Carter Anderson
							
						 
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							649ffebb7f
							
						
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							New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
						
						
						
						
						
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						2020-04-19 10:08:47 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							318b7dee1a
							
						
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							RwLock WgpuResources works now!
						
						
						
						
						
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						2020-04-15 11:42:56 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2fe9710c04
							
						
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							Shader reflection works for everything but dynamic uniforms
						
						
						
						
						
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						2020-02-17 14:12:10 -08:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							d76b2b032e
							
						
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							entity uniforms kind of work in the new render graph
						
						
						
						
						
						
						
						but only the last entity because they all use the same buffer 
						
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						2020-01-26 21:44:01 -08:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							7ed5b2252d
							
						
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							vscode debug
						
						
						
						
						
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						2019-12-03 22:13:14 -08:00 | 
					
					
						
						
							
							
							
						
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