Commit Graph

20 Commits

Author SHA1 Message Date
Carter Anderson
91a6c0d9db remove "asset scopes" now that resources are separate from world 2020-03-09 01:40:04 -07:00
Carter Anderson
9355a53980 upgrade legion (breaks plugins) 2020-03-08 23:19:07 -07:00
Carter Anderson
e0a1a83bc9 create entities as a separate step before starting a render pass 2020-03-08 20:06:59 -07:00
Carter Anderson
cadea8deb0 Break up wgpu renderer 2020-03-08 19:26:50 -07:00
Carter Anderson
baac7ff296 add png image loading and enable transparency 2020-03-02 20:33:46 -08:00
Carter Anderson
9d71d0d3fc clean up examples 2020-03-02 08:33:52 -08:00
Carter Anderson
22be0b3366 reset uniform count on each update (oops) 2020-03-02 08:32:15 -08:00
Carter Anderson
ca563ea1b3 fix uniform providers with different field sets 2020-03-02 00:19:28 -08:00
Carter Anderson
9e5f4aeefc implement Copy for Handle 2020-02-23 23:50:44 -08:00
Carter Anderson
1a4bd98434 more texture work 2020-02-23 23:41:48 -08:00
Carter Anderson
8a10c06ad5 add texture to frag shader. fix weird macro name collision bug 2020-02-18 20:26:02 -08:00
Carter Anderson
b809b22589 add ColorSource and remove test macro from StandardMaterial 2020-02-18 09:16:34 -08:00
Carter Anderson
57f798c0bd cleanup 2020-02-17 19:06:12 -08:00
Carter Anderson
6f376b5f3f remove old render graph 2020-02-17 18:36:31 -08:00
Carter Anderson
cd6ccc45b1 resolve warnings 2020-02-11 19:10:38 -08:00
Carter Anderson
3b0b40a79d cargo fmt 2020-02-07 23:17:51 -08:00
Carter Anderson
b0df491559 make legacy rendergraph optional (and off by default) 2020-01-19 12:43:18 -08:00
Carter Anderson
5433ba7ea1 add prelude 2020-01-13 19:20:58 -08:00
Carter Anderson
32f196c7c2 move mesh and texture to asset mod 2020-01-13 18:59:30 -08:00
Carter Anderson
c867c021c9 add texture types 2020-01-13 18:06:06 -08:00