Commit Graph

278 Commits

Author SHA1 Message Date
zeroacez
aaaf357dbb Added docs for `.apply()in basic usage of systemState` (#7138)
# Objective

Fixes #5940 

## Solution

Added the suggested comment.

Co-authored-by: zeroacez <43633834+zeroacez@users.noreply.github.com>
2023-01-10 17:25:44 +00:00
JoJoJet
afe0a0650b Relax Sync bound on Local<T> as ExclusiveSystemParam (#7040)
# Objective

The type `Local<T>` unnecessarily has the bound `T: Sync` when the local is used in an exclusive system.

## Solution

Lift the bound.

---

## Changelog

Removed the bound `T: Sync` from `Local<T>` when used as an `ExclusiveSystemParam`.
2023-01-09 20:56:06 +00:00
James Liu
aaf384ae58 Panic on dropping NonSend in non-origin thread. (#6534)
# Objective

Fixes #3310. Fixes #6282. Fixes #6278. Fixes #3666.

## Solution
Split out `!Send` resources into `NonSendResources`. Add a `origin_thread_id` to all `!Send` Resources, check it on dropping `NonSendResourceData`, if there's a mismatch, panic. Moved all of the checks that `MainThreadValidator` would do into `NonSendResources` instead.

All `!Send` resources now individually track which thread they were inserted from. This is validated against for every access, mutation, and drop that could be done against the value. 

A regression test using an altered version of the example from #3310 has been added.

This is a stopgap solution for the current status quo. A full solution may involve fully removing `!Send` resources/components from `World`, which will likely require a much more thorough design on how to handle the existing in-engine and ecosystem use cases.

This PR also introduces another breaking change:

```rust
    use bevy_ecs::prelude::*;

    #[derive(Resource)]
    struct Resource(u32);

    fn main() {
        let mut world = World::new();
        world.insert_resource(Resource(1));
        world.insert_non_send_resource(Resource(2));
        let res = world.get_resource_mut::<Resource>().unwrap();
        assert_eq!(res.0, 2);
    }
```

This code will run correctly on 0.9.1 but not with this PR, since NonSend resources and normal resources have become actual distinct concepts storage wise.

## Changelog
Changed: Fix soundness bug with `World: Send`. Dropping a `World` that contains a `!Send` resource on the wrong thread will now panic.

## Migration Guide
Normal resources and `NonSend` resources no longer share the same backing storage. If `R: Resource`, then `NonSend<R>` and `Res<R>` will return different instances from each other. If you are using both `Res<T>` and `NonSend<T>` (or their mutable variants), to fetch the same resources, it's strongly advised to use `Res<T>`.
2023-01-09 20:40:34 +00:00
JoJoJet
1efdbb7e3e Remove the SystemParamState trait and remove types like ResState (#6919)
Spiritual successor to #5205.
Actual successor to #6865.

# Objective

Currently, system params are defined using three traits: `SystemParam`, `ReadOnlySystemParam`, `SystemParamState`. The behavior for each param is specified by the `SystemParamState` trait, while `SystemParam` simply defers to the state.

Splitting the traits in this way makes it easier to implement within macros, but it increases the cognitive load. Worst of all, this approach requires each `MySystemParam` to have a public `MySystemParamState` type associated with it.

## Solution

* Merge the trait `SystemParamState` into `SystemParam`.
* Remove all trivial `SystemParam` state types. 
  * `OptionNonSendMutState<T>`: you will not be missed.

---

- [x] Fix/resolve the remaining test failure.

## Changelog

* Removed the trait `SystemParamState`, merging its functionality into `SystemParam`.

## Migration Guide

**Note**: this should replace the migration guide for #6865.
This is relative to Bevy 0.9, not main.

The traits `SystemParamState` and `SystemParamFetch` have been removed, and their functionality has been transferred to `SystemParam`.


```rust
// Before (0.9)
impl SystemParam for MyParam<'_, '_> {
    type State = MyParamState;
}
unsafe impl SystemParamState for MyParamState {
    fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self { ... }
}
unsafe impl<'w, 's> SystemParamFetch<'w, 's> for MyParamState {
    type Item = MyParam<'w, 's>;
    fn get_param(&mut self, ...) -> Self::Item;
}
unsafe impl ReadOnlySystemParamFetch for MyParamState { }

// After (0.10)
unsafe impl SystemParam for MyParam<'_, '_> {
    type State = MyParamState;
    type Item<'w, 's> = MyParam<'w, 's>;
    fn init_state(world: &mut World, system_meta: &mut SystemMeta) -> Self::State { ... }
    fn get_param<'w, 's>(state: &mut Self::State, ...) -> Self::Item<'w, 's>;
}
unsafe impl ReadOnlySystemParam for MyParam<'_, '_> { }
```

The trait `ReadOnlySystemParamFetch` has been replaced with `ReadOnlySystemParam`.

```rust
// Before
unsafe impl ReadOnlySystemParamFetch for MyParamState {}

// After
unsafe impl ReadOnlySystemParam for MyParam<'_, '_> {}
```
2023-01-07 23:20:32 +00:00
iiYese
653c062ba3 Added missing details to SystemParam Local documentation. (#7106)
# Objective

`SystemParam` `Local`s documentation currently leaves out information that should be documented.
- What happens when multiple `SystemParam`s within the same system have the same `Local` type.
- What lifetime parameter is expected by `Local`.
 
## Solution

- Added sentences to documentation to communicate this information.
- Renamed `Local` lifetimes in code to `'s` where they previously were not. Users can get complicated incorrect suggested fixes if they pass the wrong lifetime. Some instance of the code had `'w` indicating the expected lifetime might not have been known to those that wrote the code either.

Co-authored-by: iiYese <83026177+iiYese@users.noreply.github.com>
2023-01-06 15:40:10 +00:00
Rob Parrett
3dd8b42f72 Fix various typos (#7096)
I stumbled across a typo in some docs. Fixed some more while I was in there.
2023-01-06 00:43:30 +00:00
JoJoJet
8ca3d0462c Allow SystemParams with private fields (#7056)
# Objective

- Fix #4200

Currently, `#[derive(SystemParam)]` publicly exposes each field type, which makes it impossible to encapsulate private fields.

## Solution

Previously, the fields were leaked because they were used as an input generic type to the macro-generated `SystemParam::State` struct. That type has been changed to store its state in a field with a specific type, instead of a generic type.

---

## Changelog

- Fixed a bug that caused `#[derive(SystemParam)]` to leak the types of private fields.
2023-01-04 23:25:36 +00:00
JoJoJet
48b4a45d82 Add a const PipeSystem constructor (#7019)
# Objective

Fix #5914.

`PipeSystem` cannot be constructed in `const` contexts.

## Solution

Add a const `PipeSystem::new` function.
2022-12-25 00:51:19 +00:00
JoJoJet
a91f89db73 Add a basic example for system ordering (#7017)
# Objective

Fix #5653.

## Solution

- Add an example of how systems can be ordered from within a stage.
- Update some docs from before #4224
2022-12-25 00:51:17 +00:00
JoJoJet
65d390163f Add a trait for commands that run for a given Entity (#7015)
# Objective

Resolve #6156.

The most common type of command is one that runs for a single entity. Built-in commands like this can be ergonomically added to the command queue using the `EntityCommands` struct. However, adding custom entity commands to the queue is quite cumbersome. You must first spawn an entity, store its ID in a local, then construct a command using that ID and add it to the queue. This prevents method chaining, which is the main benefit of using `EntityCommands`.

### Example (before)

```rust
struct MyCustomCommand(Entity);

impl Command for MyCustomCommand { ... }

let id = commands.spawn((...)).id();
commmands.add(MyCustomCommand(id));
```

## Solution

Add the `EntityCommand` trait, which allows directly adding per-entity commands to the `EntityCommands` struct.

### Example (after)

```rust
struct MyCustomCommand;

impl EntityCommand for MyCustomCommand { ... }

commands.spawn((...)).add(MyCustomCommand);
```
---

## Changelog

- Added the trait `EntityCommand`. This is a counterpart of `Command` for types that execute code for a single entity.

## Future Work

If we feel its necessary, we can simplify built-in commands (such as `Despawn`) to use this trait.
2022-12-25 00:51:16 +00:00
JoJoJet
83b602a77c Relax Sync bound on anonymous Commands (#7014)
# Objective

Any closure with the signature `FnOnce(&mut World)` implicitly implements the trait `Command` due to a blanket implementation. However, this implementation unnecessarily has the `Sync` bound, which limits the types that can be used.

## Solution

Remove the bound.

---

## Changelog

- `Command` closures no longer need to implement the marker trait `std::marker::Sync`.
2022-12-25 00:51:14 +00:00
JoJoJet
0d98327ce7 Support SystemParam types with const generics (#7001)
# Objective

* Currently, the `SystemParam` derive does not support types with const generic parameters.
  * If you try to use const generics, the error message is cryptic and unhelpful.
* Continuation of the work started in #6867 and #6957.

## Solution

Allow const generic parameters to be used with `#[derive(SystemParam)]`.
2022-12-25 00:06:23 +00:00
JoJoJet
fa2b5f2b36 Add documentation to ParamSet (#6998)
# Objective

Fixes #4729.
Continuation of #4854.

## Solution

Add documentation to `ParamSet` and its methods. Includes examples suggested by community members in the original PR.


Co-authored-by: Nanox19435 <50684926+Nanox19435@users.noreply.github.com>
Co-authored-by: JoJoJet <21144246+JoJoJet@users.noreply.github.com>
2022-12-25 00:06:22 +00:00
JoJoJet
025996b18c Lift the 16-field limit from the SystemParam derive (#6867)
# Objective

* The `SystemParam` derive internally uses tuples, which means it is constrained by the 16-field limit on `all_tuples`.
    * The error message if you exceed this limit is abysmal.
* Supercedes #5965 -- this does the same thing, but is simpler.

## Solution

If any tuples have more than 16 fields, they are folded into tuples of tuples until they are under the 16-field limit.
2022-12-21 01:54:10 +00:00
JoJoJet
0363e0b32a Support tuple structs with #[derive(SystemParam)] (#6957)
# Objective

Currently, only named structs can be used with the `SystemParam` derive macro.

## Solution

Remove the restriction. Tuple structs and unit structs are now supported.

---

## Changelog

+ Added support for tuple structs and unit structs to the `SystemParam` derive macro.
2022-12-20 23:45:44 +00:00
James Liu
79b9231b74 Move system_commands spans into apply_buffers (#6900)
# Objective
A separate `tracing` span for running a system's commands is created, even if the system doesn't have commands. This is adding extra measuring overhead (see #4892) where it's not needed.

## Solution
Move the span into `ParallelCommandState` and `CommandQueue`'s `SystemParamState::apply`. To get the right metadata for the span, a additional `&SystemMeta` parameter was added to `SystemParamState::apply`.

---

## Changelog
Added: `SystemMeta::name`
Changed: Systems without `Commands` and  `ParallelCommands` will no longer show a "system_commands" span when profiling.
Changed: `SystemParamState::apply` now takes a `&SystemMeta` parameter in addition to the provided `&mut World`.
2022-12-11 23:04:04 +00:00
Mike
75880a0b17 run clear trackers on render world (#6878)
# Objective

- Fixes https://github.com/bevyengine/bevy/issues/6417

## Solution

- clear_trackers was not being called on the render world. This causes the removed components vecs to continuously grow. This PR adds clear trackers to the end of RenderStage::Cleanup

## Migration Guide

The call to `clear_trackers` in `App` has been moved from the schedule to App::update for the main world and calls to `clear_trackers` have been added for sub_apps in the same function. This was due to needing stronger guarantees. If clear_trackers isn't called on a world it can lead to memory leaks in `RemovedComponents`.
2022-12-11 18:34:15 +00:00
JoJoJet
1af73624fa Simplify trait hierarchy for SystemParam (#6865)
# Objective

* Implementing a custom `SystemParam` by hand requires implementing three traits -- four if it is read-only.
* The trait `SystemParamFetch<'w, 's>` is a workaround from before we had generic associated types, and is no longer necessary.

## Solution

* Combine the trait `SystemParamFetch` with `SystemParamState`.
    * I decided to remove the `Fetch` name and keep the `State` name, since the former was consistently conflated with the latter.
* Replace the trait `ReadOnlySystemParamFetch` with `ReadOnlySystemParam`, which simplifies trait bounds in generic code.

---

## Changelog

- Removed the trait `SystemParamFetch`, moving its functionality to `SystemParamState`.
- Replaced the trait `ReadOnlySystemParamFetch` with `ReadOnlySystemParam`.

## Migration Guide

The trait `SystemParamFetch` has been removed, and its functionality has been transferred to `SystemParamState`.

```rust
// Before
impl SystemParamState for MyParamState {
    fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self { ... }
}
impl<'w, 's> SystemParamFetch<'w, 's> for MyParamState {
    type Item = MyParam<'w, 's>;
    fn get_param(...) -> Self::Item;
}

// After
impl SystemParamState for MyParamState {
    type Item<'w, 's> = MyParam<'w, 's>; // Generic associated types!
    fn init(world: &mut World, system_meta: &mut SystemMeta) -> Self { ... }
    fn get_param<'w, 's>(...) -> Self::Item<'w, 's>;
}
```

The trait `ReadOnlySystemParamFetch` has been replaced with `ReadOnlySystemParam`.

```rust
// Before
unsafe impl ReadOnlySystemParamFetch for MyParamState {}

// After
unsafe impl<'w, 's> ReadOnlySystemParam for MyParam<'w, 's> {}
```
2022-12-11 18:34:14 +00:00
James Liu
c16791ce67 Document options for !Sync types for Component and Resources (#6864)
# Objective
It's not clear to users how to handle `!Sync` types as components and resources in the absence of engine level support for them. 

## Solution
Added a section to `Component`'s and `Resource`'s type level docs on available options for making a type `Sync` when it holds `!Sync` fields, linking `bevy_utils::synccell::SyncCell` and the currently unstable `std::sync::Exclusive`.

Also added a compile_fail doctest that illustrates how to apply `SyncCell`. These will break when/if #6572 gets merged, at which point these docs should be updated.
2022-12-11 18:34:13 +00:00
Edvin Kjell
aea4c5b1a4 [Fixes #6224] Add logging variants of system piping (#6751)
# Objective

Fixes #6224, add ``dbg``, ``info``, ``warn`` and ``error`` system piping adapter variants to expand #5776, which call the corresponding re-exported [bevy_log macros](https://docs.rs/bevy/latest/bevy/log/macro.info.html) when the result is an error.

## Solution

* Added ``dbg``, ``info``, ``warn`` and ``error`` system piping adapter variants to ``system_piping.rs``. 
* Modified and added tests for these under examples in ``system_piping.rs``.
2022-12-11 18:10:03 +00:00
James Liu
17480b2d89 Remove APIs deprecated in 0.9 (#6801)
# Objective
These functions were deprecated in 0.9. They should be removed in 0.10.

## Solution
Remove them.
2022-12-05 22:49:04 +00:00
JoJoJet
05b498a224 Make the SystemParam derive macro more flexible (#6694)
# Objective

Currently, the `SystemParam` derive forces you to declare the lifetime parameters `<'w, 's>`, even if you don't use them.
If you don't follow this structure, the error message is quite nasty.

### Example (before):

```rust
#[derive(SystemParam)]
pub struct EventWriter<'w, 's, E: Event> {
    events: ResMut<'w, Events<E>>,
    // The derive forces us to declare the `'s` lifetime even though we don't use it,
    // so we have to add this `PhantomData` to please rustc.
    #[system_param(ignore)]
    _marker: PhantomData<&'s ()>,
}
```


## Solution

* Allow the user to omit either lifetime.
* Emit a descriptive error if any lifetimes used are invalid.

### Example (after):

```rust
#[derive(SystemParam)]
pub struct EventWriter<'w, E: Event> {
    events: ResMut<'w, Events<E>>,
}
```

---

## Changelog

* The `SystemParam` derive is now more flexible, allowing you to omit unused lifetime parameters.
2022-12-05 20:15:03 +00:00
Ida Iyes
96e09f004b Fix PipeSystem panicking with exclusive systems (#6698)
Without this fix, piped systems containing exclusive systems fail to run, giving a runtime panic.
With this PR, running piped systems that contain exclusive systems now works.

## Explanation of the bug

This is because, unless overridden, the default implementation of `run` from the `System` trait simply calls `run_unsafe`. That is not valid for exclusive systems. They must always be called via `run`, as `run_unsafe` takes `&World` instead of `&mut World`.

Trivial reproduction example:
```rust
fn main() {
    App::new()
        .add_plugins(DefaultPlugins)
        .add_system(exclusive.pipe(another))
        .run();
}

fn exclusive(_world: &mut World) {}
fn another() {}
```
If you run this, you will get a panic 'Cannot run exclusive systems with a shared World reference' and the backtrace shows how bevy (correctly) tries to call the `run` method (because the system is exclusive), but it is the implementation from the `System` trait (because `PipeSystem` does not have its own), which calls `run_unsafe` (incorrect):
 - 3: <bevy_ecs::system::system_piping::PipeSystem<SystemA,SystemB> as bevy_ecs::system::system::System>::run_unsafe
 - 4: bevy_ecs::system::system::System::run
2022-11-21 14:23:21 +00:00
James Liu
55ca7fc88e Split Component Ticks (#6547)
# Objective
Fixes #4884. `ComponentTicks` stores both added and changed ticks contiguously in the same 8 bytes. This is convenient when passing around both together, but causes half the bytes fetched from memory for the purposes of change detection to effectively go unused. This is inefficient when most queries (no filter, mutating *something*) only write out to the changed ticks.

## Solution
Split the storage for change detection ticks into two separate `Vec`s inside `Column`. Fetch only what is needed during iteration.

This also potentially also removes one blocker from autovectorization of dense queries.

EDIT: This is confirmed to enable autovectorization of dense queries in `for_each` and `par_for_each`  where possible.  Unfortunately `iter` has other blockers that prevent it.

### TODO

 - [x] Microbenchmark
 - [x] Check if this allows query iteration to autovectorize simple loops.
 - [x] Clean up all of the spurious tuples now littered throughout the API

### Open Questions

 - ~~Is `Mut::is_added` absolutely necessary? Can we not just use `Added` or `ChangeTrackers`?~~ It's optimized out if unused.
 - ~~Does the fetch of the added ticks get optimized out if not used?~~ Yes it is.

---

## Changelog
Added: `Tick`, a wrapper around a single change detection tick.
Added: `Column::get_added_ticks`
Added: `Column::get_column_ticks`
Added: `SparseSet::get_added_ticks`
Added: `SparseSet::get_column_ticks`
Changed: `Column` now stores added and changed ticks separately internally.
Changed: Most APIs returning `&UnsafeCell<ComponentTicks>` now returns `TickCells` instead, which contains two separate `&UnsafeCell<Tick>` for either component ticks.
Changed: `Query::for_each(_mut)`, `Query::par_for_each(_mut)` will now leverage autovectorization to speed up query iteration where possible.

## Migration Guide
TODO
2022-11-21 12:59:09 +00:00
Nicola Papale
00684d95f7 Fix FilteredAccessSet get_conflicts inconsistency (#5105)
# Objective

* Enable `Res` and `Query` parameter mutual exclusion
* Required for https://github.com/bevyengine/bevy/pull/5080

The `FilteredAccessSet::get_conflicts` methods didn't work properly with
`Res` and `ResMut` parameters. Because those added their access by using
the `combined_access_mut` method and directly modifying the global
access state of the FilteredAccessSet. This caused an inconsistency,
because get_conflicts assumes that ALL added access have a corresponding
`FilteredAccess` added to the `filtered_accesses` field.

In practice, that means that SystemParam that adds their access through
the `Access` returned by `combined_access_mut` and the ones that add
their access using the `add` method lived in two different universes. As
a result, they could never be mutually exclusive.

## Solution

This commit fixes it by removing the `combined_access_mut` method. This
ensures that the `combined_access` field of FilteredAccessSet is always
updated consistently with the addition of a filter. When checking for
filtered access, it is now possible to account for `Res` and `ResMut`
invalid access. This is currently not needed, but might be in the
future.

We add the `add_unfiltered_{read,write}` methods to replace previous
usages of `combined_access_mut`.

We also add improved Debug implementations on FixedBitSet so that their
meaning is much clearer in debug output.


---

## Changelog

* Fix `Res` and `Query` parameter never being mutually exclusive.

## Migration Guide

Note: this mostly changes ECS internals, but since the API is public, it is technically breaking:
* Removed `FilteredAccessSet::combined_access_mut`
  * Replace _immutable_ usage of those by `combined_access`
  * For _mutable_ usages, use the new `add_unfiltered_{read,write}` methods instead of `combined_access_mut` followed by `add_{read,write}`
2022-11-16 11:05:48 +00:00
ira
944b311c67 Improve logging consistency for entity despawning (#6501)
* Move the despawn debug log from `World::despawn` to `EntityMut::despawn`.
 * Move the despawn non-existent warning log from `Commands::despawn` to `World::despawn`.

This should make logging consistent regardless of which of the three `despawn` methods is used.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-11-07 19:23:34 +00:00
TimJentzsch
694c980c82 Fix clippy::iter_with_drain (#6485)
# Objective

Fixes #6483.

- Fix the [`clippy::iter_with_drain`](https://rust-lang.github.io/rust-clippy/master/index.html#iter_with_drain) warnings
- From the docs: "`.into_iter()` is simpler with better performance"

## Solution

- Replace `.drain(..)` for `Vec` with `.into_iter()`
2022-11-06 01:42:15 +00:00
Boxy
30e35764a1 Replace WorldQueryGats trait with actual gats (#6319)
# Objective

Replace `WorldQueryGats` trait with actual gats

## Solution

Replace `WorldQueryGats` trait with actual gats

---

## Changelog

- Replaced `WorldQueryGats` trait with actual gats

## Migration Guide

- Replace usage of `WorldQueryGats` assoc types with the actual gats on `WorldQuery` trait
2022-11-03 16:33:05 +00:00
James Liu
54a1e51623 TaskPool Panic Handling (#6443)
# Objective
Right now, the `TaskPool` implementation allows panics to permanently kill worker threads upon panicking. This is currently non-recoverable without using a `std::panic::catch_unwind` in every scheduled task. This is poor ergonomics and even poorer developer experience. This is exacerbated by #2250 as these threads are global and cannot be replaced after initialization.

Removes the need for temporary fixes like #4998. Fixes #4996. Fixes #6081. Fixes #5285. Fixes #5054. Supersedes #2307.

## Solution

The current solution is to wrap `Executor::run` in `TaskPool` with a `catch_unwind`, and discarding the potential panic. This was taken straight from [smol](404c7bcc0a/src/spawn.rs (L44))'s current implementation. ~~However, this is not entirely ideal as:~~
 
 - ~~the signaled to the awaiting task. We would need to change `Task<T>` to use `async_task::FallibleTask` internally, and even then it doesn't signal *why* it panicked, just that it did.~~ (See below).
 - ~~no error is logged of any kind~~ (See below)
 - ~~it's unclear if it drops other tasks in the executor~~ (it does not)
 - ~~This allows the ECS parallel executor to keep chugging even though a system's task has been dropped. This inevitably leads to deadlock in the executor.~~ Assuming we don't catch the unwind in ParallelExecutor, this will naturally kill the main thread.

### Alternatives
A final solution likely will incorporate elements of any or all of the following.

#### ~~Log and Ignore~~
~~Log the panic, drop the task, keep chugging. This only addresses the discoverability of the panic. The process will continue to run, probably deadlocking the executor. tokio's detatched tasks operate in this fashion.~~

Panics already do this by default, even when caught by `catch_unwind`.

#### ~~`catch_unwind` in `ParallelExecutor`~~
~~Add another layer catching system-level panics into the `ParallelExecutor`. How the executor continues when a core dependency of many systems fails to run is up for debate.~~

`async_task::Task`  bubbles up panics already, this will transitively push panics all the way to the main thread.

#### ~~Emulate/Copy `tokio::JoinHandle` with `Task<T>`~~
~~`tokio::JoinHandle<T>` bubbles up the panic from the underlying task when awaited. This can be transitively applied across other APIs that also use `Task<T>` like `Query::par_for_each` and `TaskPool::scope`, bubbling up the panic until it's either caught or it reaches the main thread.~~

`async_task::Task`  bubbles up panics already, this will transitively push panics all the way to the main thread.

#### Abort on Panic
The nuclear option. Log the error, abort the entire process on any thread in the task pool panicking. Definitely avoids any additional infrastructure for passing the panic around, and might actually lead to more efficient code as any unwinding is optimized out. However gives the developer zero options for dealing with the issue, a seemingly poor choice for debuggability, and prevents graceful shutdown of the process. Potentially an option for handling very low-level task management (a la #4740). Roughly takes the shape of:

```rust
struct AbortOnPanic;

impl Drop for AbortOnPanic {
   fn drop(&mut self) {
     abort!();
   }
}

let guard = AbortOnPanic;
// Run task
std::mem::forget(AbortOnPanic);
```

---

## Changelog

Changed: `bevy_tasks::TaskPool`'s threads  will no longer terminate permanently when a task scheduled onto them panics.
Changed: `bevy_tasks::Task` and`bevy_tasks::Scope` will propagate panics in the spawned tasks/scopes to the parent thread.
2022-11-02 23:40:08 +00:00
Carter Anderson
dfb80ee74f Fix query.to_readonly().get_component_mut() soundness bug (#6401)
# Objective

Fix the soundness issue outlined in #5866. In short the problem is that `query.to_readonly().get_component_mut::<T>()` can provide unsound mutable access to the component. This PR is an alternative to just removing the offending api. Given that `to_readonly` is a useful tool, I think this approach is a preferable short term solution. Long term I think theres a better solution out there, but we can find that on its own time.

## Solution

Add what amounts to a "dirty flag" that marks Queries that have been converted to their read-only variant via `to_readonly` as dirty. When this flag is set to true, `get_component_mut` will fail with an error, preventing the unsound access.
2022-10-29 04:13:54 +00:00
Jakob Hellermann
e71c4d2802 fix nightly clippy warnings (#6395)
# Objective

- fix new clippy lints before they get stable and break CI

## Solution

- run `clippy --fix` to auto-fix machine-applicable lints
- silence `clippy::should_implement_trait` for `fn HandleId::default<T: Asset>`

## Changes
- always prefer `format!("{inline}")` over `format!("{}", not_inline)`
- prefer `Box::default` (or `Box::<T>::default` if necessary) over `Box::new(T::default())`
2022-10-28 21:03:01 +00:00
ira
b291223e34 Implement IntoIterator for ECS wrapper types. (#5096)
# Objective

Improve ergonomics by passing on the `IntoIterator` impl of the underlying type to wrapper types.

## Solution

Implement `IntoIterator` for ECS wrapper types (Mut, Local, Res, etc.).

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-10-24 21:01:08 +00:00
ira
e4af823b45 Clarify the behaviour of iter_many in the docs (#5973)
Add the following message:
```
Items are returned in the order of the list of entities.
Entities that don't match the query are skipped.
```

Additionally, the docs in `iter.rs` and `state.rs` were updated to match those in `query.rs`.

Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-10-24 13:46:38 +00:00
James Liu
2b96530947 Extract Resources into their own dedicated storage (#4809)
# Objective
At least partially addresses #6282.

Resources are currently stored as a dedicated Resource archetype (ID 1). This allows for easy code reusability, but unnecessarily adds 72 bytes (on 64-bit systems) to the struct that is only used for that one archetype. It also requires several fields to be `pub(crate)` which isn't ideal.

This should also remove one sparse-set lookup from fetching, inserting, and removing resources from a `World`.

## Solution

- Add `Resources` parallel to `Tables` and `SparseSets` and extract the functionality used by `Archetype` in it.
- Remove `unique_components` from `Archetype`
- Remove the `pub(crate)` on `Archetype::components`.
- Remove `ArchetypeId::RESOURCE`
- Remove `Archetypes::resource` and `Archetypes::resource_mut`

---

## Changelog
Added: `Resources` type to store resources.
Added: `Storages::resource`
Removed: `ArchetypeId::RESOURCE`
Removed: `Archetypes::resource` and `Archetypes::resources`
Removed: `Archetype::unique_components` and `Archetypes::unique_components_mut`

## Migration Guide
Resources have been moved to `Resources` under `Storages` in `World`. All code dependent on `Archetype::unique_components(_mut)` should access it via `world.storages().resources()` instead.

All APIs accessing the raw data of individual resources (mutable *and* read-only) have been removed as these APIs allowed for unsound unsafe code. All usages of these APIs should be changed to use `World::{get, insert, remove}_resource`.
2022-10-24 13:46:36 +00:00
JMS55
708535536b Document EntityCommands/EntityMut insert() (#6270)
Fixes #6258.
2022-10-17 14:38:58 +00:00
Alice Cecile
c0a93aa7a4 Rename system chaining to system piping (#6230)
# Objective

> System chaining is a confusing name: it implies the ability to construct non-linear graphs, and suggests a sense of system ordering that is only incidentally true. Instead, it actually works by passing data from one system to the next, much like the pipe operator.

> In the accepted [stageless RFC](https://github.com/bevyengine/rfcs/blob/main/rfcs/45-stageless.md), this concept is renamed to piping, and "system chaining" is used to construct groups of systems with ordering dependencies between them.

Fixes #6225.

## Changelog

System chaining has been renamed to system piping to improve clarity (and free up the name for new ordering APIs). 

## Migration Guide

The `.chain(handler_system)` method on systems is now `.pipe(handler_system)`.
The `IntoChainSystem` trait is now `IntoPipeSystem`, and the `ChainSystem` struct is now `PipeSystem`.
2022-10-11 15:21:12 +00:00
targrub
9a597b758e Adding Debug implementations for App, Stage, Schedule, Query, QueryState, etc. (#6214)
# Objective

- Adding Debug implementations for App, Stage, Schedule, Query, QueryState.
- Fixes #1130.

## Solution

- Implemented std::fmt::Debug for a number of structures.

---

## Changelog

Also added Debug implementations for ParallelSystemExecutor, SingleThreadedExecutor, various RunCriteria structures, SystemContainer, and SystemDescriptor.

Opinions are sure to differ as to what information to provide in a Debug implementation.  Best guess was taken for this initial version for these structures.


Co-authored-by: targrub <62773321+targrub@users.noreply.github.com>
2022-10-10 20:59:38 +00:00
Federico Rinaldi
aa32a77fdd Update API docs for Commands::get_or_spawn to inform the user about invalid returned values (#6117)
# Objective

As explained by #5960, `Commands::get_or_spawn` may return a dangling `EntityCommands` that references a non-existing entities. As explained in [this comment], it may be undesirable to make the method return an `Option`.

- Addresses #5960
- Alternative to #5961

## Solution

This PR adds a doc comment to the method to inform the user that the returned `EntityCommands` is not guaranteed to be valid. It also adds panic doc comments on appropriate `EntityCommands` methods.

[this comment]: https://github.com/bevyengine/bevy/pull/5961#issuecomment-1259870849
2022-09-28 14:09:39 +00:00
Boxy
92c90a9bad add Res::clone (#4109)
# Objective
Make `Res` cloneable
## Solution
Add an associated fn `clone(self: &Self) -. Self` instead of `Copy + Clone` trait impls to avoid `res.clone()` failing to clone out the underlying `T`
2022-09-27 18:48:25 +00:00
Demiu
263ab9424d Remove Sync bound from Command (#5871)
Unless I'm mistaken it is unnecessary, Commands are never accessed from two threads simultaneously. It unnecessarily restricts Command structs
2022-09-27 18:34:33 +00:00
Carter Anderson
dc3f801239 Exclusive Systems Now Implement System. Flexible Exclusive System Params (#6083)
# Objective

The [Stageless RFC](https://github.com/bevyengine/rfcs/pull/45) involves allowing exclusive systems to be referenced and ordered relative to parallel systems. We've agreed that unifying systems under `System` is the right move.

This is an alternative to #4166 (see rationale in the comments I left there). Note that this builds on the learnings established there (and borrows some patterns).

## Solution

This unifies parallel and exclusive systems under the shared `System` trait, removing the old `ExclusiveSystem` trait / impls. This is accomplished by adding a new `ExclusiveFunctionSystem` impl similar to `FunctionSystem`. It is backed by `ExclusiveSystemParam`, which is similar to `SystemParam`. There is a new flattened out SystemContainer api (which cuts out a lot of trait and type complexity). 

This means you can remove all cases of `exclusive_system()`:

```rust
// before
commands.add_system(some_system.exclusive_system());
// after
commands.add_system(some_system);
```

I've also implemented `ExclusiveSystemParam` for `&mut QueryState` and `&mut SystemState`, which makes this possible in exclusive systems:

```rust
fn some_exclusive_system(
    world: &mut World,
    transforms: &mut QueryState<&Transform>,
    state: &mut SystemState<(Res<Time>, Query<&Player>)>,
) {
    for transform in transforms.iter(world) {
        println!("{transform:?}");
    }
    let (time, players) = state.get(world);
    for player in players.iter() {
        println!("{player:?}");
    }
}
```

Note that "exclusive function systems" assume `&mut World` is present (and the first param). I think this is a fair assumption, given that the presence of `&mut World` is what defines the need for an exclusive system.

I added some targeted SystemParam `static` constraints, which removed the need for this:
``` rust
fn some_exclusive_system(state: &mut SystemState<(Res<'static, Time>, Query<&'static Player>)>) {}
```

## Related

- #2923
- #3001
- #3946

## Changelog

- `ExclusiveSystem` trait (and implementations) has been removed in favor of sharing the `System` trait.
- `ExclusiveFunctionSystem` and `ExclusiveSystemParam` were added, enabling flexible exclusive function systems
- `&mut SystemState` and `&mut QueryState` now implement `ExclusiveSystemParam`
- Exclusive and parallel System configuration is now done via a unified `SystemDescriptor`, `IntoSystemDescriptor`, and `SystemContainer` api.

## Migration Guide

Calling `.exclusive_system()` is no longer required (or supported) for converting exclusive system functions to exclusive systems:

```rust
// Old (0.8)
app.add_system(some_exclusive_system.exclusive_system());
// New (0.9)
app.add_system(some_exclusive_system);
```

Converting "normal" parallel systems to exclusive systems is done by calling the exclusive ordering apis:

```rust
// Old (0.8)
app.add_system(some_system.exclusive_system().at_end());
// New (0.9)
app.add_system(some_system.at_end());
```

Query state in exclusive systems can now be cached via ExclusiveSystemParams, which should be preferred for clarity and performance reasons:
```rust
// Old (0.8)
fn some_system(world: &mut World) {
  let mut transforms = world.query::<&Transform>();
  for transform in transforms.iter(world) {
  }
}
// New (0.9)
fn some_system(world: &mut World, transforms: &mut QueryState<&Transform>) {
  for transform in transforms.iter(world) {
  }
}
```
2022-09-26 23:57:07 +00:00
Carter Anderson
01aedc8431 Spawn now takes a Bundle (#6054)
# Objective

Now that we can consolidate Bundles and Components under a single insert (thanks to #2975 and #6039), almost 100% of world spawns now look like `world.spawn().insert((Some, Tuple, Here))`. Spawning an entity without any components is an extremely uncommon pattern, so it makes sense to give spawn the "first class" ergonomic api. This consolidated api should be made consistent across all spawn apis (such as World and Commands).

## Solution

All `spawn` apis (`World::spawn`, `Commands:;spawn`, `ChildBuilder::spawn`, and `WorldChildBuilder::spawn`) now accept a bundle as input:

```rust
// before:
commands
  .spawn()
  .insert((A, B, C));
world
  .spawn()
  .insert((A, B, C);

// after
commands.spawn((A, B, C));
world.spawn((A, B, C));
```

All existing instances of `spawn_bundle` have been deprecated in favor of the new `spawn` api. A new `spawn_empty` has been added, replacing the old `spawn` api.  

By allowing `world.spawn(some_bundle)` to replace `world.spawn().insert(some_bundle)`, this opened the door to removing the initial entity allocation in the "empty" archetype / table done in `spawn()` (and subsequent move to the actual archetype in `.insert(some_bundle)`).

This improves spawn performance by over 10%:
![image](https://user-images.githubusercontent.com/2694663/191627587-4ab2f949-4ccd-4231-80eb-80dd4d9ad6b9.png)

To take this measurement, I added a new `world_spawn` benchmark.

Unfortunately, optimizing `Commands::spawn` is slightly less trivial, as Commands expose the Entity id of spawned entities prior to actually spawning. Doing the optimization would (naively) require assurances that the `spawn(some_bundle)` command is applied before all other commands involving the entity (which would not necessarily be true, if memory serves). Optimizing `Commands::spawn` this way does feel possible, but it will require careful thought (and maybe some additional checks), which deserves its own PR. For now, it has the same performance characteristics of the current `Commands::spawn_bundle` on main.

**Note that 99% of this PR is simple renames and refactors. The only code that needs careful scrutiny is the new `World::spawn()` impl, which is relatively straightforward, but it has some new unsafe code (which re-uses battle tested BundlerSpawner code path).** 

---

## Changelog

- All `spawn` apis (`World::spawn`, `Commands:;spawn`, `ChildBuilder::spawn`, and `WorldChildBuilder::spawn`) now accept a bundle as input
- All instances of `spawn_bundle` have been deprecated in favor of the new `spawn` api
- World and Commands now have `spawn_empty()`, which is equivalent to the old `spawn()` behavior.  

## Migration Guide

```rust
// Old (0.8):
commands
  .spawn()
  .insert_bundle((A, B, C));
// New (0.9)
commands.spawn((A, B, C));

// Old (0.8):
commands.spawn_bundle((A, B, C));
// New (0.9)
commands.spawn((A, B, C));

// Old (0.8):
let entity = commands.spawn().id();
// New (0.9)
let entity = commands.spawn_empty().id();

// Old (0.8)
let entity = world.spawn().id();
// New (0.9)
let entity = world.spawn_empty();
```
2022-09-23 19:55:54 +00:00
Carter Anderson
cd15f0f5be Accept Bundles for insert and remove. Deprecate insert/remove_bundle (#6039)
# Objective

Take advantage of the "impl Bundle for Component" changes in #2975 / add the follow up changes discussed there.

## Solution

- Change `insert` and `remove` to accept a Bundle instead of a Component (for both Commands and World)
- Deprecate `insert_bundle`, `remove_bundle`, and `remove_bundle_intersection`
- Add `remove_intersection`

---

## Changelog

- Change `insert` and `remove` now accept a Bundle instead of a Component (for both Commands and World)
- `insert_bundle` and `remove_bundle` are deprecated
 

## Migration Guide

Replace `insert_bundle` with `insert`:
```rust
// Old (0.8)
commands.spawn().insert_bundle(SomeBundle::default());
// New (0.9)
commands.spawn().insert(SomeBundle::default());
```

Replace `remove_bundle` with `remove`:
```rust
// Old (0.8)
commands.entity(some_entity).remove_bundle::<SomeBundle>();
// New (0.9)
commands.entity(some_entity).remove::<SomeBundle>();
```

Replace `remove_bundle_intersection` with `remove_intersection`:
```rust
// Old (0.8)
world.entity_mut(some_entity).remove_bundle_intersection::<SomeBundle>();
// New (0.9)
world.entity_mut(some_entity).remove_intersection::<SomeBundle>();
```

Consider consolidating as many operations as possible to improve ergonomics and cut down on archetype moves:
```rust
// Old (0.8)
commands.spawn()
  .insert_bundle(SomeBundle::default())
  .insert(SomeComponent);

// New (0.9) - Option 1
commands.spawn().insert((
  SomeBundle::default(),
  SomeComponent,
))

// New (0.9) - Option 2
commands.spawn_bundle((
  SomeBundle::default(),
  SomeComponent,
))
```

## Next Steps

Consider changing `spawn` to accept a bundle and deprecate `spawn_bundle`.
2022-09-21 21:47:53 +00:00
Federico Rinaldi
d9e99cd80c Fix API docs for Commands methods (#5955)
# Objective

The doc comments for `Command` methods are a bit inconsistent on the format, they sometimes go out of scope, and most importantly they are wrong, in the sense that they claim to perform the action described by the command, while in reality, they just push a command to perform the action.

- Follow-up of #5938.
- Related to #5913.

## Solution

- Where applicable, only stated that a `Command` is pushed.
- Added a “See also” section for similar methods.
- Added a missing “Panics” section for `Commands::entity`.
- Removed a wrong comment about `Commands::get_or_spawn` returning `None` (It does not return an option).
- Removed polluting descriptions of other items.
- Misc formatting changes.

## Future possibilities

Since the `Command` implementors (`Spawn`, `InsertBundle`, `InitResource`, ...) are public, I thought that it might be appropriate to describe the action of the command there instead of the method, and to add a `method → command struct` link to fill the gap.

If that seems too far-fetched, we may opt to make them private, if possible, or `#[doc(hidden)]`.
2022-09-21 17:37:57 +00:00
targrub
d0e294c86b Query filter types must be ReadOnlyWorldQuery (#6008)
# Objective

Fixes Issue #6005.

## Solution

Replaced WorldQuery with ReadOnlyWorldQuery on F generic in Query filters and QueryState to restrict its trait bound.

## Migration Guide

Query filter (`F`) generics are now bound by `ReadOnlyWorldQuery`, rather than `WorldQuery`. If for some reason you were requesting `Query<&A, &mut B>`, please use `Query<&A, With<B>>` instead.
2022-09-18 23:52:01 +00:00
PROMETHIA-27
05afbc6815 Remove Sync bound from Local (#5483)
# Objective

Currently, `Local` has a `Sync` bound. Theoretically this is unnecessary as a local can only ever be accessed from its own system, ensuring exclusive access on one thread. This PR removes this restriction.

## Solution

- By removing the `Resource` bound from `Local` and adding the new `SyncCell` threading primative, `Local` can have the `Sync` bound removed.

## Changelog

### Added

- Added `SyncCell` to `bevy_utils`

### Changed

- Removed `Resource` bound from `Local`
- `Local` is now wrapped in a `SyncCell`

## Migration Guide

- Any code relying on `Local<T>` having `T: Resource` may have to be changed, but this is unlikely.

Co-authored-by: PROMETHIA-27 <42193387+PROMETHIA-27@users.noreply.github.com>
2022-09-12 04:15:55 +00:00
Federico Rinaldi
fc07557913 Clarify Commands API docs (#5938)
# Objective

- Make people stop believing that commands are applied immediately (hopefully).
- Close #5913.
- Alternative to #5930.

## Solution

I added the clause “to perform impactful changes to the `World`” to the first line to subliminally help the reader accept the fact that some operations cannot be performed immediately without messing up everything.

Then I explicitely said that applying a command requires exclusive `World` access, and finally I proceeded to show when these commands are automatically applied.

I also added a brief paragraph about how commands can be applied manually, if they want.

---

### Further possibilities

If you agree, we can also change the text of the method documentation (in a separate PR) to stress about enqueueing an action instead of just performing it. For example, in `Commands::spawn`:

> Creates a new `Entity`

would be changed to something like:

> Issues a `Command` to spawn a new `Entity`

This may even have a greater effect, since when typing in an IDE, the docs of the method pop up and the programmer can read them on the fly.
2022-09-12 01:06:09 +00:00
Gabriel Bourgeois
092bb71bcf Clean up taffy nodes when UI node entities are removed (#5886)
# Objective

Clean up taffy nodes when the associated UI node gets removed. The current UI code will keep the taffy nodes around forever.

## Solution

Use `RemovedComponents<Node>` to iterate over nodes that are no longer valid UI nodes or that have been despawned, and remove them from taffy and the internal hash map.

## Implementation Notes

Do note that using `despawn()` instead of `despawn_recursive()` on a UI node that has children will result in a [warnings spam](https://github.com/bevyengine/bevy/blob/main/crates/bevy_ui/src/flex/mod.rs#L120) since the children will not be part of a proper UI hierarchy anymore.

---

## Changelog

- Fixed memory leak when nodes are removed in bevy_ui
2022-09-05 21:50:31 +00:00
JoJoJet
697d297b55 Remove last uses of string-labels (#5420)
# Objective

* Related: #4341
* Remove all remaining uses of stringly-typed labels in the repo. Right now, it's just a bunch of tests and examples.
2022-09-03 18:06:41 +00:00
Federico Rinaldi
dfeb63e7b8 Update Query methods documentation (#5742)
# Objective

- Increase consistency across documentation of `Query` methods.
- Fixes #5506

## Solution

- See #4989. This PR is derived from it. It just includes changes to the `Query` methods' docs.
2022-09-02 16:33:19 +00:00