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								 Guim Caballero | c3a72e9dc8 | Add keyboard modifier example (#1656) (#1657) This PR adds a small example that shows how to use Keyboard modifiers, as shown in [this](https://github.com/bevyengine/bevy/issues/1654#issuecomment-798966921) snippet.
Fixes #1656.
Co-authored-by: guimcaballero <guim.caballero@gmail.com> | 2021-03-14 21:00:36 +00:00 |  | 
			
				
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								 Alexander Sepity | c2a427f1a3 | Non-string labels (#1423 continued) (#1473) Non-string labels | 2021-02-18 13:20:37 -08:00 |  | 
			
				
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								 TheRawMeatball | a880b54508 | Make EventReader a SystemParam (#1244) * Add generic support for `#[derive(SystemParam)]`
* Make EventReader a SystemParam | 2021-01-18 22:23:30 -08:00 |  | 
			
				
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								 Carter Anderson | 841755aaf2 | Adopt a Fetch pattern for SystemParams (#1074) | 2020-12-15 21:57:16 -08:00 |  | 
			
				
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								 Amber Kowalski | 4c1bc02723 | Change bevy_input::Touch API to match similar APIs (#952) | 2020-11-30 17:14:08 -08:00 |  | 
			
				
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								 Carter Anderson | 3a6f6de277 | System Inputs, Outputs, Chaining, and Registration Ergo  (#876) System Inputs, Outputs, Chaining, and Registration Ergo | 2020-11-16 18:18:00 -08:00 |  | 
			
				
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								 bjorn3 | 80a0448473 | Add bevy_dylib to force dynamic linking of bevy (#808) This easily improve compilation time by 2x | 2020-11-09 19:26:08 -08:00 |  | 
			
				
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								 Oscar | f54788527b | Add received character (#805) * Add ReceivedCharacter window event
* Add ReceivedCharacter window event examples | 2020-11-06 17:15:56 -08:00 |  | 
			
				
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								 Carter Anderson | 66f2f76a18 | rename add_plugin_group to add_plugins (#773) | 2020-11-02 19:01:17 -08:00 |  | 
			
				
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								 Nathan Stocks | 9871e7e24b | Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios (#767) Remove add_default_plugins and add MinimalPlugins for simple "headless" scenarios | 2020-11-02 18:38:37 -08:00 |  | 
			
				
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								 Utkarsh | fb2b19def5 | Fix bug of connection event of gamepad at startup (#730) * Removed f32==f32 comparision in gamepad.rs
* Trigger gamepad connection event at start up | 2020-10-29 13:55:35 -07:00 |  | 
			
				
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								 Carter Anderson | 267599e577 | gamepad: expose raw and filtered gamepad events. (#711) | 2020-10-21 15:56:07 -07:00 |  | 
			
				
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								 Utkarsh | d01ba9e4fc | Separate gamepad state code from gamepad event code and other customizations (#700) Separated gamepad event and gamepad state code and made gamepad input more customizable | 2020-10-21 10:27:00 -07:00 |  | 
			
				
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								 Carter Anderson | a602f50c2c | small input example improvements (#701) | 2020-10-18 13:20:42 -07:00 |  | 
			
				
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								 Sergey Minakov | a80469bd13 | Touch support implementation (#696) Adds a basic touch input system | 2020-10-18 12:24:01 -07:00 |  | 
			
				
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								 Utkarsh | dd91f8e116 | Add support to get gamepad button/trigger values using Axis<GamepadButton> (#683) | 2020-10-15 12:45:34 -07:00 |  | 
			
				
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								 Utkarsh | 19d4694d24 | Added gamepad support using Gilrs (#280) Co-authored-by: Carter Anderson <mcanders1@gmail.com> | 2020-09-18 14:43:47 -07:00 |  | 
			
				
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								 Claire C | 45312a945a | Basic mouse scroll-wheel event (#222) add simple mouse wheel event + example | 2020-08-20 17:04:01 -07:00 |  | 
			
				
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								 Fabian Würfl | 671862deda | Fix comment in keyboard_input_event example | 2020-08-12 18:13:32 +02:00 |  | 
			
				
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								 Carter Anderson | e855995145 | cargo fmt | 2020-06-15 12:47:35 -07:00 |  | 
			
				
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								 Carter Anderson | 5aeb3b937b | add "pressed" example to mouse_input | 2020-06-04 23:57:39 -07:00 |  | 
			
				
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								 Carter Anderson | aa2928739c | simplify keyboard_input example | 2020-06-04 23:55:12 -07:00 |  | 
			
				
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								 Carter Anderson | ed561d7f70 | break up input examples | 2020-06-04 23:49:36 -07:00 |  | 
			
				
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								 Carter Anderson | 5b6f24d6a2 | input: make new Input resource generic and add Input<MouseButton> | 2020-06-04 23:34:21 -07:00 |  | 
			
				
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								 Carter Anderson | fcecf78609 | make input_keyboard example speed a normal variable | 2020-06-04 23:01:02 -07:00 |  | 
			
				
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								 Carter Anderson | b3a57c21a7 | input: simpler input interface via an Inputresource | 2020-06-04 22:48:53 -07:00 |  | 
			
				
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								 Carter Anderson | fde8292a04 | simplify input_keyboard example | 2020-06-04 19:47:27 -07:00 |  | 
			
				
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								 Carter Anderson | ab31bf9d9e | impl Default for EventReader | 2020-06-03 23:53:00 -07:00 |  | 
			
				
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								 Carter Anderson | 4979a06e90 | input: fix input example and add cursor move events | 2020-06-03 23:22:32 -07:00 |  | 
			
				
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								 Carter Anderson | 21a79c56a7 | camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform. | 2020-05-31 10:31:18 -07:00 |  | 
			
				
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								 Carter Anderson | 51d41b2302 | camera: remove active camera components in favor of camera names | 2020-05-29 22:07:55 -07:00 |  | 
			
				
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								 Carter Anderson | 3ee5a67cdb | scenes: polish scene example. prop->property attribute. derive(Resources) to derive(FromResources) | 2020-05-27 15:57:12 -07:00 |  | 
			
				
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								 Carter Anderson | fcc0a6303b | update mesh on gpu when it changes | 2020-05-16 00:21:04 -07:00 |  | 
			
				
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								 Carter Anderson | 2bcb8a2a41 | cargo fmt | 2020-05-13 18:05:18 -07:00 |  | 
			
				
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								 Carter Anderson | 6381611e89 | Resource -> Res, Ref->Com | 2020-05-13 17:57:08 -07:00 |  | 
			
				
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								 Carter Anderson | 06f3a4efb9 | Use system fns for all setup code | 2020-05-13 17:31:56 -07:00 |  | 
			
				
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								 Carter Anderson | 70f122b92a | Rename AssetStorage to Assets | 2020-05-13 16:45:18 -07:00 |  | 
			
				
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								 Carter Anderson | 7b79b3de8d | organize examples and add ecs guide | 2020-05-01 13:12:47 -07:00 |  |