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								 Carter Anderson | d76b2b032e | entity uniforms kind of work in the new render graph but only the last entity because they all use the same buffer | 2020-01-26 21:44:01 -08:00 |  | 
			
				
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								 Carter Anderson | b0df491559 | make legacy rendergraph optional (and off by default) | 2020-01-19 12:43:18 -08:00 |  | 
			
				
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								 Carter Anderson | 3783deed07 | rename object3d to mesh | 2020-01-19 02:10:29 -08:00 |  | 
			
				
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								 Carter Anderson | ec4ca5559f | EntityArchetype proc macro | 2020-01-19 02:02:12 -08:00 |  | 
			
				
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								 Carter Anderson | e0753c8ace | entity archetypes (for organization and compile time speedups) | 2020-01-18 15:36:24 -08:00 |  |