Commit Graph

126 Commits

Author SHA1 Message Date
Zachary Harrold
d921fdc376
Add no_std Support to bevy_time (#17491)
# Objective

- Contributes to #15460

## Solution

- Switched `tracing` for `log` for the atomically challenged platforms
- Setup feature flags as required
- Added to `compile-check-no-std` CI task
- Made `crossbeam-channel` optional depending on `std`.

## Testing

- CI

---

## Notes

- `crossbeam-channel` provides a MPMC channel type which isn't readily
replicable in `no_std`, and is only used for a `bevy_render`
integration. As such, I've feature-gated the `TimeReceiver` and
`TimeSender` types.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2025-01-22 20:02:43 +00:00
Alice Cecile
44ad3bf62b
Move Resource trait to its own file (#17469)
# Objective

`bevy_ecs`'s `system` module is something of a grab bag, and *very*
large. This is particularly true for the `system_param` module, which is
more than 2k lines long!

While it could be defensible to put `Res` and `ResMut` there (lol no
they're in change_detection.rs, obviously), it doesn't make any sense to
put the `Resource` trait there. This is confusing to navigate (and
painful to work on and review).

## Solution

- Create a root level `bevy_ecs/resource.rs` module to mirror
`bevy_ecs/component.rs`
- move the `Resource` trait to that module
- move the `Resource` derive macro to that module as well (Rust really
likes when you pun on the names of the derive macro and trait and put
them in the same path)
- fix all of the imports

## Notes to reviewers

- We could probably move more stuff into here, but I wanted to keep this
PR as small as possible given the absurd level of import changes.
- This PR is ground work for my upcoming attempts to store resource data
on components (resources-as-entities). Splitting this code out will make
the work and review a bit easier, and is the sort of overdue refactor
that's good to do as part of more meaningful work.

## Testing

cargo build works!

## Migration Guide

`bevy_ecs::system::Resource` has been moved to
`bevy_ecs::resource::Resource`.
2025-01-21 19:47:08 +00:00
Zachary Harrold
a64446b77e
Create bevy_platform_support Crate (#17250)
# Objective

- Contributes to #16877

## Solution

- Initial creation of `bevy_platform_support` crate.
- Moved `bevy_utils::Instant` into new `bevy_platform_support` crate.
- Moved `portable-atomic`, `portable-atomic-util`, and
`critical-section` into new `bevy_platform_support` crate.

## Testing

- CI

---

## Showcase

Instead of needing code like this to import an `Arc`:

```rust
#[cfg(feature = "portable-atomic")]
use portable_atomic_util::Arc;

#[cfg(not(feature = "portable-atomic"))]
use alloc::sync::Arc;
```

We can now use:

```rust
use bevy_platform_support::sync::Arc;
```

This applies to many other types, but the goal is overall the same:
allowing crates to use `std`-like types without the boilerplate of
conditional compilation and platform-dependencies.

## Migration Guide

- Replace imports of `bevy_utils::Instant` with
`bevy_platform_support::time::Instant`
- Replace imports of `bevy::utils::Instant` with
`bevy::platform_support::time::Instant`

## Notes

- `bevy_platform_support` hasn't been reserved on `crates.io`
- ~~`bevy_platform_support` is not re-exported from `bevy` at this time.
It may be worthwhile exporting this crate, but I am unsure of a
reasonable name to export it under (`platform_support` may be a bit
wordy for user-facing).~~
- I've included an implementation of `Instant` which is suitable for
`no_std` platforms that are not Wasm for the sake of eliminating feature
gates around its use. It may be a controversial inclusion, so I'm happy
to remove it if required.
- There are many other items (`spin`, `bevy_utils::Sync(Unsafe)Cell`,
etc.) which should be added to this crate. I have kept the initial scope
small to demonstrate utility without making this too unwieldy.

---------

Co-authored-by: TimJentzsch <TimJentzsch@users.noreply.github.com>
Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com>
Co-authored-by: François Mockers <francois.mockers@vleue.com>
2025-01-20 20:45:30 +00:00
MichiRecRoom
26bb0b40d2
Move #![warn(clippy::allow_attributes, clippy::allow_attributes_without_reason)] to the workspace Cargo.toml (#17374)
# Objective
Fixes https://github.com/bevyengine/bevy/issues/17111

## Solution
Move `#![warn(clippy::allow_attributes,
clippy::allow_attributes_without_reason)]` to the workspace `Cargo.toml`

## Testing
Lots of CI testing, and local testing too.

---------

Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com>
2025-01-15 01:14:58 +00:00
Greeble
83b2265673
Fix bevy_time tests occasionally failing on optimised Windows builds (#17349)
# Objective

Fix the `bevy_time` unit tests occasionally failing on optimised Windows
builds.

# Background

I noticed that the `bevy_time` unit tests would fail ~50% of the time
after enabling `opt-level=1` in config.toml, or adding `--release` to
cargo test.

```
> cargo test -p bevy_time --release

thread 'real::test::test_update' panicked at crates\bevy_time\src\real.rs:164:9:
assertion `left != right` failed
  left: Some(Instant { t: 9458.0756664s })
 right: Some(Instant { t: 9458.0756664s })
 ```

Disabling optimisations would fix the issue, as would switching from Windows to Linux.

The failing path is roughly:

```rust
let mut time = Time::<Real>::new(Instant::now());
time.update();
time.update();
assert_ne!(time.last_update(), time.first_update());
```

Which kinda boils down to:

```rust
let left = Instant::now();
let right = Instant::now();
assert_ne!(left, right);
```

So the failure seems legit, since there's no guarantee that `Instant::now()` increases between calls.

I suspect it only triggers with a combination of Windows + fast CPU + optimisations (Windows has a lower resolution clock than Linux/MacOS). That would explain why it doesn't fail on the Bevy Github CI (optimisations disabled, and I'm guessing the runner CPUs are clocked lower).

# Solution

Make sure `Instant::now()` has increased before calling `time.update()`.

I also considered:

1. Change the unit tests to accept `Instant:now()` not increasing.
    - In retrospect this is maybe the better change?
    - There's other unit tests that cover time increasing.
    - Could also add a deterministic test for zero delta updates.
    - I can switch the PR to this if desired.
2. Avoid any paths that hit `Instant::now()` in unit tests.
    - Arguably unit tests should always be deterministic.
    - But that would mean a bunch of paths aren't tested.

## Testing

`cargo test -p bevy_time --release`

## System Info

`os: "Windows 10 Pro", kernel: "19045", cpu: "AMD Ryzen 9 7900 12-Core Processor", core_count: "12", memory: "63.2 GiB"`

Also tested on same computer with Linux pop-os 6.9.3.

Co-authored-by: François Mockers <mockersf@gmail.com>
2025-01-14 00:30:07 +00:00
MichiRecRoom
447108b2a4
Downgrade clippy::allow_attributes and clippy::allow_attributes_without_reason to warn (#17320)
# Objective
I realized that setting these to `deny` may have been a little
aggressive - especially since we upgrade warnings to denies in CI.

## Solution
Downgrades these lints to `warn`, so that compiles can work locally. CI
will still treat these as denies.
2025-01-12 05:28:26 +00:00
MichiRecRoom
9f1b8b4769
bevy_time: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17210)
# Objective
- https://github.com/bevyengine/bevy/issues/17111

## Solution
Set the `clippy::allow_attributes` and
`clippy::allow_attributes_without_reason` lints to `deny`, and bring
`bevy_time` in line with the new restrictions.

No code changes have been made - except if a lint that was previously
`allow(...)`'d could be removed via small code changes. For example,
`unused_variables` can be handled by adding a `_` to the beginning of a
field's name.

## Testing
`cargo clippy`, `cargo clippy --package bevy_time` and `cargo test
--package bevy_time` were run, and no errors were encountered.
2025-01-09 06:29:42 +00:00
github-actions[bot]
573b980685
Bump Version after Release (#17176)
Bump version after release
This PR has been auto-generated

---------

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: François Mockers <mockersf@gmail.com>
2025-01-06 00:04:44 +00:00
Zachary Harrold
a371ee3019
Remove tracing re-export from bevy_utils (#17161)
# Objective

- Contributes to #11478

## Solution

- Made `bevy_utils::tracing` `doc(hidden)`
- Re-exported `tracing` from `bevy_log` for end-users
- Added `tracing` directly to crates that need it.

## Testing

- CI

---

## Migration Guide

If you were importing `tracing` via `bevy::utils::tracing`, instead use
`bevy::log::tracing`. Note that many items within `tracing` are also
directly re-exported from `bevy::log` as well, so you may only need
`bevy::log` for the most common items (e.g., `warn!`, `trace!`, etc.).
This also applies to the `log_once!` family of macros.

## Notes

- While this doesn't reduce the line-count in `bevy_utils`, it further
decouples the internal crates from `bevy_utils`, making its eventual
removal more feasible in the future.
- I have just imported `tracing` as we do for all dependencies. However,
a workspace dependency may be more appropriate for version management.
2025-01-05 23:06:34 +00:00
Zachary Harrold
3c829d7f68
Remove everything except Instant from bevy_utils::time (#17158)
# Objective

- Contributes to #11478
- Contributes to #16877

## Solution

- Removed everything except `Instant` from `bevy_utils::time`

## Testing

- CI

---

## Migration Guide

If you relied on any of the following from `bevy_utils::time`:

- `Duration`
- `TryFromFloatSecsError`

Import these directly from `core::time` regardless of platform target
(WASM, mobile, etc.)

If you relied on any of the following from `bevy_utils::time`:

- `SystemTime`
- `SystemTimeError`

Instead import these directly from either `std::time` or `web_time` as
appropriate for your target platform.

## Notes

`Duration` and `TryFromFloatSecsError` are both re-exports from
`core::time` regardless of whether they are used from `web_time` or
`std::time`, so there is no value gained from re-exporting them from
`bevy_utils::time` as well. As for `SystemTime` and `SystemTimeError`,
no Bevy internal crates or examples rely on these types. Since Bevy
doesn't have a `Time<Wall>` resource for interacting with wall-time (and
likely shouldn't need one), I think removing these from `bevy_utils`
entirely and waiting for a use-case to justify inclusion is a reasonable
path forward.
2025-01-05 20:36:08 +00:00
Rob Parrett
30d84519a2
Use en-us locale for typos (#16037)
# Objective

Bevy seems to want to standardize on "American English" spellings. Not
sure if this is laid out anywhere in writing, but see also #15947.

While perusing the docs for `typos`, I noticed that it has a `locale`
config option and tried it out.

## Solution

Switch to `en-us` locale in the `typos` config and run `typos -w`

## Migration Guide

The following methods or fields have been renamed from `*dependants*` to
`*dependents*`.

- `ProcessorAssetInfo::dependants`
- `ProcessorAssetInfos::add_dependant`
- `ProcessorAssetInfos::non_existent_dependants`
- `AssetInfo::dependants_waiting_on_load`
- `AssetInfo::dependants_waiting_on_recursive_dep_load`
- `AssetInfos::loader_dependants`
- `AssetInfos::remove_dependants_and_labels`
2024-10-20 18:55:17 +00:00
andristarr
7482a0d26d
aligning public apis of Time,Timer and Stopwatch (#15962)
Fixes #15834

## Migration Guide

The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for
consistency with each other and the standard library's `Duration` type.
The following methods have been renamed:

- `Stowatch::paused` -> `Stopwatch::is_paused`
- `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and
`_wrapped` variants)
2024-10-16 21:09:32 +00:00
Lucas
af93e78b72
Fix overflow panic on Stopwatch at Duration::MAX (#15927)
See #15924 for more details
close #15924

from the issue, this code panic:
```rust
use bevy::time::Stopwatch;
use std::time::Duration;

fn main() {
    let second = Duration::from_secs(1);

    let mut stopwatch = Stopwatch::new();
    // lot of time has passed... or a timer with Duration::MAX that was artificially set has "finished":
    // timer.set_elapsed(timer.remaining());
    stopwatch.set_elapsed(Duration::MAX);
    // panic
    stopwatch.tick(second);

    let mut stopwatch = Stopwatch::new();
    stopwatch.set_elapsed(Duration::MAX - second);
    // this doesnt panic as its still one off the max
    stopwatch.tick(second);
    // this panic
    stopwatch.tick(second);
}
```

with this PR changes, the code now doesn't panic.

have a good day !
2024-10-15 14:14:44 +00:00
Benjamin Brienen
0720e62f74
Time<Real> documentation improvement (#15874)
# Objective

Fixes #15445

## Solution

Add a note to the doc comment for `Real`.

## Testing

Viewed the built documentation.


## Showcase


![image](https://github.com/user-attachments/assets/815b8655-c632-4c92-b64e-28c06959c38b)
[*possible bug in rustdoc rendering the
footnote](https://github.com/rust-lang/rust/issues/131631)
2024-10-13 17:26:40 +00:00
Zachary Harrold
6cc2322fa3
Remove thiserror from bevy_time (#15759)
# Objective

- Contributes to #15460

## Solution

- Removed `thiserror` from `bevy_time`

## Notes

`thiserror` actually wasn't even used in this crate.
2024-10-09 14:13:28 +00:00
Zachary Harrold
d70595b667
Add core and alloc over std Lints (#15281)
# Objective

- Fixes #6370
- Closes #6581

## Solution

- Added the following lints to the workspace:
  - `std_instead_of_core`
  - `std_instead_of_alloc`
  - `alloc_instead_of_core`
- Used `cargo +nightly fmt` with [item level use
formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A)
to split all `use` statements into single items.
- Used `cargo clippy --workspace --all-targets --all-features --fix
--allow-dirty` to _attempt_ to resolve the new linting issues, and
intervened where the lint was unable to resolve the issue automatically
(usually due to needing an `extern crate alloc;` statement in a crate
root).
- Manually removed certain uses of `std` where negative feature gating
prevented `--all-features` from finding the offending uses.
- Used `cargo +nightly fmt` with [crate level use
formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A)
to re-merge all `use` statements matching Bevy's previous styling.
- Manually fixed cases where the `fmt` tool could not re-merge `use`
statements due to conditional compilation attributes.

## Testing

- Ran CI locally

## Migration Guide

The MSRV is now 1.81. Please update to this version or higher.

## Notes

- This is a _massive_ change to try and push through, which is why I've
outlined the semi-automatic steps I used to create this PR, in case this
fails and someone else tries again in the future.
- Making this change has no impact on user code, but does mean Bevy
contributors will be warned to use `core` and `alloc` instead of `std`
where possible.
- This lint is a critical first step towards investigating `no_std`
options for Bevy.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-09-27 00:59:59 +00:00
Clar Fon
efda7f3f9c
Simpler lint fixes: makes ci lints work but disables a lint for now (#15376)
Takes the first two commits from #15375 and adds suggestions from this
comment:
https://github.com/bevyengine/bevy/pull/15375#issuecomment-2366968300

See #15375 for more reasoning/motivation.

## Rebasing (rerunning)

```rust
git switch simpler-lint-fixes
git reset --hard main
cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate
cargo fmt --all
git add --update
git commit --message "rustfmt"
cargo clippy --workspace --all-targets --all-features --fix
cargo fmt --all -- --unstable-features --config normalize_comments=true,imports_granularity=Crate
cargo fmt --all
git add --update
git commit --message "clippy"
git cherry-pick e6c0b94f6795222310fb812fa5c4512661fc7887
```
2024-09-24 11:42:59 +00:00
Rich Churcher
fd329c0426
Allow to expect (adopted) (#15301)
# Objective

> Rust 1.81 released the #[expect(...)] attribute, which works like
#[allow(...)] but throws a warning if the lint isn't raised. This is
preferred to #[allow(...)] because it tells us when it can be removed.

- Adopts the parts of #15118 that are complete, and updates the branch
so it can be merged.
- There were a few conflicts, let me know if I misjudged any of 'em.

Alice's
[recommendation](https://github.com/bevyengine/bevy/issues/15059#issuecomment-2349263900)
seems well-taken, let's do this crate by crate now that @BD103 has done
the lion's share of this!

(Relates to, but doesn't yet completely finish #15059.)

Crates this _doesn't_ cover:

- bevy_input
- bevy_gilrs
- bevy_window
- bevy_winit
- bevy_state
- bevy_render
- bevy_picking
- bevy_core_pipeline
- bevy_sprite
- bevy_text
- bevy_pbr
- bevy_ui
- bevy_gltf
- bevy_gizmos
- bevy_dev_tools
- bevy_internal
- bevy_dylib

---------

Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
Co-authored-by: Ben Frankel <ben.frankel7@gmail.com>
Co-authored-by: Antony <antony.m.3012@gmail.com>
2024-09-20 19:16:42 +00:00
BD103
6ec6a55645
Unify crate-level preludes (#15080)
# Objective

- Crate-level prelude modules, such as `bevy_ecs::prelude`, are plagued
with inconsistency! Let's fix it!

## Solution

Format all preludes based on the following rules:

1. All preludes should have brief documentation in the format of:
   > The _name_ prelude.
   >
> This includes the most common types in this crate, re-exported for
your convenience.
2. All documentation should be outer, not inner. (`///` instead of
`//!`.)
3. No prelude modules should be annotated with `#[doc(hidden)]`. (Items
within them may, though I'm not sure why this was done.)

## Testing

- I manually searched for the term `mod prelude` and updated all
occurrences by hand. 🫠

---------

Co-authored-by: Gino Valente <49806985+MrGVSV@users.noreply.github.com>
2024-09-08 17:10:57 +00:00
Jan Hohenheim
c92ee31779
Allow ordering variable timesteps around fixed timesteps (#14881)
# Objective

- Fixes #14873, see that issue for a whole lot of context

## Solution

- Add a blessed system set for this stuff. See [this Discord
discussion](https://discord.com/channels/691052431525675048/749335865876021248/1276262931327094908).

Note that the gizmo systems,
[LWIM](https://github.com/Leafwing-Studios/leafwing-input-manager/pull/522/files#diff-9b59ee4899ad0a5d008889ea89a124a7291316532e42f9f3d6ae842b906fb095R154)
and now a new plugin I'm working on are all already ordering against
`run_fixed_main_schedule`, so having a dedicated system set should be
more robust and hopefully also more discoverable.

---

## ~~Showcase~~

~~I can add a little video of a smooth camera later if this gets merged
:)~~
Apparently a release note is not needed, so I'll leave it out. See the
changes in the fixed timestep example for usage showcase and the video
in #14873 for a more or less accurate video of the effect (it does not
use the same solution though, so it is not quite the same)

## Migration Guide


[run_fixed_main_schedule](https://docs.rs/bevy/latest/bevy/time/fn.run_fixed_main_schedule.html)
is no longer public. If you used to order against it, use the new
dedicated `RunFixedMainLoopSystem` system set instead. You can replace
your usage of `run_fixed_main_schedule` one for one by
`RunFixedMainLoopSystem::FixedMainLoop`, but it is now more idiomatic to
place your systems in either
`RunFixedMainLoopSystem::BeforeFixedMainLoop` or
`RunFixedMainLoopSystem::AfterFixedMainLoop`

Old:
```rust
app.add_systems(
    RunFixedMainLoop,
    some_system.before(run_fixed_main_schedule)
);
```

New:
```rust
app.add_systems(
    RunFixedMainLoop,
    some_system.in_set(RunFixedMainLoopSystem::BeforeFixedMainLoop)
);
```

---------

Co-authored-by: Tau Gärtli <git@tau.garden>
2024-08-23 16:19:42 +00:00
EdJoPaTo
938d810766
Apply unused_qualifications lint (#14828)
# Objective

Fixes #14782

## Solution

Enable the lint and fix all upcoming hints (`--fix`). Also tried to
figure out the false-positive (see review comment). Maybe split this PR
up into multiple parts where only the last one enables the lint, so some
can already be merged resulting in less many files touched / less
potential for merge conflicts?

Currently, there are some cases where it might be easier to read the
code with the qualifier, so perhaps remove the import of it and adapt
its cases? In the current stage it's just a plain adoption of the
suggestions in order to have a base to discuss.

## Testing

`cargo clippy` and `cargo run -p ci` are happy.
2024-08-21 12:29:33 +00:00
Rich Churcher
e579622a65
time_system is ambiguous_with event_update_system (#14544)
# Objective

Resolve possible ambiguity detection panic between `time_system` and
`event_update_system`.

Fixes #14524

## Solution

Sets `.ambiguous_with(event_update_system)` on `time_system`. This is
slightly new territory for me, so please treat with scepticism.

## Testing

As described in the issue, added
```
        .configure_schedules(ScheduleBuildSettings {
            ambiguity_detection: LogLevel::Error,
            ..default()
        })
```
to the `time` example and ran it.
2024-07-31 12:13:17 +00:00
Giacomo Stevanato
71c5f1e3e4
Generate links to definition in source code pages on docs.rs and dev-docs.bevyengine.org (#12965)
# Objective

- Fix issue #2611

## Solution

- Add `--generate-link-to-definition` to all the `rustdoc-args` arrays
in the `Cargo.toml`s (for docs.rs)
- Add `--generate-link-to-definition` to the `RUSTDOCFLAGS` environment
variable in the docs workflow (for dev-docs.bevyengine.org)
- Document all the workspace crates in the docs workflow (needed because
otherwise only the source code of the `bevy` package will be included,
making the argument useless)
- I think this also fixes #3662, since it fixes the bug on
dev-docs.bevyengine.org, while on docs.rs it has been fixed for a while
on their side.

---

## Changelog

- The source code viewer on docs.rs now includes links to the
definitions.
2024-07-29 23:10:16 +00:00
Coder-Joe458
8f5345573c
Remove manual --cfg docsrs (#14376)
# Objective

- Fixes #14132 

## Solution

- Remove the cfg docsrs
2024-07-22 18:58:04 +00:00
github-actions[bot]
8df10d2713
Bump Version after Release (#14219)
Bump version after release
This PR has been auto-generated

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: François Mockers <mockersf@gmail.com>
2024-07-08 12:54:08 +00:00
Kristoffer Søholm
cde610577d
Make time_system public (#13879)
# Objective

If `time_system` isn't public you cannot order systems relative to it in
the `TimeSystem` set.

## Solution

Make it public
2024-06-16 18:07:41 +00:00
Alice Cecile
2cffd14923
Ensure that events are updated even when using a bare-bones Bevy App (#13808)
# Objective

As discovered in
https://github.com/Leafwing-Studios/leafwing-input-manager/issues/538,
there appears to be some real weirdness going on in how event updates
are processed between Bevy 0.13 and Bevy 0.14.

To identify the cause and prevent regression, I've added tests to
validate the intended behavior.
My initial suspicion was that this would be fixed by
https://github.com/bevyengine/bevy/pull/13762, but that doesn't seem to
be the case.

Instead, events appear to never be updated at all when using `bevy_app`
by itself. This is part of the problem resolved by
https://github.com/bevyengine/bevy/pull/11528, and introduced by
https://github.com/bevyengine/bevy/pull/10077.

After some investigation, it appears that `signal_event_update_system`
is never added using a bare-bones `App`, and so event updates are always
skipped.

This can be worked around by adding your own copy to a
later-in-the-frame schedule, but that's not a very good fix.

## Solution

Ensure that if we're not using a `FixedUpdate` schedule, events are
always updated every frame.

To do this, I've modified the logic of `event_update_condition` and
`event_update_system` to clearly and correctly differentiate between the
two cases: where we're waiting for a "you should update now" signal and
where we simply don't care.

To encode this, I've added the `ShouldUpdateEvents` enum, replacing a
simple `bool` in `EventRegistry`'s `needs_update` field.

Now, both tests pass as expected, without having to manually add a
system!

## Testing

I've written two parallel unit tests to cover the intended behavior:

1. Test that `iter_current_update_events` works as expected in
`bevy_ecs`.
2. Test that `iter_current_update_events` works as expected in
`bevy_app`

I've also added a test to verify that event updating works correctly in
the presence of a fixed main schedule, and a second test to verify that
fixed updating works at all to help future authors narrow down failures.

## Outstanding

- [x] figure out why the `bevy_app` version of this test fails but the
`bevy_ecs` version does not
- [x] figure out why `EventRegistry::run_updates` isn't working properly
- [x] figure out why `EventRegistry::run_updates` is never getting
called
- [x] figure out why `event_update_condition` is always returning false
- [x] figure out why `EventRegistry::needs_update` is always false
- [x] verify that the problem is a missing `signal_events_update_system`

---------

Co-authored-by: Mike <mike.hsu@gmail.com>
2024-06-12 14:28:51 +00:00
Jan Hohenheim
1b9edd0e5b
Fix minor doc typo (#13776)
Don't think any description is needed, just happened to stumble on this
while reading up on how to use `Stopwatch` :)
2024-06-10 07:15:38 +00:00
Spooky Th Ghost
612e77ef78
Adds doc note that Timer and Stopwatch must be progressed manually (#13441)
# Objective
- Fix #13421 

## Solution

- Add an explicit note at the root of each struct that they must be
ticked manually

## Testing

- Generated the docs and the changes look good
---

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
Co-authored-by: Matty <weatherleymatthew@gmail.com>
2024-05-20 19:46:25 +00:00
IcyLeave6109
de7ff295e1
Make bevy_time optionally depend on bevy_reflect (#13263)
# Objective

Fixes #13246.
2024-05-12 23:19:07 +00:00
BD103
e357b63448
Add README.md to all crates (#13184)
# Objective

- `README.md` is a common file that usually gives an overview of the
folder it is in.
- When on <https://crates.io>, `README.md` is rendered as the main
description.
- Many crates in this repository are lacking `README.md` files, which
makes it more difficult to understand their purpose.

<img width="1552" alt="image"
src="https://github.com/bevyengine/bevy/assets/59022059/78ebf91d-b0c4-4b18-9874-365d6310640f">

- There are also a few inconsistencies with `README.md` files that this
PR and its follow-ups intend to fix.

## Solution

- Create a `README.md` file for all crates that do not have one.
- This file only contains the title of the crate (underscores removed,
proper capitalization, acronyms expanded) and the <https://shields.io>
badges.
- Remove the `readme` field in `Cargo.toml` for `bevy` and
`bevy_reflect`.
- This field is redundant because [Cargo automatically detects
`README.md`
files](https://doc.rust-lang.org/cargo/reference/manifest.html#the-readme-field).
The field is only there if you name it something else, like `INFO.md`.
- Fix capitalization of `bevy_utils`'s `README.md`.
- It was originally `Readme.md`, which is inconsistent with the rest of
the project.
- I created two commits renaming it to `README.md`, because Git appears
to be case-insensitive.
- Expand acronyms in title of `bevy_ptr` and `bevy_utils`.
- In the commit where I created all the new `README.md` files, I
preferred using expanded acronyms in the titles. (E.g. "Bevy Developer
Tools" instead of "Bevy Dev Tools".)
- This commit changes the title of existing `README.md` files to follow
the same scheme.
- I do not feel strongly about this change, please comment if you
disagree and I can revert it.
- Add <https://shields.io> badges to `bevy_time` and `bevy_transform`,
which are the only crates currently lacking them.

---

## Changelog

- Added `README.md` files to all crates missing it.
2024-05-02 18:56:00 +00:00
targrub
8316166622
Fix uses of "it's" vs "its". (#13033)
Grammar changes only.
2024-04-19 18:17:31 +00:00
James Liu
ae9775c83b
Optimize Event Updates (#12936)
# Objective
Improve performance scalability when adding new event types to a Bevy
app. Currently, just using Bevy in the default configuration, all apps
spend upwards of 100+us in the `First` schedule, every app tick,
evaluating if it should update events or not, even if events are not
being used for that particular frame, and this scales with the number of
Events registered in the app.

## Solution
As `Events::update` is guaranteed `O(1)` by just checking if a
resource's value, swapping two Vecs, and then clearing one of them, the
actual cost of running `event_update_system` is *very* cheap. The
overhead of doing system dependency injection, task scheduling ,and the
multithreaded executor outweighs the cost of running the system by a
large margin.

Create an `EventRegistry` resource that keeps a number of function
pointers that update each event. Replace the per-event type
`event_update_system` with a singular exclusive system uses the
`EventRegistry` to update all events instead. Update `SubApp::add_event`
to use `EventRegistry` instead.

## Performance
This speeds reduces the cost of the `First` schedule in both many_foxes
and many_cubes by over 80%. Note this is with system spans on. The
majority of this is now context-switching costs from launching
`time_system`, which should be mostly eliminated with #12869.

![image](https://github.com/bevyengine/bevy/assets/3137680/037624be-21a2-4dc2-a42f-9d0bfa3e9b4a)

The actual `event_update_system` is usually *very* short, using only a
few microseconds on average.

![image](https://github.com/bevyengine/bevy/assets/3137680/01ff1689-3595-49b6-8f09-5c44bcf903e8)

---

## Changelog
TODO

## Migration Guide
TODO

---------

Co-authored-by: Josh Matthews <josh@joshmatthews.net>
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
2024-04-13 14:11:28 +00:00
BD103
84363f2fab
Remove redundant imports (#12817)
# Objective

- There are several redundant imports in the tests and examples that are
not caught by CI because additional flags need to be passed.

## Solution

- Run `cargo check --workspace --tests` and `cargo check --workspace
--examples`, then fix all warnings.
- Add `test-check` to CI, which will be run in the check-compiles job.
This should catch future warnings for tests. Examples are already
checked, but I'm not yet sure why they weren't caught.

## Discussion

- Should the `--tests` and `--examples` flags be added to CI, so this is
caught in the future?
- If so, #12818 will need to be merged first. It was also a warning
raised by checking the examples, but I chose to split off into a
separate PR.

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-04-01 19:59:08 +00:00
James Liu
56bcbb0975
Forbid unsafe in most crates in the engine (#12684)
# Objective
Resolves #3824. `unsafe` code should be the exception, not the norm in
Rust. It's obviously needed for various use cases as it's interfacing
with platforms and essentially running the borrow checker at runtime in
the ECS, but the touted benefits of Bevy is that we are able to heavily
leverage Rust's safety, and we should be holding ourselves accountable
to that by minimizing our unsafe footprint.

## Solution
Deny `unsafe_code` workspace wide. Add explicit exceptions for the
following crates, and forbid it in almost all of the others.

* bevy_ecs - Obvious given how much unsafe is needed to achieve
performant results
* bevy_ptr - Works with raw pointers, even more low level than bevy_ecs.
 * bevy_render - due to needing to integrate with wgpu
 * bevy_window - due to needing to integrate with raw_window_handle
* bevy_utils - Several unsafe utilities used by bevy_ecs. Ideally moved
into bevy_ecs instead of made publicly usable.
 * bevy_reflect - Required for the unsafe type casting it's doing.
 * bevy_transform - for the parallel transform propagation
 * bevy_gizmos  - For the SystemParam impls it has.
* bevy_assets - To support reflection. Might not be required, not 100%
sure yet.
* bevy_mikktspace - due to being a conversion from a C library. Pending
safe rewrite.
* bevy_dynamic_plugin - Inherently unsafe due to the dynamic loading
nature.

Several uses of unsafe were rewritten, as they did not need to be using
them:

* bevy_text - a case of `Option::unchecked` could be rewritten as a
normal for loop and match instead of an iterator.
* bevy_color - the Pod/Zeroable implementations were replaceable with
bytemuck's derive macros.
2024-03-27 03:30:08 +00:00
mamekoro
cb9789bc35
Remove unnecessary executable flags from Rust source files (#12707)
# Objective
I found that some .rs files are unnecessarily executable.

Rust source files may start with a shebang-like statement `#!`, so let's
make sure they are not executable just in case.

Here is the result of the `find` commend that lists executable .rs files
as of main branch `86bd648`.
```console
$ find -name \*.rs -type f -executable
./crates/bevy_gizmos/src/lib.rs
./crates/bevy_tasks/src/lib.rs
./crates/bevy_time/src/lib.rs
./crates/bevy_transform/src/lib.rs
./src/lib.rs
```

It appears that the permissions of those files were originally 644, but
were unexpectedly changed to 755 by commit
52e3f2007b.

## Solution
Make them not executable by using this command;
`find -name \*.rs -type f -executable -exec chmod --verbose a-x -- {}
\+`
2024-03-25 20:03:55 +00:00
James Liu
f096ad4155
Set the logo and favicon for all of Bevy's published crates (#12696)
# Objective
Currently the built docs only shows the logo and favicon for the top
level `bevy` crate. This makes views like
https://docs.rs/bevy_ecs/latest/bevy_ecs/ look potentially unrelated to
the project at first glance.

## Solution
Reproduce the docs attributes for every crate that Bevy publishes.

Ideally this would be done with some workspace level Cargo.toml control,
but AFAICT, such support does not exist.
2024-03-25 18:52:50 +00:00
Ame
72c51cdab9
Make feature(doc_auto_cfg) work (#12642)
# Objective

- In #12366 `![cfg_attr(docsrs, feature(doc_auto_cfg))] `was added. But
to apply it it needs `--cfg=docsrs` in rustdoc-args.


## Solution

- Apply `--cfg=docsrs` to all crates and CI.

I also added `[package.metadata.docs.rs]` to all crates to avoid adding
code behind a feature and forget adding the metadata.

Before:

![Screenshot 2024-03-22 at 00 51
57](https://github.com/bevyengine/bevy/assets/104745335/6a9dfdaa-8710-4784-852b-5f9b74e3522c)

After:
![Screenshot 2024-03-22 at 00 51
32](https://github.com/bevyengine/bevy/assets/104745335/c5bd6d8e-8ddb-45b3-b844-5ecf9f88961c)
2024-03-23 02:22:52 +00:00
Al M
52e3f2007b
Add "all-features = true" to docs.rs metadata for most crates (#12366)
# Objective

Fix missing `TextBundle` (and many others) which are present in the main
crate as default features but optional in the sub-crate. See:

- https://docs.rs/bevy/0.13.0/bevy/ui/node_bundles/index.html
- https://docs.rs/bevy_ui/0.13.0/bevy_ui/node_bundles/index.html

~~There are probably other instances in other crates that I could track
down, but maybe "all-features = true" should be used by default in all
sub-crates? Not sure.~~ (There were many.) I only noticed this because
rust-analyzer's "open docs" features takes me to the sub-crate, not the
main one.

## Solution

Add "all-features = true" to docs.rs metadata for crates that use
features.

## Changelog

### Changed

- Unified features documented on docs.rs between main crate and
sub-crates
2024-03-08 20:03:09 +00:00
François
71486393ed
move ci testing to dev_tools (#12371)
# Objective

- Fix #12356
- better isolation of ci testing tools in dev tools instead of being in
various crates

## Solution

- Move the parts doing the work of ci testing to the dev tools
2024-03-07 22:38:21 +00:00
Mateusz Wachowiak
6533170e94
Add bevy_dev_tools crate (#11341)
# Objective

- Resolves #11309

## Solution

- Add `bevy_dev_tools` crate as a default feature.
- Add `DevToolsPlugin` and add it to an app if the `bevy_dev_tools`
feature is enabled.

`bevy_dev_tools` is reserved by @alice-i-cecile, should we wait until it
gets transferred to cart before merging?

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-03-06 20:33:05 +00:00
James Liu
9e5db9abc7
Clean up type registrations (#12314)
# Objective
Fix #12304. Remove unnecessary type registrations thanks to #4154.

## Solution
Conservatively remove type registrations. Keeping the top level
components, resources, and events, but dropping everything else that is
a type of a member of those types.
2024-03-06 16:05:53 +00:00
github-actions[bot]
e7c3359c4b
Bump Version after Release (#12020)
Fixes #12016.

Bump version after release
This PR has been auto-generated

Co-authored-by: Bevy Auto Releaser <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: François <mockersf@gmail.com>
2024-02-21 20:58:59 +00:00
Carter Anderson
abb8c353f4
Release 0.13.0 (#11920)
Bump Bevy crates to 0.13.0 in preparation for release.

(Note that we accidentally skipped the `0.13.0-dev` step this cycle)
2024-02-17 09:24:25 +00:00
Tristan Guichaoua
694c06f3d0
Inverse missing_docs logic (#11676)
# Objective

Currently the `missing_docs` lint is allowed-by-default and enabled at
crate level when their documentations is complete (see #3492).
This PR proposes to inverse this logic by making `missing_docs`
warn-by-default and mark crates with imcomplete docs allowed.

## Solution

Makes `missing_docs` warn at workspace level and allowed at crate level
when the docs is imcomplete.
2024-02-03 21:40:55 +00:00
Doug Roeper
c859eacdc8
Fix bug where events are not being dropped (#11528)
# Objective

Fix an issue where events are not being dropped after being read. I
believe #10077 introduced this issue. The code currently works as
follows:

1. `EventUpdateSignal` is **shared for all event types**
2. During the fixed update phase, `EventUpdateSignal` is set to true
3. `event_update_system`, **unique per event type**, runs to update
Events<T>
4. `event_update_system` reads value of `EventUpdateSignal` to check if
it should update, and then **resets** the value to false

If there are multiple event types, the first `event_update_system` run
will reset the shared `EventUpdateSignal` signal, preventing other
events from being cleared.

## Solution

I've updated the code to have separate signals per event type and added
a shared signal to notify all systems that the time plugin is installed.

## Changelog

- Fixed bug where events were not being dropped
2024-02-02 21:14:54 +00:00
Ixentus
5c6b7d5883
Add paused run condition (#11313)
# Objective

- It is common to run a system only when the clock is paused or not
paused, but this run condition doesn't exist.

## Solution

- Add the "paused" run condition.

---

## Changelog

- Systems can now be scheduled to run only if the clock is paused or not
using `.run_if(paused())` or `.run_if(not(paused()))`.

---------

Co-authored-by: radiish <cb.setho@gmail.com>
2024-01-12 22:18:57 +00:00
TimJentzsch
cf3105a0db
Add run conditions for executing a system after a delay (#11095)
# Objective

I want to run a system once after a given delay.

- First, I tried using the `on_timer` run condition, but it uses a
repeating timer, causing the system to run multiple times.
- Next, I tried combining the `on_timer` with the `run_once` run
condition. However, this causes the timer to *tick* only once, so the
system is never executed.

## Solution

- ~~Replace `on_timer` by `on_time_interval` and `on_real_timer` by
`on_real_time_interval` to clarify the meaning (the old ones are
deprecated to avoid a breaking change).~~ (Reverted according to
feedback)
- Add `once_after_delay` and `once_after_real_delay` to run the system
exactly once after the delay, using `TimerMode::Once`.
- Add `repeating_after_delay` and `repeating_after_real_delay` to run
the system indefinitely after the delay, using `Timer::finished` instead
of `Timer::just_finished`.

---

## Changelog

### Added

- `once_after_delay` and `once_after_real_delay` run conditions to run
the system exactly once after the delay, using `TimerMode::Once`.
- `repeating_after_delay` and `repeating_after_real_delay` run
conditions to run the system indefinitely after the delay, using
`Timer::finished` instead of `Timer::just_finished`.
2024-01-08 23:52:16 +00:00
Doonv
189ceaf0d3
Replace or document ignored doctests (#11040)
# Objective

There are a lot of doctests that are `ignore`d for no documented reason.
And that should be fixed.

## Solution

I searched the bevy repo with the regex ` ```[a-z,]*ignore ` in order to
find all `ignore`d doctests. For each one of the `ignore`d doctests, I
did the following steps:
1. Attempt to remove the `ignored` attribute while still passing the
test. I did this by adding hidden dummy structs and imports.
2. If step 1 doesn't work, attempt to replace the `ignored` attribute
with the `no_run` attribute while still passing the test.
3. If step 2 doesn't work, keep the `ignored` attribute but add
documentation for why the `ignored` attribute was added.

---------

Co-authored-by: François <mockersf@gmail.com>
2024-01-01 16:50:56 +00:00
Thierry Berger
ced216f59a
Update winit dependency to 0.29 (#10702)
# Objective

- Update winit dependency to 0.29

## Changelog

### KeyCode changes

- Removed `ScanCode`, as it was [replaced by
KeyCode](https://github.com/rust-windowing/winit/blob/master/CHANGELOG.md#0292).
- `ReceivedCharacter.char` is now a `SmolStr`, [relevant
doc](https://docs.rs/winit/latest/winit/event/struct.KeyEvent.html#structfield.text).
- Changed most `KeyCode` values, and added more.

KeyCode has changed meaning. With this PR, it refers to physical
position on keyboard rather than the printed letter on keyboard keys.

In practice this means:
- On QWERTY keyboard layouts, nothing changes
- On any other keyboard layout, `KeyCode` no longer reflects the label
on key.
- This is "good". In bevy 0.12, when you used WASD for movement, users
with non-QWERTY keyboards couldn't play your game! This was especially
bad for non-latin keyboards. Now, WASD represents the physical keys. A
French player will press the ZQSD keys, which are near each other,
Kyrgyz players will use "Цфыв".
- This is "bad" as well. You can't know in advance what the label of the
key for input is. Your UI says "press WASD to move", even if in reality,
they should be pressing "ZQSD" or "Цфыв". You also no longer can use
`KeyCode` for text inputs. In any case, it was a pretty bad API for text
input. You should use `ReceivedCharacter` now instead.

### Other changes
- Use `web-time` rather than `instant` crate.
(https://github.com/rust-windowing/winit/pull/2836)
- winit did split `run_return` in `run_onDemand` and `pump_events`, I
did the same change in bevy_winit and used `pump_events`.
- Removed `return_from_run` from `WinitSettings` as `winit::run` now
returns on supported platforms.
- I left the example "return_after_run" as I think it's still useful.
- This winit change is done partly to allow to create a new window after
quitting all windows: https://github.com/emilk/egui/issues/1918 ; this
PR doesn't address.
- added `width` and `height` properties in the `canvas` from wasm
example
(https://github.com/bevyengine/bevy/pull/10702#discussion_r1420567168)

## Known regressions (important follow ups?)
- Provide an API for reacting when a specific key from current layout
was released.
- possible solutions: use winit::Key from winit::KeyEvent ; mapping
between KeyCode and Key ; or .
- We don't receive characters through alt+numpad (e.g. alt + 151 = "ù")
anymore ; reproduced on winit example "ime". maybe related to
https://github.com/rust-windowing/winit/issues/2945
- (windows) Window content doesn't refresh at all when resizing. By
reading https://github.com/rust-windowing/winit/issues/2900 ; I suspect
we should just fire a `window.request_redraw();` from `AboutToWait`, and
handle actual redrawing within `RedrawRequested`. I'm not sure how to
move all that code so I'd appreciate it to be a follow up.
- (windows) unreleased winit fix for using set_control_flow in
AboutToWait https://github.com/rust-windowing/winit/issues/3215 ; ⚠️ I'm
not sure what the implications are, but that feels bad 🤔

## Follow up 

I'd like to avoid bloating this PR, here are a few follow up tasks
worthy of a separate PR, or new issue to track them once this PR is
closed, as they would either complicate reviews, or at risk of being
controversial:
- remove CanvasParentResizePlugin
(https://github.com/bevyengine/bevy/pull/10702#discussion_r1417068856)
- avoid mentionning explicitly winit in docs from bevy_window ?
- NamedKey integration on bevy_input:
https://github.com/rust-windowing/winit/pull/3143 introduced a new
NamedKey variant. I implemented it only on the converters but we'd
benefit making the same changes to bevy_input.
- Add more info in KeyboardInput
https://github.com/bevyengine/bevy/pull/10702#pullrequestreview-1748336313
- https://github.com/bevyengine/bevy/pull/9905 added a workaround on a
bug allegedly fixed by winit 0.29. We should check if it's still
necessary.
- update to raw_window_handle 0.6
  - blocked by wgpu
- Rename `KeyCode` to `PhysicalKeyCode`
https://github.com/bevyengine/bevy/pull/10702#discussion_r1404595015
- remove `instant` dependency, [replaced
by](https://github.com/rust-windowing/winit/pull/2836) `web_time`), we'd
need to update to :
  - fastrand >= 2.0
- [`async-executor`](https://github.com/smol-rs/async-executor) >= 1.7
    - [`futures-lite`](https://github.com/smol-rs/futures-lite) >= 2.0
- Verify license, see
[discussion](https://github.com/bevyengine/bevy/pull/8745#discussion_r1402439800)
  - we might be missing a short notice or description of changes made
- Consider using https://github.com/rust-windowing/cursor-icon directly
rather than vendoring it in bevy.
- investigate [this
unwrap](https://github.com/bevyengine/bevy/pull/8745#discussion_r1387044986)
(`winit_window.canvas().unwrap();`)
- Use more good things about winit's update
- https://github.com/bevyengine/bevy/pull/10689#issuecomment-1823560428
## Migration Guide

This PR should have one.
2023-12-21 07:40:47 +00:00