# Objective
The `SetInputFocus` trait is not very useful: we're just setting a
resource's value.
This is a very common and simple pattern, so we should expose it
directly to users rather than creating confusing indirection.
## Solution
Remove the `SetInputFocus` trait and migrate existing uses to just
modify the `InputFocus` resource. The helper methods on that type make
this nicer than before :)
P.S. This is non-breaking as bevy_input_focus has not yet shipped.
## Testing
Code compiles! CI will check the existing unit tests.
# Objective
`bevy_input_focus` needs some love before we ship it to users. There's a
few missing helper methods, the docs could be improved, and `AutoFocus`
should be more generally available.
## Solution
The changes here are broken down by commit, and should generally be
uncontroversial. The ones to focus on during review are:
- Make navigate take a & InputFocus argument: this makes the intended
pattern clearer to users
- Remove TabGroup requirement from `AutoFocus`: I want auto-focusing
even with gamepad-style focus navigation!
- Handle case where tab group is None more gracefully: I think we can
try harder to provide something usable, and shouldn't just fail to
navigate
## Testing
The `tab_navigation` example continues to work.