# Objective
- Allow compressed image formats to be used with `ImagePlugin` and
`GltfPlugin` in cases where there is no `RenderDevice` resource. (For
example, when using a custom render backend)
## Solution
- Define a `CompressedImageFormatSupport` component that allows the user
to explicitly determine which formats are supported.
~~Not sure if this is the best solution. Alternatively, I considered
initializing CompressedImageFormatSupport from render device features
separately, it would need to run after the render device is initialized
but before `ImagePlugin` and `GltfPlugin` finish. Not sure where the
best place for that to happen would be.~~
Update: decided on going with @greeble-dev solution: defining the
`CompressedImageFormatSupport` resource in `bevy_image`, but letting
`bevy_render` register the resource value.
# Objective
`Image::resize` currently prints a warning when resizing an
uninitialized `Image`, even though the resizing works correctly. For
[code](c92f14c9e7/crates/bevy_ui/src/widget/viewport.rs (L175-L179))
that doesn't care about whether the image is initialized CP-side, this
is inconvenient and unnecessary.
# Objective
Ran into a situation where I need to compare two image samplers. My
current workaround is to compare the `Debug` outputs
## Solution
Derive `PartialEq` on `ImageSampler` and structs in its fields.
## Testing
Full CI passed.
# Objective
- bevy_image fails to build without default features:
```
error[E0277]: `image::Image` does not implement `TypePath` so cannot provide static type path information
--> crates/bevy_image/src/image.rs:341:12
|
341 | pub struct Image {
| ^^^^^ the trait `bevy_reflect::type_path::TypePath` is not implemented for `image::Image`
|
= note: consider annotating `image::Image` with `#[derive(Reflect)]` or `#[derive(TypePath)]`
= help: the following other types implement trait `bevy_reflect::type_path::TypePath`:
&'static Location<'static>
&'static T
&'static mut T
()
(P,)
(P1, P0)
(P1, P2, P0)
(P1, P2, P3, P0)
and 146 others
note: required by a bound in `Asset`
--> /home/runner/work/bevy-releasability/bevy-releasability/crates/bevy_asset/src/lib.rs:415:43
|
415 | pub trait Asset: VisitAssetDependencies + TypePath + Send + Sync + 'static {}
| ^^^^^^^^ required by this bound in `Asset`
= note: `Asset` is a "sealed trait", because to implement it you also need to implement `bevy_reflect::type_path::TypePath`, which is not accessible; this is usually done to force you to use one of the provided types that already implement it
= help: the following types implement the trait:
bevy_asset::AssetIndex
bevy_asset::LoadedUntypedAsset
bevy_asset::AssetEvent<A>
bevy_asset::LoadedFolder
bevy_asset::StrongHandle
bevy_asset::Handle<A>
bevy_asset::AssetId<A>
bevy_asset::AssetPath<'a>
and 148 others
error[E0277]: `image::Image` does not implement `TypePath` so cannot provide static type path information
--> crates/bevy_image/src/image_loader.rs:121:18
|
121 | type Asset = Image;
| ^^^^^ the trait `bevy_reflect::type_path::TypePath` is not implemented for `image::Image`
|
= note: consider annotating `image::Image` with `#[derive(Reflect)]` or `#[derive(TypePath)]`
= help: the following other types implement trait `bevy_reflect::type_path::TypePath`:
&'static Location<'static>
&'static T
&'static mut T
()
(P,)
(P1, P0)
(P1, P2, P0)
(P1, P2, P3, P0)
and 146 others
= note: required for `<ImageLoader as AssetLoader>::Asset` to implement `Asset`
note: required by a bound in `bevy_asset::AssetLoader::Asset`
--> /home/runner/work/bevy-releasability/bevy-releasability/crates/bevy_asset/src/loader.rs:33:17
|
33 | type Asset: Asset;
| ^^^^^ required by this bound in `AssetLoader::Asset`
error[E0277]: `texture_atlas::TextureAtlasLayout` does not implement `TypePath` so cannot provide static type path information
--> crates/bevy_image/src/texture_atlas.rs💯12
|
100 | pub struct TextureAtlasLayout {
| ^^^^^^^^^^^^^^^^^^ the trait `bevy_reflect::type_path::TypePath` is not implemented for `texture_atlas::TextureAtlasLayout`
|
= note: consider annotating `texture_atlas::TextureAtlasLayout` with `#[derive(Reflect)]` or `#[derive(TypePath)]`
= help: the following other types implement trait `bevy_reflect::type_path::TypePath`:
&'static Location<'static>
&'static T
&'static mut T
()
(P,)
(P1, P0)
(P1, P2, P0)
(P1, P2, P3, P0)
and 146 others
note: required by a bound in `Asset`
--> /home/runner/work/bevy-releasability/bevy-releasability/crates/bevy_asset/src/lib.rs:415:43
|
415 | pub trait Asset: VisitAssetDependencies + TypePath + Send + Sync + 'static {}
| ^^^^^^^^ required by this bound in `Asset`
= note: `Asset` is a "sealed trait", because to implement it you also need to implement `bevy_reflect::type_path::TypePath`, which is not accessible; this is usually done to force you to use one of the provided types that already implement it
= help: the following types implement the trait:
bevy_asset::AssetIndex
bevy_asset::LoadedUntypedAsset
bevy_asset::AssetEvent<A>
bevy_asset::LoadedFolder
bevy_asset::StrongHandle
bevy_asset::Handle<A>
bevy_asset::AssetId<A>
bevy_asset::AssetPath<'a>
and 148 others
```
- `Asset` trait depends on `TypePath` which is in bevy_reflect. it's
usually implemented by the `Reflect` derive
## Solution
- make bevy_reflect not an optional dependency
- when feature `bevy_reflect` is not enabled, derive `TypePath` directly
# Objective
- Fixes https://github.com/bevyengine/bevy/issues/17891
- Cherry-picked from https://github.com/bevyengine/bevy/pull/18411
## Solution
The `name` argument could either be made permanent (by removing the
`#[cfg(...)]` condition) or eliminated entirely. I opted to remove it,
as debugging a specific DDS texture edge case in GLTF files doesn't seem
necessary, and there isn't any other foreseeable need to have it.
## Migration Guide
- `Image::from_buffer()` no longer has a `name` argument that's only
present in debug builds when the `"dds"` feature is enabled. If you
happen to pass a name, remove it.
# Objective
- Compile failure with `bevy_anti_aliasing` due to `dds` feature not
enabling `bevy_core_pipeline/dds`, causing a public API desync.
## Solution
- Ensured feature is enabled
## Testing
- CI
# Objective
Now that #13432 has been merged, it's important we update our reflected
types to properly opt into this feature. If we do not, then this could
cause issues for users downstream who want to make use of
reflection-based cloning.
## Solution
This PR is broken into 4 commits:
1. Add `#[reflect(Clone)]` on all types marked `#[reflect(opaque)]` that
are also `Clone`. This is mandatory as these types would otherwise cause
the cloning operation to fail for any type that contains it at any
depth.
2. Update the reflection example to suggest adding `#[reflect(Clone)]`
on opaque types.
3. Add `#[reflect(clone)]` attributes on all fields marked
`#[reflect(ignore)]` that are also `Clone`. This prevents the ignored
field from causing the cloning operation to fail.
Note that some of the types that contain these fields are also `Clone`,
and thus can be marked `#[reflect(Clone)]`. This makes the
`#[reflect(clone)]` attribute redundant. However, I think it's safer to
keep it marked in the case that the `Clone` impl/derive is ever removed.
I'm open to removing them, though, if people disagree.
4. Finally, I added `#[reflect(Clone)]` on all types that are also
`Clone`. While not strictly necessary, it enables us to reduce the
generated output since we can just call `Clone::clone` directly instead
of calling `PartialReflect::reflect_clone` on each variant/field. It
also means we benefit from any optimizations or customizations made in
the `Clone` impl, including directly dereferencing `Copy` values and
increasing reference counters.
Along with that change I also took the liberty of adding any missing
registrations that I saw could be applied to the type as well, such as
`Default`, `PartialEq`, and `Hash`. There were hundreds of these to
edit, though, so it's possible I missed quite a few.
That last commit is **_massive_**. There were nearly 700 types to
update. So it's recommended to review the first three before moving onto
that last one.
Additionally, I can break the last commit off into its own PR or into
smaller PRs, but I figured this would be the easiest way of doing it
(and in a timely manner since I unfortunately don't have as much time as
I used to for code contributions).
## Testing
You can test locally with a `cargo check`:
```
cargo check --workspace --all-features
```
# Objective
- Closes#12944.
## Solution
- Load `R8G8B8` textures by transcoding to an rgba format since `wgpu`
does not support texture formats with 3 channels.
- Switch to erroring out instead of panicking on an invalid dds file.
---
## Changelog
### Added
- DDS Textures with the `R8G8B8` format are now supported. They require
an additional conversion step, so using `R8G8B8A8` or a similar format
is preferable for texture loading performance.
# Objective
https://github.com/bevyengine/bevy/issues/17746
## Solution
- Change `Image.data` from being a `Vec<u8>` to a `Option<Vec<u8>>`
- Added functions to help with creating images
## Testing
- Did you test these changes? If so, how?
All current tests pass
Tested a variety of existing examples to make sure they don't crash
(they don't)
- If relevant, what platforms did you test these changes on, and are
there any important ones you can't test?
Linux x86 64-bit NixOS
---
## Migration Guide
Code that directly access `Image` data will now need to use unwrap or
handle the case where no data is provided.
Behaviour of new_fill slightly changed, but not in a way that is likely
to affect anything. It no longer panics and will fill the whole texture
instead of leaving black pixels if the data provided is not a nice
factor of the size of the image.
---------
Co-authored-by: IceSentry <IceSentry@users.noreply.github.com>
Didn't remove WgpuWrapper. Not sure if it's needed or not still.
## Testing
- Did you test these changes? If so, how? Example runner
- Are there any parts that need more testing? Web (portable atomics
thingy?), DXC.
## Migration Guide
- Bevy has upgraded to [wgpu
v24](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md#v2400-2025-01-15).
- When using the DirectX 12 rendering backend, the new priority system
for choosing a shader compiler is as follows:
- If the `WGPU_DX12_COMPILER` environment variable is set at runtime, it
is used
- Else if the new `statically-linked-dxc` feature is enabled, a custom
version of DXC will be statically linked into your app at compile time.
- Else Bevy will look in the app's working directory for
`dxcompiler.dll` and `dxil.dll` at runtime.
- Else if they are missing, Bevy will fall back to FXC (not recommended)
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: IceSentry <c.giguere42@gmail.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>
# Objective
- Also support `f16` values when getting and setting colors.
## Solution
- Use the `half` crate to work with `f16` until it's in stable Rust.
# Objective
This makes the `Image::get_color_at_3d` and `Image::set_color_at_3d`
methods work with 2D images with more than one layer.
## Solution
- The Z coordinate is interpreted as the layer number.
## Testing
- Added a test: `get_set_pixel_2d_with_layers`.
# Objective
- https://github.com/bevyengine/bevy/issues/17111
## Solution
Set the `clippy::allow_attributes` and
`clippy::allow_attributes_without_reason` lints to `deny`, and bring
`bevy_image` in line with the new restrictions.
## Testing
`cargo clippy --tests --package bevy_image` was run, and no errors were
encountered.
I could not run the above command with `--all-features` due to some
compilation errors with `bevy_core_pipeline` and `bevy_math` - but
hopefully CI catches anything I missed.
---------
Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com>
# Objective
- Contributes to #11478
## Solution
- Made `bevy_utils::tracing` `doc(hidden)`
- Re-exported `tracing` from `bevy_log` for end-users
- Added `tracing` directly to crates that need it.
## Testing
- CI
---
## Migration Guide
If you were importing `tracing` via `bevy::utils::tracing`, instead use
`bevy::log::tracing`. Note that many items within `tracing` are also
directly re-exported from `bevy::log` as well, so you may only need
`bevy::log` for the most common items (e.g., `warn!`, `trace!`, etc.).
This also applies to the `log_once!` family of macros.
## Notes
- While this doesn't reduce the line-count in `bevy_utils`, it further
decouples the internal crates from `bevy_utils`, making its eventual
removal more feasible in the future.
- I have just imported `tracing` as we do for all dependencies. However,
a workspace dependency may be more appropriate for version management.
# Objective
- Remove `derive_more`'s error derivation and replace it with
`thiserror`
## Solution
- Added `derive_more`'s `error` feature to `deny.toml` to prevent it
sneaking back in.
- Reverted to `thiserror` error derivation
## Notes
Merge conflicts were too numerous to revert the individual changes, so
this reversion was done manually. Please scrutinise carefully during
review.
# Objective
- dont depend on wgpu if we dont have to
## Solution
- works towards this, but doesnt fully accomplish it. the remaining
types stopping us from doing this need to be moved upstream, i will PR
this
## Testing
- 3d_scene runs
---------
Co-authored-by: François Mockers <francois.mockers@vleue.com>
# Objective
Fixes#15940
## Solution
Remove the `pub use` and fix the compile errors.
Make `bevy_image` available as `bevy::image`.
## Testing
Feature Frenzy would be good here! Maybe I'll learn how to use it if I
have some time this weekend, or maybe a reviewer can use it.
## Migration Guide
Use `bevy_image` instead of `bevy_render::texture` items.
---------
Co-authored-by: chompaa <antony.m.3012@gmail.com>
Co-authored-by: Carter Anderson <mcanders1@gmail.com>
# Objective
Make compiler output more helpful when running `cargo check -p
bevy_mesh`. Currently it contains a lot of unreachable patterns/code
warnings due to features disabled by default.
## Solution
Mute the warnings.
## Testing
CI
Resolves#15968. Since this feature never worked, and enabling it in the
`image` crate requires system dependencies, we've decided that it's best
to just remove it and let other plugin crates offer support for it as
needed.
## Migration Guide
AVIF images are no longer supported. They never really worked, and
require system dependencies (libdav1d) to work correctly, so, it's
better to simply offer this support via an unofficial plugin instead as
needed. The corresponding types have been removed from Bevy to account
for this.
# Objective
Fixes#15730.
## Solution
As part of #15586, we made a constant to store all the supported image
formats. However since the `ImageFormat` does actually include Hdr and
OpenExr, it also included the `"hdr"` and `"exr"` file extensions. These
are supported by separate loaders though: `HdrTextureLoader` and
`ExrTextureLoader`. This led to a warning about duplicate asset loaders.
Therefore, instead of having the constant for `ImageFormat`, I made the
constant just for `ImageLoader`. This lets us correctly remove `"hdr"`
and `"exr"` from the image formats supported by `ImageLoader`, returning
us to having a single asset loader for every image format.
Note: we could have just removed `hdr` and `exr` from
`ImageFormat::SUPPORTED_FILE_EXTENSIONS`, but this would be very
confusing. Then the list of `ImageFormat`s would not match the list of
supported formats!
## Testing
- I ran the `sprite` example and got no warning! I also replaced the
sprite in that example with an HDR file and everything worked as
expected.
# Objective
Bevy supports feature gates for each format it supports, but several
formats that it loads via the `image` crate do not have feature gates.
Additionally, the QOI format is supported by the `image` crate and
wasn't available at all. This fixes that.
## Solution
The following feature gates are added:
* `avif`
* `ff` (Farbfeld)
* `gif`
* `ico`
* `qoi`
* `tiff`
None of these formats are enabled by default, despite the fact that all
these formats appeared to be enabled by default before. Since
`default-features` was disabled for the `image` crate, it's likely that
using any of these formats would have errored by default before this
change, although this probably needs additional testing.
## Testing
The changes seemed minimal enough that a compile test would be
sufficient.
## Migration guide
Image formats that previously weren't feature-gated are now
feature-gated, meaning they will have to be enabled if you use them:
* `avif`
* `ff` (Farbfeld)
* `gif`
* `ico`
* `tiff`
Additionally, the `qoi` feature has been added to support loading QOI
format images.
Previously, these formats appeared in the enum by default, but weren't
actually enabled via the `image` crate, potentially resulting in weird
bugs. Now, you should be able to add these features to your projects to
support them properly.
# Objective
If you want to draw / generate images from the CPU, such as:
- to create procedurally-generated assets
- for games whose artstyle is best implemented by poking pixels directly
from the CPU, instead of using shaders
It is currently very unergonomic to do in Bevy, because you have to deal
with the raw bytes inside `image.data`, take care of the pixel format,
etc.
## Solution
This PR adds some helper methods to `Image` for pixel manipulation.
These methods allow you to use Bevy's user-friendly `Color` struct to
read and write the colors of pixels, at arbitrary coordinates (specified
as `UVec3` to support any texture dimension). They handle
encoding/decoding to the `Image`s `TextureFormat`, incl. any sRGB
conversion.
While we are at it, also add methods to help with direct access to the
raw bytes. It is now easy to compute the offset where the bytes of a
specific pixel coordinate are found, or to just get a Rust slice to
access them.
Caveat: `Color` roundtrips are obviously going to be lossy for non-float
`TextureFormat`s. Using `set_color_at` followed by `get_color_at` will
return a different value, due to the data conversions involved (such as
`f32` -> `u8` -> `f32` for the common `Rgba8UnormSrgb` texture format).
Be careful when comparing colors (such as checking for a color you wrote
before)!
Also adding a new example: `cpu_draw` (under `2d`), to showcase these
new APIs.
---
## Changelog
### Added
- `Image` APIs for easy access to the colors of specific pixels.
---------
Co-authored-by: Pascal Hertleif <killercup@gmail.com>
Co-authored-by: François <mockersf@gmail.com>
Co-authored-by: ltdk <usr@ltdk.xyz>