Commit Graph

287 Commits

Author SHA1 Message Date
Carter Anderson
3710196fdb remove type_uuid from serialization 2020-05-19 12:55:58 -07:00
Carter Anderson
dcdd552365 pull in ron. use static strings for types 2020-05-19 12:20:37 -07:00
Carter Anderson
8bc0eb45ee print average fps and smooth out average a little bit 2020-05-18 14:53:57 -07:00
Carter Anderson
33d4d5f562 Add asset removal. Clean up old/removed meshes 2020-05-17 18:48:14 -07:00
Carter Anderson
86c18edbfd Label component 2020-05-17 18:09:29 -07:00
Carter Anderson
e093a3243b phrasing tweaks 2020-05-17 10:30:52 -07:00
Carter Anderson
870f715df3 Hot asset reloading 2020-05-16 20:18:30 -07:00
Carter Anderson
b1f07e3749 cargo fmt 2020-05-16 00:27:30 -07:00
Carter Anderson
fcc0a6303b update mesh on gpu when it changes 2020-05-16 00:21:04 -07:00
Carter Anderson
5d0d3d28c7 TextPlugin + FontLoader 2020-05-15 19:46:09 -07:00
Carter Anderson
bf7f222318 Support async texture loading 2020-05-15 19:30:02 -07:00
Carter Anderson
35adad6556 Async mesh loading works 2020-05-15 17:22:45 -07:00
Carter Anderson
4e1abea161 AssetServer: multithreaded sync/async asset loading 2020-05-15 16:55:44 -07:00
Carter Anderson
8a61ef48d3 use relative paths for assets 2020-05-14 15:25:43 -07:00
Carter Anderson
2bcb8a2a41 cargo fmt 2020-05-13 18:05:18 -07:00
Carter Anderson
6381611e89 Resource -> Res, Ref->Com 2020-05-13 17:57:08 -07:00
Carter Anderson
fb8f9e8636 RenderGraph::add_node now requires a name 2020-05-13 17:35:48 -07:00
Carter Anderson
06f3a4efb9 Use system fns for all setup code 2020-05-13 17:31:56 -07:00
Carter Anderson
70f122b92a Rename AssetStorage to Assets 2020-05-13 16:45:18 -07:00
Carter Anderson
b58db0749e use init_resource everywhere 2020-05-13 16:35:38 -07:00
Carter Anderson
16b568e00e Asset events and AddAsset builder 2020-05-13 16:17:44 -07:00
Carter Anderson
c18ecf2a55 initial text rendering 2020-05-13 13:22:12 -07:00
Carter Anderson
73cc20768c remove pathfinder code
its not ready yet so it shouldnt be on master :)
2020-05-12 16:35:49 -07:00
Carter Anderson
35e1d8b498 pathfinder: more backend work. it now renders the clear color without crashing 2020-05-11 09:01:31 -07:00
Carter Anderson
75614f5084 Ui depth from parent (falls back to insertion order for orphans), do ui rect size offsets before rendering, 2020-05-06 13:49:07 -07:00
Carter Anderson
c5ca59dc4d cargo fmt 2020-05-05 18:44:32 -07:00
Carter Anderson
7560ecf9d8 correct "its" 2020-05-04 14:18:46 -07:00
Carter Anderson
4735c68ab4 add diagnostic examples 2020-05-04 14:14:49 -07:00
Carter Anderson
704a742661 Print diagnostics plugin 2020-05-04 13:42:49 -07:00
Carter Anderson
ea16f6fc56 frame time diagnostic plugin 2020-05-04 13:21:14 -07:00
Carter Anderson
6f32d18dc5 diagnostic filtering 2020-05-04 11:43:21 -07:00
Carter Anderson
ba795fdfb5 "fix" ui_bench 2020-05-04 11:06:02 -07:00
Carter Anderson
916978307b fix anchor descriptions 2020-05-04 11:03:52 -07:00
Carter Anderson
076fef873a Anchor constants 2020-05-04 11:02:04 -07:00
Carter Anderson
dcc34473e5 sprites 2020-05-04 01:23:40 -07:00
Carter Anderson
1056b79abf ui textures 2020-05-03 23:49:45 -07:00
Carter Anderson
291b948b61 fix "ui_bench" 2020-05-03 19:32:27 -07:00
Carter Anderson
d50313c285 ui is back! 2020-05-03 19:30:31 -07:00
Carter Anderson
a4fe37add1 add plugin example 2020-05-03 01:30:10 -07:00
Carter Anderson
ff0db0df14 quality pass on ecs_guide 2020-05-03 00:48:36 -07:00
Carter Anderson
2fb9e115ff Make ecs_guide a "real game" 2020-05-03 00:21:32 -07:00
Carter Anderson
71a4503df1 Move ecs_guide main function to the end of the file 2020-05-02 18:32:23 -07:00
Carter Anderson
355e219608 begin porting ui to new render graph 2020-05-02 17:56:30 -07:00
Carter Anderson
fd97bb7bc7 fix showcase script 2020-05-01 13:55:07 -07:00
Carter Anderson
7b79b3de8d organize examples and add ecs guide 2020-05-01 13:12:47 -07:00
Carter Anderson
5458c6daf4 port a few more systems to functions and add some name clarity 2020-05-01 01:37:20 -07:00
Carter Anderson
3e3ab92ff5 cargo fmt 2020-04-30 22:30:51 -07:00
Carter Anderson
2447672c63 adapt examples to use system functions and state pattern 2020-04-30 13:52:11 -07:00
Carter Anderson
98f9639050 FromResource and derive macro 2020-04-30 13:26:01 -07:00
Carter Anderson
4923ac02de remove entity builder example 2020-04-30 12:28:41 -07:00
Carter Anderson
3cdee1b8ad system_fn named/id/anon. add "more-system-fn" cargo feature 2020-04-30 12:22:35 -07:00
Carter Anderson
2047f9c0d9 Add command encoder system variants 2020-04-30 10:42:22 -07:00
Carter Anderson
03e8c1caf7 flat system functions w/ arbitary resource inputs 2020-04-29 20:05:13 -07:00
Carter Anderson
45a710fe6a cargo fmt 2020-04-29 01:37:54 -07:00
Carter Anderson
9230c370ba Implement IntoSystem trait for flat functions using macros 2020-04-28 23:02:21 -07:00
Carter Anderson
f1a03a7a3a some system_fn renaming and add system examples 2020-04-28 13:46:07 -07:00
Carter Anderson
713c4a6056 move system function constructors to System 2020-04-28 11:25:24 -07:00
Carter Anderson
9a3700d8f1 Change events.iter(&mut reader) to reader.iter(&events) 2020-04-28 10:59:42 -07:00
Carter Anderson
92182060a9 add app builder shorthand for system function 2020-04-28 02:52:26 -07:00
Carter Anderson
092f3888ca Resource system functions 2020-04-28 02:31:01 -07:00
Carter Anderson
d5dcc96c39 "functions as systems" 2020-04-28 01:00:30 -07:00
Carter Anderson
57109f8726 remove broken instancing example 2020-04-24 18:58:54 -07:00
Carter Anderson
115a009c16 cargo fmt 2020-04-24 18:55:15 -07:00
Carter Anderson
057ad97a46 fix dynamic plugin example 2020-04-24 18:23:37 -07:00
Carter Anderson
791c475354 RenderGraph2: Finish porting, refactor, cleanup 2020-04-24 17:46:54 -07:00
Carter Anderson
3c83e34cc1 re-enable opt=3 for debug 2020-04-19 22:31:14 -07:00
Carter Anderson
1143f16743 model loading works! 2020-04-19 19:29:33 -07:00
Carter Anderson
7fe2288814 pipeline specialization (support different primitive topologies within the same pipeline) 2020-04-19 19:06:41 -07:00
Carter Anderson
e59693fe67 exit events and systems 2020-04-19 12:13:04 -07:00
Carter Anderson
649ffebb7f New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading. 2020-04-19 10:08:47 -07:00
Carter Anderson
dcd71d1b72 Rework AppBuilder system interfaces. Remove setup() in favor of startup_system 2020-04-15 19:42:17 -07:00
Carter Anderson
837e1dc139 Port remaining functionality to RenderContext and remove Renderer 2020-04-12 14:47:41 -07:00
Carter Anderson
1d44b4034f asset handle batcher system 2020-04-12 00:54:51 -07:00
Carter Anderson
b9f4c0a53b move shader defs updates to their own systems. make UniformResourceProvider::update World read-only 2020-04-11 20:27:46 -07:00
Carter Anderson
394b7ce940 RenderContext, RenderResourceContext and wgpu implementations 2020-04-11 18:40:30 -07:00
Carter Anderson
f2b2065fbe make CommandBufferBuilder non-consuming 2020-04-07 13:29:11 -07:00
Carter Anderson
2565a69230 make WorldBuilder non-consuming 2020-04-07 13:25:01 -07:00
Carter Anderson
bd97da3a51 Add comments to examples and fix example_showcase script timing 2020-04-06 21:33:18 -07:00
Carter Anderson
574bc93e4f expand top level crate docs slightly and add hello world example 2020-04-06 17:39:06 -07:00
Carter Anderson
0af36cfaed make every bevy dependency optional in bevy crate 2020-04-06 17:03:21 -07:00
Carter Anderson
b5d78477cf cargo fmt 2020-04-06 16:15:59 -07:00
Carter Anderson
683a70d8e7 add SchedulePlans 2020-04-06 01:57:00 -07:00
Carter Anderson
686e1422db Crate-ify (almost) everything 2020-04-05 20:19:02 -07:00
Carter Anderson
0202dcb009 Use type_name as plugin name default 2020-04-05 14:12:14 -07:00
Carter Anderson
6d53100ff3 mouse motion 2020-04-05 00:32:53 -07:00
Carter Anderson
ec65cfef4a Add mouse input 2020-04-04 23:42:39 -07:00
Carter Anderson
f089df3a49 keyboard input events 2020-04-04 14:59:49 -07:00
Carter Anderson
4c3af427e9 dont force static lifetime on appplugin string 2020-04-04 13:00:52 -07:00
Carter Anderson
ef8c85f0c7 cargo fmt 2020-04-04 12:43:16 -07:00
Carter Anderson
5cbf606ef7 make window its own plugin and rename add_defaults to add_default_plugins 2020-04-04 12:40:32 -07:00
Carter Anderson
f6f8ba2cb6 Document and test Events. Rename EventHandle to EventReader. Fix buffer indexing. Customizable bevy path for proc macros 2020-03-31 18:04:54 -07:00
Carter Anderson
70b4100132 using consistent system naming conventions 2020-03-30 15:51:41 -07:00
Carter Anderson
dcb292e00a quad uses size. polish examples 2020-03-30 15:44:29 -07:00
Carter Anderson
29bbc05eae add support for multiple windows 2020-03-30 14:53:32 -07:00
Carter Anderson
7c121563db headless apps 2020-03-30 11:52:33 -07:00
Carter Anderson
13da707aee add event example 2020-03-29 23:51:13 -07:00
Carter Anderson
d8e7a3dcca fix material shader example 2020-03-29 01:34:08 -07:00
Carter Anderson
3d261f72de move plugin to app module 2020-03-29 01:15:47 -07:00
Carter Anderson
ec84a33b43 everything is a plugin
... well almost everything
2020-03-28 23:18:33 -07:00
Carter Anderson
ed9eb88835 only create wgpu swap chain when surface is ready 2020-03-28 13:57:41 -07:00