Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							841755aaf2 
							
						 
					 
					
						
						
							
							Adopt a Fetch pattern for SystemParams ( #1074 )  
						
						 
						
						
						
					 
					
						2020-12-15 21:57:16 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51650f114f 
							
						 
					 
					
						
						
							
							run stretch's layout on physical coordinates to fix pixel alignment ( #1061 )  
						
						 
						
						... 
						
						
						
						run stretch's layout on physical coordinates to fix pixel alignment of the results 
						
					 
					
						2020-12-14 23:17:34 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tiago Ferreira 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2e2423139e 
							
						 
					 
					
						
						
							
							Update dependencies for Enable Fast Compiles ( #1065 )  
						
						 
						
						... 
						
						
						
						Added clang as an optional dependency to avoid frustration of running into compile error the first time you run a cargo build 
						
					 
					
						2020-12-14 23:10:58 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							45e2be3847 
							
						 
					 
					
						
						
							
							suppress wgpu warnings by default. they are generally unactionable and noisy ( #1066 )  
						
						 
						
						
						
					 
					
						2020-12-14 17:15:07 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b12e3bf3bb 
							
						 
					 
					
						
						
							
							Improve usability of StateStage and cut down on "magic" ( #1059 )  
						
						 
						
						... 
						
						
						
						Improve usability of StateStage and cut down on "magic" 
						
					 
					
						2020-12-14 17:13:22 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d2e4327b14 
							
						 
					 
					
						
						
							
							update Window's width & height methods to return f32 ( #1033 )  
						
						 
						
						... 
						
						
						
						update `Window`'s `width` & `height` methods to return `f32` 
						
					 
					
						2020-12-13 15:05:56 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Alec Deason 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e511cdbda7 
							
						 
					 
					
						
						
							
							More informative error message on missing stage ( #1048 )  
						
						 
						
						... 
						
						
						
						More informative error message on missing state 
						
					 
					
						2020-12-13 12:12:09 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								sapir 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							002e22fca0 
							
						 
					 
					
						
						
							
							Fix hang on missing state update handler ( #1051 )  
						
						 
						
						
						
					 
					
						2020-12-13 11:55:32 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Mariusz Kryński 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a4327b3e2 
							
						 
					 
					
						
						
							
							fix contributors example ( #1050 )  
						
						 
						
						
						
					 
					
						2020-12-13 11:31:50 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Corey Farwell 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9602b24d0f 
							
						 
					 
					
						
						
							
							Add support for Apple Silicon by upgrading winit. ( #1043 )  
						
						 
						
						
						
					 
					
						2020-12-13 11:27:54 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							509b138e8f 
							
						 
					 
					
						
						
							
							Schedule v2 ( #1021 )  
						
						 
						
						... 
						
						
						
						Schedule V2 
						
					 
					
						2020-12-12 18:04:42 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							61b181a699 
							
						 
					 
					
						
						
							
							add .cargo/config.toml to .gitignore  
						
						 
						
						
						
					 
					
						2020-12-12 17:17:35 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Stocks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fd3706b8de 
							
						 
					 
					
						
						
							
							Just spawn one CameraUiBundle (not 4) ( #1047 )  
						
						 
						
						
						
					 
					
						2020-12-12 16:55:20 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9239621ffc 
							
						 
					 
					
						
						
							
							add ability to load .dds, .tga, and .jpeg texture formats ( #1038 )  
						
						 
						
						... 
						
						
						
						add ability to load `.dds`, `.tga`, and `.jpeg` texture formats 
						
					 
					
						2020-12-09 18:34:27 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								James R 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4a5bcccde2 
							
						 
					 
					
						
						
							
							Don't panic when attempting to set shader defs from an asset that hasn't loaded yet ( #1035 )  
						
						 
						
						... 
						
						
						
						Don't panic when attempting to set shader defs from an asset that hasn't loaded yet 
						
					 
					
						2020-12-09 16:34:22 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ab0eeece0 
							
						 
					 
					
						
						
							
							Break out Visible component from Draw ( #1034 )  
						
						 
						
						... 
						
						
						
						Break out Visible component from Draw 
						
					 
					
						2020-12-09 13:38:48 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Corey Farwell 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							66f972c850 
							
						 
					 
					
						
						
							
							Use shaderc for aarch64-apple-darwin. ( #1027 )  
						
						 
						
						
						
					 
					
						2020-12-09 13:02:43 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f53ee54eb6 
							
						 
					 
					
						
						
							
							can spawn a scene from a ChildBuilder, or directly set its parent when spawning it ( #1026 )  
						
						 
						
						... 
						
						
						
						can spawn a scene from a ChildBuilder, or directly set its parent when spawning one 
						
					 
					
						2020-12-09 12:41:49 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c54179b182 
							
						 
					 
					
						
						
							
							only update components for entities in map ( #1023 )  
						
						 
						
						
						
					 
					
						2020-12-08 20:01:54 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								rod-salazar 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							19c4f331ac 
							
						 
					 
					
						
						
							
							Ensure default material is loaded ( #1016 )  
						
						 
						
						
						
					 
					
						2020-12-08 19:36:41 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d386a77b4 
							
						 
					 
					
						
						
							
							attempt to deal with rounding issue when creating the swap chain ( #997 )  
						
						 
						
						... 
						
						
						
						attempt to deal with rounding issue when creating the swap chain on high DPI displays 
						
					 
					
						2020-12-07 13:32:57 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								thebluefish 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08b6aa59f8 
							
						 
					 
					
						
						
							
							Added WindowFocused event ( #956 )  
						
						 
						
						
						
					 
					
						2020-12-07 13:24:25 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Lukas Orsvärn 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e1b995f0b0 
							
						 
					 
					
						
						
							
							Add documentation for bevy::ecs::Query::removed ( #950 )  
						
						 
						
						... 
						
						
						
						Add documentation for bevy::ecs::Query::removed 
						
					 
					
						2020-12-07 12:41:40 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Al M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2c9b7956d1 
							
						 
					 
					
						
						
							
							Live reloading of shaders ( #937 )  
						
						 
						
						... 
						
						
						
						* Add ShaderLoader, rebuild pipelines for modified shader assets
* New example
* Add shader_update_system, ShaderError, remove specialization assets
* Don't panic on shader compilation failure 
						
					 
					
						2020-12-07 12:32:13 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a3bca7e464 
							
						 
					 
					
						
						
							
							Fix ci ( #1024 )  
						
						 
						
						... 
						
						
						
						* fix format
* fix clippy
* used fixed nightly 
						
					 
					
						2020-12-07 11:57:15 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Corey Farwell 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1398d78330 
							
						 
					 
					
						
						
							
							Allow windows to maximized. ( #1004 )  
						
						 
						
						... 
						
						
						
						Adds a new `set_maximized` method to allow users to maximize windows. 
						
					 
					
						2020-12-04 14:31:17 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fcbae57489 
							
						 
					 
					
						
						
							
							Update Hexasphere to improve MSRV ( #994 )  
						
						 
						
						... 
						
						
						
						Assumes hexasphere will follow semver (I will try to make sure it does!) 
						
					 
					
						2020-12-04 10:38:25 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d601eeb829 
							
						 
					 
					
						
						
							
							account for "still loading" textures in RenderResourceNodes ( #1000 )  
						
						 
						
						
						
					 
					
						2020-12-04 10:37:41 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							44b5cfeda1 
							
						 
					 
					
						
						
							
							fix example bindings ( #1001 )  
						
						 
						
						
						
					 
					
						2020-12-04 10:37:27 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							704a116778 
							
						 
					 
					
						
						
							
							fix scene loading ( #988 )  
						
						 
						
						
						
					 
					
						2020-12-03 13:57:36 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								François 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							59d98de194 
							
						 
					 
					
						
						
							
							naming coherence for cameras ( #995 )  
						
						 
						
						... 
						
						
						
						naming coherence for cameras 
						
					 
					
						2020-12-03 13:46:15 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7699f8b6db 
							
						 
					 
					
						
						
							
							optimize asset gpu data transfer ( #987 )  
						
						 
						
						
						
					 
					
						2020-12-03 12:39:29 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Jeffords 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1aff709d27 
							
						 
					 
					
						
						
							
							Set cursor updates ( #993 )  
						
						 
						
						... 
						
						
						
						* update `Window::set_cursor_position` to take a `Vec2` instead of `i32`s
this allows fractional coordinates to work correctly 
						
					 
					
						2020-12-03 12:39:03 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tomasz Sterna 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1f2e4171cf 
							
						 
					 
					
						
						
							
							Store mouse cursor position in Window ( #940 )  
						
						 
						
						
						
					 
					
						2020-12-03 11:30:27 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b8f8d468db 
							
						 
					 
					
						
						
							
							ChangeTextureAtlasBuilder into expected Builder conventions ( #969 )  
						
						 
						
						... 
						
						
						
						* Change`TextureAtlasBuilder` into expected Builder conventions 
						
					 
					
						2020-12-02 20:54:13 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Michael Tang 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ff12f69233 
							
						 
					 
					
						
						
							
							Document part of bevy_ecs::Commands ( #976 )  
						
						 
						
						... 
						
						
						
						Document part of bevy_ecs::Commands 
						
					 
					
						2020-12-02 19:11:28 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Robert Swain 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							71e2c7f4e4 
							
						 
					 
					
						
						
							
							Debug text example: render fps and frame time ( #978 )  
						
						 
						
						... 
						
						
						
						Display fps and frame time in text_debug example 
						
					 
					
						2020-12-02 16:15:31 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Robert Swain 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							59010caff5 
							
						 
					 
					
						
						
							
							Tracing chrome span names ( #979 )  
						
						 
						
						... 
						
						
						
						* Update tracing-chrome to 0.3.0
* bevy_log: Add fields to span names for tracing-chrome
* Conditionally import tracing_subscriber modules based on feature 
						
					 
					
						2020-12-02 16:14:02 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								memoryruins 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c097af49f3 
							
						 
					 
					
						
						
							
							Update examples readme ( #983 )  
						
						 
						
						
						
					 
					
						2020-12-02 14:35:27 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tomasz Sterna 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c346d282b6 
							
						 
					 
					
						
						
							
							Add Archetype TypeInfo::type_name accessor ( #985 )  
						
						 
						
						
						
					 
					
						2020-12-02 14:33:17 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							915024bf35 
							
						 
					 
					
						
						
							
							fix changed meshes ( #984 )  
						
						 
						
						
						
					 
					
						2020-12-02 14:23:49 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5a77339df0 
							
						 
					 
					
						
						
							
							Revert "Add Archetype TypeInfo::type_name accessor ( #980 )" ( #982 )  
						
						 
						
						... 
						
						
						
						This reverts commit 4833c2a7f4 . 
						
					 
					
						2020-12-02 12:58:39 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ccb31bc949 
							
						 
					 
					
						
						
							
							Optimize Text rendering / SharedBuffers ( #972 )  
						
						 
						
						... 
						
						
						
						optimize Text rendering / SharedBuffers 
						
					 
					
						2020-12-02 12:38:20 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Tomasz Sterna 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4833c2a7f4 
							
						 
					 
					
						
						
							
							Add Archetype TypeInfo::type_name accessor ( #980 )  
						
						 
						
						
						
					 
					
						2020-12-02 12:37:40 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Joshua J. Bouw 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9f4c8b1b9a 
							
						 
					 
					
						
						
							
							Fix errors and panics to typical Rust conventions ( #968 )  
						
						 
						
						... 
						
						
						
						Fix errors and panics to typical Rust conventions 
						
					 
					
						2020-12-02 11:31:16 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Patrik Buhring 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f54eb12efc 
							
						 
					 
					
						
						
							
							Fixed Hexasphere versioning. ( #974 )  
						
						 
						
						
						
					 
					
						2020-12-01 21:48:25 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c05c1dc119 
							
						 
					 
					
						
						
							
							hidpi swap chains ( #973 )  
						
						 
						
						... 
						
						
						
						hidpi swap chains 
						
					 
					
						2020-12-01 20:25:31 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Carter Anderson 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5ffab7135 
							
						 
					 
					
						
						
							
							Renderer Optimization Round 1 ( #958 )  
						
						 
						
						... 
						
						
						
						* only update global transforms when they (or their ancestors) have changed
* only update render resource nodes when they have changed (quality check plz)
* only update entity mesh specialization when mesh (or mesh component) has changed
* only update sprite size when changed
* remove stale bind groups
* fix setting size of loading sprites
* store unmatched render resource binding results
* reduce state changes
* cargo fmt + clippy
* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings
* inline current_entity in world_builder
* try creating bind groups even when they havent changed
* render_resources_node: update all entities when resized
* fmt 
						
					 
					
						2020-12-01 13:17:48 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Nathan Stocks 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3cee95e59a 
							
						 
					 
					
						
						
							
							Rename reflect 'hash' method to 'reflect_hash' and partial_eq to reflect_partial_eq ( #954 )  
						
						 
						
						... 
						
						
						
						* Rename reflect 'hash' method to 'reflect_hash' to avoid colliding with std:#️⃣ :Hash::hash to resolve  #943 .
* Rename partial_eq to reflect_partial_eq to avoid collisions with implementations of PartialEq on primitives. 
						
					 
					
						2020-12-01 11:15:07 -08:00  
					
					
						 
						
							
							
							 
						
					 
				 
			
				
					
						
							
							
								 
								Andre Kuehne 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0b818d7b32 
							
						 
					 
					
						
						
							
							Fix collision detection by calculating positive penetration depth. ( #966 )  
						
						 
						
						
						
					 
					
						2020-12-01 00:33:52 -08:00