
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								 Carter Anderson | 5927bad382 | sprite sheets are fully operational | 2020-06-03 19:00:19 -07:00 |  | 
			
				
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								 Carter Anderson | 13d56907ed | sprite: more sprite sheet work (not quite operable yet) | 2020-06-03 11:39:10 -07:00 |  | 
			
				
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								 Carter Anderson | c9ae10a8a9 | make mesh byte conversion zero-copy again | 2020-06-03 11:15:58 -07:00 |  | 
			
				
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								 Carter Anderson | 97142a68d1 | remove redundant mesh binding code | 2020-06-01 22:24:36 -07:00 |  | 
			
				
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								 Carter Anderson | 5bcd594cb4 | bytes: AsBytes trait, remove zerocopy, remove glam fork | 2020-06-01 19:38:05 -07:00 |  |