Carter Anderson
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75429f4639
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render: use left-handed coordinate system and y-up
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2020-06-24 15:29:10 -07:00 |
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Carter Anderson
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4ba2f72572
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render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
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2020-06-24 11:35:01 -07:00 |
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Carter Anderson
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3ee8aa8b0f
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camera: make camera transform in world coordinates instead of the inverse
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2020-06-23 19:18:32 -07:00 |
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Carter Anderson
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41dc8a5967
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render: add front-to-back drawing
MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities
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2020-06-23 16:52:50 -07:00 |
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Carter Anderson
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ca8625c407
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render: ActiveCameras resource and system
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2020-06-23 15:58:06 -07:00 |
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Carter Anderson
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2f5f6e017a
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render: intitial VisibleEntities component and sort system
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2020-06-22 17:55:48 -07:00 |
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Carter Anderson
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06b2b06e9d
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camera: update cameras when windows are created
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2020-06-22 13:21:39 -07:00 |
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Carter Anderson
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2705e5cbb4
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add texture atlases
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2020-06-06 00:12:38 -07:00 |
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Carter Anderson
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db6a365b13
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saner orthographic projection
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2020-06-04 17:09:24 -07:00 |
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Carter Anderson
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ab31bf9d9e
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impl Default for EventReader
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2020-06-03 23:53:00 -07:00 |
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Carter Anderson
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6eea96366d
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cargo fmt
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2020-06-03 20:08:20 -07:00 |
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Carter Anderson
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6e76296ce0
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sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement
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2020-05-30 12:31:04 -07:00 |
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