Carter Anderson
							
						 
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							950e50bbb1
							
						
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							Bevy ECS migration
						
						
						
						
						
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						2020-07-10 01:06:21 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e75496772e
							
						
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							legion: change query system ordering
						
						
						
						
						
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						2020-06-27 10:18:27 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							92c44320ee
							
						
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							ecs: rename EntityArchetype to ComponentSet
						
						
						
						
						
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						2020-06-25 11:21:56 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							75429f4639
							
						
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							render: use left-handed coordinate system and y-up
						
						
						
						
						
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						2020-06-24 15:29:10 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							3ee8aa8b0f
							
						
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							camera: make camera transform in world coordinates instead of the inverse
						
						
						
						
						
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						2020-06-23 19:18:32 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							faacd2778d
							
						
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							sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
						
						
						
						
						
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						2020-06-21 17:43:36 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							74d0055a3d
							
						
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							render: move dynamic_bindings to PipelineSpecialization
						
						
						
						
						
						
						
						This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings 
						
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						2020-06-17 18:10:29 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							0931fd0266
							
						
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							fix a few things in shader examples
						
						
						
						
						
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						2020-06-17 17:44:26 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e855995145
							
						
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							cargo fmt
						
						
						
						
						
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						2020-06-15 12:47:35 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f799d3ac93
							
						
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							render: add RenderPipeline and begin moving logic there
						
						
						
						
						
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						2020-06-15 00:08:50 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							fc4160ea41
							
						
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							AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
						
						
						
						
						
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						2020-06-10 18:54:17 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							3d07fbdc81
							
						
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							render: "Immediate Mode" draw api
						
						
						
						
						
						
						
						This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible 
						
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						2020-06-09 23:16:48 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1426208e2f
							
						
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							remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
						
						
						
						
						
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						2020-06-08 14:35:13 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							62c434274f
							
						
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							shader_defs: new leaner shader defs. they are now separate from uniforms
						
						
						
						
						
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						2020-06-07 22:24:53 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							fd8f87400d
							
						
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							add RenderResources/RenderResource traits to replace Uniforms/Uniform
						
						
						
						
						
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						2020-06-07 19:12:41 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							5add29f8cf
							
						
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							rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
						
						
						
						
						
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						2020-06-07 13:39:50 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							5ea979dd0e
							
						
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							move shaders in examples into consts
						
						
						
						
						
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						2020-06-05 00:13:18 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							21a79c56a7
							
						
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							camera: add position and rotation components to Perspective camera. add "sync" toggle to LocalToWorld transform.
						
						
						
						
						
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						2020-05-31 10:31:18 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							51d41b2302
							
						
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							camera: remove active camera components in favor of camera names
						
						
						
						
						
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						2020-05-29 22:07:55 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							fcc0a6303b
							
						
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							update mesh on gpu when it changes
						
						
						
						
						
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						2020-05-16 00:21:04 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2bcb8a2a41
							
						
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							cargo fmt
						
						
						
						
						
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						2020-05-13 18:05:18 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							6381611e89
							
						
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							Resource -> Res, Ref->Com
						
						
						
						
						
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						2020-05-13 17:57:08 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							fb8f9e8636
							
						
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							RenderGraph::add_node now requires a name
						
						
						
						
						
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						2020-05-13 17:35:48 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							06f3a4efb9
							
						
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							Use system fns for all setup code
						
						
						
						
						
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						2020-05-13 17:31:56 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							70f122b92a
							
						
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							Rename AssetStorage to Assets
						
						
						
						
						
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						2020-05-13 16:45:18 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							16b568e00e
							
						
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							Asset events and AddAsset builder
						
						
						
						
						
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						2020-05-13 16:17:44 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							7b79b3de8d
							
						
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							organize examples and add ecs guide
						
						
						
						
						
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						2020-05-01 13:12:47 -07:00 | 
					
					
						
						
							
							
							
						
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