Commit Graph

4 Commits

Author SHA1 Message Date
s-puig
ba09f35474
Fix UI texture atlas with offset (#13620)
# Objective

- Fixes #11219 

## Solution

- Scaling calculations use texture dimensions instead of layout
dimensions.

## Testing

- Did you test these changes? If so, how?

All UI examples look fine.

- How can other people (reviewers) test your changes? Is there anything
specific they need to know?

Example in #11219

## Migration Guide

```diff
let ui_node = ExtractedUiNode {
                    stack_index,
                    transform,
                    color,
                    rect,
                    image,
-                   atlas_size: Some(atlas_size * scale_factor),      
+                   atlas_scaling: Some(Vec2::splat(scale_factor)),
                    clip,
                    flip_x,
                    flip_y,
                    camera_entity,
                    border,
                    border_radius,
                    node_type,
                },
```

```diff
let computed_slices = ComputedTextureSlices {
    slices,
-    image_size,
}
```
2024-07-30 15:31:58 +00:00
Rob Parrett
c8d8ea6d4f
Fix border color in ui_texture_slice and ui_texture_atlas_slice examples. (#14121)
# Objective

Fixes #14120

`ui_texture_slice` and `ui_texture_atlas_slice` were working as
intended, so undo the changes.

## Solution

Partially revert https://github.com/bevyengine/bevy/pull/14115 for
`ui_texture_slice` and `ui_texture_atlas_slice`.

## Testing

Ran those two examples, confirmed the border color is the thing that
changes when buttons are hovered.
2024-07-03 13:51:44 +00:00
François Mockers
160bcc787c
fix remaining issues with background color in examples (#14115)
# Objective

- Fixes #14097

## Solution

- Switching the uses of `UiImage` in examples to `BackgroundColor` when
needed
2024-07-03 01:13:55 +00:00
Félix Lescaudey de Maneville
fc202f2e3d
Slicing support for texture atlas (#12059)
# Objective

Follow up to #11600 and #10588 
https://github.com/bevyengine/bevy/issues/11944 made clear that some
people want to use slicing with texture atlases

## Changelog

* Added support for `TextureAtlas` slicing and tiling.
`SpriteSheetBundle` and `AtlasImageBundle` can now use `ImageScaleMode`
* Added new `ui_texture_atlas_slice` example using a texture sheet

<img width="798" alt="Screenshot 2024-02-23 at 11 58 35"
src="https://github.com/bevyengine/bevy/assets/26703856/47a8b764-127c-4a06-893f-181703777501">

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Pablo Reinhardt <126117294+pablo-lua@users.noreply.github.com>
2024-03-05 16:05:39 +00:00