Commit Graph

7 Commits

Author SHA1 Message Date
Elabajaba
cd8dccb8b2
Fix cyclic dep (#11523)
# Objective

Rust analyzer kept complaining about a cyclic dependency due to
`bevy_input` having a dev-dependency on `bevy`.

`bevy_input` was also missing `bevy_reflect`'s "smol_str" feature which
it needs to compile on its own.

Fixes #10256

## Solution

Remove the dev-dependency on `bevy` from `bevy_input` since it was only
used to reduce imports for 1 test and 3 doc examples by 1 line each, as
`bevy_input` already has dependencies on everything needed for those
tests and doctests to work.

Add `bevy_reflect`'s "smol_str" feature to `bevy_input`'s dependency
list as it needs it to actually compile.
2024-01-25 17:44:32 +00:00
Doonv
189ceaf0d3
Replace or document ignored doctests (#11040)
# Objective

There are a lot of doctests that are `ignore`d for no documented reason.
And that should be fixed.

## Solution

I searched the bevy repo with the regex ` ```[a-z,]*ignore ` in order to
find all `ignore`d doctests. For each one of the `ignore`d doctests, I
did the following steps:
1. Attempt to remove the `ignored` attribute while still passing the
test. I did this by adding hidden dummy structs and imports.
2. If step 1 doesn't work, attempt to replace the `ignored` attribute
with the `no_run` attribute while still passing the test.
3. If step 2 doesn't work, keep the `ignored` attribute but add
documentation for why the `ignored` attribute was added.

---------

Co-authored-by: François <mockersf@gmail.com>
2024-01-01 16:50:56 +00:00
Mateusz Wachowiak
1f97717a3d
Rename Input to ButtonInput (#10859)
# Objective

- Resolves #10853 

## Solution

- ~~Changed the name of `Input` struct to `PressableInput`.~~
- Changed the name of `Input` struct to `ButtonInput`.

## Migration Guide

- Breaking Change: Users need to rename `Input` to `ButtonInput` in
their projects.
2023-12-06 20:32:34 +00:00
Theo Ottah
f48e68508c
docs: Update input_toggle_active example (#9913)
# Objective

- Update incomplete example for
`bevy::input::common_conditions::input_toggle_active`.

## Solution

- Update example.
2023-10-28 06:17:48 +00:00
Carter Anderson
aefe1f0739
Schedule-First: the new and improved add_systems (#8079)
Co-authored-by: Mike <mike.hsu@gmail.com>
2023-03-18 01:45:34 +00:00
Bruce Reif (Buswolley)
7c4a0eb768
add Clone to common conditions (#8060) 2023-03-13 19:38:04 +00:00
Jakob Hellermann
e81142611b add common run conditions to bevy_input (#7806)
# Objective

Common run conditions can be very useful for quick and ergonomic changes to when a system runs.
Specifically what I'd like to be able to do is
```rust
use bevy::prelude::*;
use bevy::input::common_conditions::input_toggle_active;

fn main() {
  App::new()
    .add_plugins(DefaultPlugins)
    .add_plugin(
      bevy_inspector_egui::quick::WorldInspectorPlugin::default()
        .run_if(input_toggle_active(true, KeyCode::Escape)
    )
    .run();
}
```

## Solution

- add `bevy_input::common_conditions` module with `input_toggle_active`, `input_pressed`, `input_just_pressed`, `input_just_released`

## Changelog

- added common run conditions for `bevy_input`
- you can now use `.add_system(jump.run_if(input_just_pressed(KeyCode::Space)))`
2023-02-25 22:08:13 +00:00