Carter Anderson
841755aaf2
Adopt a Fetch pattern for SystemParams ( #1074 )
2020-12-15 21:57:16 -08:00
Carter Anderson
b12e3bf3bb
Improve usability of StateStage and cut down on "magic" ( #1059 )
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Improve usability of StateStage and cut down on "magic"
2020-12-14 17:13:22 -08:00
Alec Deason
e511cdbda7
More informative error message on missing stage ( #1048 )
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More informative error message on missing state
2020-12-13 12:12:09 -08:00
sapir
002e22fca0
Fix hang on missing state update handler ( #1051 )
2020-12-13 11:55:32 -08:00
Carter Anderson
509b138e8f
Schedule v2 ( #1021 )
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Schedule V2
2020-12-12 18:04:42 -08:00
Lukas Orsvärn
e1b995f0b0
Add documentation for bevy::ecs::Query::removed ( #950 )
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Add documentation for bevy::ecs::Query::removed
2020-12-07 12:41:40 -08:00
Michael Tang
ff12f69233
Document part of bevy_ecs::Commands ( #976 )
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Document part of bevy_ecs::Commands
2020-12-02 19:11:28 -08:00
Tomasz Sterna
c346d282b6
Add Archetype TypeInfo::type_name accessor ( #985 )
2020-12-02 14:33:17 -08:00
Carter Anderson
5a77339df0
Revert "Add Archetype TypeInfo::type_name accessor ( #980 )" ( #982 )
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This reverts commit 4833c2a7f4
.
2020-12-02 12:58:39 -08:00
Tomasz Sterna
4833c2a7f4
Add Archetype TypeInfo::type_name accessor ( #980 )
2020-12-02 12:37:40 -08:00
Joshua J. Bouw
9f4c8b1b9a
Fix errors and panics to typical Rust conventions ( #968 )
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Fix errors and panics to typical Rust conventions
2020-12-02 11:31:16 -08:00
Carter Anderson
b5ffab7135
Renderer Optimization Round 1 ( #958 )
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* only update global transforms when they (or their ancestors) have changed
* only update render resource nodes when they have changed (quality check plz)
* only update entity mesh specialization when mesh (or mesh component) has changed
* only update sprite size when changed
* remove stale bind groups
* fix setting size of loading sprites
* store unmatched render resource binding results
* reduce state changes
* cargo fmt + clippy
* remove cached "NoMatch" results when new bindings are added to RenderResourceBindings
* inline current_entity in world_builder
* try creating bind groups even when they havent changed
* render_resources_node: update all entities when resized
* fmt
2020-12-01 13:17:48 -08:00
Carter Anderson
72b2fc9843
Bevy Reflection ( #926 )
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Bevy Reflection
2020-11-27 16:39:59 -08:00
RiskLove
7d4cb70d92
BugFix: Archetype grow with defferent size. ( #930 )
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Co-authored-by: heshuai <heshuai@163.com>
2020-11-27 11:55:55 -08:00
Carter Anderson
4fecb899aa
initialize chained systems ( #886 )
2020-11-17 17:06:47 -08:00
Carter Anderson
457a8bd17d
ecs: replace "bool" component states with bitflags ( #878 )
2020-11-17 17:04:44 -08:00
Carter Anderson
3a6f6de277
System Inputs, Outputs, Chaining, and Registration Ergo ( #876 )
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System Inputs, Outputs, Chaining, and Registration Ergo
2020-11-16 18:18:00 -08:00
bjorn3
50c7e229b2
Rework ResourceData to use VecResourceStorage instead of Archetype ( #873 )
2020-11-16 16:55:59 -08:00
Carter Anderson
7628f4a64e
combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle ( #863 )
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combine bevy_ecs and bevy_hecs crates. rename XComponents to XBundle
2020-11-15 20:32:23 -08:00
François
02f543eca3
Fall back to remove components one by one when failing to remove a bundle ( #719 )
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Fall back to remove components one by one when failing to remove a bundle
2020-11-15 14:32:54 -08:00
memoryruins
4bdff66b80
Check for conflicting system resource parameters ( #864 )
2020-11-15 12:42:43 -08:00
Carter Anderson
e03f17ba7f
Log Plugin ( #836 )
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add bevy_log plugin
2020-11-12 17:23:57 -08:00
Carter Anderson
e769974d6a
query filters ( #834 )
2020-11-10 20:48:34 -08:00
Robert Swain
a266578992
Add tracing spans to schedules, stages, systems ( #789 )
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Add tracing spans to schedules, stages, systems
2020-11-10 18:49:49 -08:00
memoryruins
a68c217ccf
Mark Query and QuerySet contructors as pub(crate) ( #829 )
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Mark Query and QuerySet contructors as pub(crate)
2020-11-10 16:14:33 -08:00
Carter Anderson
213ba9629a
ecs: fix system name in "conflicting system" error message ( #816 )
2020-11-08 13:48:00 -08:00
Carter Anderson
ebcdc9fb8c
Flexible ECS System Params ( #798 )
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system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00
Guillaume DALLENNE
5bd6deb974
Add mutated state when inserting an already existing component ( #404 )
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Add mutated state when inserting an already existing component
2020-11-04 17:51:54 -08:00
Carter Anderson
1aa832be1d
fix unsafe Query function names ( #785 )
2020-11-03 14:10:29 -08:00
memoryruins
f81208adaa
impl ReadOnlyFetch for Or, FetchOr, and FetchMutated ( #763 )
2020-11-01 16:51:51 -08:00
Carter Anderson
ad940fbf6e
Rename query.entity() to query.get() and query.get() to query.get_component() ( #752 )
2020-10-30 18:04:33 -07:00
Oscar
b6004e44cf
Local resources don't create if already present ( #745 )
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Local<T> will no longer insert the inner resource if it already exists.
2020-10-30 12:21:57 -07:00
Boxy
dea05e9af5
Remove unsound cast in thread local resources ( #749 )
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* Remove unsound cast in thread local resources
* Make ResourceRef(Mut)::new impossible to cause unsoundness with
2020-10-30 11:43:39 -07:00
Carter Anderson
1d4a95db62
ecs: ergonomic query.iter(), remove locks, add QuerySets ( #741 )
2020-10-29 23:39:55 -07:00
Carter Anderson
a6ac8faa8a
port upstream hecs performance improvements ( #716 )
2020-10-22 11:53:59 -07:00
Carter Anderson
c32e637384
Asset system rework and GLTF scene loading ( #693 )
2020-10-18 13:48:15 -07:00
Mat Hostetter
871790c6e0
Adjust how ArchetypeAccess
tracks mutable & immutable deps ( #660 )
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`ArchetypeAccess` was tracking `immutable` and `mutable` separately.
This means that checking is_compatible requires three checks:
m+m, m+i, i+m.
Instead, continue tracking `mutable` accesses, but instead of
`immutable` track `immutable | mutable` as another `accessed` bit mask.
This drops the comparisons to two (m+a, a+m) and turns out to be
what the rest of the code base wants too, unifying various duplicated
checks and loops.
2020-10-15 13:39:01 -07:00
Nathan Jeffords
7e23e132ef
add version of the ecs's write_world
method that takes a pre-boxed world writer ( #661 )
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Co-authored-by: Nathan Jeffords <njeffords@comtechefdata.com>
2020-10-14 14:01:08 -07:00
Carter Anderson
930eba4ccd
add thread local resources ( #671 )
2020-10-12 15:09:44 -07:00
Nathan Stocks
bf501b77cc
Don't panic when despawning entity multiple times ( #649 )
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Emit a debug log message instead of a panic when despawning an entity which has already been despawned.
2020-10-08 16:58:19 -07:00
Grayson Burton
354d71cc1f
The Great Debuggening ( #632 )
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The Great Debuggening
2020-10-08 11:43:01 -07:00
Jonas Matser
3a4eacbdee
Adds derive for missing debug implementations ( #597 )
2020-10-01 10:58:21 -07:00
Raymond
74ad1c3752
Add remove bundle to bevy_ecs commands ( #579 )
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add remove bundle to bevy_ecs commands
2020-09-26 14:27:56 -07:00
Carter Anderson
028a22b129
asset: use bevy_tasks in AssetServer ( #550 )
2020-09-21 20:23:09 -07:00
HyperLightKitsune
295e1f0a18
use FnOnce in Commands and ChildBuilder where possible ( #535 )
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use FnOnce in Commands and ChildBuilder
2020-09-21 13:51:38 -07:00
Carter Anderson
70ad6671db
ecs: use generational entity ids and other optimizations ( #504 )
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ecs: use generational entity ids and other optimizations
2020-09-17 17:16:38 -07:00
Jonas Matser
3b3b0195bc
Adds profiler_start/stop to parallel_executor ( #474 )
2020-09-11 12:14:36 -07:00
BimDav
4ef18e2608
Resource change tracking ( #388 )
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* Add mutated tracker on resources and ChangedRes query for added or mutated resources.
* ResMut:::new() now takes a reference to a 'mutated' flag in its archetype.
* Change FetchResource so that get() returns an Option. Systems using Resources will only be called if all fetched Resources are Some(). This is done to implement ChangedRes, which is Some iff the Resource has been changed.
* Add OrRes for a logical or in tuples of Resource queries.
* Separate resource query get() in is_some() and get() methods for clarity
* Remove unneeded unsafe
* Change ResMut::new()
2020-09-10 13:15:02 -07:00
Carter Anderson
ac117019e2
resolve unused variable warning in release builds
2020-09-08 13:29:55 -07:00
Grant Moyer
586303fd53
Parallel queries ( #292 )
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Add support for Parallel Queries
2020-09-08 12:18:32 -07:00