Carter Anderson
							
						 
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							5927bad382
							
						
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							sprite sheets are fully operational
						
						
						
						
						
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						2020-06-03 19:00:19 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							d2d02f63f6
							
						
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							props: "Seq" properties
						
						
						
						
						
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						2020-05-26 19:47:33 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							c5a78d4616
							
						
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							TextureCopy render graph node, texture_resource_system
						
						
						
						
						
						
						
						Removed textures are now freed 
						
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						2020-05-18 11:31:11 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							bf7f222318
							
						
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							Support async texture loading
						
						
						
						
						
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						2020-05-15 19:30:02 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4e1abea161
							
						
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							AssetServer: multithreaded sync/async asset loading
						
						
						
						
						
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						2020-05-15 16:55:44 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							73cc20768c
							
						
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							remove pathfinder code
						
						
						
						
						
						
						
						its not ready yet so it shouldnt be on master :) 
						
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						2020-05-12 16:35:49 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4ca78fa89e
							
						
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							update launch.json
						
						
						
						
						
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						2020-05-12 12:00:01 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							4eb562975f
							
						
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							pathfinder: data binding
						
						
						
						
						
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						2020-05-11 20:12:48 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							649ffebb7f
							
						
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							New Mesh implementation (adapts to arbitrary vertex descriptors). Initial gltf model loading.
						
						
						
						
						
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						2020-04-19 10:08:47 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							318b7dee1a
							
						
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							RwLock WgpuResources works now!
						
						
						
						
						
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						2020-04-15 11:42:56 -07:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							2fe9710c04
							
						
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							Shader reflection works for everything but dynamic uniforms
						
						
						
						
						
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						2020-02-17 14:12:10 -08:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							d76b2b032e
							
						
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							entity uniforms kind of work in the new render graph
						
						
						
						
						
						
						
						but only the last entity because they all use the same buffer 
						
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						2020-01-26 21:44:01 -08:00 | 
					
					
						
						
							
							
							
						
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								Carter Anderson
							
						 
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							7ed5b2252d
							
						
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							vscode debug
						
						
						
						
						
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						2019-12-03 22:13:14 -08:00 | 
					
					
						
						
							
							
							
						
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