Zhixing Zhang
81809c71ce
Update to wgpu-rs 0.7 ( #542 )
...
Update to wgpu-rs 0.7
2021-01-31 20:06:42 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions ( #968 )
...
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Carter Anderson
b5ffab7135
Renderer Optimization Round 1 ( #958 )
...
* only update global transforms when they (or their ancestors) have changed
* only update render resource nodes when they have changed (quality check plz)
* only update entity mesh specialization when mesh (or mesh component) has changed
* only update sprite size when changed
* remove stale bind groups
* fix setting size of loading sprites
* store unmatched render resource binding results
* reduce state changes
* cargo fmt + clippy
* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings
* inline current_entity in world_builder
* try creating bind groups even when they havent changed
* render_resources_node: update all entities when resized
* fmt
2020-12-01 13:17:48 -08:00
Carter Anderson
e03f17ba7f
Log Plugin ( #836 )
...
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Bram Buurlage
07f07a0736
Added RenderPass::set_scissor_rect ( #815 )
...
Added RenderPass::set_scissor_rect
2020-11-09 13:24:29 -08:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening ( #632 )
...
The Great Debuggening
2020-10-08 11:43:01 -07:00
Victor "multun" Collod
c38420f1e9
enforce clippy for all target and features
2020-08-16 07:20:06 -07:00
Carter Anderson
b12c4d0a48
render: simplify imports and cleanup prelude
2020-07-16 18:26:21 -07:00
Carter Anderson
c81ab99dac
cargo fmt
2020-07-10 01:37:06 -07:00
Carter Anderson
e57fdca1bc
render: more progress on immediate mode rendering and DrawableText
2020-06-17 13:10:33 -07:00
Carter Anderson
e855995145
cargo fmt
2020-06-15 12:47:35 -07:00
Carter Anderson
574656b767
render: remove RenderResources wrapper type
2020-06-14 12:32:06 -07:00
Carter Anderson
0fec350411
render: rename "Assignment" to "Binding" and "AssignmentSet" to "BindGroup"
2020-06-14 12:02:19 -07:00
Carter Anderson
0f608fc90f
render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
2020-06-14 11:41:42 -07:00
Carter Anderson
3d07fbdc81
render: "Immediate Mode" draw api
...
This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible
2020-06-09 23:16:48 -07:00
Carter Anderson
1426208e2f
remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
2020-06-08 14:35:13 -07:00
Carter Anderson
fd8f87400d
add RenderResources/RenderResource traits to replace Uniforms/Uniform
2020-06-07 19:12:41 -07:00
Carter Anderson
4a71cd128d
render: rename RenderResource to RenderResourceId
2020-06-07 12:10:14 -07:00
Carter Anderson
e72b5583d1
wgpu: upgrade to latest master. use pollster instead of futures. texture copy alignment
2020-06-04 15:58:02 -07:00
Carter Anderson
2bcb8a2a41
cargo fmt
2020-05-13 18:05:18 -07:00
Carter Anderson
4eb562975f
pathfinder: data binding
2020-05-11 20:12:48 -07:00
Carter Anderson
7a71873a32
RenderResourceAssignment refactor
2020-05-11 13:55:23 -07:00
Carter Anderson
35e1d8b498
pathfinder: more backend work. it now renders the clear color without crashing
2020-05-11 09:01:31 -07:00
Carter Anderson
7560ecf9d8
correct "its"
2020-05-04 14:18:46 -07:00
Carter Anderson
87066cafd3
move bevy crates to their own folder
2020-04-24 17:57:20 -07:00