Jakob Hellermann
							
						 
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							b1476015d9
							
						
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							add some more pipelined-rendering shader examples (#3041)
						
						
						
						
						
						
						
						based on #3031 
Adds some examples showing of how to use the new pipelined rendering for custom shaders.
- a minimal shader example which doesn't use render assets
- the same but using glsl
- an example showing how to render instanced data
- a shader which uses the seconds since startup to animate some textures
Instancing shader:

Animated shader:

(the gif makes it look a bit ugly)
Co-authored-by: Carter Anderson <mcanders1@gmail.com> 
						
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						2022-01-05 19:43:11 +00:00 | 
					
					
						
						
							
							
							
						
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