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								 Carter Anderson | 8eec5653b6 | rename add_archetype to add_entity | 2020-03-09 02:02:17 -07:00 |  | 
			
				
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								 Carter Anderson | 91a6c0d9db | remove "asset scopes" now that resources are separate from world | 2020-03-09 01:40:04 -07:00 |  | 
			
				
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								 Carter Anderson | 9355a53980 | upgrade legion (breaks plugins) | 2020-03-08 23:19:07 -07:00 |  | 
			
				
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								 Carter Anderson | 9e5f4aeefc | implement Copy for Handle | 2020-02-23 23:50:44 -08:00 |  | 
			
				
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								 Carter Anderson | f84e71d051 | cargo fmt | 2020-02-22 15:02:01 -08:00 |  | 
			
				
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								 Carter Anderson | b809b22589 | add ColorSource and remove test macro from StandardMaterial | 2020-02-18 09:16:34 -08:00 |  | 
			
				
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								 Carter Anderson | 57f798c0bd | cleanup | 2020-02-17 19:06:12 -08:00 |  | 
			
				
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								 Carter Anderson | 6f376b5f3f | remove old render graph | 2020-02-17 18:36:31 -08:00 |  | 
			
				
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								 Carter Anderson | 3b0b40a79d | cargo fmt | 2020-02-07 23:17:51 -08:00 |  | 
			
				
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								 Carter Anderson | d76b2b032e | entity uniforms kind of work in the new render graph but only the last entity because they all use the same buffer | 2020-01-26 21:44:01 -08:00 |  | 
			
				
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								 Carter Anderson | b0df491559 | make legacy rendergraph optional (and off by default) | 2020-01-19 12:43:18 -08:00 |  | 
			
				
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								 Carter Anderson | 3783deed07 | rename object3d to mesh | 2020-01-19 02:10:29 -08:00 |  | 
			
				
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								 Carter Anderson | ec4ca5559f | EntityArchetype proc macro | 2020-01-19 02:02:12 -08:00 |  | 
			
				
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								 Carter Anderson | e0753c8ace | entity archetypes (for organization and compile time speedups) | 2020-01-18 15:36:24 -08:00 |  |