Commit Graph

6 Commits

Author SHA1 Message Date
atlv
e77efcc8d7
switch bevy_mesh to use wgpu-types instead of wgpu (#16619)
# Objective

- dont depend on wgpu if we dont have to

## Solution

- works towards this, but doesnt fully accomplish it. bevy_mesh depends
on bevy_image

## Testing

- 3d_scene runs

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-12-03 19:49:49 +00:00
Rob Parrett
30d84519a2
Use en-us locale for typos (#16037)
# Objective

Bevy seems to want to standardize on "American English" spellings. Not
sure if this is laid out anywhere in writing, but see also #15947.

While perusing the docs for `typos`, I noticed that it has a `locale`
config option and tried it out.

## Solution

Switch to `en-us` locale in the `typos` config and run `typos -w`

## Migration Guide

The following methods or fields have been renamed from `*dependants*` to
`*dependents*`.

- `ProcessorAssetInfo::dependants`
- `ProcessorAssetInfos::add_dependant`
- `ProcessorAssetInfos::non_existent_dependants`
- `AssetInfo::dependants_waiting_on_load`
- `AssetInfo::dependants_waiting_on_recursive_dep_load`
- `AssetInfos::loader_dependants`
- `AssetInfos::remove_dependants_and_labels`
2024-10-20 18:55:17 +00:00
Lynn
b4e04f9d9f
Remove write access to ConvexPolygon.vertices (#15965)
# Objective

- Fixes #15963

## Solution

- Implement `TryFrom<Polygon<N> for ConvexPolygon<N>`
- Implement `From<ConvexPolygon<N>> for Polygon<N>`
- Remove `pub` from `vertices`
- Add `ConvexPolygon::vertices()` to get read only access to the
vertices of a convex polygon.
2024-10-16 22:21:01 +00:00
Zachary Harrold
80fe269349
Remove thiserror from bevy_mesh (#15768)
# Objective

- Contributes to #15460

## Solution

- Removed `thiserror` from `bevy_mesh`
2024-10-09 14:24:54 +00:00
Tomi Fontanilles
3d8e56f766
introduction of ConvexPolygon and ConvexPolygonMeshBuilder (#15544)
# Objective

- As discussed on
[Discord](https://discord.com/channels/691052431525675048/1203087353850364004/1285300659746246849),
implement a `ConvexPolygon` 2D math primitive and associated mesh
builder.
- The original goal was to have a mesh builder for the simplest (i.e.
convex) polygons.

## Solution

- The `ConvexPolygon` is created from its vertices.
- The convexity of the polygon is checked when created via `new()` by
verifying that the winding order of all the triangles formed with
adjacent vertices is the same.
- The `ConvexPolygonMeshBuilder` uses an anchor vertex and goes through
every adjacent pair of vertices in the polygon to form triangles that
fill up the polygon.

## Testing

- Tested locally with my own simple `ConvexPolygonMeshBuilder` usage.
2024-10-08 15:02:38 +00:00
vero
4a23dc4216
Split out bevy_mesh from bevy_render (#15666)
# Objective

- bevy_render is gargantuan

## Solution

- Split out bevy_mesh

## Testing

- Ran some examples, everything looks fine

## Migration Guide

`bevy_render::mesh::morph::inherit_weights` is now
`bevy_render::mesh::inherit_weights`

if you were using `Mesh::compute_aabb`, you will need to `use
bevy_render::mesh::MeshAabb;` now

---------

Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-10-06 14:18:11 +00:00