Carter Anderson
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d76b2b032e
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entity uniforms kind of work in the new render graph
but only the last entity because they all use the same buffer
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2020-01-26 21:44:01 -08:00 |
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Carter Anderson
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b0df491559
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make legacy rendergraph optional (and off by default)
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2020-01-19 12:43:18 -08:00 |
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Carter Anderson
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3783deed07
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rename object3d to mesh
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2020-01-19 02:10:29 -08:00 |
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Carter Anderson
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ec4ca5559f
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EntityArchetype proc macro
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2020-01-19 02:02:12 -08:00 |
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Carter Anderson
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e0753c8ace
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entity archetypes
(for organization and compile time speedups)
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2020-01-18 15:36:24 -08:00 |
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