Commit Graph

12 Commits

Author SHA1 Message Date
Thierry Berger
fd2afeefda
Mesh::merge to return a Result (#17475)
# Objective

Make `Mesh::merge` more resilient to use.

Currently, it's difficult to make sure `Mesh::merge` will not panic
(we'd have to check if all attributes are compatible).

- I'd appreciate it for utility function to convert different mesh
representations such as:
https://github.com/dimforge/bevy_rapier/pull/628.

## Solution

- Make `Mesh::merge` return a `Result`.

## Testing

- It builds

## Migration Guide

- `Mesh::merge` now returns a `Result<(), MeshMergeError>`.

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: Greeble <166992735+greeble-dev@users.noreply.github.com>
Co-authored-by: Benjamin Brienen <benjamin.brienen@outlook.com>
2025-01-23 04:05:36 +00:00
MichiRecRoom
e0d3270c06
bevy_mesh: Apply #![deny(clippy::allow_attributes, clippy::allow_attributes_without_reason)] (#17218)
# Objective
- https://github.com/bevyengine/bevy/issues/17111

## Solution
Set the `clippy::allow_attributes` and
`clippy::allow_attributes_without_reason` lints to `deny`, and bring
`bevy_mesh` in line with the new restrictions.

## Testing
`cargo clippy --tests` and `cargo test --package bevy_mesh` were run,
and no errors were encountered.
2025-01-09 06:29:36 +00:00
Zachary Harrold
a371ee3019
Remove tracing re-export from bevy_utils (#17161)
# Objective

- Contributes to #11478

## Solution

- Made `bevy_utils::tracing` `doc(hidden)`
- Re-exported `tracing` from `bevy_log` for end-users
- Added `tracing` directly to crates that need it.

## Testing

- CI

---

## Migration Guide

If you were importing `tracing` via `bevy::utils::tracing`, instead use
`bevy::log::tracing`. Note that many items within `tracing` are also
directly re-exported from `bevy::log` as well, so you may only need
`bevy::log` for the most common items (e.g., `warn!`, `trace!`, etc.).
This also applies to the `log_once!` family of macros.

## Notes

- While this doesn't reduce the line-count in `bevy_utils`, it further
decouples the internal crates from `bevy_utils`, making its eventual
removal more feasible in the future.
- I have just imported `tracing` as we do for all dependencies. However,
a workspace dependency may be more appropriate for version management.
2025-01-05 23:06:34 +00:00
atlv
e77efcc8d7
switch bevy_mesh to use wgpu-types instead of wgpu (#16619)
# Objective

- dont depend on wgpu if we dont have to

## Solution

- works towards this, but doesnt fully accomplish it. bevy_mesh depends
on bevy_image

## Testing

- 3d_scene runs

---------

Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
2024-12-03 19:49:49 +00:00
Shane Celis
f375422ddd
Compute better smooth normals for cheaper, maybe (#16050)
# Objective

Avoid a premature normalize operation and get better smooth normals for
it.

## Inspiration

@IceSentry suggested `face_normal()` could have its normalize removed
based on [this article](https://iquilezles.org/articles/normals/) in PR
#16039.

## Solution

I did not want to change `face_normal()` to return a vector that's not
normalized. The name "normal" implies it'll be normalized. Instead I
added the `face_area_normal()` function, whose result is not normalized.
Its magnitude is equal two times the triangle's area. I've noted why
this is the case in its doc comment.

I changed `compute_smooth_normals()` from computing normals from
adjacent faces with equal weight to use the area of the faces as a
weight. This has the benefit of being cheaper computationally and
hopefully produces better normals.

The `compute_flat_normals()` is unchanged and still uses
`face_normal()`.

## Testing

One test was added which shows the bigger triangle having an effect on
the normal, but the previous test that uses the same size triangles is
unchanged.

**WARNING:** No visual test has been done yet. No example exists that
demonstrates the compute_smooth_normals(). Perhaps there's a good model
to demonstrate what the differences are. I would love to have some input
on this.

I'd suggest @IceSentry and @stepancheg to review this PR.

## Further Considerations

It's possible weighting normals by their area is not definitely better
than unweighted. It's possible there may be aesthetic reasons to prefer
one over the other. In such a case, we could offer two variants:
weighted or unweighted. Or we could offer another function perhaps like
this: `compute_smooth_normals_with_weights(|normal, area| 1.0)` which
would restore the original unweighted sum of normals.

---

## Showcase

Smooth normal calculation now weights adjacent face normals by their
area.

## Migration Guide
2024-12-03 17:25:10 +00:00
Stepan Koltsov
1f69bc1f96
Mesh::merge: count_vertices instead of initializing positions (#16024)
# Objective

When merging two meshes, we need to find the offset of indices for the
second mesh. Currently it is done by inserting empty positions if
positions is not set.

Although practically it is not an issue, this does not feel right:
- We did not have positions before, then why we have positions after
merge?
- Moreover, if positions are not set, but uvs are not empty, computed
offset will be zero, while it should be equal to the number of uvs.

## Solution

Use `Mesh::count_vertices` to find the number of vertices.

## Testing

Looking hard.
2024-10-31 17:06:32 +00:00
Stepan Koltsov
928dee830e
Indices::extend (#16023)
# Objective

There's integer overflow in `Mesh::merge` in branches like this:


405fa3e8ea/crates/bevy_mesh/src/mesh.rs (L857-L859)

we truncate `u32` to `u16` and ignore integer overflow on `u16`. This
may lead to unexpected results when the number of vertices exceeds
`u16::MAX`.

## Solution

Convert indices storage to `u32` when necessary.

## Testing

- Unit test added for `extend` function
- For changes in `Mesh`, I presume it is already tested elsewhere
2024-10-31 16:39:32 +00:00
Stepan Koltsov
d0af199249
Add a test for Mesh::triangles and fix for TriangleStrip (#16026)
# Objective

- Illustrate behavior with a test
- Fix a bug revealed by a test

## Solution

- Add a test and fix

## Testing

Test added.
2024-10-21 15:57:52 +00:00
Rob Parrett
30d84519a2
Use en-us locale for typos (#16037)
# Objective

Bevy seems to want to standardize on "American English" spellings. Not
sure if this is laid out anywhere in writing, but see also #15947.

While perusing the docs for `typos`, I noticed that it has a `locale`
config option and tried it out.

## Solution

Switch to `en-us` locale in the `typos` config and run `typos -w`

## Migration Guide

The following methods or fields have been renamed from `*dependants*` to
`*dependents*`.

- `ProcessorAssetInfo::dependants`
- `ProcessorAssetInfos::add_dependant`
- `ProcessorAssetInfos::non_existent_dependants`
- `AssetInfo::dependants_waiting_on_load`
- `AssetInfo::dependants_waiting_on_recursive_dep_load`
- `AssetInfos::loader_dependants`
- `AssetInfos::remove_dependants_and_labels`
2024-10-20 18:55:17 +00:00
Stepan Koltsov
472bbaae26
Unnecessary division in compute_smooth_normals (#16039)
# Objective

- Less code
- Simpler code

## Solution

- Remove unnecessary division: `normalize` already does that

## Testing

- Test added in #16038
2024-10-20 18:55:08 +00:00
Stepan Koltsov
2e2d669406
Add a test for Mesh::compute_smooth_normals (#16038)
# Objective

- Code is safer with tests

## Solution

- Add a test

## Testing

- Test added
2024-10-20 18:10:41 +00:00
vero
4a23dc4216
Split out bevy_mesh from bevy_render (#15666)
# Objective

- bevy_render is gargantuan

## Solution

- Split out bevy_mesh

## Testing

- Ran some examples, everything looks fine

## Migration Guide

`bevy_render::mesh::morph::inherit_weights` is now
`bevy_render::mesh::inherit_weights`

if you were using `Mesh::compute_aabb`, you will need to `use
bevy_render::mesh::MeshAabb;` now

---------

Co-authored-by: Joona Aalto <jondolf.dev@gmail.com>
2024-10-06 14:18:11 +00:00