# Objective
Now that #13432 has been merged, it's important we update our reflected
types to properly opt into this feature. If we do not, then this could
cause issues for users downstream who want to make use of
reflection-based cloning.
## Solution
This PR is broken into 4 commits:
1. Add `#[reflect(Clone)]` on all types marked `#[reflect(opaque)]` that
are also `Clone`. This is mandatory as these types would otherwise cause
the cloning operation to fail for any type that contains it at any
depth.
2. Update the reflection example to suggest adding `#[reflect(Clone)]`
on opaque types.
3. Add `#[reflect(clone)]` attributes on all fields marked
`#[reflect(ignore)]` that are also `Clone`. This prevents the ignored
field from causing the cloning operation to fail.
Note that some of the types that contain these fields are also `Clone`,
and thus can be marked `#[reflect(Clone)]`. This makes the
`#[reflect(clone)]` attribute redundant. However, I think it's safer to
keep it marked in the case that the `Clone` impl/derive is ever removed.
I'm open to removing them, though, if people disagree.
4. Finally, I added `#[reflect(Clone)]` on all types that are also
`Clone`. While not strictly necessary, it enables us to reduce the
generated output since we can just call `Clone::clone` directly instead
of calling `PartialReflect::reflect_clone` on each variant/field. It
also means we benefit from any optimizations or customizations made in
the `Clone` impl, including directly dereferencing `Copy` values and
increasing reference counters.
Along with that change I also took the liberty of adding any missing
registrations that I saw could be applied to the type as well, such as
`Default`, `PartialEq`, and `Hash`. There were hundreds of these to
edit, though, so it's possible I missed quite a few.
That last commit is **_massive_**. There were nearly 700 types to
update. So it's recommended to review the first three before moving onto
that last one.
Additionally, I can break the last commit off into its own PR or into
smaller PRs, but I figured this would be the easiest way of doing it
(and in a timely manner since I unfortunately don't have as much time as
I used to for code contributions).
## Testing
You can test locally with a `cargo check`:
```
cargo check --workspace --all-features
```
# Objective
https://github.com/bevyengine/bevy/issues/17746
## Solution
- Change `Image.data` from being a `Vec<u8>` to a `Option<Vec<u8>>`
- Added functions to help with creating images
## Testing
- Did you test these changes? If so, how?
All current tests pass
Tested a variety of existing examples to make sure they don't crash
(they don't)
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
Linux x86 64-bit NixOS
---
## Migration Guide
Code that directly access `Image` data will now need to use unwrap or
handle the case where no data is provided.
Behaviour of new_fill slightly changed, but not in a way that is likely
to affect anything. It no longer panics and will fill the whole texture
instead of leaving black pixels if the data provided is not a nice
factor of the size of the image.
---------
Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
# Objective
- Fix off by one error introduced in
https://github.com/bevyengine/bevy/pull/17540 causing:
```
Cursor image StrongHandle<Image>{ id: Index(AssetIndex { generation: 0, index: 3 }), path: Some(cursors/kenney_crosshairPack/Tilesheet/crosshairs_tilesheet_white.png) } is invalid: The specified hotspot (64, 64) is outside the image bounds (64x64).
```
- First PR commit and run shows the bug:
https://github.com/bevyengine/bevy/actions/runs/13009405866/job/36283507530?pr=17571
- Second PR commit fixes it.
## Solution
- Hotspot coordinates are 0-indexed, so we need to subtract 1 from the
width and height.
## Testing
- Fix the tests which included the off-by-one error in their expected
values.
- Consolidate the tests into a single test for brevity.
- Test round trip transform to ensure we can "undo" to get back to the
original value.
- Add a specific bounds test.
- Ran the example again and observed there are no more error logs:
`cargo run --example custom_cursor_image --features=custom_cursor`.
# Objective
- As discussed in
https://github.com/bevyengine/bevy/issues/17276#issuecomment-2611203714,
we should transform the cursor's hotspot if the user is asking for the
image to be flipped.
- This becomes more important when a `scale` transform option exists.
It's harder for users to transform the hotspot themselves when using
`scale` because they'd need to look up the image to get its dimensions.
Instead, we let Bevy handle the hotspot transforms and make the
`hotspot` field the "original/source" hotspot.
- Refs #17276.
## Solution
- When the image needs to be transformed, also transform the hotspot. If
the image does not need to be transformed (i.e. fast path), no hotspot
transformation is applied.
## Testing
- Ran the example: `cargo run --example custom_cursor_image
--features=custom_cursor`.
- Add unit tests for the hotspot transform function.
- I also ran the example I have in my `bevy_cursor_kit` crate, which I
think is a good illustration of the reason for this PR.
- In the following videos, there is an arrow pointing up. The button
hover event fires as I move the mouse over it.
- When I press `Y`, the cursor flips.
- In the first video, on `bevy@main` **before** this PR, notice how the
hotspot is wrong after flipping and no longer hovering the button. The
arrow head and hotspot are no longer synced.
- In the second video, on the branch of **this** PR, notice how the
hotspot gets flipped as soon as I press `Y` and the cursor arrow head is
in the correct position on the screen and still hovering the button.
Speaking back to the objective listed at the start: The user originally
defined the _source_ hotspot for the arrow. Later, they decide they want
to flip the cursor vertically: It's nice that Bevy can automatically
flip the _source_ hotspot for them at the same time it flips the
_source_ image.
First video (main):
https://github.com/user-attachments/assets/1955048c-2f85-4951-bfd6-f0e7cfef0cf8
Second video (this PR):
https://github.com/user-attachments/assets/73cb9095-ecb5-4bfd-af5b-9f772e92bd16
# Objective
- Make `CustomCursor::Image` easier to work with by splitting the enum
variants off into `CustomCursorImage` and `CustomCursorUrl` structs and
deriving `Default` on those structs.
- Refs #17276.
## Testing
- Ran two examples: `cargo run --example custom_cursor_image
--features=custom_cursor` and `cargo run --example window_settings
--features=custom_cursor`
- CI.
---
## Migration Guide
The `CustomCursor` enum's variants now hold instances of
`CustomCursorImage` or `CustomCursorUrl`. Update your uses of
`CustomCursor` accordingly.
# Objective
- Follow up work from
https://github.com/bevyengine/bevy/pull/17121#issuecomment-2576615700 to
keep the `cursor.rs` file more manageable.
## Solution
- Move `CustomCursor` and make it compile.
## Testing
- Ran the example: `cargo run --example custom_cursor_image
--features=custom_cursor`
- CI
# Objective
- Bevy 0.15 added support for custom cursor images in
https://github.com/bevyengine/bevy/pull/14284.
- However, to do animated cursors using the initial support shipped in
0.15 means you'd have to animate the `Handle<Image>`: You can't use a
`TextureAtlas` like you can with sprites and UI images.
- For my use case, my cursors are spritesheets. To animate them, I'd
have to break them down into multiple `Image` assets, but that seems
less than ideal.
## Solution
- Allow users to specify a `TextureAtlas` field when creating a custom
cursor image.
- To create parity with Bevy's `TextureAtlas` support on `Sprite`s and
`ImageNode`s, this also allows users to specify `rect`, `flip_x` and
`flip_y`. In fact, for my own use case, I need to `flip_y`.
## Testing
- I added unit tests for `calculate_effective_rect` and
`extract_and_transform_rgba_pixels`.
- I added a brand new example for custom cursor images. It has controls
to toggle fields on and off. I opted to add a new example because the
existing cursor example (`window_settings`) would be far too messy for
showcasing these custom cursor features (I did start down that path but
decided to stop and make a brand new example).
- The new example uses a [Kenny cursor icon] sprite sheet. I included
the licence even though it's not required (and it's CC0).
- I decided to make the example just loop through all cursor icons for
its animation even though it's not a _realistic_ in-game animation
sequence.
- I ran the PNG through https://tinypng.com. Looks like it's about 35KB.
- I'm open to adjusting the example spritesheet if required, but if it's
fine as is, great.
[Kenny cursor icon]: https://kenney-assets.itch.io/crosshair-pack
---
## Showcase
https://github.com/user-attachments/assets/8f6be8d7-d1d4-42f9-b769-ef8532367749
## Migration Guide
The `CustomCursor::Image` enum variant has some new fields. Update your
code to set them.
Before:
```rust
CustomCursor::Image {
handle: asset_server.load("branding/icon.png"),
hotspot: (128, 128),
}
```
After:
```rust
CustomCursor::Image {
handle: asset_server.load("branding/icon.png"),
texture_atlas: None,
flip_x: false,
flip_y: false,
rect: None,
hotspot: (128, 128),
}
```
## References
- Feature request [originally raised in Discord].
[originally raised in Discord]:
https://discord.com/channels/691052431525675048/692572690833473578/1319836362219847681