Commit Graph

378 Commits

Author SHA1 Message Date
Carter Anderson
71b3755633 camera: split 2d and ui camera. remove resource_name mod 2020-05-29 22:30:07 -07:00
Carter Anderson
51d41b2302 camera: remove active camera components in favor of camera names 2020-05-29 22:07:55 -07:00
Carter Anderson
fec9034644 camera: break out projection components 2020-05-29 17:25:14 -07:00
Carter Anderson
065a94aca8 scene: hot scene reloading. update load_scene example 2020-05-29 12:56:32 -07:00
Carter Anderson
a7d9f8d0ff ignore legion and glam tests. don't run intro example as doc test 2020-05-29 00:32:00 -07:00
Carter Anderson
83d5275e10 add "query system functions" 2020-05-28 13:36:48 -07:00
Carter Anderson
830565ae2b scene: type registry refactor. use short type names when possible 2020-05-27 19:27:55 -07:00
Carter Anderson
c8d55fe030 register bevy_transform and bevy_render components 2020-05-25 18:49:29 -07:00
Carter Anderson
f0f0e3c1a8 move component registry to its own crate. automatically register asset handles 2020-05-25 14:51:38 -07:00
Carter Anderson
159acf52af props: rename prop/props to property/properties
its longer but a bit clearer
2020-05-22 15:36:48 -07:00
Carter Anderson
da8daa051b props: derive, get/set, example 2020-05-21 23:58:11 -07:00
Carter Anderson
d920100d35 scenes: deserialization and refactor 2020-05-21 17:21:33 -07:00
Carter Anderson
86c18edbfd Label component 2020-05-17 18:09:29 -07:00
Carter Anderson
b1f07e3749 cargo fmt 2020-05-16 00:27:30 -07:00
Carter Anderson
5d0d3d28c7 TextPlugin + FontLoader 2020-05-15 19:46:09 -07:00
Carter Anderson
bf7f222318 Support async texture loading 2020-05-15 19:30:02 -07:00
Carter Anderson
4e1abea161 AssetServer: multithreaded sync/async asset loading 2020-05-15 16:55:44 -07:00
Carter Anderson
2bcb8a2a41 cargo fmt 2020-05-13 18:05:18 -07:00
Carter Anderson
6381611e89 Resource -> Res, Ref->Com 2020-05-13 17:57:08 -07:00
Carter Anderson
70f122b92a Rename AssetStorage to Assets 2020-05-13 16:45:18 -07:00
Carter Anderson
16b568e00e Asset events and AddAsset builder 2020-05-13 16:17:44 -07:00
Carter Anderson
c18ecf2a55 initial text rendering 2020-05-13 13:22:12 -07:00
Carter Anderson
73cc20768c remove pathfinder code
its not ready yet so it shouldnt be on master :)
2020-05-12 16:35:49 -07:00
Carter Anderson
35e1d8b498 pathfinder: more backend work. it now renders the clear color without crashing 2020-05-11 09:01:31 -07:00
Carter Anderson
0e040680df begin pathfinder plugin 2020-05-07 19:09:53 -07:00
Carter Anderson
c5ca59dc4d cargo fmt 2020-05-05 18:44:32 -07:00
Carter Anderson
704a742661 Print diagnostics plugin 2020-05-04 13:42:49 -07:00
Carter Anderson
dcc34473e5 sprites 2020-05-04 01:23:40 -07:00
Carter Anderson
1056b79abf ui textures 2020-05-03 23:49:45 -07:00
Carter Anderson
50f8134ca0 rewrite batcher to be fully generic 2020-05-02 10:28:29 -07:00
Carter Anderson
7b79b3de8d organize examples and add ecs guide 2020-05-01 13:12:47 -07:00
Carter Anderson
3e3ab92ff5 cargo fmt 2020-04-30 22:30:51 -07:00
Carter Anderson
0800ce9b92 add bevy icon to docs 2020-04-30 14:16:52 -07:00
Carter Anderson
52e1f29e02 use function system in bevy lib.rs docs 2020-04-30 13:55:51 -07:00
Carter Anderson
2d3903299b Resource and ResourceMut pointers 2020-04-29 16:32:19 -07:00
Carter Anderson
45a710fe6a cargo fmt 2020-04-29 01:37:54 -07:00
Carter Anderson
9230c370ba Implement IntoSystem trait for flat functions using macros 2020-04-28 23:02:21 -07:00
Carter Anderson
f1a03a7a3a some system_fn renaming and add system examples 2020-04-28 13:46:07 -07:00
Carter Anderson
713c4a6056 move system function constructors to System 2020-04-28 11:25:24 -07:00
Carter Anderson
092f3888ca Resource system functions 2020-04-28 02:31:01 -07:00
Carter Anderson
d5dcc96c39 "functions as systems" 2020-04-28 01:00:30 -07:00
Carter Anderson
c2c543e0ba move batch to its own module 2020-04-27 17:41:02 -07:00
Carter Anderson
115a009c16 cargo fmt 2020-04-24 18:55:15 -07:00
Carter Anderson
791c475354 RenderGraph2: Finish porting, refactor, cleanup 2020-04-24 17:46:54 -07:00
Carter Anderson
e59693fe67 exit events and systems 2020-04-19 12:13:04 -07:00
Carter Anderson
649ffebb7f New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading. 2020-04-19 10:08:47 -07:00
Carter Anderson
dcd71d1b72 Rework AppBuilder system interfaces. Remove setup() in favor of startup_system 2020-04-15 19:42:17 -07:00
Carter Anderson
837e1dc139 Port remaining functionality to RenderContext and remove Renderer 2020-04-12 14:47:41 -07:00
Carter Anderson
b9f4c0a53b move shader defs updates to their own systems. make UniformResourceProvider::update World read-only 2020-04-11 20:27:46 -07:00
Carter Anderson
8c4815b56e rename WgpuPlugin 2020-04-06 21:44:32 -07:00
Carter Anderson
67b9d182ed expand lib docs a little bit 2020-04-06 21:04:09 -07:00
Carter Anderson
9aae341a2c add bevy logo to api docs 2020-04-06 17:56:17 -07:00
Carter Anderson
574bc93e4f expand top level crate docs slightly and add hello world example 2020-04-06 17:39:06 -07:00
Carter Anderson
ecf89a5ba7 Add some top level bevy crate docs 2020-04-06 17:21:15 -07:00
Carter Anderson
0af36cfaed make every bevy dependency optional in bevy crate 2020-04-06 17:03:21 -07:00
Carter Anderson
b5d78477cf cargo fmt 2020-04-06 16:15:59 -07:00
Carter Anderson
b1c583f500 crate-ify serialization. crate-ification is now complete! 2020-04-06 16:09:58 -07:00
Carter Anderson
398c89d307 use "min_specialization" feature 2020-04-06 15:54:17 -07:00
Carter Anderson
b19e3004b8 rework marco modules, crate-ify ui 2020-04-06 14:20:53 -07:00
Carter Anderson
1471cc84c5 crate-ify bevy_diagnostic 2020-04-06 00:12:54 -07:00
Carter Anderson
686e1422db Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
Carter Anderson
0202dcb009 Use type_name as plugin name default 2020-04-05 14:12:14 -07:00
Carter Anderson
7bb889bada refactor renderer to avoid resource access collisions. this fixes the legion errors in debug builds.
NOTE: these "random resource access" issues are a pretty compelling reason to remove Resources from the render api
2020-04-05 13:22:27 -07:00
Carter Anderson
6d53100ff3 mouse motion 2020-04-05 00:32:53 -07:00
Carter Anderson
ec65cfef4a Add mouse input 2020-04-04 23:42:39 -07:00
Carter Anderson
5b83698738 add move roadmap, readme, and faq to the bevy website 2020-04-04 21:48:44 -07:00
Carter Anderson
f089df3a49 keyboard input events 2020-04-04 14:59:49 -07:00
Carter Anderson
4c3af427e9 dont force static lifetime on appplugin string 2020-04-04 13:00:52 -07:00
Carter Anderson
ef8c85f0c7 cargo fmt 2020-04-04 12:43:16 -07:00
Carter Anderson
5cbf606ef7 make window its own plugin and rename add_defaults to add_default_plugins 2020-04-04 12:40:32 -07:00
Carter Anderson
f6f8ba2cb6 Document and test Events. Rename EventHandle to EventReader. Fix buffer indexing. Customizable bevy path for proc macros 2020-03-31 18:04:54 -07:00
Carter Anderson
8a759d3b18 begin work on supporting multiple swap chains 2020-03-30 22:23:48 -07:00
Carter Anderson
bfa8afbc97 some cleanup wgpu_renderer cleanup 2020-03-30 19:34:48 -07:00
Carter Anderson
17d4bec08c rework surface and swap chain creation to support arbitrary number of surfaces/windows 2020-03-30 19:21:12 -07:00
Carter Anderson
70b4100132 using consistent system naming conventions 2020-03-30 15:51:41 -07:00
Carter Anderson
dcb292e00a quad uses size. polish examples 2020-03-30 15:44:29 -07:00
Carter Anderson
29bbc05eae add support for multiple windows 2020-03-30 14:53:32 -07:00
Carter Anderson
7c121563db headless apps 2020-03-30 11:52:33 -07:00
Carter Anderson
c7ee4bc133 upgrade wgpu 2020-03-30 00:56:15 -07:00
Carter Anderson
13da707aee add event example 2020-03-29 23:51:13 -07:00
Carter Anderson
5eb789ff77 Add Events. add WindowResize event to WgpuRenderer. remove Renderer from App 2020-03-29 22:44:38 -07:00
Carter Anderson
4435d536e8 change clear color 2020-03-29 01:52:06 -07:00
Carter Anderson
f814695b00 everything is a plugin! 2020-03-29 01:49:35 -07:00
Carter Anderson
3d261f72de move plugin to app module 2020-03-29 01:15:47 -07:00
Carter Anderson
e2393de97c move plugin to core 2020-03-29 01:04:27 -07:00
Carter Anderson
45d4f25a93 WinitPlugin 2020-03-29 00:53:47 -07:00
Carter Anderson
ec84a33b43 everything is a plugin
... well almost everything
2020-03-28 23:18:33 -07:00
Carter Anderson
5db5f6de9c batched draw target works! embrace the "log" crate 2020-03-28 20:33:11 -07:00
Carter Anderson
2d0bff97a8 Handle::from_untyped 2020-03-28 14:51:24 -07:00
Carter Anderson
ed9eb88835 only create wgpu swap chain when surface is ready 2020-03-28 13:57:41 -07:00
Carter Anderson
26ff878469 add default diagnostics wait time 2020-03-28 13:55:55 -07:00
Carter Anderson
38a808db84 change diagnostics formatting 2020-03-28 13:42:16 -07:00
Carter Anderson
78de2fe2a1 fix dynamic uniforms and unit tests 2020-03-27 22:41:45 -07:00
Carter Anderson
a7704fda31 make winit optional and vsync configurable 2020-03-27 17:43:03 -07:00
Carter Anderson
93bf728475 new Diagnostics system 2020-03-27 15:03:47 -07:00
Carter Anderson
0073f4a58b refactor pipeline compilation into PipelineCompiler 2020-03-26 23:40:25 -07:00
Carter Anderson
d1db46ef54 begin bind group rework
global and local bind groups are set up the same way (RenderResourceAssignments).  bind groups are reused whenever possible
2020-03-26 01:57:36 -07:00
Carter Anderson
0316efc909 add core Window resource 2020-03-25 21:27:32 -07:00
Carter Anderson
c2545fd161 RenderResourceSetId 2020-03-25 19:20:52 -07:00
Carter Anderson
aec817c533 Rename BindGroup to BindGroupDescriptor. Add BindGroupDescriptorId 2020-03-25 18:17:48 -07:00