Joshua J. Bouw
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9f4c8b1b9a
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Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
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2020-12-02 11:31:16 -08:00 |
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Mariusz Kryński
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dbf226be49
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store PipelineSpecialization.dynamic_bindings in HashSet (#936)
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2020-11-28 13:10:18 -08:00 |
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Carter Anderson
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72b2fc9843
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Bevy Reflection (#926)
Bevy Reflection
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2020-11-27 16:39:59 -08:00 |
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Julian Heinken
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fcf9d525e1
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Removed vertex fallback buffer (#870)
removed fallback buffer
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2020-11-16 16:36:57 -08:00 |
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Mariusz Kryński
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515d750004
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wasm32: non-spirv shader specialization (#843)
wasm32: non-spirv shader specialization
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2020-11-15 12:07:17 -08:00 |
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Mariusz Kryński
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60fa2d5f93
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delegate layout reflection to RenderResourceContext (#691)
* delegate layout reflection to RenderResourceContext
Also:
* auto-reflect DynamicBindings
* use RenderPipeline::new, update dynamic_bindings
linting.
* add dynamic binding generation
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
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2020-11-10 13:20:05 -08:00 |
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Carter Anderson
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44b3e24e32
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fix mesh allocation bug and public mesh api improvements (#768)
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2020-11-02 13:15:07 -08:00 |
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Julian Heinken
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4645da30c8
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Mesh overhaul with custom vertex attributes #592 (#599)
Mesh overhaul with custom vertex attributes
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2020-10-30 19:21:53 -07:00 |
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Carter Anderson
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c32e637384
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Asset system rework and GLTF scene loading (#693)
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2020-10-18 13:48:15 -07:00 |
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Grayson Burton
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354d71cc1f
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The Great Debuggening (#632)
The Great Debuggening
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2020-10-08 11:43:01 -07:00 |
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Gray Olson
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afc656701d
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switch to u32 indices by default (#572)
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2020-09-25 14:29:30 -07:00 |
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Gray Olson
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f7c8882c04
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Index buffer specialization (#568)
index buffer specialization
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2020-09-25 12:13:01 -07:00 |
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Robbie Davenport
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4aabe983ec
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Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
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2020-08-28 17:08:51 -07:00 |
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Victor "multun" Collod
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c38420f1e9
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enforce clippy for all target and features
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2020-08-16 07:20:06 -07:00 |
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Victor "multun" Collod
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d138647818
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enforce cargo fmt --check
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2020-08-16 05:02:06 -07:00 |
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Carter Anderson
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07858aa348
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scene: fix dynamically loading RenderPipelines scenes
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2020-08-02 19:33:27 -07:00 |
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Carter Anderson
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ca87359c6e
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render: add MSAA support
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2020-07-29 18:15:15 -07:00 |
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Carter Anderson
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c654987ae3
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fix bug where pipelines used unspecialized shaders
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2020-06-21 18:55:22 -07:00 |
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Carter Anderson
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4246d47fec
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render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
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2020-06-18 17:27:20 -07:00 |
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Carter Anderson
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74d0055a3d
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render: move dynamic_bindings to PipelineSpecialization
This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings
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2020-06-17 18:10:29 -07:00 |
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Carter Anderson
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e89c693c4d
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render: add SpecializedPipeline and SpecializedShader types
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2020-06-17 13:27:10 -07:00 |
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Carter Anderson
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e57fdca1bc
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render: more progress on immediate mode rendering and DrawableText
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2020-06-17 13:10:33 -07:00 |
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Carter Anderson
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e855995145
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cargo fmt
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2020-06-15 12:47:35 -07:00 |
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Carter Anderson
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f799d3ac93
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render: add RenderPipeline and begin moving logic there
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2020-06-15 00:08:50 -07:00 |
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Carter Anderson
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574656b767
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render: remove RenderResources wrapper type
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2020-06-14 12:32:06 -07:00 |
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Carter Anderson
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0fec350411
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render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
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2020-06-14 12:02:19 -07:00 |
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Carter Anderson
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3d07fbdc81
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render: "Immediate Mode" draw api
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
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2020-06-09 23:16:48 -07:00 |
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Carter Anderson
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2bcb8a2a41
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cargo fmt
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2020-05-13 18:05:18 -07:00 |
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Carter Anderson
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70f122b92a
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Rename AssetStorage to Assets
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2020-05-13 16:45:18 -07:00 |
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Carter Anderson
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b58db0749e
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use init_resource everywhere
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2020-05-13 16:35:38 -07:00 |
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Carter Anderson
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4eb562975f
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pathfinder: data binding
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2020-05-11 20:12:48 -07:00 |
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Carter Anderson
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7a71873a32
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RenderResourceAssignment refactor
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2020-05-11 13:55:23 -07:00 |
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Carter Anderson
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5e5df2bb87
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toggle-able "bevy conventions" in shaders
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2020-05-07 19:09:25 -07:00 |
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Carter Anderson
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3d65a0d236
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move pipeline layout reflection to pipeline descriptor
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2020-05-07 11:21:25 -07:00 |
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Carter Anderson
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c5ca59dc4d
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cargo fmt
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2020-05-05 18:44:32 -07:00 |
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Carter Anderson
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2fd7020646
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rename GlobalRenderResourceContext to RenderResources
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2020-05-04 19:34:15 -07:00 |
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Carter Anderson
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115a009c16
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cargo fmt
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2020-04-24 18:55:15 -07:00 |
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Carter Anderson
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87066cafd3
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move bevy crates to their own folder
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2020-04-24 17:57:20 -07:00 |
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