Carter Anderson
							
						 
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							f963cd41dc
							
						
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							app: rename AppPlugin to Plugin
						
						
						
						
						
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						2020-08-07 20:22:17 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							5647a17c8e
							
						
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							update readme
						
						
						
						
						
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						2020-08-06 13:58:13 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e3314ff4dd
							
						
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							re-add scene example
						
						
						
						
						
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						2020-08-03 12:00:00 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							07858aa348
							
						
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							scene: fix dynamically loading RenderPipelines scenes
						
						
						
						
						
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						2020-08-02 19:33:27 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							3c1494eb64
							
						
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							scene: rename "spawn" to "instance"
						
						
						
						
						
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						2020-08-02 12:57:30 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							bb111cbafa
							
						
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							more example cleanup and polish
						
						
						
						
						
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						2020-07-31 17:10:29 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							ccf81edd8f
							
						
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							render: add atlas padding support to work around MSAA artifacts, disable MSAA by default
						
						
						
						
						
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						2020-07-30 14:38:13 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							54eaa2bdc6
							
						
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							render: easier msaa color attachments and fix multi-window example
						
						
						
						
						
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						2020-07-30 13:20:27 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							ca87359c6e
							
						
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							render: add MSAA support
						
						
						
						
						
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						2020-07-29 18:15:15 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							a2c1a90695
							
						
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							fix ui in font atlas and breakout examples
						
						
						
						
						
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						2020-07-29 01:16:42 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2929197d9b
							
						
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							render: add RenderPass queries. move ui to its own pass
						
						
						
						
						
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						2020-07-28 20:11:27 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							bd8e979de8
							
						
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							ecs: only borrow/iterate archetypes currently used by a given query
						
						
						
						
						
					 | 
					
						2020-07-28 16:37:37 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							77f4e60c8c
							
						
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							cleanup import
						
						
						
						
						
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						2020-07-28 14:26:12 -07:00 | 
					
					
						
						
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Carter Anderson
							
						 
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							7212b70478
							
						
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							rustfmt changes
						
						
						
						
						
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						2020-07-28 14:24:03 -07:00 | 
					
					
						
						
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Carter Anderson
							
						 
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							6dadf34401
							
						
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							add more example comments
						
						
						
						
						
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						2020-07-28 13:45:36 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							3d2a4f6c39
							
						
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							ui: combine Click and Hover into Interaction
						
						
						
						
						
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						2020-07-28 01:20:19 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4a8c6c335a
							
						
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							ui: feed computed image size into bevy_ui flex
						
						
						
						
						
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						2020-07-28 00:37:25 -07:00 | 
					
					
						
						
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Carter Anderson
							
						 
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							cf9501a50e
							
						
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							ui: feed computed text position into bevy_ui flex
						
						
						
						
						
						
						
						and remove TextAlign because it is now redundant 
						
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						2020-07-27 21:04:04 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1f006c348d
							
						
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							ui: fix examples, flip fix stretch axis incompatibility, ergonomics
						
						
						
						
						
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						2020-07-27 19:13:11 -07:00 | 
					
					
						
						
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Carter Anderson
							
						 
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							3d5e7e54f3
							
						
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							ui: create bevy types for flex style
						
						
						
						
						
					 | 
					
						2020-07-27 16:54:36 -07:00 | 
					
					
						
						
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Thomas Herzog
							
						 
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							b4c185eb0c
							
						
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							cargo fmt
						
						
						
						
						
					 | 
					
						2020-07-26 21:10:18 +02:00 | 
					
					
						
						
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Carter Anderson
							
						 
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							93bb1d5b8e
							
						
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							ui: initial flexbox support
						
						
						
						
						
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						2020-07-24 23:04:45 -07:00 | 
					
					
						
						
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Carter Anderson
							
						 
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							a4e291d9c8
							
						
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							app: default app runner now runs the schedule once
						
						
						
						
						
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						2020-07-22 13:32:17 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e673faab7c
							
						
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							ecs: rename Changed<T> to Mutated<T>
						
						
						
						
						
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						2020-07-22 12:42:12 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							0c2e26ddde
							
						
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							Revert "ecs: remove &mut requirement on query iterators"
						
						
						
						
						
						
						
						This reverts commit 6dc1d07cbc. 
						
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						2020-07-21 20:12:15 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							6dc1d07cbc
							
						
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							ecs: remove &mut requirement on query iterators
						
						
						
						
						
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						2020-07-20 13:59:51 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							009141d453
							
						
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							window: customizable default descriptor
						
						
						
						
						
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						2020-07-20 02:05:56 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							b799ddc006
							
						
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							more interesting spawner perspective
						
						
						
						
						
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						2020-07-20 01:35:23 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							b5d3f7e794
							
						
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							use right handed coordinate system in 3d
						
						
						
						
						
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						2020-07-20 01:33:30 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							9a236f4923
							
						
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							ui: remove translation/rotation/scale components (Node serves the same role)
						
						
						
						
						
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						2020-07-19 20:33:55 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							726eb37198
							
						
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							use rh coordinate system in 2d
						
						
						
						
						
						
						
						z = 0 is now "farthest back" and z=1000 "farthest forward" 
						
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						2020-07-19 17:00:08 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							6db82714dc
							
						
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							ui: text alignment and more complete button example event handling
						
						
						
						
						
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						2020-07-18 17:03:37 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							a531c906a6
							
						
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							ui: improve button example
						
						
						
						
						
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						2020-07-18 15:42:31 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f0fc380a39
							
						
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							transform: impl deref/derefmut for components
						
						
						
						
						
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						2020-07-18 14:36:16 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							fe1adb6cf6
							
						
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							ui: focus/click/hover system. initial buttons
						
						
						
						
						
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						2020-07-18 14:08:46 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							19fe299f5a
							
						
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							ecs: use Mut<T> tracking pointer everywhere
						
						
						
						
						
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						2020-07-18 02:09:55 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							81df34adcf
							
						
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							finish up import simplification
						
						
						
						
						
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						2020-07-16 19:38:21 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e2d2b41c67
							
						
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							math: simplify imports
						
						
						
						
						
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						2020-07-16 19:23:47 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							9f26a453c6
							
						
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							ecs: simplify imports
						
						
						
						
						
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						2020-07-16 19:20:51 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f742ce3ef2
							
						
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							app: simplify app imports
						
						
						
						
						
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						2020-07-16 18:47:51 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							b12c4d0a48
							
						
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							render: simplify imports and cleanup prelude
						
						
						
						
						
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						2020-07-16 18:26:21 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1db77b2435
							
						
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							examples: cleanup imports
						
						
						
						
						
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						2020-07-16 17:20:42 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1110f9b877
							
						
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							create bevy_math crate and move math types there
						
						
						
						
						
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						2020-07-16 17:11:52 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f546aad7f4
							
						
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							audio: rename play to play_source and queue to play
						
						
						
						
						
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						2020-07-16 14:23:57 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							7bdca4e5f0
							
						
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							audio: rename queue_play to queue
						
						
						
						
						
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						2020-07-16 13:52:52 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							3eb393548d
							
						
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							audio: initial (very minimal) audio plugin
						
						
						
						
						
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						2020-07-16 13:46:51 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							af109174dd
							
						
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							make scene folder plural
						
						
						
						
						
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						2020-07-16 12:47:26 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							0dc810a37a
							
						
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							ecs: add thread local system support to parallel executor
						
						
						
						
						
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						2020-07-14 14:19:17 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e78f2aac07
							
						
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							breakout: fix input
						
						
						
						
						
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						2020-07-11 12:52:25 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2ca6de2b81
							
						
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							upgrade wgpu
						
						
						
						
						
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						2020-07-10 13:47:31 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							c81ab99dac
							
						
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							cargo fmt
						
						
						
						
						
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						2020-07-10 01:37:06 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							950e50bbb1
							
						
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							Bevy ECS migration
						
						
						
						
						
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						2020-07-10 01:06:21 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							5607da019d
							
						
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							rename/move breakout because its a single file
						
						
						
						
						
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						2020-06-28 11:14:39 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							5787bcb2c5
							
						
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							legion: upgrade
						
						
						
						
						
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						2020-06-27 14:32:50 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1f12964026
							
						
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							legion: remove foreach system functions
						
						
						
						
						
						
						
						this is a bit sad, but upstream legion's new lifetimes appear to be incompatible with our foreach approach 
						
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						2020-06-27 12:06:12 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							981687ae41
							
						
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							remove ui camera now that default 2d camera is identical
						
						
						
						
						
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						2020-06-27 10:21:20 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e75496772e
							
						
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							legion: change query system ordering
						
						
						
						
						
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						2020-06-27 10:18:27 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							c5842fd92b
							
						
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							breakout: add scoreboard
						
						
						
						
						
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						2020-06-27 02:10:07 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							7441ac1a01
							
						
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							add breakout example game
						
						
						
						
						
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						2020-06-26 22:04:56 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1e614e41f1
							
						
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							render: make ClearColor a tuple struct
						
						
						
						
						
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						2020-06-26 21:39:30 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							69925f0817
							
						
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							render: multi-window cameras ready to go!
						
						
						
						
						
						
						
						passes now bind camera buffers and cameras can now be assigned non-primary windows 
						
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						2020-06-25 23:04:08 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							ca4726ea7d
							
						
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							render to second window in multiple_windows example
						
						
						
						
						
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						2020-06-25 16:02:21 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							8a8d01aa88
							
						
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							render: add ClearColor resource
						
						
						
						
						
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						2020-06-25 15:24:27 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4a0f8b8869
							
						
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							add root ui node to example
						
						
						
						
						
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						2020-06-25 13:19:48 -07:00 | 
					
					
						
						
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Carter Anderson
							
						 
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							92c44320ee
							
						
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							ecs: rename EntityArchetype to ComponentSet
						
						
						
						
						
					 | 
					
						2020-06-25 11:21:56 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1ef4fbf005
							
						
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							ui: rework so Nodes now use transforms and z-sort happens
						
						
						
						
						
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						2020-06-25 10:13:00 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							75429f4639
							
						
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							render: use left-handed coordinate system and y-up
						
						
						
						
						
					 | 
					
						2020-06-24 15:29:10 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4ba2f72572
							
						
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							render: is_transparent flag. draw transparent object back-to-front and opaque objects front-to-back
						
						
						
						
						
					 | 
					
						2020-06-24 11:35:01 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2c74560283
							
						
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							render: draw in back-to-front mode to be safe (until we can do both at the same time). expand texture example
						
						
						
						
						
					 | 
					
						2020-06-23 19:29:12 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							3ee8aa8b0f
							
						
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							camera: make camera transform in world coordinates instead of the inverse
						
						
						
						
						
					 | 
					
						2020-06-23 19:18:32 -07:00 | 
					
					
						
						
							
							
							
						
					 | 
				
			
				
					
						
							
							
								 
								Carter Anderson
							
						 
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							41dc8a5967
							
						
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							render: add front-to-back drawing
						
						
						
						
						
						
						
						MainPassNodes now have assigned cameras and draw using those camera's VisibleEntities 
						
					 | 
					
						2020-06-23 16:52:50 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							b6dbbf04db
							
						
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							render: visualize depth in z_sort_debug
						
						
						
						
						
					 | 
					
						2020-06-23 13:42:37 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2f5f6e017a
							
						
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							render: intitial VisibleEntities component and sort system
						
						
						
						
						
					 | 
					
						2020-06-22 17:55:48 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							ec11a6a5f6
							
						
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							ecs: make build_children closure FnMut to allow mutation of closue values
						
						
						
						
						
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						2020-06-22 17:37:44 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e921ae0199
							
						
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							sprite: use bevy_transform types in sprite sheet entities
						
						
						
						
						
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						2020-06-22 12:35:33 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f1786ec20a
							
						
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							sprite: use bevy_transform types in sprite entities
						
						
						
						
						
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						2020-06-22 12:14:40 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							faacd2778d
							
						
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							sprite: add color to TextureAtlasSprite and make Vec3 16 bytes again to account for glsl UBO layout
						
						
						
						
						
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						2020-06-21 17:43:36 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							ecea30cadb
							
						
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							text: new atlased rendering finally works!
						
						
						
						
						
						
						
						removed old render-to-texture rendering 
						
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						2020-06-20 12:40:37 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							da3d6983a7
							
						
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							text: immediate-mode atlased text rendering works, but theres no character positioning/layout yet
						
						
						
						
						
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						2020-06-19 13:45:26 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4246d47fec
							
						
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							render: move pipeline compilation and bind group creation into draw stage. impl ResourceSet for DrawContext. progress on text drawing. general cleanup
						
						
						
						
						
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						2020-06-18 17:27:20 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							74d0055a3d
							
						
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							render: move dynamic_bindings to PipelineSpecialization
						
						
						
						
						
						
						
						This is a temporary step back in ergonomics as we are no longer automatically inferring dynamic bindings from RenderResourceBindings 
						
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						2020-06-17 18:10:29 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							0931fd0266
							
						
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							fix a few things in shader examples
						
						
						
						
						
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						2020-06-17 17:44:26 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e89c693c4d
							
						
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							render: add SpecializedPipeline and SpecializedShader types
						
						
						
						
						
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						2020-06-17 13:27:10 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e57fdca1bc
							
						
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							render: more progress on immediate mode rendering and DrawableText
						
						
						
						
						
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						2020-06-17 13:10:33 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							e855995145
							
						
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							cargo fmt
						
						
						
						
						
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						2020-06-15 12:47:35 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f799d3ac93
							
						
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							render: add RenderPipeline and begin moving logic there
						
						
						
						
						
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						2020-06-15 00:08:50 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							0f608fc90f
							
						
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							render: add "specific" ids for buffers, textures, and samplers. Use them instead of RenderResourceIds wherever possible
						
						
						
						
						
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						2020-06-14 11:41:42 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							516cf9ddf0
							
						
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							text: font atlas generation. initial Drawable boilerplate. temporary font atlas debug example
						
						
						
						
						
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						2020-06-13 18:53:31 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							fc4160ea41
							
						
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							AssetRenderResourceNodes now consume asset change events. Remove EntitiesWaitingForAssets in favor of DrawState.
						
						
						
						
						
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						2020-06-10 18:54:17 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							3d07fbdc81
							
						
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							render: "Immediate Mode" draw api
						
						
						
						
						
						
						
						This replaces Renderable with Draw/RenderPipelines components and makes various aspects of the renderer much simpler and legible 
						
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						2020-06-09 23:16:48 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							1426208e2f
							
						
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							remove DrawTargets in favor of PassNodes and in preparation for "immediate mode" drawing api
						
						
						
						
						
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						2020-06-08 14:35:13 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4568f5dae3
							
						
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							remove specialization. bevy now builds on stable rust!
						
						
						
						
						
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						2020-06-07 23:36:39 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							62c434274f
							
						
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							shader_defs: new leaner shader defs. they are now separate from uniforms
						
						
						
						
						
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						2020-06-07 22:24:53 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							fd8f87400d
							
						
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							add RenderResources/RenderResource traits to replace Uniforms/Uniform
						
						
						
						
						
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						2020-06-07 19:12:41 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							5add29f8cf
							
						
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							rename LocalToWorld -> Transform and LocalToParent -> LocalTransform
						
						
						
						
						
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						2020-06-07 13:39:50 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							c1dcc74e0f
							
						
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							asset: make asset folder loading permissive of non-assets
						
						
						
						
						
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						2020-06-07 11:45:18 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							f2b3b909b4
							
						
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							sprite: use rectangle_pack crate for texture atlases. rename guillotiere implementation to DynamicTextureAtlasBuilder
						
						
						
						
						
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						2020-06-07 11:30:04 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							6164ea6ecc
							
						
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							sprite: dynamically resize atlas during build
						
						
						
						
						
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						2020-06-06 16:16:58 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2705e5cbb4
							
						
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							add texture atlases
						
						
						
						
						
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						2020-06-06 00:12:38 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							9d80b5965e
							
						
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							example: add rpg assets for use in examples (maybe pair this down in the future)
						
						
						
						
						
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						2020-06-05 17:26:41 -07:00 | 
					
					
						
						
							
							
							
						
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