Notifications now include the source entity. This is useful for
callbacks that are responsible for more than one widget.
Part of #19236
This is an incremental change only: I have not altered the fundamental
nature of callbacks, as this is still in discussion. The only change
here is to include the source entity id with the notification.
The existing examples don't leverage this new field, but that will
change when I work on the color sliders PR.
I have been careful not to use the word "events" in describing the
notification message structs because they are not capital-E `Events` at
this time. That may change depending on the outcome of discussions.
@alice-i-cecile
# Objective
Because we want to be able to support more notification options in the
future (in addition to just using registered one-shot systems), the
`Option<SystemId>` notifications have been changed to a new enum,
`Callback`.
@alice-i-cecile
# Objective
This is part of the "core widgets" effort:
https://github.com/bevyengine/bevy/issues/19236.
## Solution
This adds the "core checkbox" widget type.
## Testing
Tested using examples core_widgets and core_widgets_observers.
Note to reviewers: I reorganized the code in the examples, so the diffs
are large because of code moves.
# Objective
This is part of the "core widgets" effort: #19236.
## Solution
This PR adds the "core slider" widget to the collection.
## Testing
Tested using examples `core_widgets` and `core_widgets_observers`.
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Co-authored-by: ickshonpe <david.curthoys@googlemail.com>
# Objective
#19366 implemented core button widgets, which included the `Depressed`
state component.
`Depressed` was chosen instead of `Pressed` to avoid conflict with the
`Pointer<Pressed>` event, but it is problematic and awkward in many
ways:
- Using the word "depressed" for such a high-traffic type is not great
due to the obvious connection to "depressed" as in depression.
- "Depressed" is not what I would search for if I was looking for a
component like this, and I'm not aware of any other engine or UI
framework using the term.
- `Depressed` is not a very natural pair to the `Pointer<Pressed>`
event.
- It might be because I'm not a native English speaker, but I have very
rarely heard someone say "a button is depressed". Seeing it, my mind
initially goes from "depression??" to "oh, de-pressed, meaning released"
and definitely not "is pressed", even though that *is* also a valid
meaning for it.
A related problem is that the current `Pointer<Pressed>` and
`Pointer<Released>` event names use a different verb tense than all of
our other observer events such as `Pointer<Click>` or
`Pointer<DragStart>`. By fixing this and renaming `Pressed` (and
`Released`), we can then use `Pressed` instead of `Depressed` for the
state component.
Additionally, the `IsHovered` and `IsDirectlyHovered` components added
in #19366 use an inconsistent naming; the other similar components don't
use an `Is` prefix. It also makes query filters like `Has<IsHovered>`
and `With<IsHovered>` a bit more awkward.
This is partially related to Cart's [picking concept
proposal](https://gist.github.com/cart/756e48a149db2838028be600defbd24a?permalink_comment_id=5598154).
## Solution
- Rename `Pointer<Pressed>` to `Pointer<Press>`
- Rename `Pointer<Released>` to `Pointer<Release>`
- Rename `Depressed` to `Pressed`
- Rename `IsHovered` to `Hovered`
- Rename `IsDirectlyHovered` to `DirectlyHovered`
# Objective
Part of #19236
## Solution
Adds a new `bevy_core_widgets` crate containing headless widget
implementations. This PR adds a single `CoreButton` widget, more widgets
to be added later once this is approved.
## Testing
There's an example, ui/core_widgets.
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Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>