# Objective
`bevy_input_focus` needs some love before we ship it to users. There's a
few missing helper methods, the docs could be improved, and `AutoFocus`
should be more generally available.
## Solution
The changes here are broken down by commit, and should generally be
uncontroversial. The ones to focus on during review are:
- Make navigate take a & InputFocus argument: this makes the intended
pattern clearer to users
- Remove TabGroup requirement from `AutoFocus`: I want auto-focusing
even with gamepad-style focus navigation!
- Handle case where tab group is None more gracefully: I think we can
try harder to provide something usable, and shouldn't just fail to
navigate
## Testing
The `tab_navigation` example continues to work.
# Objective
The new `bevy_input_focus` crates has a tool to bubble input events up
the entity hierarchy, ending with the window, based on the currently
focused entity. Right now though, this only works for keyboard events!
Both `bevy_ui` buttons and `bevy_egui` should hook into this system
(primarily for contextual hotkeys), and we would like to drive
`leafwing_input_manager` via these events, to help resolve longstanding
pain around "absorbing" / "consuming" inputs based on focus. In order to
make that work properly though, we need gamepad support!
## Solution
The logic backing this has been changed to be generic for any cloneable
event types, and the machinery to make use of this externally has been
made `pub`.
Within the engine itself, I've added support for gamepad button and
scroll events, but nothing else. Mouse button / touch bubbling is
handled via bevy_picking, and mouse / gamepad motion doesn't really make
sense to bubble.
## Testing
The `tab_navigation` example continues to work, and CI is green.
## Future Work
I would like to add more complex UI examples to stress test this, but
not here please.
We should take advantage of the bubbled mouse scrolling when defining
scrolled widgets.
# Objective
This PR continues the work of `bevy_input_focus` by adding a pluggable
tab navigation framework.
As part of this work, `FocusKeyboardEvent` now propagates to the window
after exhausting all ancestors.
## Testing
Unit tests and manual tests.
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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>