44ad3bf62b
18 Commits
Author | SHA1 | Message | Date | |
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21f1e3045c
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Relationships (non-fragmenting, one-to-many) (#17398)
This adds support for one-to-many non-fragmenting relationships (with planned paths for fragmenting and non-fragmenting many-to-many relationships). "Non-fragmenting" means that entities with the same relationship type, but different relationship targets, are not forced into separate tables (which would cause "table fragmentation"). Functionally, this fills a similar niche as the current Parent/Children system. The biggest differences are: 1. Relationships have simpler internals and significantly improved performance and UX. Commands and specialized APIs are no longer necessary to keep everything in sync. Just spawn entities with the relationship components you want and everything "just works". 2. Relationships are generalized. Bevy can provide additional built in relationships, and users can define their own. **REQUEST TO REVIEWERS**: _please don't leave top level comments and instead comment on specific lines of code. That way we can take advantage of threaded discussions. Also dont leave comments simply pointing out CI failures as I can read those just fine._ ## Built on top of what we have Relationships are implemented on top of the Bevy ECS features we already have: components, immutability, and hooks. This makes them immediately compatible with all of our existing (and future) APIs for querying, spawning, removing, scenes, reflection, etc. The fewer specialized APIs we need to build, maintain, and teach, the better. ## Why focus on one-to-many non-fragmenting first? 1. This allows us to improve Parent/Children relationships immediately, in a way that is reasonably uncontroversial. Switching our hierarchy to fragmenting relationships would have significant performance implications. ~~Flecs is heavily considering a switch to non-fragmenting relations after careful considerations of the performance tradeoffs.~~ _(Correction from @SanderMertens: Flecs is implementing non-fragmenting storage specialized for asset hierarchies, where asset hierarchies are many instances of small trees that have a well defined structure)_ 2. Adding generalized one-to-many relationships is currently a priority for the [Next Generation Scene / UI effort](https://github.com/bevyengine/bevy/discussions/14437). Specifically, we're interested in building reactions and observers on top. ## The changes This PR does the following: 1. Adds a generic one-to-many Relationship system 3. Ports the existing Parent/Children system to Relationships, which now lives in `bevy_ecs::hierarchy`. The old `bevy_hierarchy` crate has been removed. 4. Adds on_despawn component hooks 5. Relationships can opt-in to "despawn descendants" behavior, meaning that the entire relationship hierarchy is despawned when `entity.despawn()` is called. The built in Parent/Children hierarchies enable this behavior, and `entity.despawn_recursive()` has been removed. 6. `world.spawn` now applies commands after spawning. This ensures that relationship bookkeeping happens immediately and removes the need to manually flush. This is in line with the equivalent behaviors recently added to the other APIs (ex: insert). 7. Removes the ValidParentCheckPlugin (system-driven / poll based) in favor of a `validate_parent_has_component` hook. ## Using Relationships The `Relationship` trait looks like this: ```rust pub trait Relationship: Component + Sized { type RelationshipSources: RelationshipSources<Relationship = Self>; fn get(&self) -> Entity; fn from(entity: Entity) -> Self; } ``` A relationship is a component that: 1. Is a simple wrapper over a "target" Entity. 2. Has a corresponding `RelationshipSources` component, which is a simple wrapper over a collection of entities. Every "target entity" targeted by a "source entity" with a `Relationship` has a `RelationshipSources` component, which contains every "source entity" that targets it. For example, the `Parent` component (as it currently exists in Bevy) is the `Relationship` component and the entity containing the Parent is the "source entity". The entity _inside_ the `Parent(Entity)` component is the "target entity". And that target entity has a `Children` component (which implements `RelationshipSources`). In practice, the Parent/Children relationship looks like this: ```rust #[derive(Relationship)] #[relationship(relationship_sources = Children)] pub struct Parent(pub Entity); #[derive(RelationshipSources)] #[relationship_sources(relationship = Parent)] pub struct Children(Vec<Entity>); ``` The Relationship and RelationshipSources derives automatically implement Component with the relevant configuration (namely, the hooks necessary to keep everything in sync). The most direct way to add relationships is to spawn entities with relationship components: ```rust let a = world.spawn_empty().id(); let b = world.spawn(Parent(a)).id(); assert_eq!(world.entity(a).get::<Children>().unwrap(), &[b]); ``` There are also convenience APIs for spawning more than one entity with the same relationship: ```rust world.spawn_empty().with_related::<Children>(|s| { s.spawn_empty(); s.spawn_empty(); }) ``` The existing `with_children` API is now a simpler wrapper over `with_related`. This makes this change largely non-breaking for existing spawn patterns. ```rust world.spawn_empty().with_children(|s| { s.spawn_empty(); s.spawn_empty(); }) ``` There are also other relationship APIs, such as `add_related` and `despawn_related`. ## Automatic recursive despawn via the new on_despawn hook `RelationshipSources` can opt-in to "despawn descendants" behavior, which will despawn all related entities in the relationship hierarchy: ```rust #[derive(RelationshipSources)] #[relationship_sources(relationship = Parent, despawn_descendants)] pub struct Children(Vec<Entity>); ``` This means that `entity.despawn_recursive()` is no longer required. Instead, just use `entity.despawn()` and the relevant related entities will also be despawned. To despawn an entity _without_ despawning its parent/child descendants, you should remove the `Children` component first, which will also remove the related `Parent` components: ```rust entity .remove::<Children>() .despawn() ``` This builds on the on_despawn hook introduced in this PR, which is fired when an entity is despawned (before other hooks). ## Relationships are the source of truth `Relationship` is the _single_ source of truth component. `RelationshipSources` is merely a reflection of what all the `Relationship` components say. By embracing this, we are able to significantly improve the performance of the system as a whole. We can rely on component lifecycles to protect us against duplicates, rather than needing to scan at runtime to ensure entities don't already exist (which results in quadratic runtime). A single source of truth gives us constant-time inserts. This does mean that we cannot directly spawn populated `Children` components (or directly add or remove entities from those components). I personally think this is a worthwhile tradeoff, both because it makes the performance much better _and_ because it means theres exactly one way to do things (which is a philosophy we try to employ for Bevy APIs). As an aside: treating both sides of the relationship as "equivalent source of truth relations" does enable building simple and flexible many-to-many relationships. But this introduces an _inherent_ need to scan (or hash) to protect against duplicates. [`evergreen_relations`](https://github.com/EvergreenNest/evergreen_relations) has a very nice implementation of the "symmetrical many-to-many" approach. Unfortunately I think the performance issues inherent to that approach make it a poor choice for Bevy's default relationship system. ## Followup Work * Discuss renaming `Parent` to `ChildOf`. I refrained from doing that in this PR to keep the diff reasonable, but I'm personally biased toward this change (and using that naming pattern generally for relationships). * [Improved spawning ergonomics](https://github.com/bevyengine/bevy/discussions/16920) * Consider adding relationship observers/triggers for "relationship targets" whenever a source is added or removed. This would replace the current "hierarchy events" system, which is unused upstream but may have existing users downstream. I think triggers are the better fit for this than a buffered event queue, and would prefer not to add that back. * Fragmenting relations: My current idea hinges on the introduction of "value components" (aka: components whose type _and_ value determines their ComponentId, via something like Hashing / PartialEq). By labeling a Relationship component such as `ChildOf(Entity)` as a "value component", `ChildOf(e1)` and `ChildOf(e2)` would be considered "different components". This makes the transition between fragmenting and non-fragmenting a single flag, and everything else continues to work as expected. * Many-to-many support * Non-fragmenting: We can expand Relationship to be a list of entities instead of a single entity. I have largely already written the code for this. * Fragmenting: With the "value component" impl mentioned above, we get many-to-many support "for free", as it would allow inserting multiple copies of a Relationship component with different target entities. Fixes #3742 (If this PR is merged, I think we should open more targeted followup issues for the work above, with a fresh tracking issue free of the large amount of less-directed historical context) Fixes #17301 Fixes #12235 Fixes #15299 Fixes #15308 ## Migration Guide * Replace `ChildBuilder` with `ChildSpawnerCommands`. * Replace calls to `.set_parent(parent_id)` with `.insert(Parent(parent_id))`. * Replace calls to `.replace_children()` with `.remove::<Children>()` followed by `.add_children()`. Note that you'll need to manually despawn any children that are not carried over. * Replace calls to `.despawn_recursive()` with `.despawn()`. * Replace calls to `.despawn_descendants()` with `.despawn_related::<Children>()`. * If you have any calls to `.despawn()` which depend on the children being preserved, you'll need to remove the `Children` component first. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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a35811d088
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Add Immutable Component Support (#16372)
# Objective - Fixes #16208 ## Solution - Added an associated type to `Component`, `Mutability`, which flags whether a component is mutable, or immutable. If `Mutability= Mutable`, the component is mutable. If `Mutability= Immutable`, the component is immutable. - Updated `derive_component` to default to mutable unless an `#[component(immutable)]` attribute is added. - Updated `ReflectComponent` to check if a component is mutable and, if not, panic when attempting to mutate. ## Testing - CI - `immutable_components` example. --- ## Showcase Users can now mark a component as `#[component(immutable)]` to prevent safe mutation of a component while it is attached to an entity: ```rust #[derive(Component)] #[component(immutable)] struct Foo { // ... } ``` This prevents creating an exclusive reference to the component while it is attached to an entity. This is particularly powerful when combined with component hooks, as you can now fully track a component's value, ensuring whatever invariants you desire are upheld. Before this would be done my making a component private, and manually creating a `QueryData` implementation which only permitted read access. <details> <summary>Using immutable components as an index</summary> ```rust /// This is an example of a component like [`Name`](bevy::prelude::Name), but immutable. #[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Component)] #[component( immutable, on_insert = on_insert_name, on_replace = on_replace_name, )] pub struct Name(pub &'static str); /// This index allows for O(1) lookups of an [`Entity`] by its [`Name`]. #[derive(Resource, Default)] struct NameIndex { name_to_entity: HashMap<Name, Entity>, } impl NameIndex { fn get_entity(&self, name: &'static str) -> Option<Entity> { self.name_to_entity.get(&Name(name)).copied() } } fn on_insert_name(mut world: DeferredWorld<'_>, entity: Entity, _component: ComponentId) { let Some(&name) = world.entity(entity).get::<Name>() else { unreachable!() }; let Some(mut index) = world.get_resource_mut::<NameIndex>() else { return; }; index.name_to_entity.insert(name, entity); } fn on_replace_name(mut world: DeferredWorld<'_>, entity: Entity, _component: ComponentId) { let Some(&name) = world.entity(entity).get::<Name>() else { unreachable!() }; let Some(mut index) = world.get_resource_mut::<NameIndex>() else { return; }; index.name_to_entity.remove(&name); } // Setup our name index world.init_resource::<NameIndex>(); // Spawn some entities! let alyssa = world.spawn(Name("Alyssa")).id(); let javier = world.spawn(Name("Javier")).id(); // Check our index let index = world.resource::<NameIndex>(); assert_eq!(index.get_entity("Alyssa"), Some(alyssa)); assert_eq!(index.get_entity("Javier"), Some(javier)); // Changing the name of an entity is also fully capture by our index world.entity_mut(javier).insert(Name("Steven")); // Javier changed their name to Steven let steven = javier; // Check our index let index = world.resource::<NameIndex>(); assert_eq!(index.get_entity("Javier"), None); assert_eq!(index.get_entity("Steven"), Some(steven)); ``` </details> Additionally, users can use `Component<Mutability = ...>` in trait bounds to enforce that a component _is_ mutable or _is_ immutable. When using `Component` as a trait bound without specifying `Mutability`, any component is applicable. However, methods which only work on mutable or immutable components are unavailable, since the compiler must be pessimistic about the type. ## Migration Guide - When implementing `Component` manually, you must now provide a type for `Mutability`. The type `Mutable` provides equivalent behaviour to earlier versions of `Component`: ```rust impl Component for Foo { type Mutability = Mutable; // ... } ``` - When working with generic components, you may need to specify that your generic parameter implements `Component<Mutability = Mutable>` rather than `Component` if you require mutable access to said component. - The entity entry API has had to have some changes made to minimise friction when working with immutable components. Methods which previously returned a `Mut<T>` will now typically return an `OccupiedEntry<T>` instead, requiring you to add an `into_mut()` to get the `Mut<T>` item again. ## Draft Release Notes Components can now be made immutable while stored within the ECS. Components are the fundamental unit of data within an ECS, and Bevy provides a number of ways to work with them that align with Rust's rules around ownership and borrowing. One part of this is hooks, which allow for defining custom behavior at key points in a component's lifecycle, such as addition and removal. However, there is currently no way to respond to _mutation_ of a component using hooks. The reasons for this are quite technical, but to summarize, their addition poses a significant challenge to Bevy's core promises around performance. Without mutation hooks, it's relatively trivial to modify a component in such a way that breaks invariants it intends to uphold. For example, you can use `core::mem::swap` to swap the components of two entities, bypassing the insertion and removal hooks. This means the only way to react to this modification is via change detection in a system, which then begs the question of what happens _between_ that alteration and the next run of that system? Alternatively, you could make your component private to prevent mutation, but now you need to provide commands and a custom `QueryData` implementation to allow users to interact with your component at all. Immutable components solve this problem by preventing the creation of an exclusive reference to the component entirely. Without an exclusive reference, the only way to modify an immutable component is via removal or replacement, which is fully captured by component hooks. To make a component immutable, simply add `#[component(immutable)]`: ```rust #[derive(Component)] #[component(immutable)] struct Foo { // ... } ``` When implementing `Component` manually, there is an associated type `Mutability` which controls this behavior: ```rust impl Component for Foo { type Mutability = Mutable; // ... } ``` Note that this means when working with generic components, you may need to specify that a component is mutable to gain access to certain methods: ```rust // Before fn bar<C: Component>() { // ... } // After fn bar<C: Component<Mutability = Mutable>>() { // ... } ``` With this new tool, creating index components, or caching data on an entity should be more user friendly, allowing libraries to provide APIs relying on components and hooks to uphold their invariants. ## Notes - ~~I've done my best to implement this feature, but I'm not happy with how reflection has turned out. If any reflection SMEs know a way to improve this situation I'd greatly appreciate it.~~ There is an outstanding issue around the fallibility of mutable methods on `ReflectComponent`, but the DX is largely unchanged from `main` now. - I've attempted to prevent all safe mutable access to a component that does not implement `Component<Mutability = Mutable>`, but there may still be some methods I have missed. Please indicate so and I will address them, as they are bugs. - Unsafe is an escape hatch I am _not_ attempting to prevent. Whatever you do with unsafe is between you and your compiler. - I am marking this PR as ready, but I suspect it will undergo fairly major revisions based on SME feedback. - I've marked this PR as _Uncontroversial_ based on the feature, not the implementation. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com> Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com> Co-authored-by: Nuutti Kotivuori <naked@iki.fi> |
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c32e0b9ec2
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Allow registering of resources via ReflectResource / ReflectComponent (#15496)
# Objective - Resolves #15453 ## Solution - Added new `World::resource_id` and `World::register_resource` methods to support this feature - Added new `ReflectResource::register_resource` method, and new pointer to this new function - Added new `ReflectComponent::register_component` ## Testing - Tested this locally, but couldn't test the entire crate locally, just this new feature, expect that CI will do the rest of the work. --- ## Showcase ```rs #[derive(Component, Reflect)] #[reflect(Component)] struct MyComp; let mut world = World::new(); let mut registry = TypeRegistration::of::<MyComp>(); registry.insert::<ReflectComponent>(FromType::<MyComp>::from_type()); let data = registry.data::<ReflectComponent>().unwrap(); // Its now possible to register the Component in the world this way let component_id = data.register_component(&mut world); // They will be the same assert_eq!(component_id, world.component_id::<MyComp>().unwrap()); ``` ```rs #[derive(Resource, Reflect)] #[reflect(Resource)] struct MyResource; let mut world = World::new(); let mut registry = TypeRegistration::of::<MyResource>(); registry.insert::<ReflectResource>(FromType::<MyResource>::from_type()); let data = registry.data::<ReflectResource>().unwrap(); // Same with resources let component_id = data.register_resource(&mut world); // They match assert_eq!(component_id, world.resource_id::<MyResource>().unwrap()); ``` |
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0ea46663b0
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Use map_unchanged in reflection instead of creating a Mut manually. (#14692)
# Objective The code to create `ReflectComponent` and `ReflectResource` instances manually constructs a `Mut<dyn Reflect>` by copying everything but `value`. That can be done more concisely and better respecting encapsulation by calling the `map_unchanged()` method. ## Solution Use `map_unchanged` instead of creating a `Mut` manually. --------- Co-authored-by: radiish <cb.setho@gmail.com> |
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6ab8767d3b
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reflect: implement the unique reflect rfc (#7207)
# Objective
- Implements the [Unique Reflect
RFC](https://github.com/nicopap/rfcs/blob/bevy-reflect-api/rfcs/56-better-reflect.md).
## Solution
- Implements the RFC.
- This implementation differs in some ways from the RFC:
- In the RFC, it was suggested `Reflect: Any` but `PartialReflect:
?Any`. During initial implementation I tried this, but we assume the
`PartialReflect: 'static` in a lot of places and the changes required
crept out of the scope of this PR.
- `PartialReflect::try_into_reflect` originally returned `Option<Box<dyn
Reflect>>` but i changed this to `Result<Box<dyn Reflect>, Box<dyn
PartialReflect>>` since the method takes by value and otherwise there
would be no way to recover the type. `as_full` and `as_full_mut` both
still return `Option<&(mut) dyn Reflect>`.
---
## Changelog
- Added `PartialReflect`.
- `Reflect` is now a subtrait of `PartialReflect`.
- Moved most methods on `Reflect` to the new `PartialReflect`.
- Added `PartialReflect::{as_partial_reflect, as_partial_reflect_mut,
into_partial_reflect}`.
- Added `PartialReflect::{try_as_reflect, try_as_reflect_mut,
try_into_reflect}`.
- Added `<dyn PartialReflect>::{try_downcast_ref, try_downcast_mut,
try_downcast, try_take}` supplementing the methods on `dyn Reflect`.
## Migration Guide
- Most instances of `dyn Reflect` should be changed to `dyn
PartialReflect` which is less restrictive, however trait bounds should
generally stay as `T: Reflect`.
- The new `PartialReflect::{as_partial_reflect, as_partial_reflect_mut,
into_partial_reflect, try_as_reflect, try_as_reflect_mut,
try_into_reflect}` methods as well as `Reflect::{as_reflect,
as_reflect_mut, into_reflect}` will need to be implemented for manual
implementors of `Reflect`.
## Future Work
- This PR is designed to be followed up by another "Unique Reflect Phase
2" that addresses the following points:
- Investigate making serialization revolve around `Reflect` instead of
`PartialReflect`.
- [Remove the `try_*` methods on `dyn PartialReflect` since they are
stop
gaps](https://github.com/bevyengine/bevy/pull/7207#discussion_r1083476050).
- Investigate usages like `ReflectComponent`. In the places they
currently use `PartialReflect`, should they be changed to use `Reflect`?
- Merging this opens the door to lots of reflection features we haven't
been able to implement.
- We could re-add [the `Reflectable`
trait](
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9575b20d31
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Track source location in change detection (#14034)
# Objective - Make it possible to know *what* changed your component or resource. - Common need when debugging, when you want to know the last code location that mutated a value in the ECS. - This feature would be very useful for the editor alongside system stepping. ## Solution - Adds the caller location to column data. - Mutations now `track_caller` all the way up to the public API. - Commands that invoke these functions immediately call `Location::caller`, and pass this into the functions, instead of the functions themselves attempting to get the caller. This would not work for commands which are deferred, as the commands are executed by the scheduler, not the user's code. ## Testing - The `component_change_detection` example now shows where the component was mutated: ``` 2024-07-28T06:57:48.946022Z INFO component_change_detection: Entity { index: 1, generation: 1 }: New value: MyComponent(0.0) 2024-07-28T06:57:49.004371Z INFO component_change_detection: Entity { index: 1, generation: 1 }: New value: MyComponent(1.0) 2024-07-28T06:57:49.012738Z WARN component_change_detection: Change detected! -> value: Ref(MyComponent(1.0)) -> added: false -> changed: true -> changed by: examples/ecs/component_change_detection.rs:36:23 ``` - It's also possible to inspect change location from a debugger: <img width="608" alt="image" src="https://github.com/user-attachments/assets/c90ecc7a-0462-457a-80ae-42e7f5d346b4"> --- ## Changelog - Added source locations to ECS change detection behind the `track_change_detection` flag. ## Migration Guide - Added `changed_by` field to many internal ECS functions used with change detection when the `track_change_detection` feature flag is enabled. Use Location::caller() to provide the source of the function call. --------- Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com> Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com> |
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05288ffa32
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Generalize component reflection to operate on FilteredEntityRef and FilteredEntityMut , not EntityRef and EntityMut . (#13549)
Currently, either an `EntityRef` or `EntityMut` is required in order to reflect a component on an entity. This can, however, be generalized to `FilteredEntityRef` and `FilteredEntityMut`, which are versions of `EntityRef` and `EntityMut` that restrict the components that can be accessed. This is useful because dynamic queries yield `FilteredEntityRef` and `FilteredEntityMut` rows when iterated over. This commit changes `ReflectComponent::contains()`, `ReflectComponent::reflect()`, and `ReflectComponent::reflect_mut()` to take an `Into<FilteredEntityRef>` (in the case of `contains()` and `reflect()`) and `Into<FilteredEntityMut>` (in the case of `reflect_mut()`). Fortunately, `EntityRef` and `EntityMut` already implement the corresponding trait, so nothing else has to be done to the public API. Note that in order to implement `ReflectComponent::reflect_mut()` properly, an additional method `FilteredEntityMut::into_mut()` was required, to match the one on `EntityMut`. I ran into this when attempting to implement `QUERY` in the Bevy Remote Protocol when trying to iterate over rows of dynamic queries and fetch the associated components without unsafe code. There were other potential ways to work around this problem, but they required either reimplementing the query logic myself instead of using regular Bevy queries or storing entity IDs and then issuing another query to fetch the associated `EntityRef`. Both of these seemed worse than just improving the `reflect()` function. ## Migration Guide * `ReflectComponent::contains`, `ReflectComponent::reflect`, and `ReflectComponent::reflect_mut` now take `FilteredEntityRef` (in the case of `contains()` and `reflect()`) and `FilteredEntityMut` (in the case of `reflect_mut()`) parameters. `FilteredEntityRef` and `FilteredEntityMut` have very similar APIs to `EntityRef` and `EntityMut` respectively, but optionally restrict the components that can be accessed. |
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d9b69731de
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Make from_reflect_or_world also try ReflectDefault and improve some comments and panic messages (#12499)
# Objective - `from_reflect_or_world` is an internal utilty used in the implementations of `ReflectComponent` and `ReflectBundle` to create a `T` given a `&dyn Reflect` by trying to use `FromReflect`, and if that fails it falls back to `ReflectFromWorld` - reflecting `FromWorld` is not intuitive though: often it is implicitly implemented by deriving `Default` so people might not even be aware of it. - the panic messages mentioning `ReflectFromWorld` are not directly correlated to what the user would have to do (reflect `FromWorld`) ## Solution - Also check for `ReflectDefault` in addition to `ReflectFromWorld`. - Change the panic messages to mention the reflected trait rather than the `Reflect*` types. --- ## Changelog - `ReflectComponent` and `ReflectBundle` no longer require `T: FromReflect` but instead only `T: Reflect`. - `ReflectComponent` and `ReflectBundle` will also work with types that only reflected `Default` and not `FromWorld`. ## Migration Guide - `ReflectBundle::insert` now requires an additional `&TypeRegistry` parameter. |
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74f52076a3
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Make some ReflectComponent /ReflectBundle methods work with EntityMut too (#12895)
# Objective - Make `ReflectComponent::apply`, `ReflectComponent::reflect_mut` and `ReflectBundle::apply` work with `EntityMut` too (currently they only work with the more restricting `EntityWorldMut`); - Note: support for the `Filtered*` variants has been left out since the conversion in that case is more expensive. Let me know if I should add support for them too. ## Solution - Make `ReflectComponent::apply`, `ReflectComponent::reflect_mut` and `ReflectBundle::apply` take an `impl Into<EntityMut<'a>>`; - Make the corresponding `*Fns` function pointers take a `EntityMut`. --- ## Changelog - `ReflectComponent::apply`, `ReflectComponent::reflect_mut` and `ReflectBundle::apply` now accept `EntityMut` as well ## Migration Guide - `ReflectComponentFns`'s `apply` and `reflect_mut` fields now take `EntityMut` instead of `&mut EntityWorldMut` - `ReflectBundleFns`'s `apply` field now takes `EntityMut` instead of `&mut EntityWorldMut` |
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309c3876bf
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Replace FromWorld requirement on ReflectResource and reflect Resource for State<S> (#12136)
# Objective - In #9623 I forgot to change the `FromWorld` requirement for `ReflectResource`, fix that; - Fix #12129 ## Solution - Use the same approach as in #9623 to try using `FromReflect` and falling back to the `ReflectFromWorld` contained in the `TypeRegistry` provided - Just reflect `Resource` on `State<S>` since now that's possible without introducing new bounds. --- ## Changelog - `ReflectResource`'s `FromType<T>` implementation no longer requires `T: FromWorld`, but instead now requires `FromReflect`. - `ReflectResource::insert`, `ReflectResource::apply_or_insert` and `ReflectResource::copy` now take an extra `&TypeRegistry` parameter. ## Migration Guide - Users of `#[reflect(Resource)]` will need to also implement/derive `FromReflect` (should already be the default). - Users of `#[reflect(Resource)]` may now want to also add `FromWorld` to the list of reflected traits in case their `FromReflect` implementation may fail. - Users of `ReflectResource` will now need to pass a `&TypeRegistry` to its `insert`, `apply_or_insert` and `copy` methods. |
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33c7a2251e
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bevy_ecs address trivial cases of unsafe_op_in_unsafe_fn (#11861)
# Objective - Part of #11590 - Fix `unsafe_op_in_unsafe_fn` for trivial cases in bevy_ecs ## Solution Fix `unsafe_op_in_unsafe_fn` in bevy_ecs for trivial cases, i.e., add an `unsafe` block when the safety comment already exists or add a comment like "The invariants are uphold by the caller". --------- Co-authored-by: James Liu <contact@jamessliu.com> |
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eff96e20a0
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Add ReflectFromWorld and replace the FromWorld requirement on ReflectComponent and ReflectBundle with FromReflect (#9623)
# Objective - `FromType<T>` for `ReflectComponent` and `ReflectBundle` currently require `T: FromWorld` for two reasons: - they include a `from_world` method; - they create dummy `T`s using `FromWorld` and then `apply` a `&dyn Reflect` to it to simulate `FromReflect`. - However `FromWorld`/`Default` may be difficult/weird/impractical to implement, while `FromReflect` is easier and also more natural for the job. - See also https://discord.com/channels/691052431525675048/1146022009554337792 ## Solution - Split `from_world` from `ReflectComponent` and `ReflectBundle` into its own `ReflectFromWorld` struct. - Replace the requirement on `FromWorld` in `ReflectComponent` and `ReflectBundle` with `FromReflect` --- ## Changelog - `ReflectComponent` and `ReflectBundle` no longer offer a `from_world` method. - `ReflectComponent` and `ReflectBundle`'s `FromType<T>` implementation no longer requires `T: FromWorld`, but now requires `FromReflect`. - `ReflectComponent::insert`, `ReflectComponent::apply_or_insert` and `ReflectComponent::copy` now take an extra `&TypeRegistry` parameter. - There is now a new `ReflectFromWorld` struct. ## Migration Guide - Existing uses of `ReflectComponent::from_world` and `ReflectBundle::from_world` will have to be changed to `ReflectFromWorld::from_world`. - Users of `#[reflect(Component)]` and `#[reflect(Bundle)]` will need to also implement/derive `FromReflect`. - Users of `#[reflect(Component)]` and `#[reflect(Bundle)]` may now want to also add `FromWorld` to the list of reflected traits in case their `FromReflect` implementation may fail. - Users of `ReflectComponent` will now need to pass a `&TypeRegistry` to its `insert`, `apply_or_insert` and `copy` methods. |
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189ceaf0d3
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Replace or document ignored doctests (#11040)
# Objective There are a lot of doctests that are `ignore`d for no documented reason. And that should be fixed. ## Solution I searched the bevy repo with the regex ` ```[a-z,]*ignore ` in order to find all `ignore`d doctests. For each one of the `ignore`d doctests, I did the following steps: 1. Attempt to remove the `ignored` attribute while still passing the test. I did this by adding hidden dummy structs and imports. 2. If step 1 doesn't work, attempt to replace the `ignored` attribute with the `no_run` attribute while still passing the test. 3. If step 2 doesn't work, keep the `ignored` attribute but add documentation for why the `ignored` attribute was added. --------- Co-authored-by: François <mockersf@gmail.com> |
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fd308571c4
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Remove unnecessary path prefixes (#10749)
# Objective - Shorten paths by removing unnecessary prefixes ## Solution - Remove the prefixes from many paths which do not need them. Finding the paths was done automatically using built-in refactoring tools in Jetbrains RustRover. |
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ae95ba5278
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Fix typos. (#9922)
# Objective - Have docs with fewer typos.1 ## Solution - Fix typos as they are found. |
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bc8bf34818
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Allow disjoint mutable world access via EntityMut (#9419)
# Objective Fix #4278 Fix #5504 Fix #9422 Provide safe ways to borrow an entire entity, while allowing disjoint mutable access. `EntityRef` and `EntityMut` are not suitable for this, since they provide access to the entire world -- they are just helper types for working with `&World`/`&mut World`. This has potential uses for reflection and serialization ## Solution Remove `EntityRef::world`, which allows it to soundly be used within queries. `EntityMut` no longer supports structural world mutations, which allows multiple instances of it to exist for different entities at once. Structural world mutations are performed using the new type `EntityWorldMut`. ```rust fn disjoint_system( q2: Query<&mut A>, q1: Query<EntityMut, Without<A>>, ) { ... } let [entity1, entity2] = world.many_entities_mut([id1, id2]); *entity1.get_mut::<T>().unwrap() = *entity2.get().unwrap(); for entity in world.iter_entities_mut() { ... } ``` --- ## Changelog - Removed `EntityRef::world`, to fix a soundness issue with queries. + Removed the ability to structurally mutate the world using `EntityMut`, which allows it to be used in queries. + Added `EntityWorldMut`, which is used to perform structural mutations that are no longer allowed using `EntityMut`. ## Migration Guide **Note for maintainers: ensure that the guide for #9604 is updated accordingly.** Removed the method `EntityRef::world`, to fix a soundness issue with queries. If you need access to `&World` while using an `EntityRef`, consider passing the world as a separate parameter. `EntityMut` can no longer perform 'structural' world mutations, such as adding or removing components, or despawning the entity. Additionally, `EntityMut::world`, `EntityMut::world_mut` , and `EntityMut::world_scope` have been removed. Instead, use the newly-added type `EntityWorldMut`, which is a helper type for working with `&mut World`. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
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28e9c522f7
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Make function pointers of ecs Reflect* public (#8687)
Repetitively fetching ReflectResource and ReflectComponent from the TypeRegistry is costly. We want to access the underlying `fn`s. to do so, we expose the `ReflectResourceFns` and `ReflectComponentFns` stored in ReflectResource and ReflectComponent. --- ## Changelog - Add the `fn_pointers` methods to `ReflectResource` and `ReflectComponent` returning the underlying `ReflectResourceFns` and `ReflectComponentFns` |
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08962f1e50
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Split the bevy_ecs reflect.rs module (#8834)
# Objective - Cleanup the `reflect.rs` file in `bevy_ecs`, it's very large and can get difficult to navigate ## Solution - Split the file into 3 modules, re-export the types in the `reflect/mod.rs` to keep a perfectly identical API. - Add **internal** architecture doc explaining how `ReflectComponent` works. Note that this doc is internal only, since `component.rs` is not exposed publicly. ### Tips to reviewers To review this change properly, you need to compare it to the previous version of `reflect.rs`. The diff from this PR does not help at all! What you will need to do is compare `reflect.rs` individually with each newly created file. Here is how I did it: - Adding my fork as remote `git remote add nicopap https://github.com/nicopap/bevy.git` - Checkout out the branch `git checkout nicopap/split_ecs_reflect` - Checkout the old `reflect.rs` by running `git checkout HEAD~1 -- crates/bevy_ecs/src/reflect.rs` - Compare the old with the new with `git diff --no-index crates/bevy_ecs/src/reflect.rs crates/bevy_ecs/src/reflect/component.rs` You could also concatenate everything into a single file and compare against it: - `cat crates/bevy_ecs/src/reflect/{component,resource,map_entities,mod}.rs > new_reflect.rs` - `git diff --no-index crates/bevy_ecs/src/reflect.rs new_reflect.rs` |