Commit Graph

16 Commits

Author SHA1 Message Date
JMS55
669d139c13
Upgrade to wgpu v24 (#17542)
Didn't remove WgpuWrapper. Not sure if it's needed or not still.

## Testing

- Did you test these changes? If so, how? Example runner
- Are there any parts that need more testing? Web (portable atomics
thingy?), DXC.

## Migration Guide
- Bevy has upgraded to [wgpu
v24](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#v2400-2025-01-15).
- When using the DirectX 12 rendering backend, the new priority system
for choosing a shader compiler is as follows:
- If the `WGPU_DX12_COMPILER` environment variable is set at runtime, it
is used
- Else if the new `statically-linked-dxc` feature is enabled, a custom
version of DXC will be statically linked into your app at compile time.
- Else Bevy will look in the app's working directory for
`dxcompiler.dll` and `dxil.dll` at runtime.
- Else if they are missing, Bevy will fall back to FXC (not recommended)

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: IceSentry <c.giguere42@gmail.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>
2025-02-09 19:40:53 +00:00
Sven Niederberger
fcd1847a48
Image::get_color_at and Image::set_color_at: Support 16-bit float values (#17550)
# Objective

- Also support `f16` values when getting and setting colors.

## Solution

- Use the `half` crate to work with `f16` until it's in stable Rust.
2025-01-31 00:36:11 +00:00
Zachary Harrold
9bc0ae33c3
Move hashbrown and foldhash out of bevy_utils (#17460)
# Objective

- Contributes to #16877

## Solution

- Moved `hashbrown`, `foldhash`, and related types out of `bevy_utils`
and into `bevy_platform_support`
- Refactored the above to match the layout of these types in `std`.
- Updated crates as required.

## Testing

- CI

---

## Migration Guide

- The following items were moved out of `bevy_utils` and into
`bevy_platform_support::hash`:
  - `FixedState`
  - `DefaultHasher`
  - `RandomState`
  - `FixedHasher`
  - `Hashed`
  - `PassHash`
  - `PassHasher`
  - `NoOpHash`
- The following items were moved out of `bevy_utils` and into
`bevy_platform_support::collections`:
  - `HashMap`
  - `HashSet`
- `bevy_utils::hashbrown` has been removed. Instead, import from
`bevy_platform_support::collections` _or_ take a dependency on
`hashbrown` directly.
- `bevy_utils::Entry` has been removed. Instead, import from
`bevy_platform_support::collections::hash_map` or
`bevy_platform_support::collections::hash_set` as appropriate.
- All of the above equally apply to `bevy::utils` and
`bevy::platform_support`.

## Notes

- I left `PreHashMap`, `PreHashMapExt`, and `TypeIdMap` in `bevy_utils`
as they might be candidates for micro-crating. They can always be moved
into `bevy_platform_support` at a later date if desired.
2025-01-23 16:46:08 +00:00
AlephCubed
6063887be2
Feature gate bevy_reflect in bevy_image. (#17313)
Fixes #17294.
2025-01-12 01:24:34 +00:00
MichiRecRoom
fa64e0f28d
bevy_image now enables reflection on bevy_math (#17293)
# Objective
`bevy_image` appears to expect `bevy_math` to have reflection enabled.
If you attempt to build `bevy_image` without another dependency enabling
the `bevy_math/bevy_reflect` feature, then `bevy_image` will fail to
compile.

## Solution
Ideally, `bevy_image` would feature-gate all of its reflection behind a
new feature. However, for the sake of getting compilation fixed
immediately, I'm opting to specify the `bevy_math/bevy_reflect` feature
in `bevy_image`'s `Cargo.toml`.

Perhaps an upcoming PR can remove the forced `bevy_math/bevy_reflect`
feature, in favor of feature-gating `bevy_image`'s reflecton.

## Testing
`cargo clippy --package bevy_image` was ran, and no longer returns the
compilation errors that it did before.
2025-01-10 23:51:51 +00:00
mgi388
e24ae6cf40
Move TextureAtlas and friends into bevy_image (#17219)
# Objective

- Allow other crates to use `TextureAtlas` and friends without needing
to depend on `bevy_sprite`.
- Specifically, this allows adding `TextureAtlas` support to custom
cursors in https://github.com/bevyengine/bevy/pull/17121 by allowing
`bevy_winit` to depend on `bevy_image` instead of `bevy_sprite` which is
a [non-starter].

[non-starter]:
https://github.com/bevyengine/bevy/pull/17121#discussion_r1904955083

## Solution

- Move `TextureAtlas`, `TextureAtlasBuilder`, `TextureAtlasSources`,
`TextureAtlasLayout` and `DynamicTextureAtlasBuilder` into `bevy_image`.
- Add a new plugin to `bevy_image` named `TextureAtlasPlugin` which
allows us to register `TextureAtlas` and `TextureAtlasLayout` which was
previously done in `SpritePlugin`. Since `SpritePlugin` did the
registration previously, we just need to make it add
`TextureAtlasPlugin`.

## Testing

- CI builds it.
- I also ran multiple examples which hopefully covered any issues:

```
$ cargo run --example sprite
$ cargo run --example text
$ cargo run --example ui_texture_atlas
$ cargo run --example sprite_animation
$ cargo run --example sprite_sheet
$ cargo run --example sprite_picking
```

---

## Migration Guide

The following types have been moved from `bevy_sprite` to `bevy_image`:
`TextureAtlas`, `TextureAtlasBuilder`, `TextureAtlasSources`,
`TextureAtlasLayout` and `DynamicTextureAtlasBuilder`.

If you are using the `bevy` crate, and were importing these types
directly (e.g. before `use bevy::sprite::TextureAtlas`), be sure to
update your import paths (e.g. after `use bevy::image::TextureAtlas`)

If you are using the `bevy` prelude to import these types (e.g. `use
bevy::prelude::*`), you don't need to change anything.

If you are using the `bevy_sprite` subcrate, be sure to add `bevy_image`
as a dependency if you do not already have it, and be sure to update
your import paths.
2025-01-07 18:43:11 +00:00
github-actions[bot]
573b980685
Bump Version after Release (#17176)
Bump version after release
This PR has been auto-generated

---------

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: François Mockers <mockersf@gmail.com>
2025-01-06 00:04:44 +00:00
Zachary Harrold
a371ee3019
Remove tracing re-export from bevy_utils (#17161)
# Objective

- Contributes to #11478

## Solution

- Made `bevy_utils::tracing` `doc(hidden)`
- Re-exported `tracing` from `bevy_log` for end-users
- Added `tracing` directly to crates that need it.

## Testing

- CI

---

## Migration Guide

If you were importing `tracing` via `bevy::utils::tracing`, instead use
`bevy::log::tracing`. Note that many items within `tracing` are also
directly re-exported from `bevy::log` as well, so you may only need
`bevy::log` for the most common items (e.g., `warn!`, `trace!`, etc.).
This also applies to the `log_once!` family of macros.

## Notes

- While this doesn't reduce the line-count in `bevy_utils`, it further
decouples the internal crates from `bevy_utils`, making its eventual
removal more feasible in the future.
- I have just imported `tracing` as we do for all dependencies. However,
a workspace dependency may be more appropriate for version management.
2025-01-05 23:06:34 +00:00
Zachary Harrold
a6adced9ed
Deny derive_more error feature and replace it with thiserror (#16684)
# Objective

- Remove `derive_more`'s error derivation and replace it with
`thiserror`

## Solution

- Added `derive_more`'s `error` feature to `deny.toml` to prevent it
sneaking back in.
- Reverted to `thiserror` error derivation

## Notes

Merge conflicts were too numerous to revert the individual changes, so
this reversion was done manually. Please scrutinise carefully during
review.
2024-12-06 17:03:55 +00:00
atlv
d4883a9b5f
switch bevy_image to use wgpu-types wherever possible instead of wgpu (#16620)
# Objective

- dont depend on wgpu if we dont have to

## Solution

- works towards this, but doesnt fully accomplish it. the remaining
types stopping us from doing this need to be moved upstream, i will PR
this

## Testing

- 3d_scene runs

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-12-03 11:46:10 +00:00
François Mockers
ed8ac30836
use wgpu patch 23.0.1 (#16513)
# Objective

- Fixes #16363
- Ensure that someone using minimum version doesn't get the bugs that
were fixed in the 23.0.1 patch

## Solution

- Use wgpu 23.0.1
2024-11-25 22:47:31 +00:00
charlotte
4b05d2f4d8
Upgrade to wgpu 23 (#15988)
Fixes https://github.com/bevyengine/bevy/issues/15893

---------

Co-authored-by: François Mockers <mockersf@gmail.com>
2024-11-05 21:18:48 +00:00
Clar Fon
683d6c90a9
Remove AVIF feature (#15973)
Resolves #15968. Since this feature never worked, and enabling it in the
`image` crate requires system dependencies, we've decided that it's best
to just remove it and let other plugin crates offer support for it as
needed.

## Migration Guide

AVIF images are no longer supported. They never really worked, and
require system dependencies (libdav1d) to work correctly, so, it's
better to simply offer this support via an unofficial plugin instead as
needed. The corresponding types have been removed from Bevy to account
for this.
2024-10-17 19:47:28 +00:00
Zachary Harrold
1f4adec7df
Remove thiserror from bevy_image (#15771)
# Objective

- Contributes to #15460

## Solution

- Removed `thiserror` from `bevy_image`
2024-10-09 14:23:53 +00:00
Clar Fon
8adc9e9d6e
Feature-gate all image formats (#15586)
# Objective

Bevy supports feature gates for each format it supports, but several
formats that it loads via the `image` crate do not have feature gates.
Additionally, the QOI format is supported by the `image` crate and
wasn't available at all. This fixes that.

## Solution

The following feature gates are added:

* `avif`
* `ff` (Farbfeld)
* `gif`
* `ico`
* `qoi`
* `tiff`

None of these formats are enabled by default, despite the fact that all
these formats appeared to be enabled by default before. Since
`default-features` was disabled for the `image` crate, it's likely that
using any of these formats would have errored by default before this
change, although this probably needs additional testing.

## Testing

The changes seemed minimal enough that a compile test would be
sufficient.

## Migration guide

Image formats that previously weren't feature-gated are now
feature-gated, meaning they will have to be enabled if you use them:

* `avif`
* `ff` (Farbfeld)
* `gif`
* `ico`
* `tiff`

Additionally, the `qoi` feature has been added to support loading QOI
format images.

Previously, these formats appeared in the enum by default, but weren't
actually enabled via the `image` crate, potentially resulting in weird
bugs. Now, you should be able to add these features to your projects to
support them properly.
2024-10-07 16:37:45 +00:00
vero
8b0388c74a
Split off bevy_image from bevy_render (#15650)
# Objective

- bevy_render is gargantuan

## Solution

- Split off bevy_image

## Testing

- Ran some examples
2024-10-04 20:16:47 +00:00