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								 Carter Anderson | 1ef4fbf005 | ui: rework so Nodes now use transforms and z-sort happens | 2020-06-25 10:13:00 -07:00 |  | 
			
				
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								 Carter Anderson | 75429f4639 | render: use left-handed coordinate system and y-up | 2020-06-24 15:29:10 -07:00 |  | 
			
				
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								 Carter Anderson | 2b8fe144a8 | render: rename MainPassNode to PassNode there will be more than one and it is suitably generic | 2020-06-24 10:29:26 -07:00 |  | 
			
				
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								 Carter Anderson | 41dc8a5967 | render: add front-to-back drawing MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities | 2020-06-23 16:52:50 -07:00 |  | 
			
				
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								 Carter Anderson | ca8625c407 | render: ActiveCameras resource and system | 2020-06-23 15:58:06 -07:00 |  | 
			
				
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								 Carter Anderson | 3d07fbdc81 | render: "Immediate Mode" draw api This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible | 2020-06-09 23:16:48 -07:00 |  | 
			
				
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								 Carter Anderson | 1426208e2f | remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api | 2020-06-08 14:35:13 -07:00 |  | 
			
				
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								 Carter Anderson | 6e76296ce0 | sprite: create sprite crate. center 2d camera (split from ui camera). add 2d camera movement | 2020-05-30 12:31:04 -07:00 |  | 
			
				
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								 Carter Anderson | 71b3755633 | camera: split 2d and ui camera. remove resource_name mod | 2020-05-29 22:30:07 -07:00 |  | 
			
				
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								 Carter Anderson | fcc0a6303b | update mesh on gpu when it changes | 2020-05-16 00:21:04 -07:00 |  | 
			
				
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								 Carter Anderson | 2bcb8a2a41 | cargo fmt | 2020-05-13 18:05:18 -07:00 |  | 
			
				
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								 Carter Anderson | fb8f9e8636 | RenderGraph::add_node now requires a name | 2020-05-13 17:35:48 -07:00 |  | 
			
				
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								 Carter Anderson | 06f3a4efb9 | Use system fns for all setup code | 2020-05-13 17:31:56 -07:00 |  | 
			
				
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								 Carter Anderson | 70f122b92a | Rename AssetStorage to Assets | 2020-05-13 16:45:18 -07:00 |  | 
			
				
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								 Carter Anderson | 75614f5084 | Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering, | 2020-05-06 13:49:07 -07:00 |  | 
			
				
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								 Carter Anderson | af2a111801 | use ints instead of bytes for uuids | 2020-05-04 11:20:12 -07:00 |  | 
			
				
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								 Carter Anderson | 1056b79abf | ui textures | 2020-05-03 23:49:45 -07:00 |  | 
			
				
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								 Carter Anderson | d50313c285 | ui is back! | 2020-05-03 19:30:31 -07:00 |  | 
			
				
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								 Carter Anderson | dac9cac776 | ui render graph | 2020-05-03 12:35:07 -07:00 |  | 
			
				
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								 Carter Anderson | 87066cafd3 | move bevy crates to their own folder | 2020-04-24 17:57:20 -07:00 |  |