Carter Anderson
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91a6c0d9db
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remove "asset scopes" now that resources are separate from world
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2020-03-09 01:40:04 -07:00 |
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Carter Anderson
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9355a53980
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upgrade legion (breaks plugins)
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2020-03-08 23:19:07 -07:00 |
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Carter Anderson
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e0a1a83bc9
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create entities as a separate step before starting a render pass
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2020-03-08 20:06:59 -07:00 |
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Carter Anderson
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cadea8deb0
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Break up wgpu renderer
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2020-03-08 19:26:50 -07:00 |
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Carter Anderson
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baac7ff296
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add png image loading and enable transparency
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2020-03-02 20:33:46 -08:00 |
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Carter Anderson
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9d71d0d3fc
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clean up examples
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2020-03-02 08:33:52 -08:00 |
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Carter Anderson
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22be0b3366
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reset uniform count on each update (oops)
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2020-03-02 08:32:15 -08:00 |
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Carter Anderson
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ca563ea1b3
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fix uniform providers with different field sets
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2020-03-02 00:19:28 -08:00 |
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Carter Anderson
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9e5f4aeefc
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implement Copy for Handle
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2020-02-23 23:50:44 -08:00 |
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Carter Anderson
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1a4bd98434
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more texture work
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2020-02-23 23:41:48 -08:00 |
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Carter Anderson
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8a10c06ad5
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add texture to frag shader. fix weird macro name collision bug
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2020-02-18 20:26:02 -08:00 |
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Carter Anderson
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b809b22589
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add ColorSource and remove test macro from StandardMaterial
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2020-02-18 09:16:34 -08:00 |
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Carter Anderson
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57f798c0bd
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cleanup
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2020-02-17 19:06:12 -08:00 |
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Carter Anderson
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6f376b5f3f
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remove old render graph
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2020-02-17 18:36:31 -08:00 |
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Carter Anderson
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cd6ccc45b1
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resolve warnings
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2020-02-11 19:10:38 -08:00 |
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Carter Anderson
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3b0b40a79d
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cargo fmt
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2020-02-07 23:17:51 -08:00 |
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Carter Anderson
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b0df491559
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make legacy rendergraph optional (and off by default)
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2020-01-19 12:43:18 -08:00 |
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Carter Anderson
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5433ba7ea1
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add prelude
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2020-01-13 19:20:58 -08:00 |
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Carter Anderson
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32f196c7c2
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move mesh and texture to asset mod
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2020-01-13 18:59:30 -08:00 |
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Carter Anderson
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c867c021c9
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add texture types
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2020-01-13 18:06:06 -08:00 |
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