94ab98b57f
31 Commits
| Author | SHA1 | Message | Date | |
|---|---|---|---|---|
|
|
d16d216083
|
Add support for returning all Component and values to query method in the Bevy Remote Protocol (#19857)
# Objective
We should have an API with filtering to allow BRP clients to retrieve
all relevant data from the world state. Currently working on adding
examples - but reviews are appreciated! Still semi-WIP while I get my
head around bevy’s reflection and implementation :)
## Solution
This change adds support to query all entities in the world, and returns
all of their Reflected Components with corresponding values. For custom
`Components` it's important to still implement `Reflect` so that this
endpoint returns these. This will be useful for the
`bevy_entity_inspector` so that we can easily get the current world
state. We have modified the existing query API
so that clients can now pass in an empty `components[]` on the JSON
request.
## Testing
Updated example to showcase how to use the new endpoint to get all data:
```rust
/// Create a query_all request to send to the remote Bevy app.
/// This request will return all entities in the app, their components, and their
/// component values.
fn run_query_all_components_and_entities(url: String) -> Result<(), anyhow::Error> {
let query_all_req = BrpRequest {
jsonrpc: String::from("2.0"),
method: String::from(BRP_QUERY_METHOD),
id: Some(serde_json::to_value(1)?),
params: None,
};
println!("query_all req: {:#?}", query_all_req);
let query_all_res = ureq::post(&url)
.send_json(query_all_req)?
.body_mut()
.read_json::<serde_json::Value>()?;
println!("{query_all_res:#}");
Ok(())
}
```
---
## Showcase
In the `client.rs` example, we can clearly see (assuming the `server.rs`
is running) a query hit for all entities and components:
```text
query_all req: BrpRequest {
jsonrpc: "2.0",
method: "bevy/query",
id: Some(
Number(1),
),
params: Some(
Object {
"data": Object {
"components": Array [],
"has": Array [],
"option": Array [],
},
"filter": Object {
"with": Array [],
"without": Array [],
},
"strict": Bool(false),
},
),
}
```
And in the massive response:
```text
.....
{
"components": {
"bevy_window::monitor::Monitor": {
"name": "\\\\.\\DISPLAY1",
"physical_height": 1080,
"physical_position": [
-1920,
0
],
"physical_width": 1920,
"refresh_rate_millihertz": 240000,
"scale_factor": 1.25,
"video_modes": [
{
"bit_depth": 32,
"physical_size": [
1920,
1080
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1680,
1050
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1600,
900
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1440,
900
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1400,
1050
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1366,
768
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1360,
768
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1280,
1024
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1280,
960
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1280,
800
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1280,
768
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1280,
720
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1280,
600
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1152,
864
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
1024,
768
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
800,
600
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
640,
480
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
640,
400
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
512,
384
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
400,
300
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
320,
240
],
"refresh_rate_millihertz": 240000
},
{
"bit_depth": 32,
"physical_size": [
320,
200
],
"refresh_rate_millihertz": 240000
}
]
}
},
"entity": 4294967267
},
....
```
What's also really cool about this and `bevy_reflect` is that we also
get custom components returned as well (see below for `"server::Cube":
1.0` as the custom reflected struct specified in `server.rs`:
```text
{
"components": {
"bevy_render::primitives::Aabb": {
"center": [
0.0,
0.0,
0.0
],
"half_extents": [
0.5,
0.5,
0.5
]
},
"bevy_render::view::visibility::InheritedVisibility": true,
"bevy_render::view::visibility::ViewVisibility": true,
"bevy_render::view::visibility::Visibility": "Inherited",
"bevy_transform::components::global_transform::GlobalTransform": [
1.0,
0.0,
0.0,
0.0,
1.0,
0.0,
0.0,
0.0,
1.0,
0.0,
2.4572744369506836,
0.0
],
"bevy_transform::components::transform::Transform": {
"rotation": [
0.0,
0.0,
0.0,
1.0
],
"scale": [
1.0,
1.0,
1.0
],
"translation": [
0.0,
2.4572744369506836,
0.0
]
},
"bevy_transform::components::transform::TransformTreeChanged": null,
"server::Cube": 1.0
},
```
---------
Co-authored-by: Jan Hohenheim <jan@hohenheim.ch>
|
||
|
|
84f21f7c8a
|
Schema types metadata (#19524)
# Objective - Currently there is predefinied list of supported DataTypes that can be detected on Bevy JSON Schema generation and mapped as reflect_types array elements. - Make it possible to register custom `reflectTypes` mappings for Bevy JSON Schema. ## Solution - Create a `SchemaTypesMetadata` Resource that will hold mappings for `TypeId` of `TypeData`. List is bigger from beggining and it is possible to expand it without forking package. ## Testing - I use it for quite a while in my game, I have a fork of bevy_remote with more changes that later I want to merge to main as well. --------- Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com> |
||
|
|
7b1c9f192e
|
Adopt consistent FooSystems naming convention for system sets (#18900)
# Objective Fixes a part of #14274. Bevy has an incredibly inconsistent naming convention for its system sets, both internally and across the ecosystem. <img alt="System sets in Bevy" src="https://github.com/user-attachments/assets/d16e2027-793f-4ba4-9cc9-e780b14a5a1b" width="450" /> *Names of public system set types in Bevy* Most Bevy types use a naming of `FooSystem` or just `Foo`, but there are also a few `FooSystems` and `FooSet` types. In ecosystem crates on the other hand, `FooSet` is perhaps the most commonly used name in general. Conventions being so wildly inconsistent can make it harder for users to pick names for their own types, to search for system sets on docs.rs, or to even discern which types *are* system sets. To reign in the inconsistency a bit and help unify the ecosystem, it would be good to establish a common recommended naming convention for system sets in Bevy itself, similar to how plugins are commonly suffixed with `Plugin` (ex: `TimePlugin`). By adopting a consistent naming convention in first-party Bevy, we can softly nudge ecosystem crates to follow suit (for types where it makes sense to do so). Choosing a naming convention is also relevant now, as the [`bevy_cli` recently adopted lints](https://github.com/TheBevyFlock/bevy_cli/pull/345) to enforce naming for plugins and system sets, and the recommended naming used for system sets is still a bit open. ## Which Name To Use? Now the contentious part: what naming convention should we actually adopt? This was discussed on the Bevy Discord at the end of last year, starting [here](<https://discord.com/channels/691052431525675048/692572690833473578/1310659954683936789>). `FooSet` and `FooSystems` were the clear favorites, with `FooSet` very narrowly winning an unofficial poll. However, it seems to me like the consensus was broadly moving towards `FooSystems` at the end and after the poll, with Cart ([source](https://discord.com/channels/691052431525675048/692572690833473578/1311140204974706708)) and later Alice ([source](https://discord.com/channels/691052431525675048/692572690833473578/1311092530732859533)) and also me being in favor of it. Let's do a quick pros and cons list! Of course these are just what I thought of, so take it with a grain of salt. `FooSet`: - Pro: Nice and short! - Pro: Used by many ecosystem crates. - Pro: The `Set` suffix comes directly from the trait name `SystemSet`. - Pro: Pairs nicely with existing APIs like `in_set` and `configure_sets`. - Con: `Set` by itself doesn't actually indicate that it's related to systems *at all*, apart from the implemented trait. A set of what? - Con: Is `FooSet` a set of `Foo`s or a system set related to `Foo`? Ex: `ContactSet`, `MeshSet`, `EnemySet`... `FooSystems`: - Pro: Very clearly indicates that the type represents a collection of systems. The actual core concept, system(s), is in the name. - Pro: Parallels nicely with `FooPlugins` for plugin groups. - Pro: Low risk of conflicts with other names or misunderstandings about what the type is. - Pro: In most cases, reads *very* nicely and clearly. Ex: `PhysicsSystems` and `AnimationSystems` as opposed to `PhysicsSet` and `AnimationSet`. - Pro: Easy to search for on docs.rs. - Con: Usually results in longer names. - Con: Not yet as widely used. Really the big problem with `FooSet` is that it doesn't actually describe what it is. It describes what *kind of thing* it is (a set of something), but not *what it is a set of*, unless you know the type or check its docs or implemented traits. `FooSystems` on the other hand is much more self-descriptive in this regard, at the cost of being a bit longer to type. Ultimately, in some ways it comes down to preference and how you think of system sets. Personally, I was originally in favor of `FooSet`, but have been increasingly on the side of `FooSystems`, especially after seeing what the new names would actually look like in Avian and now Bevy. I prefer it because it usually reads better, is much more clearly related to groups of systems than `FooSet`, and overall *feels* more correct and natural to me in the long term. For these reasons, and because Alice and Cart also seemed to share a preference for it when it was previously being discussed, I propose that we adopt a `FooSystems` naming convention where applicable. ## Solution Rename Bevy's system set types to use a consistent `FooSet` naming where applicable. - `AccessibilitySystem` → `AccessibilitySystems` - `GizmoRenderSystem` → `GizmoRenderSystems` - `PickSet` → `PickingSystems` - `RunFixedMainLoopSystem` → `RunFixedMainLoopSystems` - `TransformSystem` → `TransformSystems` - `RemoteSet` → `RemoteSystems` - `RenderSet` → `RenderSystems` - `SpriteSystem` → `SpriteSystems` - `StateTransitionSteps` → `StateTransitionSystems` - `RenderUiSystem` → `RenderUiSystems` - `UiSystem` → `UiSystems` - `Animation` → `AnimationSystems` - `AssetEvents` → `AssetEventSystems` - `TrackAssets` → `AssetTrackingSystems` - `UpdateGizmoMeshes` → `GizmoMeshSystems` - `InputSystem` → `InputSystems` - `InputFocusSet` → `InputFocusSystems` - `ExtractMaterialsSet` → `MaterialExtractionSystems` - `ExtractMeshesSet` → `MeshExtractionSystems` - `RumbleSystem` → `RumbleSystems` - `CameraUpdateSystem` → `CameraUpdateSystems` - `ExtractAssetsSet` → `AssetExtractionSystems` - `Update2dText` → `Text2dUpdateSystems` - `TimeSystem` → `TimeSystems` - `AudioPlaySet` → `AudioPlaybackSystems` - `SendEvents` → `EventSenderSystems` - `EventUpdates` → `EventUpdateSystems` A lot of the names got slightly longer, but they are also a lot more consistent, and in my opinion the majority of them read much better. For a few of the names I took the liberty of rewording things a bit; definitely open to any further naming improvements. There are still also cases where the `FooSystems` naming doesn't really make sense, and those I left alone. This primarily includes system sets like `Interned<dyn SystemSet>`, `EnterSchedules<S>`, `ExitSchedules<S>`, or `TransitionSchedules<S>`, where the type has some special purpose and semantics. ## Todo - [x] Should I keep all the old names as deprecated type aliases? I can do this, but to avoid wasting work I'd prefer to first reach consensus on whether these renames are even desired. - [x] Migration guide - [x] Release notes |
||
|
|
e9a0ef49f9
|
Rename bevy_platform_support to bevy_platform (#18813)
# Objective The goal of `bevy_platform_support` is to provide a set of platform agnostic APIs, alongside platform-specific functionality. This is a high traffic crate (providing things like HashMap and Instant). Especially in light of https://github.com/bevyengine/bevy/discussions/18799, it deserves a friendlier / shorter name. Given that it hasn't had a full release yet, getting this change in before Bevy 0.16 makes sense. ## Solution - Rename `bevy_platform_support` to `bevy_platform`. |
||
|
|
d82c359a5a
|
Add Default for all schedule labels (#18731)
# Objective In `bevy_enhanced_input`, I'm trying to associate `Actions` with a schedule. I can do this via an associated type on a trait, but there's no way to construct the associated label except by requiring a `Default` implementation. However, Bevy labels don't implement `Default`. ## Solution Add `Default` to all built-in labels. I think it should be useful in general. |
||
|
|
746b593833
|
Fix indentation of bevy/query strict parameter in docs (#18681)
# Objective - The `strict` field of [`BrpQueryParams`](https://dev-docs.bevyengine.org/bevy/remote/builtin_methods/struct.BrpQueryParams.html) was newly added as part of 0.16. - Its documentation in `lib.rs` improperly indents `strict`, making look like its part of [`BrpQueryFilter`](https://dev-docs.bevyengine.org/bevy/remote/builtin_methods/struct.BrpQueryFilter.html):  ## Solution - Fix `strict`'s indentation so its clear that it is a field of `BrpQueryParams`, not `BrpQueryFilter`. I would like this to be included in 0.16, since it's a trivial documentation change that fixes an error, but if it needs to be removed from the milestone that's fine. ## Testing Run `cargo doc -p bevy_remote --no-deps` and verify the indentation is fixed. :) |
||
|
|
8f38ea352e
|
RPC Discover endpoint with basic informations (#18068)
# Objective It does not resolves issue for full support for OpenRPC for `bevy_remote`, but it is a first step in that direction. Connected to the #16744 issue. ## Solution - Adds `rpc.discover` endpoint to the bevy_remote which follows https://spec.open-rpc.org/#openrpc-document For now in methods array only the name, which is the endpoint address is populated. - Moves json_schema structs into new module inside `bevy_remote`. ## Testing Tested the commands by running the BRP sample( cargo run --example server --features="bevy_remote") and with these curl command: ```sh curl -X POST -d '{ "jsonrpc": "2.0", "id": 1, "method": "rpc.discover"}' 127.0.0.1:15702 | jq . ``` The output is: ```json { "jsonrpc": "2.0", "id": 1, "result": { "info": { "title": "Bevy Remote Protocol", "version": "0.16.0-dev" }, "methods": [ { "name": "bevy/mutate_component", "params": [] }, { "name": "bevy/insert", "params": [] }, { "name": "bevy/get", "params": [] }, { "name": "bevy/spawn", "params": [] }, { "name": "bevy/get+watch", "params": [] }, { "name": "bevy/destroy", "params": [] }, { "name": "bevy/list", "params": [] }, { "name": "bevy/mutate_resource", "params": [] }, { "name": "bevy/reparent", "params": [] }, { "name": "bevy/registry/schema", "params": [] }, { "name": "bevy/get_resource", "params": [] }, { "name": "bevy/query", "params": [] }, { "name": "bevy/remove_resource", "params": [] }, { "name": "rpc.discover", "params": [] }, { "name": "bevy/insert_resource", "params": [] }, { "name": "bevy/list_resources", "params": [] }, { "name": "bevy/remove", "params": [] }, { "name": "bevy/list+watch", "params": [] } ], "openrpc": "1.3.2", "servers": [ { "name": "Server", "url": "127.0.0.1:15702" } ] } } ``` --------- Co-authored-by: Viktor Gustavsson <villor94@gmail.com> |
||
|
|
ecccd57417
|
Generic system config (#17962)
# Objective Prevents duplicate implementation between IntoSystemConfigs and IntoSystemSetConfigs using a generic, adds a NodeType trait for more config flexibility (opening the door to implement https://github.com/bevyengine/bevy/issues/14195?). ## Solution Followed writeup by @ItsDoot: https://hackmd.io/@doot/rJeefFHc1x Removes IntoSystemConfigs and IntoSystemSetConfigs, instead using IntoNodeConfigs with generics. ## Testing Pending --- ## Showcase N/A ## Migration Guide SystemSetConfigs -> NodeConfigs<InternedSystemSet> SystemConfigs -> NodeConfigs<ScheduleSystem> IntoSystemSetConfigs -> IntoNodeConfigs<InternedSystemSet, M> IntoSystemConfigs -> IntoNodeConfigs<ScheduleSystem, M> --------- Co-authored-by: Christian Hughes <9044780+ItsDoot@users.noreply.github.com> Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com> |
||
|
|
4b1745f813
|
BRP resource methods (#17423)
# Objective
So far, built-in BRP methods allow users to interact with entities'
components, but global resources have remained beyond its reach. The
goal of this PR is to take the first steps in rectifying this shortfall.
## Solution
Added five new default methods to BRP:
- `bevy/get_resource`: Extracts the value of a given resource from the
world.
- `bevy/insert_resource`: Serializes an input value to a given resource
type and inserts it into the world.
- `bevy/remove_resource`: Removes the given resource from the world.
- `bevy/mutate_resource`: Replaces the value of a field in a given
resource with the result of serializing a given input value.
- `bevy/list_resources`: Lists all resources in the type registry with
an available `ReflectResource`.
## Testing
Added a test resource to the `server` example scene that you can use to
mess around with the new BRP methods.
## Showcase
Resources can now be retrieved and manipulated remotely using a handful
of new BRP methods. For example, a resource that looks like this:
```rust
#[derive(Resource, Reflect, Serialize, Deserialize)]
#[reflect(Resource, Serialize, Deserialize)]
pub struct PlayerSpawnSettings {
pub location: Vec2,
pub lives: u8,
}
```
can be manipulated remotely as follows.
Retrieving the value of the resource:
```json
{
"jsonrpc": "2.0",
"id": 1,
"method": "bevy/get_resource",
"params": {
"resource": "path::to::my::module::PlayerSpawnSettings"
}
}
```
Inserting a resource value into the world:
```json
{
"jsonrpc": "2.0",
"id": 2,
"method": "bevy/insert_resource",
"params": {
"resource": "path::to::my::module::PlayerSpawnSettings",
"value": {
"location": [
2.5,
2.5
],
"lives": 25
}
}
}
```
Removing the resource from the world:
```json
{
"jsonrpc": "2.0",
"id": 3,
"method": "bevy/remove_resource",
"params": {
"resource": "path::to::my::module::PlayerSpawnSettings"
}
}
```
Mutating a field of the resource specified by a path:
```json
{
"jsonrpc": "2.0",
"id": 4,
"method": "bevy/mutate_resource",
"params": {
"resource": "path::to::my::module::PlayerSpawnSettings",
"path": ".location.x",
"value": -3.0
}
}
```
Listing all manipulable resources in the type registry:
```json
{
"jsonrpc": "2.0",
"id": 5,
"method": "bevy/list_resources"
}
```
|
||
|
|
5241e09671
|
Upgrade to Rust Edition 2024 (#17967)
# Objective - Fixes #17960 ## Solution - Followed the [edition upgrade guide](https://doc.rust-lang.org/edition-guide/editions/transitioning-an-existing-project-to-a-new-edition.html) ## Testing - CI --- ## Summary of Changes ### Documentation Indentation When using lists in documentation, proper indentation is now linted for. This means subsequent lines within the same list item must start at the same indentation level as the item. ```rust /* Valid */ /// - Item 1 /// Run-on sentence. /// - Item 2 struct Foo; /* Invalid */ /// - Item 1 /// Run-on sentence. /// - Item 2 struct Foo; ``` ### Implicit `!` to `()` Conversion `!` (the never return type, returned by `panic!`, etc.) no longer implicitly converts to `()`. This is particularly painful for systems with `todo!` or `panic!` statements, as they will no longer be functions returning `()` (or `Result<()>`), making them invalid systems for functions like `add_systems`. The ideal fix would be to accept functions returning `!` (or rather, _not_ returning), but this is blocked on the [stabilisation of the `!` type itself](https://doc.rust-lang.org/std/primitive.never.html), which is not done. The "simple" fix would be to add an explicit `-> ()` to system signatures (e.g., `|| { todo!() }` becomes `|| -> () { todo!() }`). However, this is _also_ banned, as there is an existing lint which (IMO, incorrectly) marks this as an unnecessary annotation. So, the "fix" (read: workaround) is to put these kinds of `|| -> ! { ... }` closuers into variables and give the variable an explicit type (e.g., `fn()`). ```rust // Valid let system: fn() = || todo!("Not implemented yet!"); app.add_systems(..., system); // Invalid app.add_systems(..., || todo!("Not implemented yet!")); ``` ### Temporary Variable Lifetimes The order in which temporary variables are dropped has changed. The simple fix here is _usually_ to just assign temporaries to a named variable before use. ### `gen` is a keyword We can no longer use the name `gen` as it is reserved for a future generator syntax. This involved replacing uses of the name `gen` with `r#gen` (the raw-identifier syntax). ### Formatting has changed Use statements have had the order of imports changed, causing a substantial +/-3,000 diff when applied. For now, I have opted-out of this change by amending `rustfmt.toml` ```toml style_edition = "2021" ``` This preserves the original formatting for now, reducing the size of this PR. It would be a simple followup to update this to 2024 and run `cargo fmt`. ### New `use<>` Opt-Out Syntax Lifetimes are now implicitly included in RPIT types. There was a handful of instances where it needed to be added to satisfy the borrow checker, but there may be more cases where it _should_ be added to avoid breakages in user code. ### `MyUnitStruct { .. }` is an invalid pattern Previously, you could match against unit structs (and unit enum variants) with a `{ .. }` destructuring. This is no longer valid. ### Pretty much every use of `ref` and `mut` are gone Pattern binding has changed to the point where these terms are largely unused now. They still serve a purpose, but it is far more niche now. ### `iter::repeat(...).take(...)` is bad New lint recommends using the more explicit `iter::repeat_n(..., ...)` instead. ## Migration Guide The lifetimes of functions using return-position impl-trait (RPIT) are likely _more_ conservative than they had been previously. If you encounter lifetime issues with such a function, please create an issue to investigate the addition of `+ use<...>`. ## Notes - Check the individual commits for a clearer breakdown for what _actually_ changed. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com> |
||
|
|
9bc0ae33c3
|
Move hashbrown and foldhash out of bevy_utils (#17460)
# Objective - Contributes to #16877 ## Solution - Moved `hashbrown`, `foldhash`, and related types out of `bevy_utils` and into `bevy_platform_support` - Refactored the above to match the layout of these types in `std`. - Updated crates as required. ## Testing - CI --- ## Migration Guide - The following items were moved out of `bevy_utils` and into `bevy_platform_support::hash`: - `FixedState` - `DefaultHasher` - `RandomState` - `FixedHasher` - `Hashed` - `PassHash` - `PassHasher` - `NoOpHash` - The following items were moved out of `bevy_utils` and into `bevy_platform_support::collections`: - `HashMap` - `HashSet` - `bevy_utils::hashbrown` has been removed. Instead, import from `bevy_platform_support::collections` _or_ take a dependency on `hashbrown` directly. - `bevy_utils::Entry` has been removed. Instead, import from `bevy_platform_support::collections::hash_map` or `bevy_platform_support::collections::hash_set` as appropriate. - All of the above equally apply to `bevy::utils` and `bevy::platform_support`. ## Notes - I left `PreHashMap`, `PreHashMapExt`, and `TypeIdMap` in `bevy_utils` as they might be candidates for micro-crating. They can always be moved into `bevy_platform_support` at a later date if desired. |
||
|
|
44ad3bf62b
|
Move Resource trait to its own file (#17469)
# Objective `bevy_ecs`'s `system` module is something of a grab bag, and *very* large. This is particularly true for the `system_param` module, which is more than 2k lines long! While it could be defensible to put `Res` and `ResMut` there (lol no they're in change_detection.rs, obviously), it doesn't make any sense to put the `Resource` trait there. This is confusing to navigate (and painful to work on and review). ## Solution - Create a root level `bevy_ecs/resource.rs` module to mirror `bevy_ecs/component.rs` - move the `Resource` trait to that module - move the `Resource` derive macro to that module as well (Rust really likes when you pun on the names of the derive macro and trait and put them in the same path) - fix all of the imports ## Notes to reviewers - We could probably move more stuff into here, but I wanted to keep this PR as small as possible given the absurd level of import changes. - This PR is ground work for my upcoming attempts to store resource data on components (resources-as-entities). Splitting this code out will make the work and review a bit easier, and is the sort of overdue refactor that's good to do as part of more meaningful work. ## Testing cargo build works! ## Migration Guide `bevy_ecs::system::Resource` has been moved to `bevy_ecs::resource::Resource`. |
||
|
|
b693362b0c
|
Fix some bevy_remote typos (#17408)
# Objective Contributor expressed distress on Discord over introducing a typo. ## Solution Fix em |
||
|
|
26bb0b40d2
|
Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374)
# Objective Fixes https://github.com/bevyengine/bevy/issues/17111 ## Solution Move `#![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)]` to the workspace `Cargo.toml` ## Testing Lots of CI testing, and local testing too. --------- Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com> |
||
|
|
b0beeab41a
|
Add BRP method to mutate a component (#16940)
# Objective
Add a method to mutate components with BRP.
Currently the only way to modify a component on an entity with BRP is to
insert a new one with the new values. This isn't ideal for several
reasons, one reason being that the client has to know what all the
fields are of the component and stay in sync with the server.
## Solution
Add a new BRP method called `bevy/mutate_component` to mutate a single
field in a component on an entity.
## Testing
Tested on a simple scene on all `Transform`, `Name`, and a custom
component.
---
## Showcase
Example JSON-RPC request to change the `Name` of an entity to "New
name!"
```json
{
"jsonrpc": "2.0",
"id": 0,
"method": "bevy/mutate_component",
"params": {
"entity": 4294967308,
"component": "bevy_ecs::name::Name",
"path": ".name",
"value": "New name!"
}
}
```
Or setting the X translation to 10.0 on a Transform:
```json
{
"jsonrpc": "2.0",
"id": 0,
"method": "bevy/mutate_component",
"params": {
"entity": 4294967308,
"component": "bevy_transform::components::transform::Transform",
"path": ".translation.x",
"value": 10.0
}
}
```
Clip of my Emacs BRP package using this method:
https://github.com/user-attachments/assets/a786b245-5c20-4189-859f-2261c5086a68
---------
Co-authored-by: François Mockers <mockersf@gmail.com>
|
||
|
|
447108b2a4
|
Downgrade clippy::allow_attributes and clippy::allow_attributes_without_reason to warn (#17320)
# Objective I realized that setting these to `deny` may have been a little aggressive - especially since we upgrade warnings to denies in CI. ## Solution Downgrades these lints to `warn`, so that compiles can work locally. CI will still treat these as denies. |
||
|
|
39a514637d
|
bevy_remote: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17303)
# Objective - https://github.com/bevyengine/bevy/issues/17111 ## Solution Set the `clippy::allow_attributes` and `clippy::allow_attributes_without_reason` lints to `deny`, and bring `bevy_remote` in line with the new restrictions. ## Testing `cargo clippy --tests --all-features --package bevy_remote` was run, and no errors were encountered. |
||
|
|
33afd38ee1
|
show these 'fully qualified paths' for bevy_remote's rpc (#16944)
# Objective
It is not obvious that one would know these:
```json
{
"id": 1,
"jsonrpc": "2.0",
"result": [
"bevy_animation::AnimationPlayer",
"bevy_animation::AnimationTarget",
"bevy_animation::graph::AnimationGraphHandle",
"bevy_animation::transition::AnimationTransitions",
"bevy_audio::audio::PlaybackSettings",
"bevy_audio::audio::SpatialListener",
"bevy_core_pipeline::bloom::settings::Bloom",
"bevy_core_pipeline::contrast_adaptive_sharpening::ContrastAdaptiveSharpening",
**... snipping for brevity ...**
"bevy_ui::ui_node::Node",
"bevy_ui::ui_node::Outline",
"bevy_ui::ui_node::ScrollPosition",
"bevy_ui::ui_node::TargetCamera",
"bevy_ui::ui_node::UiAntiAlias",
"bevy_ui::ui_node::ZIndex",
"bevy_ui::widget::button::Button",
"bevy_window::monitor::Monitor",
"bevy_window:🪟:PrimaryWindow",
"bevy_window:🪟:Window",
"bevy_winit::cursor::CursorIcon",
"server::Cube"
]
}
```
Especially if you for example, are reading the GH examples because:

If you for example expand these things, due to the number of places bevy
re-exports things you'll find it difficult to find the true path of
something.
i.e you'd probably be forgiven for writing a query (using the
`client.rs` example):
```sh
$ cargo run --example client -- bevy_pbr::mesh_material::MeshMaterial3d | jq
{
"error": {
"code": -23402,
"message": "Unknown component type: `bevy_pbr::mesh_material::MeshMaterial3d`"
},
"id": 1,
"jsonrpc": "2.0"
}
```
which is where
|
||
|
|
cae2da3cee
|
BRP registry JSON schema endpoint (#16882)
# Objective Resolve #16745 ## Solution Provide a way to map `AppTypeRegistry` types into a JSON Schema that can be used in other applications. I took code from https://github.com/kaosat-dev/Blenvy as a starting point, cleaned up and adapter more for `bevy_remote` needs. Based on feedback and needs it could be improved, I could add some filtering options, etc. ## Testing - I was comparing results with the ones from code in `blenvy` - There is added unit test, could be added more - I was testing it in my game with this code: ```rust fn types_to_file(world: &mut World) { use bevy_remote::builtin_methods::export_registry_types; let Ok(Ok(types_schema)) = world.run_system_cached_with(export_registry_types, None) else { return; }; let registry_save_path = std::path::Path::new("assets").join("registry.json"); let writer = std::fs::File::create(registry_save_path).expect("should have created schema file"); serde_json::to_writer_pretty(writer, &types_schema).expect("Failed to save types to file"); } ``` It can be run by adding it at startup ```rust app.add_systems(Startup, types_to_file); ``` --------- Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com> |
||
|
|
897ffad8af
|
BRP strict field in query (#16725)
# Objective - Allow skiping components that don't have ComponentId yet instead of failing `bevy/query` request. ## Solution - Describe the solution used to achieve the objective above. ## Testing My naive approach boils down to: - bevy/list to get list of all components. - bevy/query with empty components and has fields and a option that contains result of the bevy/list. Before that change I end up with bunch of `Component xxx isn't used in the world` because some of the components wasn't spawned at any moment yet in the game. Now it should work. ## Migration Guide - `BrpQueryParams` now has `strict` boolean field. It serfs as a flag to fail when encountering an invalid component rather than skipping it. Defaults to false. |
||
|
|
854934c380
|
one shot system cleanup (#16516)
# Objective - Fixes #16497 - This is my first PR, so I'm still learning to contribute to the project ## Solution - Added struct `UnregisterSystemCached` and function `unregister_system_cached` - renamed `World::run_system_with_input` to `run_system_with` - reordered input parameters for `World::run_system_once_with` ## Testing - Added a crude test which registers a system via `World::register_system_cached`, and removes it via `Command::unregister_system_cached`. ## Migration Guide - Change all occurrences of `World::run_system_with_input` to `World::run_system_with`. - swap the order of input parameters for `World::run_system_once_with` such that the system comes before the input. --------- Co-authored-by: Paul Mattern <mail@paulmattern.dev> |
||
|
|
9f04fc030b
|
Expose BRP system scheduling and add system set (#16400)
# Objective When adding custom BRP methods one might need to: - Run custom systems in the `RemoteLast` schedule. - Order those systems before/after request processing and cleanup. For example in `bevy_remote_inspector` we need a way to perform some preparation _before_ request processing. And to perform cleanup _between_ request processing and watcher cleanup. ## Solution - Make `RemoteLast` public - Add `RemoteSet` with `ProcessRequests` and `Cleanup` variants. |
||
|
|
7fc8318b7f
|
BRP System Ordering (#16198)
# Objective - Attempts to fix #16042 ## Solution - Added a new `RemoteSystem` `SystemSet` for the BRP systems. - Changed the schedule on which these systems run from `Update` to `Last`. ## Testing - I did not test these changes and would appreciate a hand in doing so. I assume it would be good to test that you can order against these systems easily now. --- ## Migration Guide - `process_remote_requests`, `process_ongoing_watching_requests` and `remove_closed_watching_requests` now run in the `Last` schedule. Make sure you use `RemoteSystem` `SystemSet` in case you need to order your systems against them. |
||
|
|
26a5f7f9ca
|
Feature gate bevy_remote http transport. (#16019)
## Objective Be able to depend on the crate for the types without bringing in `smol-hyper` and other http dependencies. ## Solution Create a new `HTTP` feature that is enabled by default. |
||
|
|
f1fbb668f9
|
Watching versions of bevy/get and bevy/list with HTTP SSE (#15608)
## Objective Add a way to stream BRP requests when the data changes. ## Solution #### BRP Side (reusable for other transports) Add a new method handler type that returns a optional value. This handler is run in update and if a value is returned it will be sent on the message channel. Custom watching handlers can be added with `RemotePlugin::with_watching_method`. #### HTTP Side If a request comes in with `+watch` in the method, it will respond with `text/event-stream` rather than a single response. ## Testing I tested with the podman HTTP client. This client has good support for SSE's if you want to test it too. ## Parts I want some opinions on - For separating watching methods I chose to add a `+watch` suffix to the end kind of like `content-type` headers. A get would be `bevy/get+watch`. - Should watching methods send an initial response with everything or only respond when a change happens? Currently the later is what happens. ## Future work - The `bevy/query` method would also benefit from this but that condition will be quite complex so I will leave that to later. --------- Co-authored-by: Zachary Harrold <zac@harrold.com.au> |
||
|
|
453c0167b2
|
Allow access a method handler (#15601)
# Objective - I'm building a streaming plugin for `bevy_remote` and accessing to builtin method will be very valuable ## Solution - Add a method to allow access a handler by method name. ## Testing - CI should pass |
||
|
|
85dfd72631
|
Include errors along side successful components in BRP bevy/get method (#15516)
## Objective I am using BRP for a web inspector. To get components from a entity is first do a `bevy/list` on the specific entity and then use the result in a `bevy/get` request. The problem with this is `bevy/list` returns all components even if they aren't reflect-able (which is what I expect) but when I then do a `bevy/get` request even if all bar one of the components are reflect-able the request will fail. ## Solution Update the `bevy/get` response to include a map of components like it did for successful request and a map of errors. This means if one or more components are not present on the entity or cannot be reflected it will not fail the entire request. I also only did `bevy/get` as I don't think any of the other methods would benefit from this. ## Testing I tested this with my inspector and with a http client and it worked as expected. --------- Co-authored-by: Pablo Reinhardt <126117294+pablo-lua@users.noreply.github.com> |
||
|
|
60cf7ca025
|
Refactor BRP to allow for 3rd-party transports (#15438)
## Objective Closes #15408 (somewhat) ## Solution - Moved the existing HTTP transport to its own module with its own plugin (`RemoteHttpPlugin`) (disabled on WASM) - Swapped out the `smol` crate for the smaller crates it re-exports to make it easier to keep out non-wasm code (HTTP transport needs `async-io` which can't build on WASM) - Added a new public `BrpSender` resource holding the matching sender for the `BrpReceiver`' (formally `BrpMailbox`). This allows other crates to send `BrpMessage`'s to the "mailbox". ## Testing TODO --------- Co-authored-by: Matty <weatherleymatthew@gmail.com> |
||
|
|
d70595b667
|
Add core and alloc over std Lints (#15281)
# Objective - Fixes #6370 - Closes #6581 ## Solution - Added the following lints to the workspace: - `std_instead_of_core` - `std_instead_of_alloc` - `alloc_instead_of_core` - Used `cargo +nightly fmt` with [item level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A) to split all `use` statements into single items. - Used `cargo clippy --workspace --all-targets --all-features --fix --allow-dirty` to _attempt_ to resolve the new linting issues, and intervened where the lint was unable to resolve the issue automatically (usually due to needing an `extern crate alloc;` statement in a crate root). - Manually removed certain uses of `std` where negative feature gating prevented `--all-features` from finding the offending uses. - Used `cargo +nightly fmt` with [crate level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A) to re-merge all `use` statements matching Bevy's previous styling. - Manually fixed cases where the `fmt` tool could not re-merge `use` statements due to conditional compilation attributes. ## Testing - Ran CI locally ## Migration Guide The MSRV is now 1.81. Please update to this version or higher. ## Notes - This is a _massive_ change to try and push through, which is why I've outlined the semi-automatic steps I used to create this PR, in case this fails and someone else tries again in the future. - Making this change has no impact on user code, but does mean Bevy contributors will be warned to use `core` and `alloc` instead of `std` where possible. - This lint is a critical first step towards investigating `no_std` options for Bevy. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com> |
||
|
|
efda7f3f9c
|
Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
Takes the first two commits from #15375 and adds suggestions from this comment: https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300 See #15375 for more reasoning/motivation. ## Rebasing (rerunning) ```rust git switch simpler-lint-fixes git reset --hard main cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "rustfmt" cargo clippy --workspace --all-targets --all-features --fix cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate cargo fmt --all git add --update git commit --message "clippy" git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887 ``` |
||
|
|
89e98b208f
|
Initial implementation of the Bevy Remote Protocol (Adopted) (#14880)
# Objective Adopted from #13563. The goal is to implement the Bevy Remote Protocol over HTTP/JSON, allowing the ECS to be interacted with remotely. ## Solution At a high level, there are really two separate things that have been undertaken here: 1. First, `RemotePlugin` has been created, which has the effect of embedding a [JSON-RPC](https://www.jsonrpc.org/specification) endpoint into a Bevy application. 2. Second, the [Bevy Remote Protocol verbs](https://gist.github.com/coreh/1baf6f255d7e86e4be29874d00137d1d#file-bevy-remote-protocol-md) (excluding `POLL`) have been implemented as remote methods for that JSON-RPC endpoint under a Bevy-exclusive namespace (e.g. `bevy/get`, `bevy/list`, etc.). To avoid some repetition, here is the crate-level documentation, which explains the request/response structure, built-in-methods, and custom method configuration: <details> <summary>Click to view crate-level docs</summary> ```rust //! An implementation of the Bevy Remote Protocol over HTTP and JSON, to allow //! for remote control of a Bevy app. //! //! Adding the [`RemotePlugin`] to your [`App`] causes Bevy to accept //! connections over HTTP (by default, on port 15702) while your app is running. //! These *remote clients* can inspect and alter the state of the //! entity-component system. Clients are expected to `POST` JSON requests to the //! root URL; see the `client` example for a trivial example of use. //! //! The Bevy Remote Protocol is based on the JSON-RPC 2.0 protocol. //! //! ## Request objects //! //! A typical client request might look like this: //! //! ```json //! { //! "method": "bevy/get", //! "id": 0, //! "params": { //! "entity": 4294967298, //! "components": [ //! "bevy_transform::components::transform::Transform" //! ] //! } //! } //! ``` //! //! The `id` and `method` fields are required. The `param` field may be omitted //! for certain methods: //! //! * `id` is arbitrary JSON data. The server completely ignores its contents, //! and the client may use it for any purpose. It will be copied via //! serialization and deserialization (so object property order, etc. can't be //! relied upon to be identical) and sent back to the client as part of the //! response. //! //! * `method` is a string that specifies one of the possible [`BrpRequest`] //! variants: `bevy/query`, `bevy/get`, `bevy/insert`, etc. It's case-sensitive. //! //! * `params` is parameter data specific to the request. //! //! For more information, see the documentation for [`BrpRequest`]. //! [`BrpRequest`] is serialized to JSON via `serde`, so [the `serde` //! documentation] may be useful to clarify the correspondence between the Rust //! structure and the JSON format. //! //! ## Response objects //! //! A response from the server to the client might look like this: //! //! ```json //! { //! "jsonrpc": "2.0", //! "id": 0, //! "result": { //! "bevy_transform::components::transform::Transform": { //! "rotation": { "x": 0.0, "y": 0.0, "z": 0.0, "w": 1.0 }, //! "scale": { "x": 1.0, "y": 1.0, "z": 1.0 }, //! "translation": { "x": 0.0, "y": 0.5, "z": 0.0 } //! } //! } //! } //! ``` //! //! The `id` field will always be present. The `result` field will be present if the //! request was successful. Otherwise, an `error` field will replace it. //! //! * `id` is the arbitrary JSON data that was sent as part of the request. It //! will be identical to the `id` data sent during the request, modulo //! serialization and deserialization. If there's an error reading the `id` field, //! it will be `null`. //! //! * `result` will be present if the request succeeded and will contain the response //! specific to the request. //! //! * `error` will be present if the request failed and will contain an error object //! with more information about the cause of failure. //! //! ## Error objects //! //! An error object might look like this: //! //! ```json //! { //! "code": -32602, //! "message": "Missing \"entity\" field" //! } //! ``` //! //! The `code` and `message` fields will always be present. There may also be a `data` field. //! //! * `code` is an integer representing the kind of an error that happened. Error codes documented //! in the [`error_codes`] module. //! //! * `message` is a short, one-sentence human-readable description of the error. //! //! * `data` is an optional field of arbitrary type containing additional information about the error. //! //! ## Built-in methods //! //! The Bevy Remote Protocol includes a number of built-in methods for accessing and modifying data //! in the ECS. Each of these methods uses the `bevy/` prefix, which is a namespace reserved for //! BRP built-in methods. //! //! ### bevy/get //! //! Retrieve the values of one or more components from an entity. //! //! `params`: //! - `entity`: The ID of the entity whose components will be fetched. //! - `components`: An array of fully-qualified type names of components to fetch. //! //! `result`: A map associating each type name to its value on the requested entity. //! //! ### bevy/query //! //! Perform a query over components in the ECS, returning all matching entities and their associated //! component values. //! //! All of the arrays that comprise this request are optional, and when they are not provided, they //! will be treated as if they were empty. //! //! `params`: //! `params`: //! - `data`: //! - `components` (optional): An array of fully-qualified type names of components to fetch. //! - `option` (optional): An array of fully-qualified type names of components to fetch optionally. //! - `has` (optional): An array of fully-qualified type names of components whose presence will be //! reported as boolean values. //! - `filter` (optional): //! - `with` (optional): An array of fully-qualified type names of components that must be present //! on entities in order for them to be included in results. //! - `without` (optional): An array of fully-qualified type names of components that must *not* be //! present on entities in order for them to be included in results. //! //! `result`: An array, each of which is an object containing: //! - `entity`: The ID of a query-matching entity. //! - `components`: A map associating each type name from `components`/`option` to its value on the matching //! entity if the component is present. //! - `has`: A map associating each type name from `has` to a boolean value indicating whether or not the //! entity has that component. If `has` was empty or omitted, this key will be omitted in the response. //! //! ### bevy/spawn //! //! Create a new entity with the provided components and return the resulting entity ID. //! //! `params`: //! - `components`: A map associating each component's fully-qualified type name with its value. //! //! `result`: //! - `entity`: The ID of the newly spawned entity. //! //! ### bevy/destroy //! //! Despawn the entity with the given ID. //! //! `params`: //! - `entity`: The ID of the entity to be despawned. //! //! `result`: null. //! //! ### bevy/remove //! //! Delete one or more components from an entity. //! //! `params`: //! - `entity`: The ID of the entity whose components should be removed. //! - `components`: An array of fully-qualified type names of components to be removed. //! //! `result`: null. //! //! ### bevy/insert //! //! Insert one or more components into an entity. //! //! `params`: //! - `entity`: The ID of the entity to insert components into. //! - `components`: A map associating each component's fully-qualified type name with its value. //! //! `result`: null. //! //! ### bevy/reparent //! //! Assign a new parent to one or more entities. //! //! `params`: //! - `entities`: An array of entity IDs of entities that will be made children of the `parent`. //! - `parent` (optional): The entity ID of the parent to which the child entities will be assigned. //! If excluded, the given entities will be removed from their parents. //! //! `result`: null. //! //! ### bevy/list //! //! List all registered components or all components present on an entity. //! //! When `params` is not provided, this lists all registered components. If `params` is provided, //! this lists only those components present on the provided entity. //! //! `params` (optional): //! - `entity`: The ID of the entity whose components will be listed. //! //! `result`: An array of fully-qualified type names of components. //! //! ## Custom methods //! //! In addition to the provided methods, the Bevy Remote Protocol can be extended to include custom //! methods. This is primarily done during the initialization of [`RemotePlugin`], although the //! methods may also be extended at runtime using the [`RemoteMethods`] resource. //! //! ### Example //! ```ignore //! fn main() { //! App::new() //! .add_plugins(DefaultPlugins) //! .add_plugins( //! // `default` adds all of the built-in methods, while `with_method` extends them //! RemotePlugin::default() //! .with_method("super_user/cool_method".to_owned(), path::to::my:🆒:handler) //! // ... more methods can be added by chaining `with_method` //! ) //! .add_systems( //! // ... standard application setup //! ) //! .run(); //! } //! ``` //! //! The handler is expected to be a system-convertible function which takes optional JSON parameters //! as input and returns a [`BrpResult`]. This means that it should have a type signature which looks //! something like this: //! ``` //! # use serde_json::Value; //! # use bevy_ecs::prelude::{In, World}; //! # use bevy_remote::BrpResult; //! fn handler(In(params): In<Option<Value>>, world: &mut World) -> BrpResult { //! todo!() //! } //! ``` //! //! Arbitrary system parameters can be used in conjunction with the optional `Value` input. The //! handler system will always run with exclusive `World` access. //! //! [the `serde` documentation]: https://serde.rs/ ``` </details> ### Message lifecycle At a high level, the lifecycle of client-server interactions is something like this: 1. The client sends one or more `BrpRequest`s. The deserialized version of that is just the Rust representation of a JSON-RPC request, and it looks like this: ```rust pub struct BrpRequest { /// The action to be performed. Parsing is deferred for the sake of error reporting. pub method: Option<Value>, /// Arbitrary data that will be returned verbatim to the client as part of /// the response. pub id: Option<Value>, /// The parameters, specific to each method. /// /// These are passed as the first argument to the method handler. /// Sometimes params can be omitted. pub params: Option<Value>, } ``` 2. These requests are accumulated in a mailbox resource (small lie but close enough). 3. Each update, the mailbox is drained by a system `process_remote_requests`, where each request is processed according to its `method`, which has an associated handler. Each handler is a Bevy system that runs with exclusive world access and returns a result; e.g.: ```rust pub fn process_remote_get_request(In(params): In<Option<Value>>, world: &World) -> BrpResult { // ... } ``` 4. The result (or an error) is reported back to the client. ## Testing This can be tested by using the `server` and `client` examples. The `client` example is not particularly exhaustive at the moment (it only creates barebones `bevy/query` requests) but is still informative. Other queries can be made using `curl` with the `server` example running. For example, to make a `bevy/list` request and list all registered components: ```bash curl -X POST -d '{ "jsonrpc": "2.0", "id": 1, "method": "bevy/list" }' 127.0.0.1:15702 | jq . ``` --- ## Future direction There were a couple comments on BRP versioning while this was in draft. I agree that BRP versioning is a good idea, but I think that it requires some consensus on a couple fronts: - First of all, what does the version actually mean? Is it a version for the protocol itself or for the `bevy/*` methods implemented using it? Both? - Where does the version actually live? The most natural place is just where we have `"jsonrpc"` right now (at least if it's versioning the protocol itself), but this means we're not actually conforming to JSON-RPC any more (so, for example, any client library used to construct JSON-RPC requests would stop working). I'm not really against that, but it's at least a real decision. - What do we actually do when we encounter mismatched versions? Adding handling for this would be actual scope creep instead of just a little add-on in my opinion. Another thing that would be nice is making the internal structure of the implementation less JSON-specific. Right now, for example, component values that will appear in server responses are quite eagerly converted to JSON `Value`s, which prevents disentangling the handler logic from the communication medium, but it can probably be done in principle and I imagine it would enable more code reuse (e.g. for custom method handlers) in addition to making the internals more readily usable for other formats. --------- Co-authored-by: Patrick Walton <pcwalton@mimiga.net> Co-authored-by: DragonGamesStudios <margos.michal@gmail.com> Co-authored-by: Christopher Biscardi <chris@christopherbiscardi.com> Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com> |