Carter Anderson
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4d92ef0119
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zero copy uniform bytes
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2020-03-14 18:32:33 -07:00 |
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Carter Anderson
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56e79d5225
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reorganize texture and mesh
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2020-03-14 12:56:37 -07:00 |
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Carter Anderson
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aa09e93980
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reorganize render modules
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2020-03-09 23:08:09 -07:00 |
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Carter Anderson
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1a4bd98434
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more texture work
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2020-02-23 23:41:48 -08:00 |
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Carter Anderson
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7eb99f3eb5
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finish uniform names refactor
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2020-02-22 15:01:11 -08:00 |
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Carter Anderson
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ba1f48f743
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start working out field bind type info
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2020-02-22 12:42:40 -08:00 |
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Carter Anderson
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65284fcacb
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more work on texture bindings
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2020-02-21 00:15:24 -08:00 |
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Carter Anderson
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fb61204d53
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start working out how AsUNiforms works with textures
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2020-02-20 21:52:45 -08:00 |
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Carter Anderson
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2f1a0cb4a4
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macros are now fully screaming snake
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2020-02-18 22:59:33 -08:00 |
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Carter Anderson
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8a10c06ad5
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add texture to frag shader. fix weird macro name collision bug
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2020-02-18 20:26:02 -08:00 |
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Carter Anderson
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a1b9e3a7a5
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add shader_def to albedo ColorSource and auto import trait in macro
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2020-02-18 19:08:17 -08:00 |
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Carter Anderson
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ad7acb111a
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fix custom_shader example
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2020-02-17 20:23:00 -08:00 |
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Carter Anderson
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6cf981c610
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use full path in macro references
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2020-02-17 19:53:48 -08:00 |
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Carter Anderson
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eedec80e89
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add shader def fields / proc macro
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2020-02-10 19:26:04 -08:00 |
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Carter Anderson
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4a12d16307
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add uniform field attribute
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2020-02-09 21:41:51 -08:00 |
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Carter Anderson
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5b48de96db
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Add Uniforms proc macro
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2020-02-09 18:04:18 -08:00 |
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Carter Anderson
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88ecc9ed43
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port ui over to new render graph
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2020-02-07 22:42:30 -08:00 |
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Carter Anderson
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9e0d29d27e
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prep flat pipeline
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2020-01-21 03:15:28 -08:00 |
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Carter Anderson
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129a9747bb
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add dynamic plugin loading
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2020-01-20 20:10:40 -08:00 |
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Carter Anderson
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ec4ca5559f
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EntityArchetype proc macro
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2020-01-19 02:02:12 -08:00 |
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