# Objective
Because of mesh preprocessing, users cannot rely on
`@builtin(instance_index)` in order to reference external data, as the
instance index is not stable, either from frame to frame or relative to
the total spawn order of mesh instances.
## Solution
Add a user supplied mesh index that can be used for referencing external
data when drawing instanced meshes.
Closes#13373
## Testing
Benchmarked `many_cubes` showing no difference in total frame time.
## Showcase
https://github.com/user-attachments/assets/80620147-aafc-4d9d-a8ee-e2149f7c8f3b
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Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
# Objective
- It's currently very hard for beginners and advanced users to get a
full understanding of a complete render phase.
## Solution
- Implement a full custom render phase
- The render phase in the example is intended to show a custom stencil
phase that renders the stencil in red directly on the screen
---
## Showcase
<img width="1277" alt="image"
src="https://github.com/user-attachments/assets/e9dc0105-4fb6-463f-ad53-0529b575fd28"
/>
## Notes
More docs to explain what is going on is still needed but the example
works and can already help some people.
We might want to consider using a batched phase and cold specialization
in the future, but the example is already complex enough as it is.
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Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com>