use bevy_app::{App, SubApp}; use bevy_ecs::world::FromWorld; use bevy_utils::tracing::warn; use super::{IntoRenderNodeArray, Node, RenderGraph, RenderLabel, RenderSubGraph}; /// Adds common [`RenderGraph`] operations to [`SubApp`] (and [`App`]). pub trait RenderGraphApp { // Add a sub graph to the [`RenderGraph`] fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self; /// Add a [`Node`] to the [`RenderGraph`]: /// * Create the [`Node`] using the [`FromWorld`] implementation /// * Add it to the graph fn add_render_graph_node( &mut self, sub_graph: impl RenderSubGraph, node_label: impl RenderLabel, ) -> &mut Self; /// Automatically add the required node edges based on the given ordering fn add_render_graph_edges( &mut self, sub_graph: impl RenderSubGraph, edges: impl IntoRenderNodeArray, ) -> &mut Self; /// Add node edge to the specified graph fn add_render_graph_edge( &mut self, sub_graph: impl RenderSubGraph, output_node: impl RenderLabel, input_node: impl RenderLabel, ) -> &mut Self; } impl RenderGraphApp for SubApp { fn add_render_graph_node( &mut self, sub_graph: impl RenderSubGraph, node_label: impl RenderLabel, ) -> &mut Self { let sub_graph = sub_graph.intern(); let node = T::from_world(self.world_mut()); let mut render_graph = self.world_mut().get_resource_mut::().expect( "RenderGraph not found. Make sure you are using add_render_graph_node on the RenderApp", ); if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) { graph.add_node(node_label, node); } else { warn!( "Tried adding a render graph node to {sub_graph:?} but the sub graph doesn't exist" ); } self } fn add_render_graph_edges( &mut self, sub_graph: impl RenderSubGraph, edges: impl IntoRenderNodeArray, ) -> &mut Self { let sub_graph = sub_graph.intern(); let mut render_graph = self.world_mut().get_resource_mut::().expect( "RenderGraph not found. Make sure you are using add_render_graph_edges on the RenderApp", ); if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) { graph.add_node_edges(edges); } else { warn!( "Tried adding render graph edges to {sub_graph:?} but the sub graph doesn't exist" ); } self } fn add_render_graph_edge( &mut self, sub_graph: impl RenderSubGraph, output_node: impl RenderLabel, input_node: impl RenderLabel, ) -> &mut Self { let sub_graph = sub_graph.intern(); let mut render_graph = self.world_mut().get_resource_mut::().expect( "RenderGraph not found. Make sure you are using add_render_graph_edge on the RenderApp", ); if let Some(graph) = render_graph.get_sub_graph_mut(sub_graph) { graph.add_node_edge(output_node, input_node); } else { warn!( "Tried adding a render graph edge to {sub_graph:?} but the sub graph doesn't exist" ); } self } fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self { let mut render_graph = self.world_mut().get_resource_mut::().expect( "RenderGraph not found. Make sure you are using add_render_sub_graph on the RenderApp", ); render_graph.add_sub_graph(sub_graph, RenderGraph::default()); self } } impl RenderGraphApp for App { fn add_render_graph_node( &mut self, sub_graph: impl RenderSubGraph, node_label: impl RenderLabel, ) -> &mut Self { SubApp::add_render_graph_node::(self.main_mut(), sub_graph, node_label); self } fn add_render_graph_edge( &mut self, sub_graph: impl RenderSubGraph, output_node: impl RenderLabel, input_node: impl RenderLabel, ) -> &mut Self { SubApp::add_render_graph_edge(self.main_mut(), sub_graph, output_node, input_node); self } fn add_render_graph_edges( &mut self, sub_graph: impl RenderSubGraph, edges: impl IntoRenderNodeArray, ) -> &mut Self { SubApp::add_render_graph_edges(self.main_mut(), sub_graph, edges); self } fn add_render_sub_graph(&mut self, sub_graph: impl RenderSubGraph) -> &mut Self { SubApp::add_render_sub_graph(self.main_mut(), sub_graph); self } }