Commit Graph

3 Commits

Author SHA1 Message Date
Chris Ohk
3281aea5c2 Fix minor typos in code and docs (#7378)
# Objective

I found several words in code and docs are incorrect. This should be fixed.

## Solution

- Fix several minor typos

Co-authored-by: Chris Ohk <utilforever@gmail.com>
2023-01-27 12:12:53 +00:00
Daniel Chia
c3a46822e1 Cascaded shadow maps. (#7064)
Co-authored-by: Robert Swain <robert.swain@gmail.com>

# Objective

Implements cascaded shadow maps for directional lights, which produces better quality shadows without needing excessively large shadow maps.

Fixes #3629

Before
![image](https://user-images.githubusercontent.com/1222141/210061203-bbd965a4-8d11-4cec-9a88-67fc59d0819f.png)

After
![image](https://user-images.githubusercontent.com/1222141/210061334-2ff15334-e6d7-4a31-9314-f34a7805cac6.png)


## Solution

Rather than rendering a single shadow map for directional light, the view frustum is divided into a series of cascades, each of which gets its own shadow map. The correct cascade is then sampled for shadow determination.

---

## Changelog

Directional lights now use cascaded shadow maps for improved shadow quality.


## Migration Guide

You no longer have to manually specify a `shadow_projection` for a directional light, and these settings should be removed. If customization of how cascaded shadow maps work is desired, modify the `CascadeShadowConfig` component instead.
2023-01-25 12:35:39 +00:00
Taras Palczynski III
c7791ad9b3 Organized scene_viewer into plugins for reuse and organization (#6936)
# Objective

This PR reorganizes majority of the scene viewer example into a module of plugins which then allows reuse of functionality among new or existing examples.  In addition, this enables the scene viewer to be more succinct and showcase the distinct cases of camera control and scene control.

This work is to support future work in organization and future examples.  A more complicated 3D scene example has been requested by the community (#6551) which requests functionality currently included in scene_viewer, but previously inaccessible.  The future example can now just utilize the two plugins created here.  The existing example [animated_fox example] can utilize the scene creation and animation control functionality of `SceneViewerPlugin`.

## Solution

- Created a `scene_viewer` module inside the `tools` example folder.
- Created two plugins:  `SceneViewerPlugin` (gltf scene loading, animation control, camera tracking control, light control) and `CameraControllerPlugin` (controllable camera).
- Original `scene_viewer.rs` moved to `scene_viewer/main.rs` and now utilizes the two plugins.
2022-12-25 00:23:13 +00:00