# Objective
- Prevent the need to specify a sprite size when using the pipelined sprite renderer
## Solution
- Re-introduce the sprite auto resize system from the old renderer
# Objective
Restore the functionality of sprite atlases in the new renderer.
### **Note:** This PR relies on #2555
## Solution
Mostly just a copy paste of the existing sprite atlas implementation, however I unified the rendering between sprites and atlases.
Co-authored-by: Carter Anderson <mcanders1@gmail.com>