Carter Anderson
							
						 
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							e75496772e
							
						
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							legion: change query system ordering
						
						
						
						
						
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						2020-06-27 10:18:27 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							c5842fd92b
							
						
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							breakout: add scoreboard
						
						
						
						
						
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						2020-06-27 02:10:07 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							7441ac1a01
							
						
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							add breakout example game
						
						
						
						
						
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						2020-06-26 22:04:56 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1e614e41f1
							
						
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							render: make ClearColor a tuple struct
						
						
						
						
						
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						2020-06-26 21:39:30 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							a4afa4e7f3
							
						
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							render: only attempt to create camera bind group when the camera bind group descriptor exists
						
						
						
						
						
						
						
						this fixes panics in empty scenes 
						
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						2020-06-26 14:27:22 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							5e1f81037d
							
						
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							sprite: add sprite sheet floating point error correction
						
						
						
						
						
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						2020-06-26 13:07:33 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							69925f0817
							
						
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							render: multi-window cameras ready to go!
						
						
						
						
						
						
						
						passes now bind camera buffers and cameras can now be assigned non-primary windows 
						
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						2020-06-25 23:04:08 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							ca4726ea7d
							
						
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							render to second window in multiple_windows example
						
						
						
						
						
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						2020-06-25 16:02:21 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							8a8d01aa88
							
						
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							render: add ClearColor resource
						
						
						
						
						
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						2020-06-25 15:24:27 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							dfde160741
							
						
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							ecs: add ability to set the current entity in world builders
						
						
						
						
						
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						2020-06-25 13:23:28 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4a0f8b8869
							
						
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							add root ui node to example
						
						
						
						
						
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						2020-06-25 13:19:48 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							bcfc27483b
							
						
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							ecs: allow infinite child nesting in WorldBuilder
						
						
						
						
						
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						2020-06-25 13:15:59 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							92c44320ee
							
						
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							ecs: rename EntityArchetype to ComponentSet
						
						
						
						
						
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						2020-06-25 11:21:56 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f17cf82a87
							
						
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							github actions: run once per day
						
						
						
						
						
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						2020-06-25 10:20:13 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1ef4fbf005
							
						
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							ui: rework so Nodes now use transforms and z-sort happens
						
						
						
						
						
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						2020-06-25 10:13:00 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							75429f4639
							
						
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							render: use left-handed coordinate system and y-up
						
						
						
						
						
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						2020-06-24 15:29:10 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4ba2f72572
							
						
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							render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
						
						
						
						
						
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						2020-06-24 11:35:01 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2b8fe144a8
							
						
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							render: rename MainPassNode to PassNode
						
						
						
						
						
						
						
						there will be more than one and it is suitably generic 
						
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						2020-06-24 10:29:26 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2c74560283
							
						
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							render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
						
						
						
						
						
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						2020-06-23 19:29:12 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							3ee8aa8b0f
							
						
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							camera: make camera transform in world coordinates instead of the inverse
						
						
						
						
						
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						2020-06-23 19:18:32 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							41dc8a5967
							
						
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							render: add front-to-back drawing
						
						
						
						
						
						
						
						MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities 
						
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						2020-06-23 16:52:50 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							ca8625c407
							
						
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							render: ActiveCameras resource and system
						
						
						
						
						
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						2020-06-23 15:58:06 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							b6dbbf04db
							
						
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							render: visualize depth in z_sort_debug
						
						
						
						
						
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						2020-06-23 13:42:37 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							99bc2d0ea7
							
						
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							legion: backport upstream legion archetype filter fix
						
						
						
						
						
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						2020-06-23 13:42:00 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2f5f6e017a
							
						
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							render: intitial VisibleEntities component and sort system
						
						
						
						
						
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						2020-06-22 17:55:48 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							ec11a6a5f6
							
						
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							ecs: make build_children closure FnMut to allow mutation of closue values
						
						
						
						
						
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						2020-06-22 17:37:44 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							6022ad2c4f
							
						
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							pbr: add "shaded" field to StandardMaterial
						
						
						
						
						
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						2020-06-22 16:11:30 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							031a0c6d58
							
						
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							camera: add scale component to camera entities
						
						
						
						
						
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						2020-06-22 13:26:49 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							06b2b06e9d
							
						
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							camera: update cameras when windows are created
						
						
						
						
						
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						2020-06-22 13:21:39 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f72c4beadf
							
						
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							transform: run transform systems at startup and move transform systems to POST_UPDATE
						
						
						
						
						
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						2020-06-22 12:55:54 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							6cd5af6f74
							
						
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							app: move startup stages to their own module
						
						
						
						
						
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						2020-06-22 12:55:00 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e921ae0199
							
						
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							sprite: use bevy_transform types in sprite sheet entities
						
						
						
						
						
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						2020-06-22 12:35:33 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f1786ec20a
							
						
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							sprite: use bevy_transform types in sprite entities
						
						
						
						
						
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						2020-06-22 12:14:40 -07:00 | 
					
					
						
						
							
							
							
						
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								carter
							
						 
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							9e12031a6b
							
						
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							example showcase: use a more cross-platform friendly timer
						
						
						
						
						
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						2020-06-22 11:33:12 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							fa9348fe2b
							
						
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							text: use quad zindex when drawing labels
						
						
						
						
						
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						2020-06-21 18:55:47 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							c654987ae3
							
						
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							fix bug where pipelines used unspecialized shaders
						
						
						
						
						
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						2020-06-21 18:55:22 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							99a3ee6570
							
						
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							fix texture atlas bytes test
						
						
						
						
						
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						2020-06-21 18:26:11 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							faacd2778d
							
						
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							sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
						
						
						
						
						
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						2020-06-21 17:43:36 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							17d70f7d67
							
						
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							bytes: FromBytes trait and round trip tests
						
						
						
						
						
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						2020-06-21 12:25:36 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							ecea30cadb
							
						
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							text: new atlased rendering finally works!
						
						
						
						
						
						
						
						removed old render-to-texture rendering 
						
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						2020-06-20 12:40:37 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							da3d6983a7
							
						
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							text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
						
						
						
						
						
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						2020-06-19 13:45:26 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							a3c1b7930e
							
						
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							render: fix SharedBuffers render resource context
						
						
						
						
						
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						2020-06-19 13:44:21 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4246d47fec
							
						
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							render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
						
						
						
						
						
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						2020-06-18 17:27:20 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							085cda8bc6
							
						
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							legion: remove filter types from system_fn macro and IntoSystem and use "casting" instead
						
						
						
						
						
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						2020-06-18 11:53:06 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							74d0055a3d
							
						
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							render: move dynamic_bindings to PipelineSpecialization
						
						
						
						
						
						
						
						This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings 
						
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						2020-06-17 18:10:29 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							0931fd0266
							
						
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							fix a few things in shader examples
						
						
						
						
						
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						2020-06-17 17:44:26 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e89c693c4d
							
						
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							render: add SpecializedPipeline and SpecializedShader types
						
						
						
						
						
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						2020-06-17 13:27:10 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e57fdca1bc
							
						
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							render: more progress on immediate mode rendering and DrawableText
						
						
						
						
						
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						2020-06-17 13:10:33 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f4acbdddad
							
						
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							SharedBuffersNode
						
						
						
						
						
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						2020-06-16 22:23:33 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1dd81587dd
							
						
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							events: iter_current_update_events
						
						
						
						
						
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						2020-06-16 22:20:08 -07:00 | 
					
					
						
						
							
							
							
						
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