5d00ef4237
14 Commits
Author | SHA1 | Message | Date | |
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33afd38ee1
|
show these 'fully qualified paths' for bevy_remote's rpc (#16944)
# Objective
It is not obvious that one would know these:
```json
{
"id": 1,
"jsonrpc": "2.0",
"result": [
"bevy_animation::AnimationPlayer",
"bevy_animation::AnimationTarget",
"bevy_animation::graph::AnimationGraphHandle",
"bevy_animation::transition::AnimationTransitions",
"bevy_audio::audio::PlaybackSettings",
"bevy_audio::audio::SpatialListener",
"bevy_core_pipeline::bloom::settings::Bloom",
"bevy_core_pipeline::contrast_adaptive_sharpening::ContrastAdaptiveSharpening",
**... snipping for brevity ...**
"bevy_ui::ui_node::Node",
"bevy_ui::ui_node::Outline",
"bevy_ui::ui_node::ScrollPosition",
"bevy_ui::ui_node::TargetCamera",
"bevy_ui::ui_node::UiAntiAlias",
"bevy_ui::ui_node::ZIndex",
"bevy_ui::widget::button::Button",
"bevy_window::monitor::Monitor",
"bevy_window:🪟:PrimaryWindow",
"bevy_window:🪟:Window",
"bevy_winit::cursor::CursorIcon",
"server::Cube"
]
}
```
Especially if you for example, are reading the GH examples because:

If you for example expand these things, due to the number of places bevy
re-exports things you'll find it difficult to find the true path of
something.
i.e you'd probably be forgiven for writing a query (using the
`client.rs` example):
```sh
$ cargo run --example client -- bevy_pbr::mesh_material::MeshMaterial3d | jq
{
"error": {
"code": -23402,
"message": "Unknown component type: `bevy_pbr::mesh_material::MeshMaterial3d`"
},
"id": 1,
"jsonrpc": "2.0"
}
```
which is where
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cae2da3cee
|
BRP registry JSON schema endpoint (#16882)
# Objective Resolve #16745 ## Solution Provide a way to map `AppTypeRegistry` types into a JSON Schema that can be used in other applications. I took code from https://github.com/kaosat-dev/Blenvy as a starting point, cleaned up and adapter more for `bevy_remote` needs. Based on feedback and needs it could be improved, I could add some filtering options, etc. ## Testing - I was comparing results with the ones from code in `blenvy` - There is added unit test, could be added more - I was testing it in my game with this code: ```rust fn types_to_file(world: &mut World) { use bevy_remote::builtin_methods::export_registry_types; let Ok(Ok(types_schema)) = world.run_system_cached_with(export_registry_types, None) else { return; }; let registry_save_path = std::path::Path::new("assets").join("registry.json"); let writer = std::fs::File::create(registry_save_path).expect("should have created schema file"); serde_json::to_writer_pretty(writer, &types_schema).expect("Failed to save types to file"); } ``` It can be run by adding it at startup ```rust app.add_systems(Startup, types_to_file); ``` --------- Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com> |
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897ffad8af
|
BRP strict field in query (#16725)
# Objective - Allow skiping components that don't have ComponentId yet instead of failing `bevy/query` request. ## Solution - Describe the solution used to achieve the objective above. ## Testing My naive approach boils down to: - bevy/list to get list of all components. - bevy/query with empty components and has fields and a option that contains result of the bevy/list. Before that change I end up with bunch of `Component xxx isn't used in the world` because some of the components wasn't spawned at any moment yet in the game. Now it should work. ## Migration Guide - `BrpQueryParams` now has `strict` boolean field. It serfs as a flag to fail when encountering an invalid component rather than skipping it. Defaults to false. |
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854934c380
|
one shot system cleanup (#16516)
# Objective - Fixes #16497 - This is my first PR, so I'm still learning to contribute to the project ## Solution - Added struct `UnregisterSystemCached` and function `unregister_system_cached` - renamed `World::run_system_with_input` to `run_system_with` - reordered input parameters for `World::run_system_once_with` ## Testing - Added a crude test which registers a system via `World::register_system_cached`, and removes it via `Command::unregister_system_cached`. ## Migration Guide - Change all occurrences of `World::run_system_with_input` to `World::run_system_with`. - swap the order of input parameters for `World::run_system_once_with` such that the system comes before the input. --------- Co-authored-by: Paul Mattern <mail@paulmattern.dev> |
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9f04fc030b
|
Expose BRP system scheduling and add system set (#16400)
# Objective When adding custom BRP methods one might need to: - Run custom systems in the `RemoteLast` schedule. - Order those systems before/after request processing and cleanup. For example in `bevy_remote_inspector` we need a way to perform some preparation _before_ request processing. And to perform cleanup _between_ request processing and watcher cleanup. ## Solution - Make `RemoteLast` public - Add `RemoteSet` with `ProcessRequests` and `Cleanup` variants. |
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7fc8318b7f
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BRP System Ordering (#16198)
# Objective - Attempts to fix #16042 ## Solution - Added a new `RemoteSystem` `SystemSet` for the BRP systems. - Changed the schedule on which these systems run from `Update` to `Last`. ## Testing - I did not test these changes and would appreciate a hand in doing so. I assume it would be good to test that you can order against these systems easily now. --- ## Migration Guide - `process_remote_requests`, `process_ongoing_watching_requests` and `remove_closed_watching_requests` now run in the `Last` schedule. Make sure you use `RemoteSystem` `SystemSet` in case you need to order your systems against them. |
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26a5f7f9ca
|
Feature gate bevy_remote http transport. (#16019)
## Objective Be able to depend on the crate for the types without bringing in `smol-hyper` and other http dependencies. ## Solution Create a new `HTTP` feature that is enabled by default. |
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f1fbb668f9
|
Watching versions of bevy/get and bevy/list with HTTP SSE (#15608)
## Objective Add a way to stream BRP requests when the data changes. ## Solution #### BRP Side (reusable for other transports) Add a new method handler type that returns a optional value. This handler is run in update and if a value is returned it will be sent on the message channel. Custom watching handlers can be added with `RemotePlugin::with_watching_method`. #### HTTP Side If a request comes in with `+watch` in the method, it will respond with `text/event-stream` rather than a single response. ## Testing I tested with the podman HTTP client. This client has good support for SSE's if you want to test it too. ## Parts I want some opinions on - For separating watching methods I chose to add a `+watch` suffix to the end kind of like `content-type` headers. A get would be `bevy/get+watch`. - Should watching methods send an initial response with everything or only respond when a change happens? Currently the later is what happens. ## Future work - The `bevy/query` method would also benefit from this but that condition will be quite complex so I will leave that to later. --------- Co-authored-by: Zachary Harrold <zac@harrold.com.au> |
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453c0167b2
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Allow access a method handler (#15601)
# Objective - I'm building a streaming plugin for `bevy_remote` and accessing to builtin method will be very valuable ## Solution - Add a method to allow access a handler by method name. ## Testing - CI should pass |
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85dfd72631
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Include errors along side successful components in BRP bevy/get method (#15516)
## Objective I am using BRP for a web inspector. To get components from a entity is first do a `bevy/list` on the specific entity and then use the result in a `bevy/get` request. The problem with this is `bevy/list` returns all components even if they aren't reflect-able (which is what I expect) but when I then do a `bevy/get` request even if all bar one of the components are reflect-able the request will fail. ## Solution Update the `bevy/get` response to include a map of components like it did for successful request and a map of errors. This means if one or more components are not present on the entity or cannot be reflected it will not fail the entire request. I also only did `bevy/get` as I don't think any of the other methods would benefit from this. ## Testing I tested this with my inspector and with a http client and it worked as expected. --------- Co-authored-by: Pablo Reinhardt <126117294+pablo-lua@users.noreply.github.com> |
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60cf7ca025
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Refactor BRP to allow for 3rd-party transports (#15438)
## Objective Closes #15408 (somewhat) ## Solution - Moved the existing HTTP transport to its own module with its own plugin (`RemoteHttpPlugin`) (disabled on WASM) - Swapped out the `smol` crate for the smaller crates it re-exports to make it easier to keep out non-wasm code (HTTP transport needs `async-io` which can't build on WASM) - Added a new public `BrpSender` resource holding the matching sender for the `BrpReceiver`' (formally `BrpMailbox`). This allows other crates to send `BrpMessage`'s to the "mailbox". ## Testing TODO --------- Co-authored-by: Matty <weatherleymatthew@gmail.com> |
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d70595b667
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Add core and alloc over std Lints (#15281)
# Objective - Fixes #6370 - Closes #6581 ## Solution - Added the following lints to the workspace: - `std_instead_of_core` - `std_instead_of_alloc` - `alloc_instead_of_core` - Used `cargo +nightly fmt` with [item level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A) to split all `use` statements into single items. - Used `cargo clippy --workspace --all-targets --all-features --fix --allow-dirty` to _attempt_ to resolve the new linting issues, and intervened where the lint was unable to resolve the issue automatically (usually due to needing an `extern crate alloc;` statement in a crate root). - Manually removed certain uses of `std` where negative feature gating prevented `--all-features` from finding the offending uses. - Used `cargo +nightly fmt` with [crate level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A) to re-merge all `use` statements matching Bevy's previous styling. - Manually fixed cases where the `fmt` tool could not re-merge `use` statements due to conditional compilation attributes. ## Testing - Ran CI locally ## Migration Guide The MSRV is now 1.81. Please update to this version or higher. ## Notes - This is a _massive_ change to try and push through, which is why I've outlined the semi-automatic steps I used to create this PR, in case this fails and someone else tries again in the future. - Making this change has no impact on user code, but does mean Bevy contributors will be warned to use `core` and `alloc` instead of `std` where possible. - This lint is a critical first step towards investigating `no_std` options for Bevy. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com> |
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efda7f3f9c
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Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
Takes the first two commits from #15375 and adds suggestions from this comment: https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300 See #15375 for more reasoning/motivation. ## Rebasing (rerunning) ```rust git switch simpler-lint-fixes git reset --hard main cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "rustfmt" cargo clippy --workspace --all-targets --all-features --fix cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "clippy" git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887 ``` |
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89e98b208f
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Initial implementation of the Bevy Remote Protocol (Adopted) (#14880)
# Objective Adopted from #13563. The goal is to implement the Bevy Remote Protocol over HTTP/JSON, allowing the ECS to be interacted with remotely. ## Solution At a high level, there are really two separate things that have been undertaken here: 1. First, `RemotePlugin` has been created, which has the effect of embedding a [JSON-RPC](https://www.jsonrpc.org/specification) endpoint into a Bevy application. 2. Second, the [Bevy Remote Protocol verbs](https://gist.github.com/coreh/1baf6f255d7e86e4be29874d00137d1d#file-bevy-remote-protocol-md) (excluding `POLL`) have been implemented as remote methods for that JSON-RPC endpoint under a Bevy-exclusive namespace (e.g. `bevy/get`, `bevy/list`, etc.). To avoid some repetition, here is the crate-level documentation, which explains the request/response structure, built-in-methods, and custom method configuration: <details> <summary>Click to view crate-level docs</summary> ```rust //! An implementation of the Bevy Remote Protocol over HTTP and JSON, to allow //! for remote control of a Bevy app. //! //! Adding the [`RemotePlugin`] to your [`App`] causes Bevy to accept //! connections over HTTP (by default, on port 15702) while your app is running. //! These *remote clients* can inspect and alter the state of the //! entity-component system. Clients are expected to `POST` JSON requests to the //! root URL; see the `client` example for a trivial example of use. //! //! The Bevy Remote Protocol is based on the JSON-RPC 2.0 protocol. //! //! ## Request objects //! //! A typical client request might look like this: //! //! ```json //! { //! "method": "bevy/get", //! "id": 0, //! "params": { //! "entity": 4294967298, //! "components": [ //! "bevy_transform::components::transform::Transform" //! ] //! } //! } //! ``` //! //! The `id` and `method` fields are required. The `param` field may be omitted //! for certain methods: //! //! * `id` is arbitrary JSON data. The server completely ignores its contents, //! and the client may use it for any purpose. It will be copied via //! serialization and deserialization (so object property order, etc. can't be //! relied upon to be identical) and sent back to the client as part of the //! response. //! //! * `method` is a string that specifies one of the possible [`BrpRequest`] //! variants: `bevy/query`, `bevy/get`, `bevy/insert`, etc. It's case-sensitive. //! //! * `params` is parameter data specific to the request. //! //! For more information, see the documentation for [`BrpRequest`]. //! [`BrpRequest`] is serialized to JSON via `serde`, so [the `serde` //! documentation] may be useful to clarify the correspondence between the Rust //! structure and the JSON format. //! //! ## Response objects //! //! A response from the server to the client might look like this: //! //! ```json //! { //! "jsonrpc": "2.0", //! "id": 0, //! "result": { //! "bevy_transform::components::transform::Transform": { //! "rotation": { "x": 0.0, "y": 0.0, "z": 0.0, "w": 1.0 }, //! "scale": { "x": 1.0, "y": 1.0, "z": 1.0 }, //! "translation": { "x": 0.0, "y": 0.5, "z": 0.0 } //! } //! } //! } //! ``` //! //! The `id` field will always be present. The `result` field will be present if the //! request was successful. Otherwise, an `error` field will replace it. //! //! * `id` is the arbitrary JSON data that was sent as part of the request. It //! will be identical to the `id` data sent during the request, modulo //! serialization and deserialization. If there's an error reading the `id` field, //! it will be `null`. //! //! * `result` will be present if the request succeeded and will contain the response //! specific to the request. //! //! * `error` will be present if the request failed and will contain an error object //! with more information about the cause of failure. //! //! ## Error objects //! //! An error object might look like this: //! //! ```json //! { //! "code": -32602, //! "message": "Missing \"entity\" field" //! } //! ``` //! //! The `code` and `message` fields will always be present. There may also be a `data` field. //! //! * `code` is an integer representing the kind of an error that happened. Error codes documented //! in the [`error_codes`] module. //! //! * `message` is a short, one-sentence human-readable description of the error. //! //! * `data` is an optional field of arbitrary type containing additional information about the error. //! //! ## Built-in methods //! //! The Bevy Remote Protocol includes a number of built-in methods for accessing and modifying data //! in the ECS. Each of these methods uses the `bevy/` prefix, which is a namespace reserved for //! BRP built-in methods. //! //! ### bevy/get //! //! Retrieve the values of one or more components from an entity. //! //! `params`: //! - `entity`: The ID of the entity whose components will be fetched. //! - `components`: An array of fully-qualified type names of components to fetch. //! //! `result`: A map associating each type name to its value on the requested entity. //! //! ### bevy/query //! //! Perform a query over components in the ECS, returning all matching entities and their associated //! component values. //! //! All of the arrays that comprise this request are optional, and when they are not provided, they //! will be treated as if they were empty. //! //! `params`: //! `params`: //! - `data`: //! - `components` (optional): An array of fully-qualified type names of components to fetch. //! - `option` (optional): An array of fully-qualified type names of components to fetch optionally. //! - `has` (optional): An array of fully-qualified type names of components whose presence will be //! reported as boolean values. //! - `filter` (optional): //! - `with` (optional): An array of fully-qualified type names of components that must be present //! on entities in order for them to be included in results. //! - `without` (optional): An array of fully-qualified type names of components that must *not* be //! present on entities in order for them to be included in results. //! //! `result`: An array, each of which is an object containing: //! - `entity`: The ID of a query-matching entity. //! - `components`: A map associating each type name from `components`/`option` to its value on the matching //! entity if the component is present. //! - `has`: A map associating each type name from `has` to a boolean value indicating whether or not the //! entity has that component. If `has` was empty or omitted, this key will be omitted in the response. //! //! ### bevy/spawn //! //! Create a new entity with the provided components and return the resulting entity ID. //! //! `params`: //! - `components`: A map associating each component's fully-qualified type name with its value. //! //! `result`: //! - `entity`: The ID of the newly spawned entity. //! //! ### bevy/destroy //! //! Despawn the entity with the given ID. //! //! `params`: //! - `entity`: The ID of the entity to be despawned. //! //! `result`: null. //! //! ### bevy/remove //! //! Delete one or more components from an entity. //! //! `params`: //! - `entity`: The ID of the entity whose components should be removed. //! - `components`: An array of fully-qualified type names of components to be removed. //! //! `result`: null. //! //! ### bevy/insert //! //! Insert one or more components into an entity. //! //! `params`: //! - `entity`: The ID of the entity to insert components into. //! - `components`: A map associating each component's fully-qualified type name with its value. //! //! `result`: null. //! //! ### bevy/reparent //! //! Assign a new parent to one or more entities. //! //! `params`: //! - `entities`: An array of entity IDs of entities that will be made children of the `parent`. //! - `parent` (optional): The entity ID of the parent to which the child entities will be assigned. //! If excluded, the given entities will be removed from their parents. //! //! `result`: null. //! //! ### bevy/list //! //! List all registered components or all components present on an entity. //! //! When `params` is not provided, this lists all registered components. If `params` is provided, //! this lists only those components present on the provided entity. //! //! `params` (optional): //! - `entity`: The ID of the entity whose components will be listed. //! //! `result`: An array of fully-qualified type names of components. //! //! ## Custom methods //! //! In addition to the provided methods, the Bevy Remote Protocol can be extended to include custom //! methods. This is primarily done during the initialization of [`RemotePlugin`], although the //! methods may also be extended at runtime using the [`RemoteMethods`] resource. //! //! ### Example //! ```ignore //! fn main() { //! App::new() //! .add_plugins(DefaultPlugins) //! .add_plugins( //! // `default` adds all of the built-in methods, while `with_method` extends them //! RemotePlugin::default() //! .with_method("super_user/cool_method".to_owned(), path::to::my:🆒:handler) //! // ... more methods can be added by chaining `with_method` //! ) //! .add_systems( //! // ... standard application setup //! ) //! .run(); //! } //! ``` //! //! The handler is expected to be a system-convertible function which takes optional JSON parameters //! as input and returns a [`BrpResult`]. This means that it should have a type signature which looks //! something like this: //! ``` //! # use serde_json::Value; //! # use bevy_ecs::prelude::{In, World}; //! # use bevy_remote::BrpResult; //! fn handler(In(params): In<Option<Value>>, world: &mut World) -> BrpResult { //! todo!() //! } //! ``` //! //! Arbitrary system parameters can be used in conjunction with the optional `Value` input. The //! handler system will always run with exclusive `World` access. //! //! [the `serde` documentation]: https://serde.rs/ ``` </details> ### Message lifecycle At a high level, the lifecycle of client-server interactions is something like this: 1. The client sends one or more `BrpRequest`s. The deserialized version of that is just the Rust representation of a JSON-RPC request, and it looks like this: ```rust pub struct BrpRequest { /// The action to be performed. Parsing is deferred for the sake of error reporting. pub method: Option<Value>, /// Arbitrary data that will be returned verbatim to the client as part of /// the response. pub id: Option<Value>, /// The parameters, specific to each method. /// /// These are passed as the first argument to the method handler. /// Sometimes params can be omitted. pub params: Option<Value>, } ``` 2. These requests are accumulated in a mailbox resource (small lie but close enough). 3. Each update, the mailbox is drained by a system `process_remote_requests`, where each request is processed according to its `method`, which has an associated handler. Each handler is a Bevy system that runs with exclusive world access and returns a result; e.g.: ```rust pub fn process_remote_get_request(In(params): In<Option<Value>>, world: &World) -> BrpResult { // ... } ``` 4. The result (or an error) is reported back to the client. ## Testing This can be tested by using the `server` and `client` examples. The `client` example is not particularly exhaustive at the moment (it only creates barebones `bevy/query` requests) but is still informative. Other queries can be made using `curl` with the `server` example running. For example, to make a `bevy/list` request and list all registered components: ```bash curl -X POST -d '{ "jsonrpc": "2.0", "id": 1, "method": "bevy/list" }' 127.0.0.1:15702 | jq . ``` --- ## Future direction There were a couple comments on BRP versioning while this was in draft. I agree that BRP versioning is a good idea, but I think that it requires some consensus on a couple fronts: - First of all, what does the version actually mean? Is it a version for the protocol itself or for the `bevy/*` methods implemented using it? Both? - Where does the version actually live? The most natural place is just where we have `"jsonrpc"` right now (at least if it's versioning the protocol itself), but this means we're not actually conforming to JSON-RPC any more (so, for example, any client library used to construct JSON-RPC requests would stop working). I'm not really against that, but it's at least a real decision. - What do we actually do when we encounter mismatched versions? Adding handling for this would be actual scope creep instead of just a little add-on in my opinion. Another thing that would be nice is making the internal structure of the implementation less JSON-specific. Right now, for example, component values that will appear in server responses are quite eagerly converted to JSON `Value`s, which prevents disentangling the handler logic from the communication medium, but it can probably be done in principle and I imagine it would enable more code reuse (e.g. for custom method handlers) in addition to making the internals more readily usable for other formats. --------- Co-authored-by: Patrick Walton <pcwalton@mimiga.net> Co-authored-by: DragonGamesStudios <margos.michal@gmail.com> Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com> Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com> |