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								 Carter Anderson | c4b10ea4f7 | Continue moving uniform buffers to ResourceProviders | 2020-02-03 22:13:13 -08:00 |  | 
			
				
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								 Carter Anderson | cd1fb92a7a | cache bind group hashes | 2020-01-28 01:53:28 -08:00 |  | 
			
				
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								 Carter Anderson | 599d30d861 | remove unused indices | 2020-01-28 01:08:57 -08:00 |  | 
			
				
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								 Carter Anderson | 0eb6c6fa74 | dynamic uniform buffer info | 2020-01-28 00:36:51 -08:00 |  | 
			
				
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								 Carter Anderson | 0b49557237 | cleanup | 2020-01-27 19:07:05 -08:00 |  | 
			
				
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								 Carter Anderson | 07ba56c6cf | add plane to example | 2020-01-27 01:44:02 -08:00 |  | 
			
				
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								 Carter Anderson | be2a3659c7 | dynamic uniforms now actually work! | 2020-01-27 01:40:53 -08:00 |  | 
			
				
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								 Carter Anderson | 36568d91d2 | use buffers + dynamic offsets for shaderuniforms | 2020-01-27 01:13:38 -08:00 |  | 
			
				
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								 Carter Anderson | d76b2b032e | entity uniforms kind of work in the new render graph but only the last entity because they all use the same buffer | 2020-01-26 21:44:01 -08:00 |  | 
			
				
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								 Carter Anderson | 5ca84dbde0 | add new materials to example | 2020-01-26 00:24:50 -08:00 |  | 
			
				
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								 Carter Anderson | e4d42c29a9 | incomplete plug in | 2020-01-19 13:24:01 -08:00 |  |