Commit Graph

141 Commits

Author SHA1 Message Date
Renato Caldas
8e0e4223e5
Improve clarity of WindowTextureNode and WindowSwapchainNode error messages (#1355)
Improve clarity of WindowTextureNode and WindowSwapchainNode error messages
2021-01-30 12:47:27 -08:00
Renato Caldas
0a39c81be6
Add support for reading from mapped buffers (#1274)
* Add support for mapping buffers for reading.

* Add support for reading from a mapped buffer.
2021-01-21 17:53:43 -08:00
TheRawMeatball
a880b54508
Make EventReader a SystemParam (#1244)
* Add generic support for `#[derive(SystemParam)]`
* Make EventReader a SystemParam
2021-01-18 22:23:30 -08:00
Zhixing Zhang
cf0e9f9968
Adding copy_texture_to_buffer and copy_texture_to_texture (#1236)
* Adding copy_texture_to_buffer and copy_texture_to_texture

* Adding CopyTextureToTexture and CopyTextureToBuffer in CommandQueue
2021-01-14 11:01:07 -08:00
bjorn3
fbf08ac545
Faster compilation of bevy_diagnostic (#1235)
* Remove AHashExt

There is little benefit of Hash*::new() over Hash*::default(), but it
does require more code that needs to be duplicated for every Hash* in
bevy_utils. It may also slightly increase compile times.

* Add StableHash* to bevy_utils

* Use StableHashMap instead of HashMap + BTreeSet for diagnostics

This is a significant reduction in the release mode compile times of
bevy_diagnostics

```
Benchmark #1: touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      3.645 s ±  0.009 s    [User: 3.551 s, System: 0.094 s]
  Range (min … max):    3.632 s …  3.658 s    20 runs
```

```
Benchmark #1: touch crates/bevy_diagnostic/src/lib.rs && cargo build --release -p bevy_diagnostic -j1
  Time (mean ± σ):      2.938 s ±  0.012 s    [User: 2.850 s, System: 0.090 s]
  Range (min … max):    2.919 s …  2.969 s    20 runs
```
2021-01-12 13:21:45 -08:00
François
c434f57de1
use biggest RenderResources instead of first (#1208) 2021-01-11 14:28:32 -08:00
TheRawMeatball
c69aa98a60
Refactor Box<dyn System> to BoxedSystem (#1191)
Added BoxedSystem
2021-01-03 12:39:30 -08:00
Nathan Stocks
f574c2c547
Render text in 2D scenes (#1122)
Render text in 2D scenes
2020-12-27 13:19:03 -06:00
Carter Anderson
509b138e8f
Schedule v2 (#1021)
Schedule V2
2020-12-12 18:04:42 -08:00
Carter Anderson
7ab0eeece0
Break out Visible component from Draw (#1034)
Break out Visible component from Draw
2020-12-09 13:38:48 -08:00
Nathan Jeffords
3d386a77b4
attempt to deal with rounding issue when creating the swap chain (#997)
attempt to deal with rounding issue when creating the swap chain on high DPI displays
2020-12-07 13:32:57 -08:00
Carter Anderson
d601eeb829
account for "still loading" textures in RenderResourceNodes (#1000) 2020-12-04 10:37:41 -08:00
Carter Anderson
704a116778
fix scene loading (#988) 2020-12-03 13:57:36 -08:00
François
59d98de194
naming coherence for cameras (#995)
naming coherence for cameras
2020-12-03 13:46:15 -08:00
Carter Anderson
7699f8b6db
optimize asset gpu data transfer (#987) 2020-12-03 12:39:29 -08:00
Carter Anderson
ccb31bc949
Optimize Text rendering / SharedBuffers (#972)
optimize Text rendering / SharedBuffers
2020-12-02 12:38:20 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions (#968)
Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Carter Anderson
c05c1dc119
hidpi swap chains (#973)
hidpi swap chains
2020-12-01 20:25:31 -08:00
Carter Anderson
b5ffab7135
Renderer Optimization Round 1 (#958)
* only update global transforms when they (or their ancestors) have changed

* only update render resource nodes when they have changed (quality check plz)

* only update entity mesh specialization when mesh (or mesh component) has changed

* only update sprite size when changed

* remove stale bind groups

* fix setting size of loading sprites

* store unmatched render resource binding results

* reduce state changes

* cargo fmt + clippy

* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings

* inline current_entity in world_builder

* try creating bind groups even when they havent changed

* render_resources_node: update all entities when resized

* fmt
2020-12-01 13:17:48 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection (#926)
Bevy Reflection
2020-11-27 16:39:59 -08:00
Duncan
46fac78774
Extend the Texture asset type to support 3D data (#903)
Extend the Texture asset type to support 3D data

Textures are still loaded from images as 2D, but they can be reshaped
according to how the render pipeline would like to use them.

Also add an example of how this can be used with the texture2DArray uniform type.
2020-11-22 12:04:47 -08:00
bjorn3
d6eb647451
Misc cleanups (#879)
* Remove cfg!(feature = "metal-auto-capture")

This cfg! has existed since the initial commit, but the corresponding
feature has never been part of Cargo.toml

* Remove unnecessary handle_create_window_events call

* Remove EventLoopProxyPtr wrapper

* Remove unnecessary statics

* Fix unrelated deprecation warning to fix CI
2020-11-17 13:40:18 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo (#876)
System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
rod-salazar
3fca8c60bb
Remove redundant texture copies in TextureCopyNode (#871)
Remove redundant texture syncs in TextureCopyNode
2020-11-16 16:38:14 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle (#863)
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
Carter Anderson
e03f17ba7f
Log Plugin (#836)
add bevy_log plugin
2020-11-12 17:23:57 -08:00
Mariusz Kryński
fae628797f
bevy_render: delegate buffer aligning to render_resource_context (#842) 2020-11-11 14:08:27 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() (#752) 2020-10-30 18:04:33 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets (#741) 2020-10-29 23:39:55 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading (#693) 2020-10-18 13:48:15 -07:00
Marek Legris
5acebed731
Transform and GlobalTransform are now Similarities (#596)
Transform and GlobalTransform are now Similarities.

This resolves precision errors and simplifies the api

Co-authored-by: Carter Anderson <mcanders1@gmail.com>
2020-10-18 13:03:16 -07:00
David Ackerman
7ba45849f3
Add default for texture format (#675) 2020-10-16 11:44:31 -07:00
François
76cc25823d
can change window settings at runtime (#644)
can change window settings at runtime
2020-10-15 11:42:19 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening (#632)
The Great Debuggening
2020-10-08 11:43:01 -07:00
Carter Anderson
dd07674b59
github actions: use stable clippy (#577) 2020-09-25 21:34:47 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations (#504)
ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Marek Legris
474bb5403e
Transform Rewrite (#374)
Remove individual Translation / Rotation / Scale components in favor of a combined Transform component
2020-09-14 14:00:32 -07:00
Carter Anderson
413caae7bb resolve errors from latest clippy version 2020-09-07 15:00:03 -07:00
Robbie Davenport
4aabe983ec
Switch usage of std HashMap/HashSet default hasher, to aHash algo (#258)
switch to ahash for HashMaps and HashSets via a new bevy_utils crate
2020-08-28 17:08:51 -07:00
Carter Anderson
89a1d360c1
Fix despawn (#361)
* simplify RenderResourcesNode gpu array management

* support removals in RenderResourcesNode
2020-08-26 23:03:55 -07:00
Boutillier
4eb437ab2e
Fixes #134 and #135 with a slight hit on performances as get_or_assign_index will now always assign (#247) 2020-08-22 09:28:38 -07:00
Lachlan Sneff
1eca55e571
Replace std synchronization primitives with parking_lot (#210)
* Replace std::sync::Mutex with parking_lot::Mutex
* Replace std::sync::RwLock with parking_lot::RwLock
2020-08-21 14:55:16 -07:00
Boutillier
38d3da5b86
Fix #187 . Multiple return instead of continue inside for loops. (#230) 2020-08-20 16:09:04 -07:00
Carter Anderson
e31f576484
Merge pull request #206 from multun/clippy
Add clippy support and fix all warnings / errors
2020-08-19 21:33:28 -07:00
Carter Anderson
6ffe0696db
Merge pull request #203 from lachlansneff/ironing-out-uniforms
Replace vector of UniformProperty with a single UniformProperty
2020-08-18 13:44:10 -07:00
Lachlan Sneff
ccfa815cac Use can_draw in can_draw_indexed 2020-08-17 10:56:27 -04:00
Lachlan Sneff
e24aaf3dd3 Add Draw command to RenderCommand 2020-08-16 16:28:52 -04:00
Victor "multun" Collod
c38420f1e9 enforce clippy for all target and features 2020-08-16 07:20:06 -07:00
Victor "multun" Collod
d138647818 enforce cargo fmt --check 2020-08-16 05:02:06 -07:00