use bevy::{ input::keyboard::{KeyboardInput, VirtualKeyCode}, prelude::*, }; fn main() { App::build() .add_default_plugins() .build_system(move_on_input_system) .setup(setup) .run(); } pub fn move_on_input_system(resources: &mut Resources) -> Box { let mut keyboard_input_event_reader = resources.get_event_reader::(); let mut moving_left = false; let mut moving_right = false; SystemBuilder::new("input_handler") .read_resource::