// FIXME(3492): remove once docs are ready #![allow(missing_docs)] //! This crate provides a straightforward solution for integrating diagnostics in the [Bevy game engine](https://bevyengine.org/). //! It allows users to easily add diagnostic functionality to their Bevy applications, enhancing //! their ability to monitor and optimize their game's. mod diagnostic; mod entity_count_diagnostics_plugin; mod frame_time_diagnostics_plugin; mod log_diagnostics_plugin; #[cfg(feature = "sysinfo_plugin")] mod system_information_diagnostics_plugin; pub use diagnostic::*; pub use entity_count_diagnostics_plugin::EntityCountDiagnosticsPlugin; pub use frame_time_diagnostics_plugin::FrameTimeDiagnosticsPlugin; pub use log_diagnostics_plugin::LogDiagnosticsPlugin; #[cfg(feature = "sysinfo_plugin")] pub use system_information_diagnostics_plugin::SystemInformationDiagnosticsPlugin; use bevy_app::prelude::*; /// Adds core diagnostics resources to an App. #[derive(Default)] pub struct DiagnosticsPlugin; impl Plugin for DiagnosticsPlugin { fn build(&self, _app: &mut App) { #[cfg(feature = "sysinfo_plugin")] _app.init_resource::().add_systems( Startup, system_information_diagnostics_plugin::internal::log_system_info, ); } } /// Default max history length for new diagnostics. pub const DEFAULT_MAX_HISTORY_LENGTH: usize = 120;